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Old 05/15/09, 9:10 AM   #91
gmedina
Banned
 
Dwarf Paladin
 
Gnomeregan
I like the idea of range check just to let me know when the next ability is out of range. With a lot of bosses requiring constant movment sometimes it is easy to be just out of melee range and not realize it. I would love something that doesn't affect the rotation selection but that maybe highlights the box with red to let you know that you are out of range.

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Old 05/15/09, 11:02 AM   #92
Heck
Von Kaiser
 
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Blood Elf Paladin
 
Velen
Originally Posted by beatific View Post
I'm just now getting around to downloading this add-on and so I'm reading through the thread and the macro mentioned here intrigues me. How do you code a macro to tell you when your SS has been up for 50 seconds and then to whisper you? I'm a wow-Luddite so I don't really want to download that mod that tells you when your buff is expiring or whatever that is mentioned in the ret thread and the whispering idea seems great. It's difficult paying attention to action bars, stuff going on around the boss' feet (hello mimiron p4), and then having to peek up at my SS buff and gauge the timer + my potential upcoming free gcd. Thanks for your help !
I originally used the whisper method I described, but it just ended up being one more thing I had to "look" for. I ended up changing it to an audio cue instead. Much easier to keep track of. I picked sounds your not likely to hear. Macro is as follows:

#showtooltip
/cast Sacred Shield
/script PlaySoundFile("Sound\\Creature\\Herod\\HerodEnrage01.wav")
/in 50 /script PlaySoundFile("Sound\\Creature\\Illidan\\BLACK_Illidan_04.wav")

Also, the mod Power Auras works well also. I just started using that recently. I might not use it for sacred shield, though, because it will be something that's ALWAYS up on my screen and just add to screen clutter... but the mod is great for setting up notices of buffs from encounter mechanics or trinkets or even debuffs (stuff your standing in and need to gtfo of.)

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Old 05/15/09, 12:51 PM   #93
Thaeryn
Piston Honda
 
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Tauren Druid
 
Dethecus
One nice thing I've seen done with Power Auras is to move the aura texture away from the middle of the screen. For example, for SS, you could put a "glow" texture around your character portrait when SS is below 15 seconds. It's still a small amount of screen clutter, but I like having only critical things in the center of my screen.

Also, with regards to clash resolution, the addon actively monitors your cooldown timers and compares them to your current GCD. If two items are expected to come off of cooldown during the same GCD, it will recommend the higher priority. Basically, if you follow the addon exactly, you will maintain the highest dps clash resolutions. It's a fairly simple system, so no need to complicate it.

@beatific - The addon will also recommend SS at the priority you specify if it is below a certain time (user customizable in the options). I understand that on some fights, you might want to change the priority dynamically, which you will want the macro and/or some kind of on-screen notification when below a certain time remaining. Just be aware that the basic functionality is built into the addon already.

I'm keeping tabs on the possible changes to the FCFS rotation that Ghostcrawler has talked about over the last month or so, and if possible, will be updating the addon to work with any changes as soon as they are released. There IS a possibility that the changes could render a large portion of this addon's functionality useless, but if that is the case, I will modify it however necessary to keep it useful.

A bit of a self-plug to leave with. I wrote this addon initially to help our ret paladin test rotations on a target dummy during the 3.1 beta. She liked it so much that I put the time into cleaning it up and releasing it. I now can take a small amount of credit for her dps WMO Paladin DPS Rankings - America (Ceralune - Irregulars)
/bragging

Cheers all.

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Old 05/15/09, 12:56 PM   #94
Thorin
Von Kaiser
 
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Human Paladin
 
Medivh
Originally Posted by gmedina View Post
I like the idea of range check just to let me know when the next ability is out of range. With a lot of bosses requiring constant movment sometimes it is easy to be just out of melee range and not realize it. I would love something that doesn't affect the rotation selection but that maybe highlights the box with red to let you know that you are out of range.
I love this mod, however it tends to confuse my brain when it shows CS in colour, all this time I think I am in melee range, then I turn to look at my action bar (and CS in red) and I've actually been out of melee range for the last 6 seconds, plumetting my DPS. I know this is part of my responsibility, but you can see where I'm coming from, with the conflicting icons.
Happens often in Kologarn when turning tot he left arm, where melee can be a bit skewy.

Yeah I would love it if the buttons would get coloured red when the ability is out of range, I'm mostly interested in CS.

Great job nonetheless

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Old 05/15/09, 2:17 PM   #95
 frmorrison
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Ashstrike
Human Paladin
 
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Originally Posted by Thorin View Post
Happens often in Kologarn when turning tot he left arm, where melee can be a bit skewy.
This doesn't solve on problem other times, but on Kologarn if you just face the chest you can attack either arm (what you see isn't where the targets really are).

Adding a range display is out of the scope of the addon, but changing JoW to JoL would be nice.

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Old 05/15/09, 5:08 PM   #96
Thaeryn
Piston Honda
 
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Tauren Druid
 
Dethecus
Just updated to a new version. Fixed the Spell Priority sub-option menu and added a range check to both the current and next priorities. It was pretty simple to add, and I also added an option to disable it in the options menu. Divine Storm and Consecrate will always show in range. I considered adding an 8yrd range check to those as well, but none of the Paladin abilities are 8 yards, and the closest I can get is a range check on trade distance (yes, the check still works on hostiles). The distance to trade is 11.1 yards though... not close enough to use unfortunately.

