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Old 07/14/09, 4:50 AM   #951
Dugarax
Von Kaiser
 
Blood Elf Paladin
 
Archimonde
There's also this one

/cast Divine Plea
/cast Divine Illumination
/cast Avenging Wrath
/cast Aura Mastery (usually with Ret Aura on)

**That's a fun one because you get all those triggered on one GCD, you only lose 30% Healing instead of 50% (in case you actually need the healing that much), you're getting mana regen while spending only 50% on spells, and you've got the boosted damage output from ret aura during those first 10 sec.**
The bonus on Avenging Wrath is multiplicative, so you only really gain 10% more healing (60% instead of 50%).

Originally Posted by hyperious.wow View Post
Examples

/cast Divine Favor
/cast Holy Shock

**with this one, you can set it up with the regular Holy Shock button above it nearby on a non-hotkeyed action bar, so you can see when the CD is up on it, and then you're always in a position of using it the moment DF is ready, thus giving you another instant flash or more-crit HL**
You could use the same macro with Holy Light, if you use Holy Shock right after a Divine Favored Holy Light or Flash of Light, you will also get a crit on the holy shock because the buff only goes off after your Holy Light lands, and Holy Shock happens at that same time.

Other macros that I can think of would be Announcing to your raid when you cast Divine Plea and when it wears off.
#showtooltip Divine Plea
/cast Divine Plea
/raid Casting Divine Plea
/in 15
/raid Divine Plea is over.
Casting and cancelling Divine Plea in one button. Press one to cast, and a second time to cancel it.
#showtooltip Divine Plea
/cancelaura Divine Plea
/cast Divine Plea

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Old 07/14/09, 6:44 AM   #952
Sansei
Piston Honda
 
Human Paladin
 
Nagrand (EU)
Originally Posted by Dugarax View Post
The bonus on Avenging Wrath is multiplicative, so you only really gain 10% more healing (60% instead of 50%).


You could use the same macro with Holy Light, if you use Holy Shock right after a Divine Favored Holy Light or Flash of Light, you will also get a crit on the holy shock because the buff only goes off after your Holy Light lands, and Holy Shock happens at that same time.

Other macros that I can think of would be Announcing to your raid when you cast Divine Plea and when it wears off.
#showtooltip Divine Plea
/cast Divine Plea
/raid Casting Divine Plea
/in 15
/raid Divine Plea is over.
Casting and cancelling Divine Plea in one button. Press one to cast, and a second time to cancel it.
#showtooltip Divine Plea
/cancelaura Divine Plea
/cast Divine Plea
Very helpful information. Thanks!

in practice, as much as macros are awesome and makes life easier, some of them give you full benefit only in flawless circumstances. Like in the very top macro, I think you would want to use it during heroism/bloodlust, but the mana return will be mad and if you are not too much short of mana, most of it might be wasted. You could use the abilities individually to get more benefit.

I did not notice about the DF + (HL+HS) combo. I've been unconsciously doing it for fusion punches and the like. Now I'll know it is working 100% of the time.

The "/in" timed announce with DP is a bad one imo, as it can be misleading. I sometimes need to cancel DP early due to a number of reasons. I'd recommend CastYeller2 if you want to announce abilities. It's very customizable so you don't have to annoy anyone with DP while not in combat, and choose to make it a "/say" or only announce in the healing channel. Also works perfect with clique or healbot where you don't actually target the person you are cating the spell on. I've been using it for all hand spells, divine sac, DP, redemption, DI, LoH, ...

Last but not least, I liked that one-button DP macro when I first saw it on an earlier page. I am having a little trouble with it at the beginning as I spam clicked my DP before I started using this, and I sometimes miss it due to clicking the macro while i'm casting or when i'm on GCD. Old habits make me spam click it and waste a DP cooldown completely. But I believe it's a very nice macro that saves a keybind and makes it easier to reach.

