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Old 06/18/09, 5:58 PM   #1
Cranberry
Banned
 
Blood Elf Paladin
 
Tanaris
3.2 Protection Discussion

Notes vaguely relevant to prot paladins as of June 18:

** Base Spells **
- Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
- Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
- Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
- Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
- [Improved?] Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
- Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
- Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
- Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.
- Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.
** Talents **
* Protection *
- Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
My own commentary:
- The sanc change is nice, but the minor bit of dodge, threat, and block value will still make Kings necessary for a full min-max.
- The exorcism change, while negated by Art of War in ret, effectively removes exorcism from our skip-HS rotation, and even more importantly makes it useless as a cheap, short cooldown ranged pickup.
- Hand of Reck now does 1500 holy damage, which is nice for keeping a target stuck to you. An odd change, but hey.
- JOL's heals on me in a raid would now be around 800. Since JOL is fixed proc rate, this seems like it mildly favors a fast weapon, and is a small indirect buff to Reckoning.
- The LOH change I assume refers to the holy talent, but if it does not, being able to call up mitigation on demand is nice, if on a really long cooldown. If it's the holy talent, this is probably designed to remove the effect of the armor cap with +% armor effects, but should also be a buff to block (since the same change was made to Ancestral Fortitude/Inspiration)
- Toggleable RF! \o/
- The new sacred shield mechanics need clarification: it is only the casting paladin who gets the FOL bonus? Is it the 30-second buff, or the 6-second shield that gives it? Does the FOL heal include overhealing?
- SOV is a fair threat buff. 33% weapon damage is, for me, around 120 dps unbuffed, more like 160-200 in a raid depending on available buffs. Presumably the ShoR change is meant to counteract this, as well as the massive amount of BV that it will now be possible to stack.

The first point I really want to bring up for analysis is Ardent Defender. From the looks of it, the damage reduction effect does not suffer from the internal CD that the DK version does, making it very powerful for any boss that hits for 70+% of a tank's HP regularly. The really crucial change is the new Guardian Spirit-type functionality, on a shorter cooldown than GS at that. This will save a tank through many of the "I had a heal hit right as he died" scenarios, although I don't see it saving lives much outside of that (a boss that hits hard enough to kill you also hits hard enough to kill you again from 30% if the healers aren't on the ball).

The other major point is BV as a threat stat. With double the amount on items, this goes from our fourth best threat stat (after strength, expertise to soft cap, and hit to cap), to possibly being our best. Despite the ShoR change, BV will be roughly 53% better than it is now.

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Old 06/18/09, 9:38 PM   #2
lórienas
Glass Joe
 
Blood Elf Paladin
 
Dragonmaw (EU)
Musing the block changes

I have been considering the effect the changes to block and block related skills will have on paladins and have come to several conclusions.

Its quite a technical issue so I'm going to throw some numbers at it:

At 3.1 -
A paladin in SBV gear will have a average SBV of ~2000 buffed and with [Libram of Obstruction] up. Assuming the paladin has near base spell crit which I will round to 10%; SoTR will hit (on average including crits) ~3750dmg as holy damage, which has a 1.9x multiplier, therefore producing ~7125 threat (1187.5 TPS)

At 3.2-

Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.

On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier 8 paladin Shield of Righteousness bonus, the tier 5 paladin Holy Shield bonus, and the tier 5 warrior Shield Block bonus.
On an average ULD protadin's SBV gear there will be around 600+ SBV. This will be doubled to 1200 resulting in a net gain of around 600SBV - which is surprise surprise a 30% increase in SBV.

- Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.
Allowing us to mitigate that little bit more damage off those big ULD hits without making paladin threat unmatchable. Very clever move by blizz imo.



On a less relevant note greater block value only really re-enforces our role as an AoE add tank - which is lame cause I love MT'ing but due to the changes in AD (which I haven't looked at properly yet) it might give raid leaders the will to have a Pala MT again on those predictably harder hitting bosses

If anyone wants to see the mathematical specifics - PM me; would be nice to know if I'm on the right track.

Last edited by lórienas : 06/18/09 at 9:45 PM.

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Old 06/18/09, 9:54 PM   #3
Maelstrom
Von Kaiser
 
Maelstrom's Avatar
 
Draenei Paladin
 
Terenas (EU)
lórienas: Shield of Righteousness uses your melee crit chance, and the paladin threat modifier is 2.717 (1 * 1.9 * 1.43) due to the 43% extra aggro that was "baked in" to all tanking stances.