You may notice that the range check on the priority icons doesn't update immediately when testing solo or on a target dummy with no one else around. The updates are preformed either on a combat log entry or a target change, so if nothing is happening in the combat log and you move in/out of range, it might appear to be a bit slow. Hardly noticeable for most people when solo, and it won't be an issue at all when grouped. Just an fyi if you see the behavior.

Also, frmorrison, is there any particular reason that you want JoW changed to JoL? I COULD put an option to switch between the two that is selectable in the options menu, but it seems a bit silly for something purely aesthetic. I picked JoW because it contrasted the most with the other abilities, making it less likely to be confused for a CS or DS at a glance. (I still get CS and DS mixed up if I'm not paying attention >.<)

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Old 05/15/09, 5:21 PM   #97
 frmorrison
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Ashstrike
Human Paladin
 
No WoW Account
Some addons are used purely for aesthetics!

I prefer JoL's icon because that was the original Judgement icon and I normally Judge Light.

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Old 05/16/09, 2:33 PM   #98
Elrendil
Glass Joe
 
Blood Elf Paladin
 
Stormreaver
Originally Posted by Thaeryn View Post
Just updated to a new version. Fixed the Spell Priority sub-option menu and added a range check to both the current and next priorities. It was pretty simple to add, and I also added an option to disable it in the options menu. Divine Storm and Consecrate will always show in range. I considered adding an 8yrd range check to those as well, but none of the Paladin abilities are 8 yards, and the closest I can get is a range check on trade distance (yes, the check still works on hostiles). The distance to trade is 11.1 yards though... not close enough to use unfortunately.
Thanks for the update!

Melee range is 5 yards, so you could do a range check on Crusader Strike and apply it to DS and consecration. It's not totally accurate since it will show red from yards 5-8 but that might not be a big deal.

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Old 05/16/09, 6:26 PM   #99
Heck
Von Kaiser
 
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Blood Elf Paladin
 
Velen
Originally Posted by Elrendil View Post
Thanks for the update!

Melee range is 5 yards, so you could do a range check on Crusader Strike and apply it to DS and consecration. It's not totally accurate since it will show red from yards 5-8 but that might not be a big deal.
Range checks on AoE abilities like DS/Consecrate seem unnecessary.

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Old 05/19/09, 6:25 AM   #100
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
Originally Posted by Thaeryn View Post
Also, frmorrison, is there any particular reason that you want JoW changed to JoL? I COULD put an option to switch between the two that is selectable in the options menu, but it seems a bit silly for something purely aesthetic. I picked JoW because it contrasted the most with the other abilities, making it less likely to be confused for a CS or DS at a glance. (I still get CS and DS mixed up if I'm not paying attention >.<)
I feel that there is too much yellow going on in paladin icons already, and I agree the use of Judgement of Wisdom here is probably for the best.

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Old 06/03/09, 9:04 AM   #101
shadecrawler
Glass Joe
 
Human Paladin
 
Arthas (EU)
hi, im pretty amazed by this addon.
before i found it i had a pretty nasty bar in the middle of my ui. ~~

as of now i don't have this bar anymore and using shit *g* but i experienced som minor problems while using it in PVP.
i wonder if it would be possible to add profiles to your addon?
so that i could disable skills like exorcism in pvp, just for example.

in short form
plz add profiles to your addon =)

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Old 06/04/09, 11:06 AM   #102
Spotnick
Von Kaiser
 
Pandaren Monk
 
Lightning's Blade
Ok, ret pallies are very easy to play due to FCFS, but now this is one step ahead lol.

You know, you could actually make our job very very easy if we could actually bind a key to the icon you're showing as next priority :-p

1-click retadins for the win lol

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Old 06/04/09, 2:44 PM   #103
Heck
Von Kaiser
 
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Blood Elf Paladin
 
Velen
Originally Posted by Spotnick View Post
Ok, ret pallies are very easy to play due to FCFS, but now this is one step ahead lol.

You know, you could actually make our job very very easy if we could actually bind a key to the icon you're showing as next priority :-p

1-click retadins for the win lol
Pretty sure you can't do that.

As "easy" as our combat system is and the help that this add-on gives you to know what's coming off cooldown next, anything extra would be considered botting, imo.

Best ret paladin addon available, period.

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Old 06/06/09, 10:57 AM   #104
cremor
Piston Honda
 
Human Paladin
 
Blackmoore (EU)
Great Addon, but why is it using so much CPU time when I'm just idling in Dalaran and I'm even in my Healadin spec?

And a little bug:
Sometimes the frame doesn't hide on login until I select a target (option set to show on Boss only).

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Old 06/09/09, 11:26 AM   #105
Thaeryn
Piston Honda
 
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Tauren Druid
 
Dethecus
What kind of CPU usage are you seeing? I haven't done much testing on the memory/cpu usage side of this addon since it's so small. I'll also look into the frame showing at login. Should be an easy fix.

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