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Old 06/11/09, 5:59 AM   #626
 gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Originally Posted by TimWischmeier View Post
I am asking this because I still cannot decide between a spec involving divine guardian, which would give more throughput through JotP and DG, or a spec involving Judgement of the Wise, which would increase the mana longevity but not giving that mouch throughput.
JotW is corrupted by his aura, reducing your healing by 90%.

Edit: Too slow. :-(

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Old 06/11/09, 8:53 AM   #627
Celestria
Glass Joe
 
Blood Elf Paladin
 
Zul'Jin
Originally Posted by Hopefulhalo View Post
my guild is currently working on General hard mode 10 man. Currently this is how i spec for general hard mode attempts. I was told this is a good spec to maximize what I bring to the table. The primary reason for the change from deep holy (51/20/0) is to maximize HPM by having Blessing of Sanctuary. I wanted to see if the holy pally community here thought that the benifits of this spec would outweigh the cons (ie no beacon during elemental phase, or the other deep holy talents). Is there a cookie cutter spec that would be even more viable than either of the two specs on this encounter?

*edit*
just to clarify we are using 2 tanks (warrior/dk) 2 healers(holy paladin/disc priest) atm. The priest is using shadow crash to maximize his shield useage. I was stacking on boss and focused on keeping the tank ~85-90% life to prevent overhealing. dk tanking boss, warrior on elemental.


For General Vezax hardmode (were doing 10 man atm, and downing him weekly) I spec deep into the prot tree for Touched by The Light. I also made our other holy pally do the same. I do quite a bit of tweaking when I have to respec for him.

This is my spec currently for Vezax http://talent.mmo-champion.com/?pala...0&version=9947

I'm spec'd into Blessed Hands because our warlock was having threat issues, not to mention the hand of sac comes in handy during surge of darkness as well (we use a DK tank so that he doesnt have to move during Surge of Darkness). Although I'd probably spec into imp lay on hands for an "oh shit" button when you run oom if you do that is. Though if your dps does their jobs properly, you probably won't run oom, I'm generally left with about 2-3k mana at the end of the fight.

During the learning phase though it's really helpful to have a lock or any type of druid. As you can essentially suicide and res up with 2-5k mana. With our raid setup we had a lock, boomchicken, and a resto shammy, so all three healers we basically set up to die if needed to get some mana when we ran oom.


These items are also super helpful with this specific talent setup. [Deadly Gladiator's Libram of Justice], [Furious Gladiator's Ornamented Gloves], [Glyph of Flash of Light], [Glyph of Seal of Wisdom], and the last glyph I guess would be optional.

I also would recommend any sp trinkets you may have. For me, I have [Pandora's Plea] which is incredibly amazing on this fight (amazing all around! <3), and [Darkmoon Card: Greatness]

This build is setup around only using flash of light at 291 mana cost and getting insane heals out of it. With me and what I have (gear wise) my normal flash's will heal for around 5k-7k, and my crits will heal for around 8-11k. Not to mention when pandora's proc's even higher. I'm pretty careful not to over heal and waste mana on this fight, I usually don't heal at all unless the MT drops below 75% health.

As for beacon... and other deep talents in the holy tree, not necessary at all with this spec. You should have no problem when the Aminus(sp?) comes out in phase 2. Generally around that time I have 18+k mana, and I pretty much go flash of light crazy.

This has yet to let me down, we haven't done Vezax on 25 man hardmode, however I intend to use the same build here.

Good luck to ya!

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Old 06/11/09, 9:53 AM   #628
 gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Originally Posted by Celestria View Post
I also would recommend any sp trinkets you may have. For me, I have [Pandora's Plea] which is incredibly amazing on this fight (amazing all around! <3), and [Darkmoon Card: Greatness]
I think [Spark of Hope] is vastly superior to any other trinket. It gives you 15.9% more FoLs to cast. Pandora's Plea gives you 2070 mana, 7 FoLs and some change. So unless you cast less than 47 FoLs (that comes out to 13 677 mana) in that fight, Spark of Hope will be better. That is, of course, not counting the +spell power proc and the 30 spell power you get from the intellect. It is definitely better than the greatness card, since the extra intellect from the proc is wasted if you can't use divine plea during it, so I would be running with Pandora's Plea and Spark of Hope.