The new ardent defender seems almost too good to be true honestly, but I will leave the speculation of what Blizzard will/won't change to the dung heap posts. What mostly concerns me is the ability to tell when it procs. I'm hoping it will have a decent animation and/or combat log entry so I can have an addon tell me when it procs, otherwise keeping track of a 2 minute passive cooldown will be interesting.

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Old 06/18/09, 10:06 PM   #4
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
I see these changes as nothing but pure buff for us.

* Yes, you're still going to want both Sanc and Kings to max out your stats, but this change was probably leveled mainly at heroics and some 10-man comps with only one Paladin. Even then, those bosses don't tend to hit hard enough for you to really miss the extra dodge and BV anyway.

* Yes, we did lose Exorcism as a viable Prot spell, but then we could never fit Exo into our rotations in the first place. The Hand of Reckoning change more than makes up for it.

* Yes, the change to LOH was towards the "Improved" talent. It makes side-speccing into Holy a little bit more tempting, especially given how Seals of the Pure is going to synergize with the redesigned SOV.

* On that note, I absolutely love the SOV redesign, as it now properly scales with Bloodlust / Windfury / other haste.

* Sacred Shield change: Just to clarify, if Paladin A casts SS on target X, whenever the 6 second actual shield buff procs from target X taking damage, Paladin A also gains a 6 second buff that increases the crit chance of his next FOL by 100%. All this change does is to make that guaranteed-crit-FOL also place a HOT.

If you have Sacred Shield running on yourself, then yes you will get the FOL buff, although as a tank I doubt we'd be able to use it.

I'm also not so sure this is going to be as useful though. In my experience, the Sacred Shield proc is removed so fast under a tank taking big damage shots that I almost never get to exploit the crit-FOL, especially if it procs in the middle of a Holy Light cast and I need the shield to stay for another 2-3 seconds (not to mention that I'd probably follow-up with a second Holy Light if the tank is getting smashed enough to need the first HL anyway).

* Threat-wise, we should see an increase, since anything we lose from SHOR being nerfed to 100% is made up for by the increased raw BV, which means the SOV change is all gravy.

EDIT: I agree that the only nitpick I have is the visibility of whether AD is already on cooldown or not. I'm sure someone will write an add-on to track it assuming Ardent Defender's healing proc is its own spell ID/combat log entry. Just have something scan the log for "Prinsesa's Ardent Defender Effect heals Prinsesa for xxxx."

Last edited by Prinsesa : 06/18/09 at 10:13 PM.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 06/18/09, 11:22 PM   #5
Arcos
Von Kaiser
 
Blood Elf Paladin
 
Cenarion Circle
For prot paladins, these changes seem very desirable; my question is, does the change to Seal of Corruption/Vengeance (i.e. 33% weapon damage after 5 stack) redeem reckoning as a source of threat?

That is, would a talent spec like this, incorporating SotP and 4/5 Reckoning, beat out the current favored builds for threat generation, builds that incorporate Crusade and 3/5 conviction?

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Old 06/18/09, 11:43 PM   #6
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
If the [Libram of Obstruction] is going to be buffed to 352 BV for 10 seconds, which ostensibly would give it a 100% uptime given a 9 second Judgement, wouldn't that make it quite a bit better than the [Libram of the Sacred Shield]'s 272 BV, which gains nothing from this buff?

Even if the LOSS's BV buff isn't tied to Holy Shield and won't go down early while taking out trash, it still doesn't gain anything since you'd already be at 100% uptime pre-patch anyway.

EDIT: Slight nit, but Arcos, that talent build you posted doesn't have Vindication, which is going to be a mandatory talent now since it's our version of Demoralizing Shout.

>THIS< is probably going to be the baseline Prot talent build.

Those 3 points in HOTC and 1 point in Imp BOM are just fillers to get to Ret tier 3 and Vindication, with 6 floating points for 2/2 Spiritual Attunement, POJ or the various threat talents.