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Old 07/14/09, 8:49 AM   #953
Hulabaloon
Von Kaiser
 
Human Paladin
 
Nordrassil (EU)
A macro I find useful if you have multiple paladins chaining Divine Sacrfice is:

/cast Divine Sacrifice
/raid * Divine Sacrifice Active *
/in 10
/raid * Divine Sacrifice Expired *

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Old 07/14/09, 9:00 AM   #954
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
I usually do it with DBM timer.

/dbm broadcast timer TIMEINSECONDS MessageComesHere

Then I also add a /in for my Disac macro when it has 3 seconds remaining, so the next person in line can time his one perfectly. On certain fights (fourth iron council tank if you do that tactic by example) it's best not to drop DiSac for even a second.
I also have a shield wall and avoidance trinket usage DBM timers, but those are more for the tank topic.

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Old 07/14/09, 10:51 AM   #955
tiberion02
Literally the Worst Raider
 
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Tauren Paladin
 
Mal'Ganis
Add Arcane Torrent (if your a Blood Elf) to your Divine Plea macros. It returns a big chuck of mana every few minutes and should not be forgotten about.

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Old 07/14/09, 11:30 AM   #956
 frmorrison
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Ashstorm
Human Paladin
 
No WoW Account
Macros that really help me are simple mouseover macros for all my healing spells so I don't have to target anyone to cast on them (I use Grid to do that). This will become more important soon since Pallies will be raid healing soon.

Another important macro is so DiSac doesn't kill you:

/castsequence reset=20 Divine Shield, Divine Sacrifice

The reset is in there so the macro goes back to bubble (so you don't hit DiSac without bubble).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 07/15/09, 5:35 AM   #957
Sansei
Piston Honda
 
Human Paladin
 
Nagrand (EU)
mouseover macros are indeed one of the most useful things a macro can provide for you.

I'm using healbot, and I've got clique for my focus frame to work the same way as my raid frames.
After i noticed I could dispel dominate mind in yogg fight, i found it difficult to locate the person in raid frames and cast a cleanse on them, so I made a mouseover macro to cleanse by hovering on the MCd toon. I did the same for BoPing squeezed people out of the tentacles but quit using the latter later because the tentacle moves quite a lot, and I BoP'ed someone else standing behind the tentacle quite a few times. ^^

Also a good mouseover macro for PvPers would be one with hand of freedom imo.

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Old 07/15/09, 3:51 PM   #958
Opto
Banned
 
Human Death Knight
 
Proudmoore
Originally Posted by frmorrison View Post
Macros that really help me are simple mouseover macros for all my healing spells so I don't have to target anyone to cast on them (I use Grid to do that). This will become more important soon since Pallies will be raid healing soon.
Do you mean clique + Grid combo? Can you elaborate on this a bit ?

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Old 07/15/09, 4:08 PM   #959
 frmorrison
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Opto View Post
Do you mean clique + Grid combo? Can you elaborate on this a bit ?
Yes, I use clique (which basically makes mouseover macros for you) + Grid. However, I ran out of mouse click combinations that I like, so I have a few mouseover macros that I use with Grid.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 07/15/09, 4:21 PM   #960
 gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Originally Posted by Sansei View Post
I'm using healbot, and I've got clique for my focus frame to work the same way as my raid frames.
After i noticed I could dispel dominate mind in yogg fight, i found it difficult to locate the person in raid frames and cast a cleanse on them, so I made a mouseover macro to cleanse by hovering on the MCd toon. I did the same for BoPing squeezed people out of the tentacles but quit using the latter later because the tentacle moves quite a lot, and I BoP'ed someone else standing behind the tentacle quite a few times. ^^
I find it much easier if I don't have to move my mouse off the unit frames and try to find the MCd/constricted person, track it around, than just put the debuffs on my grid so I can easily find them.

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Old 07/15/09, 4:34 PM   #961
Braque
Piston Honda
 
Dwarf Paladin
 
Turalyon (EU)
Why is the OP giving a straight int->crit ratio when experimental data shows it has diminishing returns?

