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06/09/09, 5:08 AM
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#601
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Von Kaiser
Dwarf Paladin
Grim Batol (EU)
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Originally Posted by Feya
I track beacon by placing an icon on the bottom left corner of grid unit frames. I put the buff "lights beacon" on the bottom right to show which players are affected by it. Grid then lets you chose "only show my buffs", so I know which beacon belongs to me.
As for tracking the time left on it? I use customized elk buff bars for target/focus to keep track of a tank mid raid (rarely does it matter though since I can see when a buff falls off in Grid).
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To set "only show my buffs" on the buff Light's Beacon does not work since it is not counted as belonging to you but to the person you put Beacon of Light on.
I find this quite annoying since I would like to be able to show who I'm "safe" to heal and to sometimes be able to ask the people too far away to get closer to the tank.
I do prety much the same thing as you do, show the beacon of light and light's beacon as a blue / yellow dot in the bottom right corner. It works quite well when I'm the only holy paladin in the raid but when we are two I haven't found a way to show only my Beacon-target's Light's Beacon buffs since if i turn it on to only show my buffs the Light's Beacon won't show at all and if it's turned off all Light's Beacon will show up, even those who belongs to the other paladins beacon-target.
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06/09/09, 5:44 AM
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#602
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Glass Joe
Human Paladin
Alleria (EU)
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Originally Posted by Mox
Really must emphesis this point, oh fights like Hodir/XT/Freya/General Vezax DiSac is making up anywhere between 15-30% of my total "healing" done. I was getting 150k+ damage absorbed during frozen blows on this weeks hodir kill, when you compare that to the 300k effective HL healing in the same fight its pretty OP.
From log a typical hodir (hardmode) fight is:
Holy Light 230021 36.3 %
Divine Sacrifice 190216 30.0 %
Glyph of Holy Light 90148 14.2 %
Sacred Shield 88517 14.0 %
Beacon of Light 29071 4.6 %
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Where can I find the information how much damage ist absorbed by Divine Sacrifice or the Sacred Shield? We use at the moment WoWWebStats for analyzing the logs. But I havent found any numbers for both there.
Edited to comply with the forum rules - no changes in content.
Last edited by Littlegirlie : 06/09/09 at 8:32 AM.
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06/09/09, 6:36 AM
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#603
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Bald Bull
Human Paladin
Darksorrow (EU)
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Originally Posted by Littlegirlie
Where can I find the information how much damage ist absorbed by Div Sac or the Shield? We use atm WoWWebStats for analyzing the logs. But I havent found any numbers for both there.
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World of Logs tries to guess at the absorbed values, but it is just a wild guess.
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06/09/09, 8:39 AM
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#604
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Piston Honda
Human Paladin
Rexxar (EU)
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Originally Posted by Littlegirlie
Where can I find the information how much damage ist absorbed by Divine Sacrifice or the Sacred Shield? We use at the moment WoWWebStats for analyzing the logs. But I havent found any numbers for both there.
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You can try RecountGuessedAbsorbs for ingame analyzing, but that's also just a guess (because the combat log doesn't provide the data which shield absorbed the damage).
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06/09/09, 8:51 AM
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#605
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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Originally Posted by aquanda
Since when does DiSac not scale to your HP? From the logs and tests I've seen since they 'fixed' it, it stops at somewhere around 150% of your max HP. Some of them bug out and last a little longer, but I have yet to get mine to last for the entire duration of my bubble. Most of the time it dropped off immediately since I used it during high raid damage situations.
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Popping bubble before using DiSac almost always gives me the full 10 second duration and huge amounts of damage absorbed when the raid damage is continous. It seems abit buggy almost, I don't think blizzard intended it to work like this but at same time I don't think they know how to prevent it atm since instant damage is instant and you can't really say the shield has reached its cap untill 'after' its already been exceeded.
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Originally Posted by Littlegirlie
Where can I find the information how much damage ist absorbed by Divine Sacrifice or the Sacred Shield? We use at the moment WoWWebStats for analyzing the logs. But I havent found any numbers for both there.