Last edited by Prinsesa : 06/18/09 at 11:56 PM.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 06/19/09, 12:13 AM   #7
Corazu
Von Kaiser
 
Blood Elf Paladin
 
Exodar
Originally Posted by Prinsesa View Post
EDIT: Slight nit, but Arcos, that talent build you posted doesn't have Vindication, which is going to be a mandatory talent now since it's our version of Demoralizing Shout.
You might be able to get away without it in a min-max situation. It's too early to tell, but I imagine it will be something that ret picks up, depending on how things flesh out - since SoTP becomes so much better than speccing down to Divine Guardian, it frees up some points for a 3.2 talent build. However you do lose the buff if you're in a situation where you're split from the ret paladin - ie: Thorim hall/arena (if you are indeed split from him). It's something to consider anyways.

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Old 06/19/09, 2:06 AM   #8
 Mex
Sour Bear Mojo
 
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Mex
Tauren Shaman
 
No WoW Account
New AD seems stupidly nerf-worthy. They already slapped a 15 second CD onto blood DKs' WotN, now we're getting a double strength version with no CD and the added bonus of an inbuilt guardian spirit?

The power of this talent will be heavily contingent on encounter design, but there hasn't been a single raid zone in the game yet where a talent like this would be borderline OP for any tank on at least some fights. It may be that the CC just doesn't have any hard hitting tank-spanking bosses in it, but I find that difficult to believe.

That said, rereading the talent, the amount by which hits taking pallies sub-35% will be reduced isn't stated, while the 10/20/30% health 'GS' effect is obviously representing the 3 various ranks of the talent. Perhaps it might be changed to a static 5%ish bonus, which would be much more balanced. Shaving 30% off any hit larger than 30k though is just ... insane. I simply cannot envision the talent going live in that iteration.

The rest of the changes seem quite minor, comparitively. Certainly all are quite nice, but nothing quite like AD.

A latent appliance fetishist is someone who refuses to admit to his or herself that sexual gratification can only be achieved through the use of machines.
- L. Ron Hoover

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Old 06/19/09, 3:54 AM   #9
Ranjurm
Piston Honda
 
Draenei Paladin
 
Arathor
Originally Posted by Cranberry View Post
- JOL's heals on me in a raid would now be around 800. Since JOL is fixed proc rate, this seems like it mildly favors a fast weapon, and is a small indirect buff to Reckoning.
- The LOH change I assume refers to the holy talent, but if it does not, being able to call up mitigation on demand is nice, if on a really long cooldown. If it's the holy talent, this is probably designed to remove the effect of the armor cap with +% armor effects, but should also be a buff to block (since the same change was made to Ancestral Fortitude/Inspiration)
- SOV is a fair threat buff. 33% weapon damage is, for me, around 120 dps unbuffed, more like 160-200 in a raid depending on available buffs. Presumably the ShoR change is meant to counteract this, as well as the massive amount of BV that it will now be possible to stack.
The JoL for raiders with ret paladins are nerfed by this chage as rets were easily getting 900 low end JoL procs and up to 1100 peaks. It's no more a reason to pick up reckoning than before. Imp LoH is roughly unchanged as long as you could have used all the extra armor. It was just under a 23-24% reduction in physical daage before the change. As such it's not more of a buff to block than before in fact it's frequently a little worse than before. Since it's only physical damage it's no more of a reason to go deep holy than before, a little worse actually barring effects like tantrum assuming it works on those.

We don't know what the coeffeicents for SoV's DoT will be in 3.2 so it may or may not be a threat boost and it may or may not be the preminet tanking seal. What is know is if it is our prime tanking seal then the value of hit and expertise go up.

Originally Posted by lórienas View Post
On an average ULD protadin's SBV gear there will be around 600+ SBV. This will be doubled to 1200 resulting in a net gain of around 600SBV - which is surprise surprise a 30% increase in SBV.
Shield tanks aren't running ulduar in full SBV gear so for progression the threat value of ShoR is decreased. Most ulduar progression tanks are running with as little BV gear as possible. For ShoR's value to remain unchanged on a 3.1 tank with 1,600 BV raid buffed they would have to have 370 BV currently straight from raw BV on gear which is excessive for them. Remember this BV doubling doesn't affect shields or BV from str.

Originally Posted by Prinsesa View Post
* Yes, the change to LOH was towards the "Improved" talent. It makes side-speccing into Holy a little bit more tempting, especially given how Seals of the Pure is going to synergize with the redesigned SOV.

