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06/25/09, 8:15 PM
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#901
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Glass Joe
Blood Elf Paladin
Shattered Hand
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I'm wondering how the changes in 3.2 will affect Val'anyr. Will the bubble only go to the raid target that we healed, or would it also go to the tank that was healed by BoL?
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06/25/09, 8:24 PM
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#902
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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The legendary works with all direct healing. So Glyph of HL, Beacon, and the Flash HoT will all make shields. This works because the Mace buff is on the healer that makes *all* your heals guaranteed to shield the target for 15% of their value.
JoL doesn't work with it though.
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DK - Ashbane Failure is the condiment that gives success its flavor.
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06/25/09, 9:44 PM
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#903
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Glass Joe
Blood Elf Paladin
Al'Akir (EU)
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Originally Posted by Skulldancer
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I don't see how [Belt of Clinging Hope] is better than the [Plate Girdle of Righteousness]. If you were to gem crit/sp (for some reason) then they are the same belt with the exception of the belt of clinging hope having a few more int. You are basically just getting the stats you want instead of what you are given. Add epic gems into the mix and there is a clear winner.
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06/26/09, 6:00 AM
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#904
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Glass Joe
Blood Elf Paladin
Frostmane (EU)
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Hello, this is my first time posting 
I've got a question regarding :
Lightning Grounded Boots
and
Blue Belt of Chaos
I recently got the belt crafted but now when I saw the patch notes im curious how they are compared to the craft plate items..
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06/26/09, 1:15 PM
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#905
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Piston Honda
Blood Elf Paladin
Zuluhed
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Originally Posted by Poipoia
Hello, this is my first time posting 
I've got a question regarding :
Lightning Grounded Boots
and
Blue Belt of Chaos
I recently got the belt crafted but now when I saw the patch notes im curious how they are compared to the craft plate items..
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They compare exactly the same as pre-Illumination nerf: One item has crit/MP5 and one item has haste/MP5. The mail (crit/MP5) double stack mana regen stats. The plate (haste/MP5) splices a throughput stat with a regen stat.
If you wanted double regen at the expense of throughput before the patch, then you'll want it after the patch too.
If you wanted to balance throughput and regen, you should have gotten the plate boots crafted instead, even before the nerf.
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06/26/09, 2:34 PM
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#906
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Glass Joe
Draenei Paladin
Moon Guard
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I did see your math in the other thread (and greatly appreciate it). Superfula is advocating stacking mp5 and haste though. Since we still regain mana through crits it seems like haste would be the stat to drop because it is a throughput stat while crit (while not great anymore) is still a regen stat. If that is true we would no longer be drooling over those rare SP/Crit/Haste items and be more interested in SP/Crit/Mp5 gear, correct?
This is all assuming we're trying to keep Holy Light spam remotely viable (even if for much shorter "bursts"). If it turns out that we will only be able to support FoL spam after the patch then I could see the value in haste gear.
Last edited by kadas : 06/26/09 at 2:48 PM.
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06/26/09, 3:00 PM
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#907
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Piston Honda
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Thing is that crit was gutted as a regen stat in 3.2 while Mp5 was increased by 25%. If you switch most of your crit pieces to Mp5 pieces then you won't have such a huge drop in efficiency that you'll need to stack both crit and Mp5. Haste stacking will continue to be a desirable stat unless you are doing a heavy FoL build.
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06/26/09, 5:40 PM
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#908
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Glass Joe
Mohaine
Dwarf Paladin
Non-US/EU Server
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Originally Posted by kadas
I did see your math in the other thread (and greatly appreciate it). Superfula is advocating stacking mp5 and haste though. Since we still regain mana through crits it seems like haste would be the stat to drop because it is a throughput stat while crit (while not great anymore) is still a regen stat. If that is true we would no longer be drooling over those rare SP/Crit/Haste items and be more interested in SP/Crit/Mp5 gear, correct?
This is all assuming we're trying to keep Holy Light spam remotely viable (even if for much shorter "bursts"). If it turns out that we will only be able to support FoL spam after the patch then I could see the value in haste gear.
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I think you are attributing a post to me that I didn't write.
That being said, Haste is extremely valuable in current hardmodes. I can't imagine Blizzard making encounters in 3.2 and 3.3 any easier, so the need for Haste is definitely there. If the napkin math done by some is correct, that leaves Crit out in the cold. It may still be wise to have some crit gear, however not at the expense of mp5. Like Zaroua said, taking any gear without mp5 will be a mistake.
Based upon the couple raids I've done on the PTR, the decreased regen from crit was noticeable but easily replaced. Meleeing for mana has a huge upside as long as you are comfortable in melee range. I'm already below 30% crit unbuffed, so the need to melee for mana isn't new to me.
