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Old 04/14/09, 11:00 AM   #26
Exemplar
King Hippo
 
Human Paladin
 
Scarlet Crusade
New version of the Bellator's Spreadsheet has been released.

Available: Here or Here

It's set for 3.1 Live. Other tweaks, improvements, and bug fixes as expected. Gear is only as up to date as I'm aware, which includes all the Str itemization changes which were listed on MMO-Champion.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
 
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Old 04/14/09, 12:25 PM   #27
Princess Vespa
Glass Joe
 
Draenei Paladin
 
Lightninghoof
any chance at getting a list of say top 3 best in slot pieces? I use a mac and the "mac option" for RAWR generally hates me.

Also I've been playing around with lootrank.com and while the documentation for that site is fairly decent, the numbers always seem a bit off for which item is better than another. I would appreciate any help that can be provided.

Thanks!

EDIT: I know it's still early yet in this thread's life.
 
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Old 04/14/09, 12:29 PM   #28
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Draenei Paladin
 
Lightbringer
There's still a lot of loot that has yet to be discovered, if you're talking about ulduar loot. As for existing loot, try to make due with what you have, but get hit/expertise capped.

 
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Old 04/14/09, 12:39 PM   #29
Rickety
Glass Joe
 
Dwarf Paladin
 
Proudmoore
Originally Posted by sepirion View Post
According to Rawr, the new incarnation of the Hand Mounted Pyro Rocket is worth around 15 more dps than the Hyperspeed Accelerators, and nearly 30 more than Crusher. That said, using rawr, if I drop down to crusher and add ring enchants (baseline "other" profession bonus) I gain a total of 13dps over Engineering bonuses. Up to you if that's "competitive".

Edit: It should be noted that Hyperspeed Acclerators will scale with gear, though I don't think they will surpass the Rocket until the next round of ilvls (post Uldura).
Thanks Sepirion, this is what I was looking for. I'm not so much concerned about how Eng compares to other professions but more on how it compars to a more conventional gear enhancement (enchanting, armour kits, etc).
 
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Old 04/14/09, 1:12 PM   #30
Cavaletta
Banned
 
Undead Rogue
 
Tichondrius
So pretty much I should change out as many str gems as i can to hit/expertise until they're both capped?

I'm a JC/BS so it seems like the easiest way to make this transition.
 
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Old 04/14/09, 1:12 PM   #31
Exemplar
King Hippo
 
Human Paladin
 
Scarlet Crusade
Someone brought up a good point in the Simple Questions thread.

Does Glyph of Seal of Blood provide mana if SS absorbs the damage. Based on normal mechanics I'd guess no, but a test could be useful. If indeed SS prevents this mana regen, it further devalues this glyph - Consecration glyph clearly beats it for mana savings.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
 
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Old 04/14/09, 1:13 PM   #32
Vova
Glass Joe
 
Blood Elf Paladin
 
Detheroc
The Glyphs for PvP spec weren't changed, and I know this isn't a PvP threat, but for consistency and accuracy of information presented here, Consecration glyph should be swapped out for Seal of Blood glyph.
 
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Old 04/14/09, 1:14 PM   #33
Cavaletta
Banned
 
Undead Rogue
 
Tichondrius
Originally Posted by Vova View Post
The Glyphs for PvP spec weren't changed, and I know this isn't a PvP threat, but for consistency and accuracy of information presented here, Consecration glyph should be swapped out for Seal of Blood glyph.
Isn't that only if you find yourself with mana issues? Kinda like CS glyph last patch.

And also, for pvp you're gonna want Glyph of Salvation. Judgement/Salv/Exorcism.
 
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Old 04/14/09, 1:26 PM   #34
Vova
Glass Joe
 
Blood Elf Paladin
 
Detheroc
Forgot about that! It all goes down to who you are facing at the end. Glyph of Salv is definitely good, but Glyph of Seal of Blood is handy when you are getting drained. Also, I don't really want to lose Glyph of Turn Evil =(

It's very situational, but my emphasis was that Glyph of Consecration shouldn't be in a PvP build in any case.
 
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Old 04/14/09, 1:53 PM   #35
Infurion
Glass Joe
 
Blood Elf Paladin
 
Tortheldrin
Your glyph link for exorcism still links to glyph effect adding a silence to Exorcism and that confused me for a second. Forgot that the glyph effect was changed to % increase in damage.
 