My data shows with different amounts of int, the ratio of int -> crit changes, ie:

Int Crit Ratio
97 3.9175000190735 0.0403865981347784
170 4.3554997444153 0.0256205867318547
199 4.5295000076294 0.022761306571002
218 4.643500328064 0.0213004602204771
280 5.0155000686646 0.0179125002452307
299 5.129499912262 0.0171555181012107
353 5.4535002708435 0.0154490092658456
401 5.7414999008179 0.0143179548648825
1095 9.9055004119873 0.0090461190977053

This is using the build in function to (GetSpellCritChanceFromIntellect('player')), which matches what is shown on the character sheet.

(Note I don't actually now what the conversion formula is, was searching for it / trying to figure it out when i saw the OP was listing a straight ratio conversion)

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Old 07/15/09, 5:35 PM   #962
Rurahk
Von Kaiser
 
Human Paladin
 
Shandris
Originally Posted by Braque View Post
Why is the OP giving a straight int->crit ratio when experimental data shows it has diminishing returns?

My data shows with different amounts of int, the ratio of int -> crit changes, ie:

Int Crit Ratio
97 3.9175000190735 0.0403865981347784
170 4.3554997444153 0.0256205867318547
199 4.5295000076294 0.022761306571002
218 4.643500328064 0.0213004602204771
280 5.0155000686646 0.0179125002452307
299 5.129499912262 0.0171555181012107
353 5.4535002708435 0.0154490092658456
401 5.7414999008179 0.0143179548648825
1095 9.9055004119873 0.0090461190977053

This is using the build in function to (GetSpellCritChanceFromIntellect('player')), which matches what is shown on the character sheet.

(Note I don't actually now what the conversion formula is, was searching for it / trying to figure it out when i saw the OP was listing a straight ratio conversion)
This is because there is a base amount of intellect and a base amount of crit. Taking 97 and 3.9175 as the base values, and computing the delta, one gets a ratio of .006 of for each of the sets above.

For example:
170 - 97 = 73
4.35549974444153 - 3.9175000190735 = 0.43799972536802967
0.43799972536802967/73 = 0.0059999962379182143

1095 - 97 = 998
9.9055004119873 - 3.9175000190735 = 5.0880003929137988
5.0880003929137988/998 = 0.0060000003937012011

EDIT: incomplete math

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Old 07/17/09, 2:45 AM   #963
Tashim
Glass Joe
 
Human Warlock
 
Icecrown
Originally Posted by hyperious.wow View Post
I haven't fully read each and every comment in this thread, but I wanted to see if any other Holy Paladins out there had any good ideas for macros.

I've got the basics

/tar OT
/cast BoL
/tar MT
Just a suggestion, but its not a great idea to have macros target and retarget. You can just have them cast a spell on a separate target directly. (note: /use and /cast are interchangeable)

/use [target=OT]Beacon of Light
Now, you can just hard-code in the name of your OT, or you can use focus:

/use [target=focus]Beason of Light
However, if your focus target dies, and you need another one, it can be a pain to set your focus up mid fight.
So, you can automate that a little bit. This is more useful to people who use keybinds vs people who click to activate macros:
/focus [target=focus,noexists][target=focus,dead]mouseover;[mod][btn:2]none
/use [nomod,target=focus]Beacon of Light
if you have a focus target that is alive, it wont change it.
if your focus target is dead, it will use mouseover to select your new focus target.
Then, it will cast BoL on your focus target.

If you need to clear your focus manually (for example: to select a new one before the old one dies), you can right-click or mod (shift,ctrl,alt) activate the macro, it will clear your focus.

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Old 07/20/09, 2:52 PM   #964
Roknroll
Von Kaiser
 
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Human Paladin
 
Tichondrius
Quick question on Improved Concentration Aura. I know it reduces the duration of any silence or interrupt effect by 30%. What about reducing the duration of cast speed slow effects. I'm specifically interested in the Thorim arena encounter with the Deafening Thunder debuff that his Stormhammer ability does. I'm assuming that it has no effect on it, since it's not an interrupt. Just wondering if someone has any experience trying to use it and looking at the logs.

Or, if anyone has a link to a world of logs where you had a paladin with improved conc aura up in the arena I could check it out myself.