Keep in mind that this change to our mana regen directly affects encounters. Ghostcrawler has said they had to design encounters around our ability to spam HL. Now that that ability has been put into question, they are free to add other aspects to an encounter instead of the huge amount of damage the tanks take. I don't know if we'll still need to spam HL on the tank to keep him alive in 3.2, but based upon what GC has said, I really doubt it. I think the amount of damage taken by the tank in future content will be less than what we see in Ulduar, but the raid damage increased as well as the need to have better situational awareness.
We may even see changes to Ulduar encounters based upon the mana regen nerfs.
This line of discussion should probably be moved to the 3.2 thread Holy Paladin thread for Patch 3.2 changes
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06/29/09, 5:47 PM
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#909
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Glass Joe
Human Paladin
Wildhammer (EU)
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Two short questions regarding the t8 set:
Is the 2 piece bonus still bugged?
If I have a rotation like HL-HL-HS-FL (if IL procs), how much will be my plus healing done thanks to the set bonus (approximately)?
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07/01/09, 4:27 AM
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#910
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Glass Joe
Gnome Death Knight
Stormrage (EU)
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Just got a question regarding Tailoring for a paladin, since im having enchanting atm I decided just taking tailoring with it but in the first post there is nothing said about the Lightweave embroidery.
I was wondering if this might be better then the Speed enchant on cloak or it even procs on heals
Greetings,
Safrina ^^
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07/01/09, 9:29 AM
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#911
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King Hippo
Blood Elf Paladin
Vashj (EU)
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Originally Posted by Amadseino
Two short questions regarding the t8 set:
Is the 2 piece bonus still bugged?
If I have a rotation like HL-HL-HS-FL (if IL procs), how much will be my plus healing done thanks to the set bonus (approximately)?
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No, it's no longer bugged, it doesn't cost mana. And it's going to be worse than by doing HL ad infinitum.
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07/01/09, 9:35 AM
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#912
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Piston Honda
Blood Elf Paladin
Twisting Nether
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Originally Posted by Amadseino
Two short questions regarding the t8 set:
Is the 2 piece bonus still bugged?
If I have a rotation like HL-HL-HS-FL (if IL procs), how much will be my plus healing done thanks to the set bonus (approximately)?
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If you're referring to how 2pT8 cost extra mana, then yes it has been fixed. It's still as useless as ever though.
Let's say your HS crit goes for 6k. 15% of that is 900... And that 900 is spread out over 9 seconds. In effect, you're only doing 100 healing per second thanks to the HoT. On fights where each hit can be in the neighborhood of 20k, it is a drop in the ocean. Thankfully 4pT8 is useful, but I'd daresay 2pc is the most insignificant set bonus I've ever seen.
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07/01/09, 9:43 AM
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#913
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Piston Honda
Blood Elf Paladin
Twisting Nether
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Originally Posted by Safrina
Just got a question regarding Tailoring for a paladin, since im having enchanting atm I decided just taking tailoring with it but in the first post there is nothing said about the Lightweave embroidery.
I was wondering if this might be better then the Speed enchant on cloak or it even procs on heals
Greetings,
Safrina ^^
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The embroidery procs from all spells, including our heals. That being said, the math I've seen on it shows a 50% proc rate with a 45s internal cooldown which equates to roughly 70-80sp overall. It's a boost over the haste in terms of itemization and throughput.
Note: Apologies to mods for double posting, but I can't seem to get two quotes to work in the same post. I'll figure it out soon though.
Last edited by Jackinthegreen : 07/01/09 at 9:50 AM.
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07/01/09, 12:48 PM
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#914
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Von Kaiser
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Righteous Fury
For the 52/17/2 (or 51/20/0) spec why do you spec 3/3 Righteous Fury (6% damage reduction) versus 4/5 Toughness. Do you heal with Righteous Fury on or do you pop righteous fury 30 sec or so before Divine Sacrifice or Hand of Sacrifice to reduce your incoming damage (and then drop RF)?
As the RF spell is on the GCD, it would be difficult to cast RF->Divine Shield->Divine Sacrifice in an emergency situation (where RF applies to the last tick of DivS/HoSac without DivShield).
Last edited by thedudeabides : 07/01/09 at 2:22 PM.
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07/01/09, 12:59 PM
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#915
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Glass Joe
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I believe the intent is to heal all the time with Righteous fury up, to mitigate some of the massive amounts of raid damage that flies around in ulduar.
I have found that it will pull an untanked mob to you rather than the other healers most of the time, but other than that, the threat differences don't ever seem to matter.
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07/01/09, 1:33 PM
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#916
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King Hippo
Undead Warrior
Ravencrest
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Edit: Math was wrong. See posts below.
