Originally Posted by aylen86
Can this be true?
|
I've commented on Rawr vs. Bellator's before. The Priority Sequence in Rawr is (as far as I understand) based on Effective Cooldowns generated on-the-spot based on fight length, when you start HoW, and a few other factors (4 pc T7, etc).
In Rawr Endoscient models the various abilities for the appropriate time period, including HoW. At the end it takes the time an ability was last used divided by number of uses to determine effective cooldown. This is a living number and should be relatively accurate (barring latency, which I think he's upgrading to model).
In Bellator's it's poor old Excel. Therefore I had to generate Effective Cooldowns separately (see the FCFS thread) in Python. I use these Effective Cooldowns in a table, and Excel can then handle that degree of number crunching. Since it's static I did not model HoW - it's too variable based on when you hit 20% and how seriously DPS increases at that stage. To generate data for this and put it in Excel, the table would be huge, it would take me days to format and reference it properly - end result, not worth it.
As How starts to delay abilities it increases the importance of using your hard hitting abilities first. Otherwise based on priorities it's possible the HoW doesn't delay low DPS abilities (Exo or Cons), but does delay the high DPS ones (CS, DS, Judge). Moving Consecrate from 11 sec effective to 11.2 isn't huge. Moving CS from 6.2 to 6.4 IS huge. So chalk it up to HoW usage.
I suspect both would match if you could somehow turn HoW off in Rawr (probably possible to set it to 0% usage?).
As for mana - you are correct, time to OOM can get twice as bad (example from 400 seconds to OOM down to 200 seconds to OOM - which do you want on a 300 second fight?) depending on how low Judgement is on your priority list.
I've seen 9 second effective cooldowns on Judgement with 4 T7. You're losing 2 seconds on Judgement to gain more casts of CS, Exo, DS, Cons. More mana usage, less mana refund. The result is obvious.
But remember that this is worst case. Hitting every button exactly on cooldown - you have 4 DPS abilities and SS to sap mana, only 2 (Judge + DP) to gain. Out of range for 10 seconds? That's probably 20-30 seconds more until OOM. The modeling for mana is Worst Case Scenario - Patchwerk style. I modeled it so we can specifically note that it might be advantageous to not follow best DPS priority as it could lengthen Judgement effective cooldown to an unhealthy point.
25% JotW is probably going to be fine. Personally I still just don't like it's JotW or nothing. Shield, reflect, miss, etc and no mana return. If every ability gave 6-7% mana return individually, it would be far better (5 abilities, but 3 are on CD longer than Judgement, so you could net 25% if balanced right).
TLDR: Rawr isn't Bellator's and vice versa. Watch your Judgement priority, it can be possible to go OOM on a boss and you can probably control this.