Last edited by gcbirzan : 06/11/09 at 9:59 AM. Reason: some cleaning up and generally adding more sense to the post

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Old 06/11/09, 1:05 PM   #629
Bob002
Glass Joe
 
Blood Elf Paladin
 
Stormscale
Originally Posted by Littlegirlie View Post
I have another question concerning the 51/20/0 specc. Yesterday I was asked during the raid, to switch my specc from the "normal" crit-spec to the version with Divine Sac and imp Dev. Besides me we had two other Holy Pallies (51/5/15 + 52/1/18) in the Raid. I do not have any of the T8 pieces yet, just T7 4/4. With the Holy/Prot specc I felt going OOM more rapidly (because of the -8% crit?).
  • Does the 51/20/0 specc makes sense for me (Armory Link) without the T8 4/4 bonus?
  • Is it useful for the Raid to have one Pally specced this way in Ulduar 25?
  • Has Div Shield to be up every time Dic Sac is used -> so only usable every 5min because of the CD of Div Shield? (sry for this question, but I used Div Sac only two times yet^^)
  • Are there "standard situations" where Div Sac is very helpful for the other healers (XT Tympanic Tantrum, Kologarn Shockwave)?
Thx for answers / advice.

Edit: two more questions and correction of errors (my english is not the best^^)
1. I started using the 51/20/0 spec to try "something" different. Most of the other paladins were 53/0/18 and I had been running 51/5/15.
2. I find it useful on quite a few fights. It does get hard at times as far as timing issues go, but I would attribute part of that to my DBM not being up to date so I don't know how close some abilities are to being used.
3. Yes, for the most part you want to DS every time you DiSac. In two different situations I've pretty much been killed instantly by it. Once was when DS was still on CD and I tried to use it; the other was when I hit the wrong binding (was trying to Aura Mastery and hit DiSac instead).
3. Tympanic tantrum, final phase of Razorscale, Flame Jets on Ignis, Ground Tremor on Freya. Any time you find the raid can take large amounts of damage mainly.

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Old 06/11/09, 1:27 PM   #630
madsushi
Baller
 
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Goblin Rogue
 
Azgalor
Originally Posted by Bob002 View Post
1. I started using the 51/20/0 spec to try "something" different. Most of the other paladins were 53/0/18 and I had been running 51/5/15.
2. I find it useful on quite a few fights. It does get hard at times as far as timing issues go, but I would attribute part of that to my DBM not being up to date so I don't know how close some abilities are to being used.
3. Yes, for the most part you want to DS every time you DiSac. In two different situations I've pretty much been killed instantly by it. Once was when DS was still on CD and I tried to use it; the other was when I hit the wrong binding (was trying to Aura Mastery and hit DiSac instead).
3. Tympanic tantrum, final phase of Razorscale, Flame Jets on Ignis, Ground Tremor on Freya. Any time you find the raid can take large amounts of damage mainly.
Also, as mentioned previously, you can use BoP + DiSac when your raid is taking physical damage (Tantrums, etc) and get the same effect as if you were using Divine Shield. This means you can get two DiSacs into a rotation, DS + DiSac, BoP + DiSac, DS + DiSac. Combined with another Paladin, you can have DiSac up for pretty much every raid AoE damage situation.

Author of the Rogue and Holy Paladin columns on WoW Insider
Originally Posted by Hanos View Post
I downloaded GearScore

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Old 06/11/09, 1:36 PM   #631
Mox
Piston Honda
 
Human Paladin
 
Azjol-Nerub (EU)
Originally Posted by madsushi View Post
Also, as mentioned previously, you can use BoP + DiSac when your raid is taking physical damage (Tantrums, etc) and get the same effect as if you were using Divine Shield. This means you can get two DiSacs into a rotation, DS + DiSac, BoP + DiSac, DS + DiSac. Combined with another Paladin, you can have DiSac up for pretty much every raid AoE damage situation.
Just a word of caution, if you try and BoP + DiSac the trantum on hardmode XT theres a high chance you'll get nuked by the nature damage from a spark, tested it afew times on 25man and the results weren't pretty!