* Sacred Shield change: Just to clarify, if Paladin A casts SS on target X, whenever the 6 second actual shield buff procs from target X taking damage, Paladin A also gains a 6 second buff that increases the crit chance of his next FOL by 100%. All this change does is to make that guaranteed-crit-FOL also place a HOT.

If you have Sacred Shield running on yourself, then yes you will get the FOL buff, although as a tank I doubt we'd be able to use it.

I'm also not so sure this is going to be as useful though. In my experience, the Sacred Shield proc is removed so fast under a tank taking big damage shots that I almost never get to exploit the crit-FOL, especially if it procs in the middle of a Holy Light cast and I need the shield to stay for another 2-3 seconds (not to mention that I'd probably follow-up with a second Holy Light if the tank is getting smashed enough to need the first HL anyway).

* Threat-wise, we should see an increase, since anything we lose from SHOR being nerfed to 100% is made up for by the increased raw BV, which means the SOV change is all gravy.
As mentioned above imp LoH is not more viable, and before the new coeffeictents for SoV are know and if it is even still affected by SotP we can't determine if that talent lost or gained ground. Deep holy still suffers from wasted filler points, something that deep ret doesn't suffer as badly and will even less with the vindication change. We'll have to see on that.

I doubt they would implement the HoT from SS change as badly as you are suggesting. Considering the parnet buff that produces the sheild is also called sacred shield it is far more likely that as long the parent buff is on the target, rather than the secondary one, the HoT will be produced. There is also a decent chance for the HoT function to be holy only from talents rather than baseline as it would make ret very powerful in their self healing department from dual HoTs.

I'm sure we haven't seen the end of AD but it is important to remember that the reduction coefficients weren't given and that some are interpreting the changes to mean that only the portion of the hit that is below 35% is being reduced rather than the whole hit.

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Old 06/19/09, 4:18 AM   #10
vorda
Bald Bull
 
vorda's Avatar
 
Blood Elf Paladin
 
Jaedenar (EU)
Shield tanks aren't running ulduar in full SBV gear so for progression the threat value of ShoR is decreased. Most ulduar progression tanks are running with as little BV gear as possible. For ShoR's value to remain unchanged on a 3.1 tank with 1,600 BV raid buffed they would have to have 370 BV currently straight from raw BV on gear which is excessive for them. Remember this BV doubling doesn't affect shields or BV from str.
Very important we don't forget this, as items with block value and no block rating are very rare.
I have a whopping 0 items with passive block value on actually.
Here we go, made a wowhead filter of items with block value, no block rating and at least ilvl 226: Plate Armor - Items - World of Warcraft
results: [Conqueror's Aegis Handguards] and [Greaves of the Stonewarder] . Both itemised with parry rating (bah). I'll probably pick up tier gloves till freya hard mode ones drop now, but that's all this change does.

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Old 06/19/09, 6:07 AM   #11
Petrus
Von Kaiser
 
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Blood Elf Paladin
 
Gorgonnash
Shield tanks aren't running ulduar in full SBV gear so for progression the threat value of ShoR is decreased. Most ulduar progression tanks are running with as little BV gear as possible. For ShoR's value to remain unchanged on a 3.1 tank with 1,600 BV raid buffed they would have to have 370 BV currently straight from raw BV on gear which is excessive for them. Remember this BV doubling doesn't affect shields or BV from str.
This is true, and very unfortunate. In my block set (which includes about half of the Ulduar BV pieces and the rest Naxx or lower) I have 2283 BV, which will go up close to if not above 3000 in 3.2 when I get the last three Ulduar pieces I need (T8 shoulder, Auriaya chest, Badge legs).

I'm getting 764 from gear right now, so add another 5% from my meta to get 802 BV. Add to my current 2283 block value in block set and the total is 3085, or 35% more than what I have now. So ultimately if you're in full BV gear (full best in slot BV gear, at least theoretically) it should be around 5% more than what ShoR did before, a slight buff in damage but large buff in mitigation.

...I still don't see it being as useful on progression fights. If anything it makes the non-BR pieces with BV better than they were, though I'd probably rather have another stat instead of the BV taking up itemization.