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Old 04/14/09, 2:00 PM   #36
flexbutt
Sergeant Grumbles
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Infurion View Post
Your glyph link for exorcism still links to glyph effect adding a silence to Exorcism and that confused me for a second. Forgot that the glyph effect was changed to % increase in damage.
The glyph links will continue to link to the old ones until probably later today, as while the tooltips will change, the links to the specific items will likely remain the same.
 
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Old 04/14/09, 2:09 PM   #37
aylen86
Von Kaiser
 
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Human Paladin
 
<KaO>
Malygos (EU)
Originally Posted by Exemplar View Post
New version of the Bellator's Spreadsheet has been released.
I played a little bit with your latest release, especially your rotation finder. Although I'm glad that both RAWR and Bellator's Spreadsheet finally estimate our potential dps pretty equal (+/- 50 DPS), there is a discrepancy concerning the recommended priority setup. Rawr is constantly telling that we should stick with CS > HoW > J > DS > Cons > Exo. Your tool is favoring Cons > CS > Exo > DS > J or DS > CS > Exo > J > Cons. Yes, there are dozens of other recommendations within 1% of your said favorites, e.g. Rawr's recommendation is only .11% or (in this special case) 7 dps behind.

Only more alarming than different best rotation results is our mana situation. I would not say we are mana fine considering a approximated time until oom of 250 seconds - including fully raidbuffs, sacred shield and with heavy use of [Dark Rune]'s and Lay on Hand!.
Your spreadsheet also indicates that there is a huge impact where judgement is placed in our rotation. Rotations starting with Judgement are mostly placed around 400 to 500 seconds. Manaeffiency doubled.

Can this be true?
 
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Old 04/14/09, 2:21 PM   #38
Endoscient
King Hippo
 
Ermad
Human Paladin
 
No WoW Account
Originally Posted by Cavaletta View Post
So pretty much I should change out as many str gems as i can to hit/expertise until they're both capped?

I'm a JC/BS so it seems like the easiest way to make this transition.
It's only hit that is rated significantly higher (35-40%) then strength, expertise and strength are worth about that same.

 
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Old 04/14/09, 2:36 PM   #39
lowsanity
Glass Joe
 
Human Paladin
 
Ravencrest
You say glyph of LoH is a must, yet you don't use it on the suggested pve build, there's also some confusing information when you say hit is not so good as str, but then you say hit is a must. Overall good topic, but you need to review and re-write some parts of it, so you don't contradict and get people confused.
 
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Old 04/14/09, 2:40 PM   #40
Baklava09
Von Kaiser
 
Blood Elf Paladin
 
Maelstrom
please delete this post

Last edited by Baklava09 : 04/14/09 at 6:40 PM.
 
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Old 04/14/09, 2:53 PM   #41
Musclebound
Von Kaiser
 
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Human Warrior
 
Gorefiend
Originally Posted by lowsanity View Post
You say glyph of LoH is a must, yet you don't use it on the suggested pve build, there's also some confusing information when you say hit is not so good as str, but then you say hit is a must. Overall good topic, but you need to review and re-write some parts of it, so you don't contradict and get people confused.
Its a tad misleading but the way it should be read is "hit is as good as strength until you've reached the melee hit cap, then strength pulls ahead and should be a priority." Ultimately the confusion lies in whether or not you are hitcapped in the gear you are wearing and the gems you've socketed (and for alliance, whether or not a draenei is present in your group).

Also It was mentioned in the 3.0 thread but if possible could we keep the BIS gear discussions to another thread, or at least create a finite list and be done with it very early on? Towards the later pages of our late ret dps thread it became difficult to sort through meaningful posts when everything was about one or two pieces difference in an otherwise identical set-up.

Nerd Blender engaged!
 
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Old 04/14/09, 2:56 PM   #42
 Zurm
The Ultimate in /facepalm Technology
 
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Draenei Paladin
 
Lightbringer
Originally Posted by Baklava09 View Post
I kinda like Glyph of Divine Storm for pvp too.
The DS glyph has absolutely no legitmate use at the moment, unless you are trying to break some gimmick record on loatheb.

You should be starting out this patch with Judgement, exorcism, and (consecration/SoB, I very strongly prefer consecration for the obvious DPS implications, but to each their own). For minors, probably the same as we use on live (Sense UD, LoH, BoM). For PvP, reasonable majors are likely Judgement, Exorcism, and (HoJ/SoB/Salv, on preference).

Last edited by Zurm : 04/14/09 at 3:39 PM.