Last edited by Roknroll : 07/20/09 at 3:05 PM.

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Old 07/20/09, 3:46 PM   #965
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Deafening Thunder just does a lot of damage and slows casting, it isn't a silence/interrupt so Conc Aura will do nothing.

However, Conc Aura + Aura Mastery is amazing on the Big Tree add on Freya (where you get silenced if not by a mushroom), so you don't have to move while the AM buff is up.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 07/21/09, 12:07 PM   #966
DiamondTear
Don Flamenco
 
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Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by frmorrison View Post
However, Conc Aura + Aura Mastery is amazing on the Big Tree add on Freya (where you get silenced if not by a mushroom), so you don't have to move while the AM buff is up.
You don't need improved conc aura for that, though.

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Old 07/21/09, 3:41 PM   #967
superfula
Glass Joe
 
Mohaine
Dwarf Paladin
 
Non-US/EU Server
Originally Posted by DiamondTear View Post
You don't need improved conc aura for that, though.
He didn't say it was.

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Old 07/21/09, 5:11 PM   #968
Ranjurm
Piston Honda
 
Draenei Paladin
 
Arathor
Originally Posted by DiamondTear View Post
You don't need improved conc aura for that, though.
It may not be a requirement but it is certainly a significant reduction is danger for the raid and tanks and a small boost in caster dps. Admittedly that is only for that fight but it would certainly ease the healer's job on a progression kill.

Last edited by Ranjurm : 07/21/09 at 5:37 PM.

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Old 07/21/09, 6:22 PM   #969
Roknroll
Von Kaiser
 
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Human Paladin
 
Tichondrius
From what I've heard, the conservator is probably the most dangerous phase because of people getting the aoe lightning debuff, ground tremor, and sunbeam dot all in close proximity. So having aura mastery + concentration aura would probably help a lot (i.e. don't have to get under mushrooms for 10-20 seconds). We've always used Aura Mastery along with Fire Resist Aura during the detonation lasher phase. We haven't attempted hard mode yet. Would you say that it's more beneficial for the raid to have Concentration Aura for the Ancient Conservator or Fire Resist Aura for the Detonating Lashers?

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Old 07/22/09, 10:52 AM   #970
DiamondTear
Don Flamenco
 
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Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by Ranjurm View Post
It may not be a requirement but it is certainly a significant reduction is danger for the raid and tanks and a small boost in caster dps. Admittedly that is only for that fight but it would certainly ease the healer's job on a progression kill.
Improved conc aura doesn't affect Conservator's Grip - Spell - World of Warcraft

Originally Posted by Roknroll View Post
Would you say that it's more beneficial for the raid to have Concentration Aura for the Ancient Conservator or Fire Resist Aura for the Detonating Lashers?
I would say it's better to use it when fighting a conservator. If executed properly, Detonating Lashers don't do that much damage. Conservator introduces more RNG to the encounter.

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Old 07/22/09, 7:23 PM   #971
Ranjurm
Piston Honda
 
Draenei Paladin
 
Arathor
Originally Posted by DiamondTear View Post
Improved conc aura doesn't affect Conservator's Grip - Spell - World of Warcraft
Why would it? Its an unlimited duration debuff and can usally be avoided by most people barring a rooting. Ground tremor is where it is a significant advantage.

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Old 07/23/09, 8:10 AM   #972
Nyvi
Glass Joe
 
Blood Elf Paladin
 
Earthen Ring (EU)
Hi, apologies for changing subjects, but I have a matter I'd like some second opinions on.

I usualy run my raids with 1-2 Holy paladins in them, and looking at meters, there's a huge difference between one of my paladins and the rest.

Have a look at this link World of Logs - Real Time Raid Analysis

This is a typical report of my healing meters, except that I have 3 and not two holy paladins. Disregarding the top paladin (that's a Retribution paladin, and JoL is crazy on medium mode IC), the three healers are clearly in completely different leagues when it comes to effective healing output.

Now, I'm not used to seeing holy paladins topping the meters, competing with Holy Priests and shaman, so here's my question: Are my other paladins slowing me down, and if so, how can I improve it?