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Old 06/19/09, 8:33 AM   #12
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Prinsesa View Post
If the [Libram of Obstruction] is going to be buffed to 352 BV for 10 seconds, which ostensibly would give it a 100% uptime given a 9 second Judgement, wouldn't that make it quite a bit better than the [Libram of the Sacred Shield]'s 272 BV, which gains nothing from this buff?
The patch notes specifically mention [Libram of the Sacred Shield] in the "duration increased" category with Obstruction. I have absolutely no idea how you can get around that (increases SBV for 20 seconds after using Holy Shield?), but I'm kicking myself for deleting my Obstruction after getting the GV libram.

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Old 06/19/09, 9:03 AM   #13
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
As I said, yes, the LOSS' buff duration is getting increased as well, but going from a 10 second duration to a 20 second duration brings nothing to the table except if we're silenced.

Even then, once Holy Shield runs out halfway through the LOSS buff, you're no longer blocking every hit.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 06/19/09, 9:29 AM   #14
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
Originally Posted by flyingtoastr View Post
The patch notes specifically mention [Libram of the Sacred Shield] in the "duration increased" category with Obstruction. I have absolutely no idea how you can get around that (increases SBV for 20 seconds after using Holy Shield?), but I'm kicking myself for deleting my Obstruction after getting the GV libram.
Just be glad you can pick another one up for the modest sum of 15 heroism emblems?

I agree with Petrus in that on the fights where we care the most about mitigating as much as possible, our upped BV's still don't cut it. It seems it's still best to stack stam for progressing and hope to high heavens our healers can keep up with the damage, and the DPS down the boss as fast as possible. Good thing the epic gems will have 30 stam a pop.

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Old 06/19/09, 10:13 AM   #15
vorda
Bald Bull
 
vorda's Avatar
 
Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by flyingtoastr View Post
The patch notes specifically mention [Libram of the Sacred Shield] in the "duration increased" category with Obstruction. I have absolutely no idea how you can get around that (increases SBV for 20 seconds after using Holy Shield?), but I'm kicking myself for deleting my Obstruction after getting the GV libram.
It could also be a typo and they intend to double the SBV on SS libram though. Overall, they have managed to make relics an upgrade for most specs (I think certain DK specs use the old one, holy pala does, etc) and I would find it hard to believe if they will fail at balancing out two libram with the exact same stat benefit (SBV).
PTR will give us more info on this.

Again, I just hope that 3.2 will hold a bunch of dodge rating/def/sbv items, compared to the 2 (!) SBV items we have now, which even have parry.

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Old 06/20/09, 6:00 AM   #16
Thorgred
Von Kaiser
 
Thorgred's Avatar
 
Dwarf Paladin
 
Khaz'goroth
Posted by; Eyonix:
We have several big changes coming up for the paladin class in patch 3.2. The paladin class Q&A is still in progress, so rather than making you wait, we wanted to give you a preview of what we’re trying to do with all three paladin talent trees. We thought some of the patch notes might not make sense until you understand the design goals.

Caveats: Some of these changes are still in progress and may ultimately end up in a different form or with different numbers. We definitely want to see these changes in action on the PTR and we will iterate on them accordingly based on player testing and feedback. None of this is set in stone. Furthermore, assume that talents, glyphs or set bonuses that affect any impacted abilities will also be changed accordingly. Finally, don’t expect that every class will see this many changes. We are making far fewer changes to class mechanics overall in 3.2, but paladins in particular have some issues we feel are in need of being addressed.

Protection

Currently, we think paladin tanks are almost there and that they just need slightly better cooldowns to handle some of the tougher boss fights. Rather than add a new ability that felt like a clone of another class’s ability, we decided to buff an existing talent that was no longer cutting it. Ardent Defender has two important changes. The first is that the damage can no longer “skip over” the 35% health level – it will always be reduced. Secondly, it has a new effect that if a blow would kill you, it instead sets you to 30% health. This portion of the ability cannot occur more than once every 2 minutes. Think of it as a Last Stand that you don’t have to push.

A second change to Protection is we want to make sure Blessing of Sanctuary is always the tanking blessing of choice. A likely change here is to have it boost stamina as well.

We also recognize that block does not provide the mitigation it once did. While we have long-term plans to change the way block works entirely, in the short term we are doubling the effect of bonus block value on items (so jewelry, but not shields).



....

First, Exorcism has a cast time of 1.5 seconds but can be used on players again. This will let paladins use it in PvP, but not while moving towards a target. Second, we are changing The Art of War to make not only Flash of Light instant, but also Exorcism. Choose healing or damage. Paladins will have to watch for this proc and use Exorcism when it happens. The spell itself is still ranged, but the proc will only occur when the paladin is already in melee.

