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08/26/09, 12:03 PM
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#436
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Don Flamenco
Human Paladin
Tichondrius
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SoV stacking issue
Also, on an unrelated topic, Rhiannon and I have discovered something interesting about SoV stacking while poring over an old combat log. It seems that the SoV proc damage is being based off of the smallest stack size on the target; in other words, during the initial build-up phase, our SoV proc damage will be limited until all Ret paladins in the raid get their stacks up to full size.
This is odd, because the behavior I had read about earlier was the exact opposite for Rets - that they were seeing larger procs than they should be due to Prot's quickly-applied 5-stack. I can't remember for sure if that was only until they applied their first stack though.
<edit> Looks like Rhiannon beat me to it and posted it here in the Ret thread. Still probably worth mentioning here though, since it's a noticeable nerf to our initial aggro. I plan on submitting a bug report on this later today in any event.
<edit2> Found the post I was thinking of, suggesting that the Rets saw 5-stack level procs until they got their first stack. So this would be consistent with what we found (though again reversed) - that the proc value is based on the smallest stack applied by any paladin in the raid.
Last edited by Theck : 08/26/09 at 12:10 PM.
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08/26/09, 12:25 PM
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#437
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Von Kaiser
Human Paladin
Cenarion Circle
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Originally Posted by Theck
Also, on an unrelated topic, Rhiannon and I have discovered something interesting about SoV stacking while poring over an old combat log. It seems that the SoV proc damage is being based off of the smallest stack size on the target; in other words, during the initial build-up phase, our SoV proc damage will be limited until all Ret paladins in the raid get their stacks up to full size.
This is odd, because the behavior I had read about earlier was the exact opposite for Rets - that they were seeing larger procs than they should be due to Prot's quickly-applied 5-stack. I can't remember for sure if that was only until they applied their first stack though.
<edit> Looks like Rhiannon beat me to it and posted it here in the Ret thread. Still probably worth mentioning here though, since it's a noticeable nerf to our initial aggro. I plan on submitting a bug report on this later today in any event.
<edit2> Found the post I was thinking of, suggesting that the Rets saw 5-stack level procs until they got their first stack. So this would be consistent with what we found (though again reversed) - that the proc value is based on the smallest stack applied by any paladin in the raid.
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Yeah I saw that in the ret thread. It makes the weapon speed issue more interesting as long as it's there (hopefully a bug they'll fix, but maybe intended??). A quick stack seems less important if it's going to be gimped by the slower ret stack anyway but will the slower speed-higher damage per swing help offset this or make no difference really? Probably just academic anyway, I for one don't plan on going back for a Broken Promise in response to what is hopefully a bug.
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08/26/09, 12:38 PM
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#438
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Glass Joe
Blood Elf Paladin
Grim Batol (EU)
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Originally Posted by frmorrison
With the current game, there is no reason to use SoR as a tank. SoV does more damage (except for the first few seconds, but then threat doesn't matter). You will need to learn how to use Hand of Reckoning/Righteous Defense and the normal tanking tools better, because in November Prot will loose 6-8% threat.
Ret does have times where SoR can be more useful, Prot doesn't.
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Exactly, the first few seconds are the most important in any fight that involves adds, being Thorim's Arena, Kolgarn arm adds or razorscales. The way how we handled this adds was pure nukage that relied on fast threat burst from Hammer / SoM/SoB... now the DPS has to hold back a couple of seconds before dumping the nuke.
The only thing that I know is that to keep up with the fast inital threat I had to downgrade my gear and place 2 pieces from T7.5 in order to grab first bonus from both T8.5 and T7.5 sets. While I dumped 4.5K DPS on aoe tanking in naxx25 trash with SoB/M now I am around 2.5K, not mention that in single target tanking my stable 8/10K TPS have dropped to 7K. This is a huge loss in TPS.
I used Righteouness aswell during TBC, started tanking on June 2006 doing Tidewalker and ended my tanking career on M'uru in Sunwell. By those were different days with different mechanics, I didnt had 30% crit+ raid buffed, neither I had the massive amount of strength and skills that now are available that are main hand dmg dependant.
Threat wise I would gladly revert all this changes, and would trade all the extra mitigation/avoidance for having instant Exorcism and SoB/SoM available again.
About the taunts... I'm sorry but those are just what they are, taunts... taunts dont provide initial threat burst at all.
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08/26/09, 1:05 PM
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#439
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Protector
Ashstrike
Human Paladin
No WoW Account
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Originally Posted by Ketheriel
About the taunts... I'm sorry but those are just what they are, taunts... taunts dont provide initial threat burst at all.
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Regardless of your preference for having Exorcism and Seal of Blood, those tools are gone and will not return.