 
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Old 04/14/09, 3:06 PM   #43
Exemplar
King Hippo
 
Human Paladin
 
Scarlet Crusade
Originally Posted by aylen86 View Post
Can this be true?
I've commented on Rawr vs. Bellator's before. The Priority Sequence in Rawr is (as far as I understand) based on Effective Cooldowns generated on-the-spot based on fight length, when you start HoW, and a few other factors (4 pc T7, etc).

In Rawr Endoscient models the various abilities for the appropriate time period, including HoW. At the end it takes the time an ability was last used divided by number of uses to determine effective cooldown. This is a living number and should be relatively accurate (barring latency, which I think he's upgrading to model).

In Bellator's it's poor old Excel. Therefore I had to generate Effective Cooldowns separately (see the FCFS thread) in Python. I use these Effective Cooldowns in a table, and Excel can then handle that degree of number crunching. Since it's static I did not model HoW - it's too variable based on when you hit 20% and how seriously DPS increases at that stage. To generate data for this and put it in Excel, the table would be huge, it would take me days to format and reference it properly - end result, not worth it.

As How starts to delay abilities it increases the importance of using your hard hitting abilities first. Otherwise based on priorities it's possible the HoW doesn't delay low DPS abilities (Exo or Cons), but does delay the high DPS ones (CS, DS, Judge). Moving Consecrate from 11 sec effective to 11.2 isn't huge. Moving CS from 6.2 to 6.4 IS huge. So chalk it up to HoW usage.

I suspect both would match if you could somehow turn HoW off in Rawr (probably possible to set it to 0% usage?).

As for mana - you are correct, time to OOM can get twice as bad (example from 400 seconds to OOM down to 200 seconds to OOM - which do you want on a 300 second fight?) depending on how low Judgement is on your priority list.

I've seen 9 second effective cooldowns on Judgement with 4 T7. You're losing 2 seconds on Judgement to gain more casts of CS, Exo, DS, Cons. More mana usage, less mana refund. The result is obvious.

But remember that this is worst case. Hitting every button exactly on cooldown - you have 4 DPS abilities and SS to sap mana, only 2 (Judge + DP) to gain. Out of range for 10 seconds? That's probably 20-30 seconds more until OOM. The modeling for mana is Worst Case Scenario - Patchwerk style. I modeled it so we can specifically note that it might be advantageous to not follow best DPS priority as it could lengthen Judgement effective cooldown to an unhealthy point.

25% JotW is probably going to be fine. Personally I still just don't like it's JotW or nothing. Shield, reflect, miss, etc and no mana return. If every ability gave 6-7% mana return individually, it would be far better (5 abilities, but 3 are on CD longer than Judgement, so you could net 25% if balanced right).

TLDR: Rawr isn't Bellator's and vice versa. Watch your Judgement priority, it can be possible to go OOM on a boss and you can probably control this.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
 
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Old 04/14/09, 3:07 PM   #44
 Avitus
From the Tales of Yore
 
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Human Paladin
 
Doomhammer (EU)
Originally Posted by Cavaletta View Post
And also, for pvp you're gonna want Glyph of Salvation. Judgement/Salv/Exorcism.
It doesn't seem to be listed, but for PvP I'm a big fan of [Glyph of Hammer of Justice], which I used with Glyph of Judgement/FoL all the way to 3v3 Glad range. I intend to use it along with Judgement/Exorcism Glyphs next patch.

I don't think mana burns are going to be an issue considering the bump we got in JotW returns, even with the lack of SA.
 
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Old 04/14/09, 3:12 PM   #45
 Arikah
Vorsprung durch Technik
 
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Blood Elf Paladin
 
Mal'Ganis
@ stat weight nitpicks: Hit is now above STR until hitcapped, op updated stop sending pm's. I am not convinced expertise is better than STR even with the changes, but time and testing will tell - plus it feels odd that people might gem for expertise, we never have (even in sunwell).

@ exemplar: Thanks for the updated spreadsheet. As of the last PTR build (which is what we should be getting live in a couple hours) the SoB glyph actually does grant mana even if recoil is absorbed - I'll confirm it on live when it comes up.

@ aylen: HoW should actually be at the top of your clash pile... with 2pc T8 it has a ~90% chance to crit for ~6.6k, which beats CS even factoring in RV and seal procs (mostly because it's almost a guaranteed crit). DS is about equal to judgement because it triggers our now important seals, where judgement fills up our mana bar... this is where "skill" will come into play I suppose, when good paladins make the right choices at the right times (in other words, everything is variable, adapt to the situation).