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World of Logs estimates the damage absorbed by shields etc, while it is a guestimate when I've compared the site to ingame tracking from recountguessedshields addon they have been very similar, it also seems fairly consistant as pretty much all the hodir trys i've looked at have a similar value absorbed for my DiSac and the other paladin in the raid. But obviously untill blizzard stop being lazy there is no way to accurately track it.
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06/09/09, 9:11 AM
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#606
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Glass Joe
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Originally Posted by cremor
You can try RecountGuessedAbsorbs for ingame analyzing, but that's also just a guess (because the combat log doesn't provide the data which shield absorbed the damage).
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From what I understand, it is completely accurate if you are the only Paladin in the raid. If no one else is casting Sacred Shield and Divine Sacrifice then it will be 100% accurate.
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06/09/09, 10:02 AM
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#607
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Piston Honda
Human Paladin
Rexxar (EU)
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Originally Posted by Spankythebeast
From what I understand, it is completely accurate if you are the only Paladin in the raid. If no one else is casting Sacred Shield and Divine Sacrifice then it will be 100% accurate.
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What about Priests, especially Discipline?
Yes, maybe tests showed that either the Priest shield or the Paladin shield is always used first and the Addon or Combat log parsers are programmed that way. But Blizzard never documented in which order the different shields are used, so there could be situations where the previous tests were not 100% accurate.
And don't forget Val'anyr, that's a new and completely untested shield 
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06/09/09, 10:08 AM
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#608
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Piston Honda
Blood Elf Paladin
Zuluhed
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Originally Posted by Spankythebeast
From what I understand, it is completely accurate if you are the only Paladin in the raid. If no one else is casting Sacred Shield and Divine Sacrifice then it will be 100% accurate.
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Improbable. There are several other sources of damage absorb that can through off the meters--most notably priests and DK tanks.
As logic'd out a few pages back, the absolutel maximum a Sacred Shield could possibly absorb is ~ 3,822, and this number is totally infeasible for the average holy paladin since it requires a Sheath spec. Any absorption numbers you see above that should be reevaluated closely.
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06/09/09, 11:28 AM
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#609
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Glass Joe
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Originally Posted by Saladin
Improbable. There are several other sources of damage absorb that can through off the meters--most notably priests and DK tanks.
As logic'd out a few pages back, the absolutel maximum a Sacred Shield could possibly absorb is ~3,822, and this number is totally infeasible for the average holy paladin since it requires a Sheath spec. Any absorption numbers you see above that should be reevaluated closely.
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absolute maximum is an aproximate number? (~) 
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06/09/09, 11:36 AM
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#610
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Piston Honda
Blood Elf Paladin
Zuluhed
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Originally Posted by mindsurfer
absolute maximum is an aproximate number? (~) 
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Yes. This assumes every possible buff fully talented, specific food and elixir choices, 4pt8, full BIS gear with maximum sockets, and the aforementioned Sheath spec. The odds of the planets ever aligning upon all of these conditions in game are pretty much nil. That means this is a far-off, unobtainable estimate meant to be used as an upper limit, not an expectation. The actual absorption that a paladin would obtain, even if he specs, plays, and gears perfectly, is very likely to be less.
Furthermore, the emphasis that the number is an approximation is thrown in there purely for CYA purposes. From experience I can tell you that the moment you say "no player can have more than 3500 spellpower" or the like, someone will come up and say "you can have 3510 spellpower if you use Bloodthistle!" The '~' is there to prevent any ridiculous debate over minor +/- in relation to this number.
In other words, you will never see a Sacred Shield absorb over 3,800 until the next tier of raid content. 6k absorbs are absolutely impossible.
6k absorbs would necessitate 6000 spellpower and Divine Guardian. Considering you can get, at most, 1339 spellpower from enchants, buffs, and Sheath's contribution, this means you need 4661 naked spell power on your gear alone. That number does not currently exist in-game, and isn't likely to until the next expansion.
Last edited by Saladin : 06/09/09 at 11:48 AM.
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06/09/09, 1:50 PM
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#611
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Glass Joe
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Feya, the paladin with the estimated 6k shields, did state that he/she was standing in a shadow crash on Vezax. The crash provides a +100% damage done modifier.
Does the absorb value for the shield get modified by this modifier? This would double the normal absorption value of the shield, allowing very large absorbs.