If I recall correctly Paladin healing still has an innate 50% threat reduction. As such, Righteous Fury will bring your healing threat to 72.5% of the norm (1.45 * .5) for other healers. So as roanexavier pointed out, only untanked mobs should ever bother you.
Other healing classes actually prefer to skip their -threat reduction talents for this reason. The only time mobs are going to come after you is if no one is tanking them at all, in which case all -threat talents do is change which healer is in trouble.
Last edited by Darian_TruBlade : 07/02/09 at 2:05 PM.
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"A man's IQ, yearly income, sexual prowess, ingenuity, physical appearance and generally every other aspect of his character can be condensed down to four digits: his Arena rating." - Zechsy [70 Rogue - Skullcrusher (EU) - 10/23/2007]
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07/01/09, 5:42 PM
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#917
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Glass Joe
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Gear Comparison
Here's my dilema: I quit raiding about 2 weeks into ulduar. I got to mimiron on both 10 and 25. I just returned to raiding and I'm trying to figure out what the best combo of gear is atm. Due to infusion of light I have a really hard time giving up that 2 set T7 bonus. So here's what I've come up with... by carefully selecting the pieces to wear for 2 set T7 and 2 set T8 (leaving the chest open for whatever), I get to wear 4 pieces with all 3 stats: crit, haste and SP; no MP5. On top of that, I get to keep my 10% crit bonus to HS. Take a look below and please provide a little feedback. Thanks in advance!
4 SET T8.5 (Minus the Helm)
296 STAM (+18)
300 INT (+16)
410 SP (+28)
108 CRIT (-105)
189 HASTE (-29)
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I GAIN: 18 STAM, 16 INT and 28 SP.
I LOSE: 105 CRIT and 29 HASTE.
I LOSE: 10% CRIT to Holy Shock
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2 SET T7.5 (Gloves & Pants) | 2 Set T8.5 (Helm & Shoulders)
278 STAM (-18)
284 INT (-16)
382 SP (-28)
213 CRIT (+105)
218 HASTE (+29)
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I GAIN: 105 (2%) CRIT and 29 HASTE.
I GAIN: 10% CRIT to Holy Shock (great for infusion of light).
I LOSE: 18 STAM, 16 INT and 28 SP.
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07/01/09, 6:14 PM
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#918
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I am a nice guy
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Darian_TruBlade
If I recall correctly Paladin healing still has an innate 50% threat reduction. As such, Righteous Fury will bring your healing threat to 72.5% of the norm (1.45 * .5) for other healers.
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Partially false, see: this post
The overall point still stands, of course.
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07/01/09, 6:49 PM
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#919
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by thedudeabides
For the 52/17/2 (or 51/20/0) spec why do you spec 3/3 Righteous Fury (6% damage reduction) versus 4/5 Toughness. Do you heal with Righteous Fury on or do you pop righteous fury 30 sec or so before Divine Sacrifice or Hand of Sacrifice to reduce your incoming damage (and then drop RF)?
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Even though RF gives 67.5% aggro (compared to other healer's 50%), I have used it with no issues in Ulduar. Armor is mostly worthless for a non-tank in PvE, so you should always have RF up (and the talent too). The other advantage of RF is if a healer does pull aggro (due to tanking issues), you would pull it instead of the Priest and perhaps you can take a hit or two, while the Priest may not.
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DK - Ashbane Failure is the condiment that gives success its flavor.
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07/01/09, 7:21 PM
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#920
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Glass Joe
Undead Warlock
Earthen Ring (EU)
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Me and my guild have recently been attempting some Thorim hardmode, and I was wondering what healing style is optimal for that fight.
We run with a setup of 3 healers (2 paladins, 1 druid) and the problem is that tanks die during the switch when one gets unbalancing strike. How should my timing for HL in that case be? Just ignore the target that will get Unbalancing Strike altogether? Any help would be greatly appreciated.
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07/01/09, 8:17 PM
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#921
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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Originally Posted by Nekokun
Me and my guild have recently been attempting some Thorim hardmode, and I was wondering what healing style is optimal for that fight.
We run with a setup of 3 healers (2 paladins, 1 druid) and the problem is that tanks die during the switch when one gets unbalancing strike. How should my timing for HL in that case be? Just ignore the target that will get Unbalancing Strike altogether? Any help would be greatly appreciated.
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In 10man? Only ever done it with 2 healers, usually Pally+Priest setup. I just chain HLs on the tank thats tanking, and priest heals the raid. As long as the tanks taunt on time, and use appropiate cooldowns at 6+ stacks you should be able to heal it with HL.
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07/02/09, 10:45 AM
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#922
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Glass Joe
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I also generally do Thorim hard as Holy with a Priest helping out (twice as Disc, twice as Holy).