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Old 06/11/09, 2:17 PM   #632
Bob002
Glass Joe
 
Blood Elf Paladin
 
Stormscale
Originally Posted by madsushi View Post
Also, as mentioned previously, you can use BoP + DiSac when your raid is taking physical damage (Tantrums, etc) and get the same effect as if you were using Divine Shield. This means you can get two DiSacs into a rotation, DS + DiSac, BoP + DiSac, DS + DiSac. Combined with another Paladin, you can have DiSac up for pretty much every raid AoE damage situation.
Thanks for the info. I usually save my BoP for a warlock in the guild that puts out some pretty good DPS and seems to need it constantly; however, I will definitely give it a try.

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Old 06/11/09, 3:53 PM   #633
Apotheosis
Glass Joe
 
Human Paladin
 
Khadgar
Originally Posted by Mox View Post
Just a word of caution, if you try and BoP + DiSac the trantum on hardmode XT theres a high chance you'll get nuked by the nature damage from a spark, tested it afew times on 25man and the results weren't pretty!
Hmm, assuming you absorb the damage incoming from tantrum through BoP, the damage from the spark should not be instantly fatal if you heal yourself through it. I often just beacon the tank and heal myself during that little bit and unless people are getting hit with gravity bomb/void zone in the ground, it does not seem that bad. At any rate, DiSac maxes out at 150% of your health so a few self heals should be sufficient to live through it.

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Old 06/11/09, 7:24 PM   #634
Celestria
Glass Joe
 
Blood Elf Paladin
 
Zul'Jin
Originally Posted by gcbirzan View Post
I think [Spark of Hope] is vastly superior to any other trinket. It gives you 15.9% more FoLs to cast. Pandora's Plea gives you 2070 mana, 7 FoLs and some change. So unless you cast less than 47 FoLs (that comes out to 13 677 mana) in that fight, Spark of Hope will be better. That is, of course, not counting the +spell power proc and the 30 spell power you get from the intellect. It is definitely better than the greatness card, since the extra intellect from the proc is wasted if you can't use divine plea during it, so I would be running with Pandora's Plea and Spark of Hope.


For this fight in general I could see using spark of hope, however I would never use that trinket or roll on it just for this fight alone.

For someone with a 30k plus mana pool... mana should never be issues. My mana is 33k Raid buffed now. I rarely find myself running oom, even the hard modes are a joke. Obviously I cant use divine plea during Vezax when greatness procs, the point of using this trinket is the +90 intellect. I honestly don't need anymore crit from SotD, as I'm already 41% holy non raid buffed.

But yeah, before I had the greatness card I was using [item]Forethought Talisman[\item] which was also rather nice. Anything to boost my sp for the fight greatly helped with the talent build.

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Old 06/11/09, 8:54 PM   #635
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Apotheosis View Post
Hmm, assuming you absorb the damage incoming from tantrum through BoP, the damage from the spark should not be instantly fatal if you heal yourself through it. I often just beacon the tank and heal myself during that little bit and unless people are getting hit with gravity bomb/void zone in the ground, it does not seem that bad. At any rate, DiSac maxes out at 150% of your health so a few self heals should be sufficient to live through it.
Not really, I got a 20k DiSac tick, combined with the normal damage you take from the spark, that was enough to kill me.

I wouldn't suggest using HoP DiSac on XT hard mode (it's stupidly easy anyway).

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Old 06/11/09, 10:48 PM   #636
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
Including perhaps [Spark of Hope], I'd probably keep a few other items to switch to just for General Vezax. [Insightful Earthsiege Diamond]'s mana proc will not work, so using either [Beaming Earthsiege Diamond] or [Ember Skyflare Diamond] as your meta in a switch helm would be best. I'd personally go for the Ember given its better stats for the General fight.