@ broken links, glyph stuff ect: I have no control over wowhead or their ability to update things - please try and be patient when it comes to certain item/spell/talent links, this is why there is red text thats says NYI (not yet implemented). In the meantime the talent links go to MMOC's ptr calculator, which should give you what you need to know for talent builds... ignore the glyph loadouts because those were already there when I tossed the builds up :<

@ pvp glyphs: It really comes down to personal choice. I'll probably run judge/exo/turn evil myself, with a couple SoB glyphs in my bag just in case... but as this is mostly a pve thread I didn't put them in the glyph section. Maybe later on!

 
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Old 04/14/09, 3:16 PM   #46
Baklava09
Von Kaiser
 
Blood Elf Paladin
 
Maelstrom
Glyph of Divine Storm could find a use in 3.1 pvp as well. Glyph of Divine Storm - Your Divine Storm now heals for an additional 15% of the damage it causes. Using this ontop of the already 25% that Divine Storm gives naturally is 40% passive healing from damage every 10 seconds.

This could be a very powerful glyph for double dps teams where the small amount of healing would be beneficial. Our Divine Storm hits harder in 3.1 and Ulduar drops a Divine Storm libram. I definitely wouldn't rule this glyph out if used properly in arena.

Last edited by Baklava09 : 04/14/09 at 6:46 PM.
 
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Old 04/14/09, 3:22 PM   #47
tarja
Von Kaiser
 
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Human Paladin
 
Scarlet Crusade
Originally Posted by aylen86 View Post
Your spreadsheet also indicates that there is a huge impact where judgement is placed in our rotation. Rotations starting with Judgement are mostly placed around 400 to 500 seconds. Manaeffiency doubled.

Can this be true?
I haven't used the most recent spreadsheet at all, but this sounds very reasonable. The mana pool that we start with is very tiny. That means that even very small changes in our mana used per second, or mana regen per second, can have a very large effect on the number of seconds until we are OOM.

Personally I think this is the main reason why Blizzard seems to refuse to listen to any theorycrafting regarding our mana situation, and only seems to care about anecdotes from actual raids.
 
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Old 04/14/09, 3:38 PM   #48
Kromix
Von Kaiser
 
Human Paladin
 
Alleria
Originally Posted by Arikah View Post
DS is about equal to judgement because it triggers our now important seals, where judgement fills up our mana bar... this is where "skill" will come into play I suppose, when good paladins make the right choices at the right times (in other words, everything is variable, adapt to the situation).
Your spreadsheet also indicates that there is a huge impact where judgement is placed in our rotation. Rotations starting with Judgement are mostly placed around 400 to 500 seconds. Manaeffiency doubled.
Does the SoB/SoM glyph make up enough mana to where we can effectively delay the use of judgement to its appropriate spot in the priority list so as to not lose DPS by using judgement early? Also, does the DPS loss from removing the Exorcism glyph not exceed the DPS gain from not using judgement early? I haven't done the math on this, but to me it seems that since exorcism is very late in our DPS priority list as it is, swapping out the exo glyph with the SoB/SoM glyph could increase our DPS by not having to judge before its spot in priority.
 
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Old 04/14/09, 3:59 PM   #49
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Kromix View Post
Does the SoB/SoM glyph make up enough mana to where we can effectively delay the use of judgement to its appropriate spot in the priority list so as to not lose DPS by using judgement early? Also, does the DPS loss from removing the Exorcism glyph not exceed the DPS gain from not using judgement early? I haven't done the math on this, but to me it seems that since exorcism is very late in our DPS priority list as it is, swapping out the exo glyph with the SoB/SoM glyph could increase our DPS by not having to judge before its spot in priority.
On the PTR I didn't have mana issues without the Blood glyph. However, if you do have them then dropping the Exo glyph may be a good idea.

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Old 04/14/09, 4:00 PM   #50
Exemplar
King Hippo
 
Human Paladin
 
Scarlet Crusade
I suspect many people have left the toggle on Undead/Demon. This models Holy Wrath usage, which even every 30 seconds is a mana sink.

Toggle to Humandoid/Elemental and suddenly half of the possible priorities are mana positive, some are Infinite mana. This is with perfect split-second timing of every ability - humans* will have even more mana because we make mistakes and have latency.

In a situation where you would go OOM otherwise, yes, Glyph of SoB provides less damage for more seconds (less DPS, more overall damage done) than Glyph of Exorcism (more DPS, less seconds of this DPS).

3.1 came out today. Test it in a raid before you look at my spreadsheet and say our mana is broken. Please!

* - Edit to clarify - I mean we humans at the keyboard, not humans as members of the Alliance faction.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
 
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