Fourth, we are removing Seal of Blood and Seal of the Martyr. The damage recoil increasingly felt like a liability in PvE, and wasn’t serving to offset the massive burst damage capable in PvP. We are buffing Seal of Vengeance / Corruption and redesigning Seal of Command with the expectation that these are now the seals of choice for PvP and PvE. Righteousness can remain a tanking seal.



Posted by: GhostCrawler
Seal of Vengeance / Corruption
OLD: Fills the Paladin with holy power, causing attacks to apply Holy Vengeance which deals additional holy damage over 15 seconds. Holy Vengeance can stack up to 5 times.

NEW: Fills the Paladin with holy power, causing attacks to apply Holy Vengeance, which deals additional Holy damage over 15 sec. Holy Vengeance can stack up to 5 times. Once stacked to 5 times, each of the Paladin's attacks also deals 33% weapon damage as additional Holy damage.

Things I can see from this:

Ardent Defender 'Cooldown'. Whilst this makes AD a no-brainer, it also makes tanking brainless. I already find tanking as a warrior much more challenging (in a good way) than as a paladin and having another automatic thing seems slightly.. demeaning? slotting us into the role of the easy tank.

Exorcism: No more Exorcism pickups . However, HoR now does the same thing (but better) than HoR+Exorcism did before. Still, we lose a tiny bit of pulling power or ability to pick up multiple adds.

Blessing of Sanctuary: Why can't this just be sorted out? This still isn't a good solution, as it STILL makes for awkward blessings. Make Sanctuary a passive effect on the paladin only. Make BoKings by a Prot pally reduce damage by 3%. Solved.

Block: Threat should stay roughly the same, but I shudder to think how mindless Naxx or Heroics will become soon. You probably won't need a healer in them anymore.

Seal of Vengeance: Threat buff! This will make reckoning and seals of the pure (relatively) much better talents now.
Seal of Righteousness. Can remain a tanking seal? Really? I haven't used it for tanking since early BC.
Seal of Command: ? Need some hardcore theorycrafting for Ret paladins here. Not that I'd tank with it, but it will be interesting to see what DPS each seal will now be capable of.

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Old 06/20/09, 8:22 AM   #17
Exewut
Soda Popinski
 
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Orc Warrior
 
Al'Akir (EU)
Couldn't it be that they'll add the same hp bonus to BOS as commanding shout?

On the subject of Ardent defender, I just can't see it go live under these conditions. The talent is simply amazing if it actually reduces every hit that would bring you below 35% hp by 30%. Perhaps they'll change the % by which it reduces incoming damage, they don't mention the 30% in the patch notes. It would have been more challenging and fun if they gave us an active clicky instead of the extra passive effect but you can't really look a gifted horse in the mouth and I remember seeing somewhere that they are still clinging on a bit to making paladins an easy accessible class.

edit: I fail at reading the patchnotes, BOS gives 10% stamina now, I must have missed it the first time I read them.

Last edited by Exewut : 06/20/09 at 8:44 AM.

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Old 06/20/09, 1:35 PM   #18
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Originally Posted by Thorgred View Post
Seal of Righteousness. Can remain a tanking seal? Really? I haven't used it for tanking since early BC.
Seal of Command: ? Need some hardcore theorycrafting for Ret paladins here. Not that I'd tank with it, but it will be interesting to see what DPS each seal will now be capable of.
Unless SOR has had its coefficient increased or SOV's DOT has had its coefficient decreased, there's no way SOR is going to be better than SOV DOT+33% weapon damage.

As well, unless SOV's DOT has had its coefficient decreased, there's no way SoComm's 36% weapon damage is going to be better than SOV DOT+33% weapon damage, especially since JoComm's damage was mentioned as being reduced.

It seems that their new plan for Seals is:

SOV: Ret PvE Seal, since the DOT makes up for SoComm's 3% weapon damage advantage, and only a raid boss is going to sit still long enough for you to build up 5 SOV stacks to actually access the weapon damage procs.

Also the Prot tanking Seal, since it deals the most damage.

SoComm: Ret PvP Seal, since you can't rely on a target sitting still long enough for SOV to burst reliably. Reduced Judgement damage also means reduced PvP burst potential.