Celestria has already mentioned other excellent switch options that aren't too hard to get with a bit of PvP. [Furious Gladiator's Libram of Justice] is superior to Deadly, so go for the 1950 rating if you want to get it. Sadly our usual [Glyph of Divinity] won't give mana during the fight. I guess [Glyph of Holy Light] for when you do cast it?

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Old 06/12/09, 12:10 AM   #637
Celestria
Glass Joe
 
Blood Elf Paladin
 
Zul'Jin
Originally Posted by Jackinthegreen View Post
Including perhaps [Spark of Hope], I'd probably keep a few other items to switch to just for General Vezax. [Insightful Earthsiege Diamond]'s mana proc will not work, so using either [Beaming Earthsiege Diamond] or [Ember Skyflare Diamond] as your meta in a switch helm would be best. I'd personally go for the Ember given its better stats for the General fight.

Celestria has already mentioned other excellent switch options that aren't too hard to get with a bit of PvP. [Furious Gladiator's Libram of Justice] is superior to Deadly, so go for the 1950 rating if you want to get it. Sadly our usual [Glyph of Divinity] won't give mana during the fight. I guess [Glyph of Holy Light] for when you do cast it?
meh, I still wouldn't cast holy light, it's just not necessary with the prot talent spec. Also 1950 is quite a rough rating to get, thus I suggested the Deadly Libram. Which is only 1250 ^_^


Edit: I always use (not just this fight but overall) [Ember Skyflare Diamond] as the 2% intellect turns out to be more than +21, and I'm never really hurting for the extra mana you get from [Insightful Earthsiege Diamond]

Last edited by Celestria : 06/12/09 at 1:08 AM.

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Old 06/12/09, 5:15 AM   #638
Terlig
Von Kaiser
 
Dwarf Paladin
 
Defias Brotherhood (EU)
Yesterday i checked a bit how much my Sacred Shield absorbs. I had around 2850 SP raid buffed. Interesting is my shield was absorbing 3379 dmg (i am sure of this amount - it is stable absorb number just before my shield expires). This is too much for this amount of spell power, am i correct (i use DivGuardian)?

(2850 * 0.75 + 500) * 1.2 = 3165

I am sure my SP was stable - no trinket procss possible. I see in log always the same absorb number. I would need more than 3k SP to get this absorb value ....

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Old 06/12/09, 6:54 AM   #639
burghy
Don Flamenco
 
Human Paladin
 
Ravencrest (EU)
Tested now on Thrym: 2590sp and DG, 3230 absorbs (http://img265.imageshack.us/img265/2...1209124042.jpg). Quite a lot more than 1.2 * (0.75 * sp + 500).

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Old 06/12/09, 8:11 AM   #640
Amadseino
Glass Joe
 
Human Paladin
 
Wildhammer (EU)
Short question:
I was away for some weeks and returned to WoW just now. I noticed that haste has been changed and I get higher % of haste for the same haste rating. Is it only goes for melee haste or spell haste rating as well?
If it's for spell haste then what is the required haste rating to get soft-capped?

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Old 06/12/09, 8:21 AM   #641
TimWischmeier
Piston Honda
 
Blood Elf Paladin
 
Kult der Verdammten (EU)
Originally Posted by Amadseino View Post
Short question:
I was away for some weeks and returned to WoW just now. I noticed that haste has been changed and I get higher % of haste for the same haste rating. Is it only goes for melee haste or spell haste rating as well?
If it's for spell haste then what is the required haste rating to get soft-capped?
A quick look at the OP gives the answer:

"So with all of them you only need 20.6% haste from gear to get haste soft capped (50%, for 1sec GCDs). 100 Spell Haste at 80 will give you 3% haste. "

You need about 687 Haste rating from your gear to cap your GCD at 1 second. If you get more, only your HL cast time will be lowered further.

They increased the return of melee haste you get from haste rating in one of the recent patches, but this did not affect spell haste.

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Old 06/12/09, 9:16 AM   #642
DiamondTear
Don Flamenco
 
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Blood Elf Paladin
 
Lightning's Blade (EU)
Since there was talk of learning from ensidia members, I wanted to paste this in case someone missed it. It's from worldofming.