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06/09/09, 3:49 PM
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#612
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Don Flamenco
Blood Elf Paladin
Lightning's Blade (EU)
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Originally Posted by Hulabaloon
I'd guess you only want to continue to do that because currently you Know what your best stat is - god forbid we'd have to actually put some thought into our gearing/gemming choices
How is spamming holy light more fun than spamming flash of light? It still boils down to spamming one spell
Personally, I would love to see something like a disc priest's Grace or Divine Aegis on a stronger FoL - something to make us actually think about what spells we should cast. Imagine if we had an Arcane blast style mechanic on FoL! There are so many routes they could take to make our tank healing a more engaging experience.
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We have put thought into your gearing and gemming choices. I believe it's presented in the OP.
Spamming HL is more fun than spamming FoL because it's the difference between someone dying or not.
I doubt your suggestions would bring any change to our healing style. As far as I know shamans and priests have similar talents but I haven't heard of them changing their playstyle to benefit from them.
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06/09/09, 6:43 PM
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#613
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Von Kaiser
Human Paladin
Tichondrius
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On our last Ulduar 10, I used bubble + Divine Sacrifice on Frozen Blows as well as a ret paladin. Mine stayed up the entire 10-second duration and absorbed a LOT more than 150% of my health. A ret paladin with a DiSac build also used his, and had the same results. It stayed up the entire duration. Feel free to check out the World of Logs file, and insert a filter. Just click the "paste" button and put in:
[{"spellNames": ["Divine Sacrifice"]}, {"spellNames": ["Frozen Blows"]}]
It estimated my Divine Sacrifice absorbs at 42,898 for our first attempt, and then 69,593 for our second attempt on Hodir. Each attempt I only used DiSac once, and each time it stayed up for the full 10 seconds.
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06/09/09, 9:05 PM
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#614
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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Originally Posted by roanexavier
Feya, the paladin with the estimated 6k shields, did state that he/she was standing in a shadow crash on Vezax. The crash provides a +100% damage done modifier.
Does the absorb value for the shield get modified by this modifier? This would double the normal absorption value of the shield, allowing very large absorbs.
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I'd be more then happy to link a few combat parses from our General Vezax attempts last week to prove it. The key here is shields count as damage for this modifier. Our Discipline priest is noticing the exact same effect to his shields (some absorbs as high as 12k from what i've seen). If you don't believe me try it yourself.
Theorycrafting is great, and the guy goin crazy over here saying its impossible has obviously not done any field work. Give it a try and get out of the lab.
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06/09/09, 9:10 PM
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#615
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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Originally Posted by sno
To set "only show my buffs" on the buff Light's Beacon does not work since it is not counted as belonging to you but to the person you put Beacon of Light on.
I find this quite annoying since I would like to be able to show who I'm "safe" to heal and to sometimes be able to ask the people too far away to get closer to the tank.
I do prety much the same thing as you do, show the beacon of light and light's beacon as a blue / yellow dot in the bottom right corner. It works quite well when I'm the only holy paladin in the raid but when we are two I haven't found a way to show only my Beacon-target's Light's Beacon buffs since if i turn it on to only show my buffs the Light's Beacon won't show at all and if it's turned off all Light's Beacon will show up, even those who belongs to the other paladins beacon-target.
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Yea I had the same unfortunate experience. Still... I highlight lights beacon because its rare that our beacon targets are so far apart they wouldn't at least share some common range. The problem remains, however, and in those circumstances I rarely rely on Beacon to keep a tank up (with me off having a grand adventure raid healing).
I started tracking Divine Plea procs too, so I would know when to step up healing if my partner runs off proc'ing and being terrible for a few seconds ;p
There are lots of useful ways of tracking buffs related to Paladins and absolutely none of them require standalone mods. Integrate those functions into Grid and you can keep your eyes on the prize, so to speak, and make sure your still healing instead of looking at nifty bar charts.
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06/09/09, 10:33 PM
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#616
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Piston Honda
Blood Elf Paladin
Zuluhed
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Originally Posted by Feya
I'd be more then happy to link a few combat parses from our General Vezax attempts last week to prove it. The key here is shields count as damage for this modifier. Our Discipline priest is noticing the exact same effect to his shields (some absorbs as high as 12k from what i've seen). If you don't believe me try it yourself.