SOR: The odd-man-out yet again, to be replaced by SoComm as soon as a leveling Paladin hits level 20. Its mention as a tanking Seal sounds like someone misspoke about not being up-to-date on mechanics on the same scale as the Naxx-25 Prot Libram being a spell power boost to Consecration. Again, unless there's some massive as-yet-unveiled buff.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 06/20/09, 3:10 PM   #19
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
A half-baked attempt at a viable max-blockvalue set post-3.2:

Head: [Valorous Redemption Faceguard] (T7-25)
Neck: [Necklace of Unerring Mettle] (Kologarn, Ulduar-25)
Shoulders: [Conqueror's Aegis Shoulderguards] (T8-25)
Back: [Shadow of the Ghoul] (Naxx-25)
Chest: [Unbreakable Chestguard] (Auriaya, Ulduar-25)
Wrist: [Bindings of the Hapless Prey] (Maexxna, Naxx-25)
Hand: [Conqueror's Aegis Handguards] (T8-25)
Waist: [Dragonslayer's Brace] (Razorscale, Ulduar-25)
Legs: [Wyrmguard Legplates] (Conqueror vendor)
Feet: [Inexorable Sabatons] (Anub'Rekhan, Naxx-25)
Ring: [Signet of the Earthshaker] (XT-002, Ulduar-25, BoE)
Ring: [Unsmashable Heavy Band] (Ingvar the Plunderer, UK-H)
Trinket: [Item not found!] (Justice vendor, Shattrath)
Trinket: [Coren's Lucky Coin] (Coren Direbrew, BRD, Brewfest seasonal)
Weapon: Any, really; I'm still using [Last Laugh]
Shield: [The Skull of Ruin] (Grobbulus, Naxx-10)
Libram: [Libram of Obstruction] (Heroism vendor)

If I'm doing the math correctly this set should have 2399 static blockvalue in 3.1, and 3514 static blockvalue in 3.2. With the libram active full-time, in-combat blockvalue will be 3994, or a bit more with raid buffs to strength.

More realistically, I would:
  • ... replace the coin and autoblocker with level 80 trinkets, losing 322 blockvalue but potentially gaining 4khp or something similar.
  • ... switch the boots to [Greaves of the Stonewarder], losing 12 blockvalue but gaining 260 hp and some defense and parry (and shedding some excess block rating)
  • Possibly go for the T8 4-piece bonus, worth 307 blockvalue with buffs. I'd probably switch out the chest and legs for [Conqueror's Aegis Breastplate] and [Conqueror's Aegis Legguards], again on the philosophy of getting rid of block rating. That costs 388 blockvalue (for a net loss of 81) and a bit of stamina, but in return you get a nice gain in pure avoidance.
  • Switch the shield out for something a little meatier. [Northern Barrier], for example, would be a loss of 90 blockvalue in exchange for a little over 500 armor and about 240hp.

Those changes would give you a set of gear all from Naxx-25 or better aside from the one blue ring with about 3500 blockvalue buffed and in combat.

My comrades are my weapons, and I am their shield.

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Old 06/20/09, 6:45 PM   #20
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Do you happen to have a Rawr profile with that setup? I'd be interested to see what (big?) amounts of avoidance and possibly HP you're loosing with this setup.

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Old 06/22/09, 6:21 PM   #21
Tyesh
Glass Joe
 
Blood Elf Paladin
 
Frostmourne
Originally Posted by Exewut View Post

On the subject of Ardent defender, I just can't see it go live under these conditions. The talent is simply amazing if it actually reduces every hit that would bring you below 35% hp by 30%. Perhaps they'll change the % by which it reduces incoming damage, they don't mention the 30% in the patch notes.
The way I read it was that any hit that would bring you below 35% is reduced by an unspecified amount. The 30% refers to the amount of health the paladin would be "reset to" after a hit failed to kill if they have AD fully talented.

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Old 06/23/09, 6:26 PM   #22
Marlah
Von Kaiser
 
Blood Elf Paladin
 
Bloodscalp (EU)
Updates (I do not know if it is appopriate to post the latest updates like this; but here goes nothing):

# Paladin T9 Tank 2P Bonus (Class: Paladin) -- Decreases the cooldown on your Righteous Defense ability by 2 sec.
# Paladin T9 Tank 4P Bonus (Class: Paladin) -- Decreases the cooldown on your Divine Protection ability by 30 sec.