I focus on tank, throwing a Beacon up and tossing some off heals if too many folks opt to sit in a blizzard for the first handful of stacks, after which I just keep Sacred Shield up on the current tank and precast Holy Lights as needed, overheal spamming as later stacks build up. I'm also listening for a call on vent for a failed taunt so I can BoP the tank that still has aggro with Unbalancing Strike. Throw in the occasional Aura Mastery when multiple folks in the raid dip from frost, and it's a consistent one-shot.
Three heals might draw the fight out the point that it's not easily healed, as the stacks on Thorim are too high, allowing even a non-crit to wreck a tank. It might seem intimidating to go to two, as the hits get pretty big if the fight runs long, but remember, Thorim doesn't hit hard early in the fight. Shorten the fight, and it's much easier to heal.
Related to the Righteous Fury discussion:
I switched from 51/0/20 to 54/17/0 after getting my 4pcT8 and I'm quite a fan of it, partly, to my surprise, due to Imp. Righteous Fury. I came for the improved shielding and stayed for the extra threat!
It took me a week to actually remember to turn Righteous Fury on, but aside for the obvious draw of damage reduction on big AOE phases like Mim p2, it's helped quite a few times in ensuring if a tank screws up, I get any loose adds. With 22k armor I can take a couple hits more than the other healers in the raid, allowing me to grab the mob and "nicely" remind the tanks to take it off my hands.
Last edited by nooble : 07/02/09 at 10:55 AM.
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07/02/09, 11:15 AM
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#923
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Piston Honda
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Originally Posted by nooble
I switched from 51/0/20 to 54/17/0 after getting my 4pcT8 and I'm quite a fan of it, partly, to my surprise, due to Imp. Righteous Fury. I came for the improved shielding and stayed for the extra threat!
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Imp RF has not provided a threat boost since 3.0 so you don't gain any threat from going that deep down the tree, only a little mitigation.
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07/02/09, 11:45 AM
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#924
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Von Kaiser
Dwarf Paladin
Grim Batol (EU)
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Originally Posted by Ranjurm
Imp RF has not provided a threat boost since 3.0 so you don't gain any threat from going that deep down the tree, only a little mitigation.
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Well, the talent doesn't increase the threat from RF but when you have the talent you are much more inclined to actually have RF on you while healing to get the 6% damage reduction.
I think that is why they refer to extra threat, since without the talent you would not use RF at all.
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07/02/09, 5:44 PM
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#925
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Von Kaiser
Blood Elf Paladin
Illidan
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Originally Posted by superfula
I think you are attributing a post to me that I didn't write.
That being said, Haste is extremely valuable in current hardmodes. I can't imagine Blizzard making encounters in 3.2 and 3.3 any easier, so the need for Haste is definitely there. If the napkin math done by some is correct, that leaves Crit out in the cold. It may still be wise to have some crit gear, however not at the expense of mp5. Like Zaroua said, taking any gear without mp5 will be a mistake.
Based upon the couple raids I've done on the PTR, the decreased regen from crit was noticeable but easily replaced. Meleeing for mana has a huge upside as long as you are comfortable in melee range. I'm already below 30% crit unbuffed, so the need to melee for mana isn't new to me.
Keep in mind that this change to our mana regen directly affects encounters. Ghostcrawler has said they had to design encounters around our ability to spam HL. Now that that ability has been put into question, they are free to add other aspects to an encounter instead of the huge amount of damage the tanks take. I don't know if we'll still need to spam HL on the tank to keep him alive in 3.2, but based upon what GC has said, I really doubt it. I think the amount of damage taken by the tank in future content will be less than what we see in Ulduar, but the raid damage increased as well as the need to have better situational awareness.
We may even see changes to Ulduar encounters based upon the mana regen nerfs.
This line of discussion should probably be moved to the 3.2 thread Holy Paladin thread for Patch 3.2 changes
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I am interested in how the upcoming changes will impact our gemming. I've seen a lot of discussion here on the forums about it, but not definitive math. In the past Intellect has reigned supreme due to its ability to impact mana regeneration on a wide front (mana pool + crit + replenishment etc). While this will likely remain a vital stat, especially considering the talent nerfs from 15% int bonus to 10%.... I'm wondering if it might be worth doing a little math on the mana regeneration side of things.
Which gem style is likely to reign supreme for? Pure Intellect, or a combination of Intellect and MP5 gemming?
On a side note, I have started picking up all the BiS Plate Haste/Mp5 gear... the Crit bonuses seem largely useless with such a sizable nerf to its regen capabilities. The crafted plate healing pieces with gemslots offer the best customization for us  Expensive but likely worth it.
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