Theorycrafting is great, and the guy goin crazy over here saying its impossible has obviously not done any field work. Give it a try and get out of the lab.
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If this is the case, it's probably a bug and that will be fixed. Other %-damage increase effects do not affect Sacred Shield (Imp. Ret Aura, Rune of Power, Power Spark). I wouldn't make a habit of relying on this strategy.
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06/10/09, 9:00 AM
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#617
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Glass Joe
Blood Elf Paladin
Spinebreaker
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General hard mode
my guild is currently working on General hard mode 10 man. Currently this is how i spec for general hard mode attempts. I was told this is a good spec to maximize what I bring to the table. The primary reason for the change from deep holy (51/20/0) is to maximize HPM by having Blessing of Sanctuary. I wanted to see if the holy pally community here thought that the benifits of this spec would outweigh the cons (ie no beacon during elemental phase, or the other deep holy talents). Is there a cookie cutter spec that would be even more viable than either of the two specs on this encounter?
*edit*
just to clarify we are using 2 tanks (warrior/dk) 2 healers(holy paladin/disc priest) atm. The priest is using shadow crash to maximize his shield useage. I was stacking on boss and focused on keeping the tank ~85-90% life to prevent overhealing. dk tanking boss, warrior on elemental.
Last edited by Hopefulhalo : 06/10/09 at 9:11 AM.
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06/10/09, 9:30 AM
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#618
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Glass Joe
Worgen Warrior
Nozdormu (EU)
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Why are you speccing BoSac for Vezax? Because of the 3% dmg reduction?
I think this is a really bad deal, you're loosing on some of the best talents in the holy tree for nearly nothing (you are only reducing the dmg intake of the warrior with BoSac, vigilance should be on the MT).
Also if your healing the MT actively, Benediction isn't that great in my opinion cause you aren't just casting instant spells.
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06/10/09, 9:50 AM
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#619
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Bald Bull
Human Paladin
Darksorrow (EU)
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Originally Posted by Markara
Why are you speccing BoSac for Vezax? Because of the 3% dmg reduction?
I think this is a really bad deal, you're loosing on some of the best talents in the holy tree for nearly nothing (you are only reducing the dmg intake of the warrior with BoSac, vigilance should be on the MT).
Also if your healing the MT actively, Benediction isn't that great in my opinion cause you aren't just casting instant spells.
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What exactly are you losing? 15% haste? Infusion of light? None of them are even remotely as useful as you make them sound. As for benediction, it might not be that you are only casting instants, but every little bit helps.
Admittedly, regarding the OP's post, BoSac has nothing to do with HPM, but it does mitigate some of the incoming damage (If you have enough paladins, you can do it on the entire raid).
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06/10/09, 9:58 AM
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#620
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Don Flamenco
Human Paladin
Shadowsong (EU)
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Standard 51/20/0 spec would be much better for vezax hard. Beacon on OT (casted in crash) will greatly help in phase 2. Also since you are (or at least should be) in melee range and barely moving, you would hardly use holy shock thus making sacred shield and occasional judgement only instants that you will use once a minute.
I won't also call 15% haste not usefull - if it will save you one HL cast while FoLing the tank it will save more mana than benediction. Even in 25man hard mode I almost exclusively FoL (being only healer on DK MT, not counting shieds and occasional HoTs) with rare shocks, I just won't have a time to cast slow HL in 'oh-shit' moment neither mana to keep light grace up. Thus haste is effective stat allowing me to go away with FoLing only.
Last edited by Palados : 06/10/09 at 10:06 AM.
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06/10/09, 10:01 AM
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#621
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Banned
Blood Elf Paladin
Twisting Nether
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Originally Posted by Hopefulhalo
my guild is currently working on General hard mode 10 man. Currently this is how i spec for general hard mode attempts. I was told this is a good spec to maximize what I bring to the table. The primary reason for the change from deep holy (51/20/0) is to maximize HPM by having Blessing of Sanctuary. I wanted to see if the holy pally community here thought that the benifits of this spec would outweigh the cons (ie no beacon during elemental phase, or the other deep holy talents). Is there a cookie cutter spec that would be even more viable than either of the two specs on this encounter?