# Paladin T9 Protection Relic (Hammer of The Righteous) (Class: Paladin) -- Each time you use your Hammer of The Righteous ability, you have a chance to gain 200 dodge rating for 18 sec.

Awesome 4P bonus and it looks like the other tanking classes are getting similiar set bonuses.

The new relic pretty much says it all. It is nice that Blizzard is finally adding some real choices in what relics we can use depending on the encounter and not the same old block value inspired itemization.

And while we are talking block value and block-sets:

One of the new trinkets found in file digging has a 450 strength/agility procc (your highest stat is chosen), and depending on the passive stats, it might become a nice addition/alternative to Greatness - even for prot pallies from a mitigation/threat point of view.

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Old 06/23/09, 7:32 PM   #23
 Mex
Sour Bear Mojo
 
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Mex
Tauren Shaman
 
No WoW Account
450 str would be ~370 BV (assuming it's modified by redoubt talent, which I believe it is). Not a huge amount of mitigation, but potentially significant threat, depending on the passive bonus of course. It would likely go to DPS first though.

4T9 seems potentially very powerful, while 2T9 seems relatively useless unless we're required to taunt >2 times in under 8 seconds. The relic also looks quite good, although I'd assume that it would be quite a low proc chance (10-15%), since >50% uptime on 200 dodge rating is a very significant bonus for the ranged slot.

A latent appliance fetishist is someone who refuses to admit to his or herself that sexual gratification can only be achieved through the use of machines.
- L. Ron Hoover

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Old 06/23/09, 11:43 PM   #24
rikimarutenchu
Glass Joe
 
Blood Elf Paladin
 
Firetree
Originally Posted by Marlah View Post
Updates (I do not know if it is appopriate to post the latest updates like this; but here goes nothing):

# Paladin T9 Tank 2P Bonus (Class: Paladin) -- Decreases the cooldown on your Righteous Defense ability by 2 sec.
# Paladin T9 Tank 4P Bonus (Class: Paladin) -- Decreases the cooldown on your Divine Protection ability by 30 sec.

Originally Posted by Blizz
Divine Protection
131 Mana
Instant cast 2 min cooldown
Is it also going to reduce Forbearance?

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Old 06/24/09, 12:12 AM   #25
Svenone
Glass Joe
 
Human Paladin
 
Scilla
I think we can all agree these changes are totally in the right direction for paladins being more accepted as tanks. (I think most players that visit this forum have convinced people no problem, but I think the general population still needs some convincing.

On Ardent Defender: "Hell...It's about tiiime." AD has always been one of those talents that while you might not be reluctant to take, in the back of your mind you think "it looks better than actually is". The leapfrogging I think puts a great deal of tanks (and healers) at ease. Though I still think that this buff (while it's a great buff) is going to be an interesting execution. I haven't been on PTR so maybe someone can provide more information.

With a 2 minute CD on an ability with no icon, I can see this as sometimes causing confusion, or just simply becoming the victim of another "RNG" mishap. Mainly I talk about those situations with a boss wailing on you and heals being spammed that maybe, instead of hitting your binding for DP (that your finger has been on top of a majority of the fight) you hope for your AD to kick in. Now that's all well and good when it works the first time. But I'd like to be able to see a "ARDENT DEFENDER" buff appear much like Cheat Death (and I hope it does). Though still, now without a timer to see (I imagine a mod will have to be created or something) I think it's problematic to know when maybe it will be up again unless you or someone else is keeping a timer.

Basically what I'm getting at, someone had mentioned earlier that it becomes no-brains tanking. An ability that is beyond your control can be both a blessing and a curse. I compare it to cheat death, because it's a similar ability. I wouldn't say it's all that crucial for a PVP talent for a DPS class to be that important to keep track of. If anything it's a nice buff in a situation where you think could go south.

But for tanks in PVE I don't think the same kind of ability will translate. Now I certainly like this bonus, but that's all I see it as, a RNG bonus that can sometimes help you, but can't be relied on, by player activated abilities like DP, PS, GS. etc. I think the leapfrogging is the better side of the change, albeit this isn't a bad one.

But maybe that's just what they are going for, a non gcd conscious ability. Time will tell!

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