Originally Posted by Saladin
In fact, if you're talking about such small-scale group action as to be the only paladin present, Aura Mastery loses a lot of its appeal, as it really shines in 25-mans where 25 raiders can benefit from doubled resistance as opposed to only 10.
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Well, yes, but if you take imp BoW then in 10 mans it's only benefitting 10 people instead of 25 in 25 mans too. This logic isn't really that relevant; in both cases you'll be benefitting your entire raid, or at least those in a position to benefit.
The other thing with Aura Mastery is that you won't always be using it to mitigate raid-wide damage. Sure, maybe vs Heat Wave on Mimiron or Flame Jets on Ignis, but there's also Frozen Blows, Razorscale's breath, Napalm Shell, etc which are all single target abilities, and all potentially with the ability to very quickly kill their target. Going from 130->260 resistance vs these abilities will knock a guaranteed 10% off the max hit, which can be very beneficial. Sure, the CD means that there's no way you can use AM vs every ability, but it can still be useful in certain situations, such as late in the fight after several healers have died, or as part of a CD rotation.
In any event, both talents are situational in their overall effect, will vary greatly depending on circumstance, and can't be boiled down to how many people they affect.