*edit*
just to clarify we are using 2 tanks (warrior/dk) 2 healers(holy paladin/disc priest) atm. The priest is using shadow crash to maximize his shield useage. I was stacking on boss and focused on keeping the tank ~85-90% life to prevent overhealing. dk tanking boss, warrior on elemental.
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I see a slight problem with this. You've got a Discipline Priest in raid, and Disc priests bring a 3% damage mitigation that -doesn't- stack with BoSanc. The Holy Protector/Flash of Light spec can be useful for Vezax but is in general inferior to 51/anything, even with 4T8.
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06/10/09, 11:02 AM
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#622
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Bald Bull
Human Paladin
Darksorrow (EU)
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Originally Posted by Palados
Standard 51/20/0 spec would be much better for vezax hard. Beacon on OT (casted in crash) will greatly help in phase 2. Also since you are (or at least should be) in melee range and barely moving, you would hardly use holy shock thus making sacred shield and occasional judgement only instants that you will use once a minute.
I won't also call 15% haste not usefull - if it will save you one HL cast while FoLing the tank it will save more mana than benediction. Even in 25man hard mode I almost exclusively FoL (being only healer on DK MT, not counting shieds and occasional HoTs) with rare shocks, I just won't have a time to cast slow HL in 'oh-shit' moment neither mana to keep light grace up. Thus haste is effective stat allowing me to go away with FoLing only.
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Indeed, BoL is useful in phase 2, but I'm not so sure about haste. During the normal phase of Vezax, you can squeeze in two FoLs between two tank hits, three and a HS between three consecutive tank hits. 4 consecutive might be a problem, yeah, but then, that would be a problem anyway, even with 15% haste.
BoSac might not be useful (didn't read that about discipline priest, duh :-( ), but except BoL, you're not losing all that much in my opinion, especially in 10 man.
Last edited by gcbirzan : 06/10/09 at 11:06 AM.
Reason: Spelling, counting and other idiocies fixed.
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06/10/09, 8:13 PM
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#623
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Glass Joe
Blood Elf Paladin
Al'Akir (EU)
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It all depends on your setup. We only have 1 tank for Vezax 10 man hard mode, therefore I too have a "butchered spec". Last time we were doing it there were 2 holy paladins, but of us dropped BoL, IoL & Enlightened Judgements, I specced benediction & imp might (for the dps boost) and he specced imp devo aura & BoSanc. We didn't kill it but that was nothing to do with healing, we had a few dps forgetting that a shadow crash that can one shot you that late in the fight is a bad thing and as we are running melee heavy that resulted in us getting mark of the faceless + shadow crash on melee, unfortunately.
As others have said benediction isn't really that helpful though so you might as well keep Judgements of the Pure.
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06/11/09, 4:44 AM
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#624
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Piston Honda
Blood Elf Paladin
Kult der Verdammten (EU)
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Originally Posted by Olib
As others have said benediction isn't really that helpful though so you might as well keep Judgements of the Pure.
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How high are the healing- and dps-requirements? Do you need to have 7 dps (1 tank, 2 healer), or do you need 3 healers do counter the incoming dps at the end of the animus phase?
I am asking this because I still cannot decide between a spec involving divine guardian, which would give more throughput through JotP and DG, or a spec involving Judgement of the Wise, which would increase the mana longevity but not giving that mouch throughput.
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06/11/09, 4:50 AM
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#625
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Von Kaiser
Blood Elf Paladin
Wrathbringer (EU)
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Originally Posted by TimWischmeier
How high are the healing- and dps-requirements? Do you need to have 7 dps (1 tank, 2 healer), or do you need 3 healers do counter the incoming dps at the end of the animus phase?
I am asking this because I still cannot decide between a spec involving divine guardian, which would give more throughput through JotP and DG, or a spec involving Judgement of the Wise, which would increase the mana longevity but not giving that mouch throughput.
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The recommended setup would be 2 tanks, 2 healer, 6 dps. One tank less is a bit of a risk factor, but since the incoming damage is ridiculously low in normal mode, I'd guess it could work.
Speccing into JotW is pointless by the way - the moment you enter the encounter with JotW specced (1 point suffices), you are afflicted by a debuff increasing your mana regen through it by about 100%, but reducing your healing done by about 90%. JotW would simplify the encounter way too much.
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