I only have a shaman up to level 60-something so I can't say for sure, but wouldn't they have totem upkeep worked into their rotation anyway? I've come to realize that the decision isn't to be made for or against BoW based solely upon a shaman's presence or not anymore. I think it's more of a question of comprehensive benefit at this point. Is kings better? Is giving our DPS going to make or break the game? Shouldn't their mana pools be significant enough to have kings be more beneficial as well?
Actually the real reason BoW > Mana Spring is because it frees shaman up to drop Healing Stream, which when glyphed and talented provides a significant amount of "free" healing.
The blessing heirarchy continues to be Kings > Might/Wisdom > Sanctuary. However, remember that Improved Wisdom is a talent choice that benefits your raid 100% of the time presuming you're allowed to cast it (which by all logic you should so long as there's one other paladin in the raid). Aura Mastery and Blessed Hands, however, only provide their respective benefits every 2 minutes, and neither is especially game-breaking. In fact, if you're talking about such small-scale group action as to be the only paladin present, Aura Mastery loses a lot of its appeal, as it really shines in 25-mans where 25 raiders can benefit from doubled resistance as opposed to only 10.
At the end of the day, it's still a personal preference decision that you have to make based on the groups you regularly run with and what you're expected to cover.
Since T8 bonuses are lackluster, 4 pieces of our current BiS list would be T7. The best single piece to use as an off-set is the [Breastplate of the Devoted]. Then fill the rest with Ulduar sp plate and sp/haste/crit necks/rings. The best shield is [Wisdom's Hold], while the second best is [Voice of Reason].
Since getting 30 fragments takes a while and you may not be the lucky healer, for your MH you have the two 226 Naxx weapons or mace from Razor 25 and as an upgrade to that, you have the one from hard-mode Hodir 25:
54 Stam/54 Int
Blue Socket w/5 sp bonus
In fact, if you're talking about such small-scale group action as to be the only paladin present, Aura Mastery loses a lot of its appeal, as it really shines in 25-mans where 25 raiders can benefit from doubled resistance as opposed to only 10.
Well, yes, but if you take imp BoW then in 10 mans it's only benefitting 10 people instead of 25 in 25 mans too. This logic isn't really that relevant; in both cases you'll be benefitting your entire raid, or at least those in a position to benefit.
The other thing with Aura Mastery is that you won't always be using it to mitigate raid-wide damage. Sure, maybe vs Heat Wave on Mimiron or Flame Jets on Ignis, but there's also Frozen Blows, Razorscale's breath, Napalm Shell, etc which are all single target abilities, and all potentially with the ability to very quickly kill their target. Going from 130->260 resistance vs these abilities will knock a guaranteed 10% off the max hit, which can be very beneficial. Sure, the CD means that there's no way you can use AM vs every ability, but it can still be useful in certain situations, such as late in the fight after several healers have died, or as part of a CD rotation.
In any event, both talents are situational in their overall effect, will vary greatly depending on circumstance, and can't be boiled down to how many people they affect.
A latent appliance fetishist is someone who refuses to admit to his or herself that sexual gratification can only be achieved through the use of machines.
- L. Ron Hoover
Anyone noticing that Beacon stacks on the same target now? Didn't see mention of this before. Fairly interesting change. I was noticing the odd behavior in tonights raid, but chalked it up to a mod display error. Interestingly enough it wasn't. Did I miss a patch notice? Didn't see anyone else bring this change up.
I removed from absorbtion list everything what absorbed more than 40% (like priests PW:S). I also removed other unnecessary informations and veified, that no other pally cast DS at the same time. I don't know if Blizzard changed something last days, but here my Sacrifice absorbed around 91k damage. I am holy, raid buffed at around 23k HP.
I am getting the same results, Divine Sacrifice lasted for its whole duration on Tantrum tonight, but didn't on multiple other situations (Mimiron Phase 2 for instance).
So I don't think simultaneous damage makes DS bug out and last for its whole duration since the damage is definitely simultaneous on Mimiron. Maybe it has to do with the type of damage dealt or the amount dealt.
Sure, maybe vs Heat Wave on Mimiron or Flame Jets on Ignis, but there's also Frozen Blows, Razorscale's breath, Napalm Shell, etc which are all single target abilities
I don't think Napalm Shell can be partially resisted. No idea about fully. I think, though, that all the single target abilities are easy to heal through making it not worth it. Well, yeah, the breath if you're very late in the fight, maybe. The AoE component of Frozen Blows makes it hard (You cannot raid heal, even with beacon on the tank, because somebody sniping your heal could very well kill your tank). Other than that, AM would be wasted on those.