How do you feel about the growing trend of most healer classes purely stacking intellect for raiding and nothing else?

Mek: im actually removing a lot of int for spell power now. cause you wanna lower until you are like dry on a 10 min fight basically. int is like only worth stacking if you need the mana. otherwise spell power is better. hps man! keeps ppl alive. no point in finishing a fight with 15k mana left. its the same for paladins. common misconception to mindlessly stack int. spell power keeps people alive, not int.

Mackzter: don't zerg stack int just because you saw it in a spreadsheet kids! That Protec guy from Method, 30k mana and like, 2k spell power, NICE brah. using the blue JC trinket, good choice.
Now, I think stacking spellpower is just silly. If you have no mana problems, you should go for haste and not spellpower, since haste increases the chance of your heal landing in time and it also makes you a better raid healer when if needed.

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Old 06/12/09, 10:48 AM   #643
Palados
Don Flamenco
 
Human Paladin
 
Shadowsong (EU)
And haste gives much more HPS per itemization point (till cap at least) than SP. And makes you more mobile. When you need effectiveness - go int, when you need HPS - go haste. Yellow is our primary gem color.

Last edited by Palados : 06/12/09 at 10:56 AM.

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Old 06/12/09, 11:10 AM   #644
Palados
Don Flamenco
 
Human Paladin
 
Shadowsong (EU)
Tested SS on Thrym with and without BoK:
2118 SP = 2762 absorb
2148 SP = 2792 absorb
2259 SP = 2902 absorb

It means scaling is better - 1 SP adds 1 absorb instead of 0.9 (=0.75*1.2). It is something like 644+SP with holy/prot spec. So with 3500 hypothetical SP cap in Ulduar gear it would absorb over 4k damage. With 4pT8 and holy/prot spec it is up to 60k damage absorbed for single gcd.

Last edited by Palados : 06/12/09 at 11:22 AM. Reason: added numbers

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Old 06/12/09, 12:12 PM   #645
Saladin
Piston Honda
 
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Blood Elf Paladin
 
Zuluhed
Sacred Shield is one of those abilities whose worthiness depends almost entirely on your gear. When you first enter Ulduar with 2k Spellpower and 4PT7, your 2k absorbs off every other hit are pitiful and insignificant. By the time you gear up with 4pt8, a prot subspec, and perhaps Spellpower stacking, you can jump it to 3-4k absorbed off every hit. Consider this also means your tanks are better geared and taking less and less damage.

When a tank takes two hits for 20k and Sacred Shield knocks 2k off one of them, you're looking at Sacred Shield absorbing 5% of incoming damage.

When a tank takes two hits for 19k and Sacred Shield knocks 3.5k off both of them, you're looking at Sacred Shield upwards of 18% of incoming damage.

So, haste is obviously a better throughput stat. But Spellpower is a throughput and mitigation stat. And it's not like Spellpower is a horribly bad throughput stat either. It's quite good, better than crit or int in terms of raw HPS. The fact that it is not *quite* as much of an HPS increase as haste is offset by the fact that it turns Sacred Shield into a spell that actually matters.

EDIT: The new data we're seeing on Sacred Shield absorb suggests an 85% spellpower coefficient, up from our previously believed 75%.

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Old 06/12/09, 1:02 PM   #646
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Regarding Mek's comment towards stacking spell power gems versus int gems, he is a Shaman, who has talents that make Lesser Healing Wave cast at 1 second or less. Mek heals using Riptide (instant), then LHW, so haste would be a worse choice than Int. Also Riptide has a HoT, so spell power affects that.

I always felt mp5 and int was more useful than spell power for Paladins, because you didn't need to cast Plea as much.

Note from the one set of data presented, SS is using 0.85 for its formula, at least when you have the SS talent.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 06/12/09, 2:22 PM   #647
RemyG
Glass Joe
 
Blood Elf Paladin
 
Nordrassil
I love all these posts. But i was wondering. Are there any "base" healadin talent trees?
Also.. healing AoE damage SUCKS!!! anyone come up with a solution for this problem yet?