Taunts can provide "burst threat" assuming your HotR SoV hits + Cons wasn't enough threat; the two taunts (both off the GCD) will add to your threat if someone is higher threat that you. Hand of Reckoning if used as a pulling mechanism provides burst threat. I usually use HoR then Avenger's Shield for pulling.
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08/26/09, 1:24 PM
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#440
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International Technocrat
Rebenton
Tauren Paladin
No WoW Account
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Originally Posted by Ketheriel
About the taunts... I'm sorry but those are just what they are, taunts... taunts dont provide initial threat burst at all.
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The damage for Hand of Reckoning is 1 + (.5 x AP). So you will do holy damage equivalent to the strength displayed in your character sheet (~1000-1200 for decently geared tanks), assuming you don't have an AP buff up. This damage can also crit. Works very well for the purposes of pulling and getting a start on threat. Like frmorrison said, an immediate follow up with AS and you should be set.
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08/26/09, 2:30 PM
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#441
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Don Flamenco
Human Paladin
Tichondrius
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Originally Posted by emptyrepublic
The damage for Hand of Reckoning is 1 + (.5 x AP). So you will do holy damage equivalent to the strength displayed in your character sheet (~1000-1200 for decently geared tanks), assuming you don't have an AP buff up. This damage can also crit. Works very well for the purposes of pulling and getting a start on threat. Like frmorrison said, an immediate follow up with AS and you should be set.
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This matches my experience. My HoR regularly hits for around 2k+ and crits for around 3500 (raid-buffed, of course). My standard pulling technique is now HoR+AS+Judge and then open up with HotR. My gear is at such a point that HotR is actually a higher-threat ability than ShoR because I've got very little block value, which is probably common for tanks that gear for heavy avoidance.
Also, in response to the question about a slow weapon like BP vs. a fast weapon, I'd agree that this makes the slow weapon even more attractive. The real weak point is that BP is our only option outside of DPS gear, and BP has less avoidance and stamina than most of the higher-ilvl fast weapons. So it comes back to a TPS vs. survivability question, which is never an open and shut case.
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08/26/09, 4:05 PM
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#442
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Von Kaiser
Human Paladin
Cenarion Circle
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Ketheriel:
Regarding threat, if survival is such a non-issue that you were using Martyr/Corruption, then you can certainly afford to put on more threat gear. I have seen ridiculous numbers from HoTR with my threat set which is loaded block and strength (greatness plus new ret libram), and this is on 5mans, so not raid buffed, but the trinket and libram are good for a frequent +500 str. Basic point here is that if you need more avoidance and stamina for a big single target fight, then obviously use that gear, but if you are needing more snap agro on multiple targets, change your gear and SoV is just fine.
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08/26/09, 4:19 PM
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#443
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Don Flamenco
Human Paladin
Tichondrius
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As an update to the expertise calculation, I've found and corrected some errors in the original version. They make expertise out to be a much stronger contender than initially estimated, again assuming all of the math is correct.
The details can be found here, unless you would prefer I just copy/paste them into this post:
View topic - Calculating the avoidance value of expertise - Maintankadin
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Originally Posted by Theck
Short summary, provided all of this is correct, and all of it for a single target: - Expertise is about 75% as effective as dodge rating for reducing incoming damage (0.21% reduction for 1 expertise skill, compared to 0.28% reduction for an equivalent amount of dodge rating at reasonable DR levels).
- Expertise is about 71% as effective as dodge rating for reducing the number of incoming attacks that connect (0.4 attacks for 3.116 expertise skill, compared to 0.5596 for an equivalent amount of dodge rating).
- Each point of expertise rating also gives us about 1/3 of a point of STR in threat above the dodge soft-cap (see the stat post in the MATLAB thread linked earlier).
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08/26/09, 4:54 PM
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#444
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Von Kaiser
Human Paladin
Cenarion Circle
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Originally Posted by Theck
As an update to the expertise calculation, I've found and corrected some errors in the original version. They make expertise out to be a much stronger contender than initially estimated, again assuming all of the math is correct.
The details can be found here, unless you would prefer I just copy/paste them into this post:
View topic - Calculating the avoidance value of expertise - Maintankadin
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Boy, if that's true, I'm going to be replacing the RD/HoR glyph. If I don't miss it, it's pure gain.
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08/26/09, 7:11 PM
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#445
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Don Flamenco
Human Paladin
Tichondrius
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Originally Posted by Haelfdane
Boy, if that's true, I'm going to be replacing the RD/HoR glyph. If I don't miss it, it's pure gain.
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Don't take it as gospel yet. For one thing, it hasn't been double- and triple-checked by anyone yet. For another, the results seem almost too good to be true, which always makes me skeptical until I have enough time to re-work the math from scratch and analyze every step carefully. A threat stat being that efficient at reducing damage taken just feels wrong intuitively, even if it is capped once parries are removed from the attack table.