Work done so far, I've gotten them to use spell timer addons for Sacred Shield, [target=focus] macros for Beacon, and they're all spamming roughy the same amount of spells. The only clue I've gotten so far, is that the top holy (Miel on the raid report) tends to /stopcast her FoLs if tank is at full hp, which would indeed give her more effective healing.

Has anyone here heard of a /stopcasting healadin, and can recommend it?

Thanks in advance

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Old 07/23/09, 8:32 AM   #973
Atylia
Glass Joe
 
Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by Nyvi View Post
Hi, apologies for changing subjects, but I have a matter I'd like some second opinions on.

I usualy run my raids with 1-2 Holy paladins in them, and looking at meters, there's a huge difference between one of my paladins and the rest.

Have a look at this link World of Logs - Real Time Raid Analysis

This is a typical report of my healing meters, except that I have 3 and not two holy paladins. Disregarding the top paladin (that's a Retribution paladin, and JoL is crazy on medium mode IC), the three healers are clearly in completely different leagues when it comes to effective healing output.

Now, I'm not used to seeing holy paladins topping the meters, competing with Holy Priests and shaman, so here's my question: Are my other paladins slowing me down, and if so, how can I improve it?

Work done so far, I've gotten them to use spell timer addons for Sacred Shield, [target=focus] macros for Beacon, and they're all spamming roughy the same amount of spells. The only clue I've gotten so far, is that the top holy (Miel on the raid report) tends to /stopcast her FoLs if tank is at full hp, which would indeed give her more effective healing.

Has anyone here heard of a /stopcasting healadin, and can recommend it?

Thanks in advance
From what I can see:
- Miel is using Holy Light ALOT more than Cristo and Rythox. This is pretty obvious since your paladins shouldn't be using Flash of Light while healing a tank, unless its after a Holy Shock crit and they are on the move.
- Miel is Divine Sacrifice spec and it absorbed approx. 100k damage, a huge boost.
- Miel keeps up Sacred Shield alot more than the others, probably also because he is Divine Sacrifice spec and his shield lasts for 60 seconds.
- Miel has a higher Beacon of Light uptime than Cristo and Rythox didn't use Beacon of Light at all.
- Cristo and Rythox use a bit too much Flash of Light for a fight like Iron Council.

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Old 07/23/09, 8:40 AM   #974
Nyvi
Glass Joe
 
Blood Elf Paladin
 
Earthen Ring (EU)
Originally Posted by Atylia View Post
From what I can see: [...]
- Miel has a higher Beacon of Light uptime than Cristo and Rythox didn't use Beacon of Light at all.
- Cristo and Rythox use a bit too much Flash of Light for a fight like Iron Council.
Okay, so we're talking spec and beacon uptime which I'm already working on. And ofc FoL vs. HL proportions.

Can't believe that I overlooked the Divine Sacrifice

So apart from the FoL part, are my other healers a liability?

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Old 07/23/09, 8:47 AM   #975
Mox
Piston Honda
 
Human Paladin
 
Azjol-Nerub (EU)
Originally Posted by Nyvi View Post
Hi, apologies for changing subjects, but I have a matter I'd like some second opinions on.

I usualy run my raids with 1-2 Holy paladins in them, and looking at meters, there's a huge difference between one of my paladins and the rest.

Have a look at this link World of Logs - Real Time Raid Analysis
e
Well with a quick glance it looks like you had 2 pallys and a shaman assigned to heal you? Seems very overkill and will always be RNG who lands effective heals and who lands OH. I kinda dislike having 2 pallys on same target for that reason, HL has a tendancy to 'sync' and end up both landing after each other. Looks like you have 1 of the other pallys assigned to 2nd tank with beacon on you? which again aint great use of the ability.

Gonna go out on a limb here and say you're actually using wrong setup/too many healers, which brings RNG to the forefront of who lucked out and sniped heals first. IC medium mode you don't need 6 healers, especially don't need 3 healing 1 tank. Have abit more confidence in them and use less healers and then you can start to see what the problems are.

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