I've noticed that its kinda hard to not let anyone drop at least once during an instance/raid

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Old 06/12/09, 2:27 PM   #648
thedudeabides
Von Kaiser
 
thedudeabides's Avatar
 
Draenei Paladin
 
Stormrage
SoW proc strategy in Ulduar

I am trying to maximize the ability to SoW proc during Ulduar bosses, as i am having some mana trouble after about 3 min of straight HL spam (until my gear is better). I typically try to limit the amount of DP, with exceptions below, and use AW+DP at the end of fight to get in a few HoW strikes. I am using mana pots, Sapphire Owl, and Divine Illumination to keep from going OOM. Raid buffed i am at ~27k mana. Most of my experience comes from the first 6 bosses, with Kologorn giving me the most trouble.

Razorscale:
HL spam through air phase leaves me close to OOM by the time she(?) lands. I pop DP and run into melee range to SoW proc until air phase again. I am close to full mana by the time air phase returns.

XT:
This is the easiest fight to SoW proc on. I simply stand in melee range the whole fight, cast DP during heart exposure.

Kologorn:
I tried standing in melee range of the body to get SoW procs last night, but kept getting stunned or spell locked. I ended up standing away from the boss, by the door. In this fight, the raid AoE damage makes me very reluctant to use DP, especially when a healer gets caught in the arm.

Auriaya:
I am in melee range the whole fight for this, and haven't needed DP.

These are the only fights i have had time to attempt.

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Old 06/12/09, 2:47 PM   #649
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by RemyG View Post
I love all these posts. But i was wondering. Are there any "base" healadin talent trees?
Also.. healing AoE damage SUCKS!!! anyone come up with a solution for this problem yet?
Yes, the first post has some talents listed. Also try talentchic.com
As you know, Paladin AoE healing is limited (Beacon and glyph of HL). Ghostcrawler is considering adding an AoE heal, but only time will tell what he decides.

One of the better ways to help AoE heal is get glyph of Holy Shock.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 06/12/09, 2:55 PM   #650
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
Originally Posted by thedudeabides View Post
I am trying to maximize the ability to SoW proc during Ulduar bosses, as i am having some mana trouble after about 3 min of straight HL spam (until my gear is better). I typically try to limit the amount of DP, with exceptions below, and use AW+DP at the end of fight to get in a few HoW strikes. I am using mana pots, Sapphire Owl, and Divine Illumination to keep from going OOM. Raid buffed i am at ~27k mana. Most of my experience comes from the first 6 bosses, with Kologorn giving me the most trouble.

Razorscale:
HL spam through air phase leaves me close to OOM by the time she(?) lands. I pop DP and run into melee range to SoW proc until air phase again. I am close to full mana by the time air phase returns.

XT:
This is the easiest fight to SoW proc on. I simply stand in melee range the whole fight, cast DP during heart exposure.

Kologorn:
I tried standing in melee range of the body to get SoW procs last night, but kept getting stunned or spell locked. I ended up standing away from the boss, by the door. In this fight, the raid AoE damage makes me very reluctant to use DP, especially when a healer gets caught in the arm.

Auriaya:
I am in melee range the whole fight for this, and haven't needed DP.

These are the only fights i have had time to attempt.
I'd recommend you ease up on the HL spam actually, or find a way to be more efficient and more based more on what's actually needed than straight spam (you shouldn't need to spam in most cases if your raid is avoiding AOE as much as they can.) Almost all of the raid damage on Razorscale for instance (it's a she by the way) can be avoided by people staying out of the fires and by a specific person knowing the aerial aggro trick.

Kolo didn't seem to be too bad on the PUG I was in. If in a spam healing situation (or any other time I feel I need it really) though and I'm lom or oom, I pop my sp trinket, divine illumination, AW, and DP together. From my experience I can actually recover more mana during heavy healing that way since divine illumination cuts your cost by 50%, effectively giving you 10% of the base mana cost on crits.

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