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08/26/09, 7:22 PM
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#446
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pokazhet lik sveta istina
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Theck
Also, on an unrelated topic, Rhiannon and I have discovered something interesting about SoV stacking while poring over an old combat log. It seems that the SoV proc damage is being based off of the smallest stack size on the target; in other words, during the initial build-up phase, our SoV proc damage will be limited until all Ret paladins in the raid get their stacks up to full size.
This is odd, because the behavior I had read about earlier was the exact opposite for Rets - that they were seeing larger procs than they should be due to Prot's quickly-applied 5-stack. I can't remember for sure if that was only until they applied their first stack though.
<edit> Looks like Rhiannon beat me to it and posted it here in the Ret thread. Still probably worth mentioning here though, since it's a noticeable nerf to our initial aggro. I plan on submitting a bug report on this later today in any event.
<edit2> Found the post I was thinking of, suggesting that the Rets saw 5-stack level procs until they got their first stack. So this would be consistent with what we found (though again reversed) - that the proc value is based on the smallest stack applied by any paladin in the raid.
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Thanks for bringing this up, this goes nicely with ret's T9 bugs to be fixed :| Ret's do see 5stack level procs until we get our first stack up, but this generally only occurs with DS hitting non-targeted debuffed targets, courtesy of prot spamming HotR. With any luck we can get this fixed for 3.2.2.
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RETIRED / ACCOUNT INACTIVE, reachable on steam
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08/27/09, 1:42 AM
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#447
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Sour Bear Mojo
Mex
Tauren Shaman
No WoW Account
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Originally Posted by Theck
As an update to the expertise calculation, I've found and corrected some errors in the original version. They make expertise out to be a much stronger contender than initially estimated, again assuming all of the math is correct.
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The maths looks correct, but I think it's worth adding a qualifier that this comparison is only accurate in situations where parry haste is active on a boss, and where a boss's ability to parry isn't inactive (be it a permanent condition, like Kologarn, or a temporary one, like a boss currently casting). The casting situation (I believe this is still correct, that both players and NPCs have their avoidance disabled while casting spells with a cast time) would be very difficult to accurately model, but would probably be the sort of thing easily handled with common sense.
fake edit -- there's also avoidable, non-auto-attack attacks by bosses, again probably just worth noting that this contributes to the subjective nature and importance of not simply making gearing decisions in a vacuum based on this info.
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A latent appliance fetishist is someone who refuses to admit to his or herself that sexual gratification can only be achieved through the use of machines.
- L. Ron Hoover
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08/27/09, 5:07 AM
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#448
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Banned
Blood Elf Paladin
Twisting Nether
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Originally Posted by Mex
The maths looks correct, but I think it's worth adding a qualifier that this comparison is only accurate in situations where parry haste is active on a boss, and where a boss's ability to parry isn't inactive (be it a permanent condition, like Kologarn, or a temporary one, like a boss currently casting). The casting situation (I believe this is still correct, that both players and NPCs have their avoidance disabled while casting spells with a cast time) would be very difficult to accurately model, but would probably be the sort of thing easily handled with common sense.
fake edit -- there's also avoidable, non-auto-attack attacks by bosses, again probably just worth noting that this contributes to the subjective nature and importance of not simply making gearing decisions in a vacuum based on this info.
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The casting could perhaps be modeled on average cast length per minute, or something similar where we can safely assume the boss will be casting X% of the time, meaning the value of expertise during that time is practically nil.
Another variable on expertise value is how much parry haste affects the boss based on the attacks it can benefit from being parry-hasted. As with players, a slower swing time for a boss will mean that parries have proportionately more effect to them, and thus expertise will gain value for those fights.
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08/27/09, 10:17 AM
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#449
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Theck
As an update to the expertise calculation, I've found and corrected some errors in the original version. They make expertise out to be a much stronger contender than initially estimated, again assuming all of the math is correct.
The details can be found here, unless you would prefer I just copy/paste them into this post:
View topic - Calculating the avoidance value of expertise - Maintankadin
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Is this before or after the expertise first cap (26)? If it's before, what would it be after.
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08/27/09, 11:12 AM
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#450
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Don Flamenco
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Here are a couple data points from my last night's raid. It looks like the dot application can be dodged/parried/missed. Is this a bug, or is this blue trying to bring paladin attacks in line with other tank classes?
2009-08-26 19:15:28.383 Saltycracker's Holy Vengeance(R1) missed Thorim.
2009-08-26 19:15:28.383 Saltycracker's hit Thorim for 682 damage.
2009-08-26 19:14:35.261 Saltycracker's Holy Vengeance(R1) was parried by Thorim.
2009-08-26 19:14:35.261 Saltycracker's crits Thorim for 1251 damage.
I couldn't find any hit/dodge combos in my log as I run about 5.5% expertise.
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