The more the procs and the smaller the initial mana cost, the greater percentage of mana returned because the proc is a flat number, not based on initial mana cost.
Yes, I am ignoring the Haste buff because the original question was regarding the MP5 output of this trinket. It did proc off JoL pre-hotfix, but it no longer procs--not sure whether or not that's intentional, but the fact it was hotfixed to proc off "all heals" tells me no.
Your ignoring the time factor in your calculations yes your numbers are correct per a cast basis but unless you heal casting one fol every 12 seconds and never overwrite your fol hot its not useful information, all you really stating is the obvious, FoL is a really cheap and efficient spell. Think about it this way over a 4 second model with 1s fol and 1.33 Hls you can cast 4 Fols or 3 HLs without factoring in sacred shields from other paladins it comes out to max 8 procs for FoL and a possible 9 procs for HL.
Anyways I stand by my original comment that if it can consistently get it to proc 3 times per holy light (would like some feedback if this is the case in real raid situations) its worth about 100-124 mp5 in mana savings chain casting with a good situational on use haste. As a regen/mana savings trinket its a little lackluster for a paladin but the on use is what gives the trinket worth a second look.
Crit is absolutely not superior to mp5. See why earlier in the this thread (itemization cost).
First thank you for comments. I would love it would be more constructive but ok. Anyways there is difference in itemization cost and value of stat as it is. I didn't say anywhere that crit item is absolutely superior to mp5. I also did say that in no circumstances you should neglect mp5 as a stat. Itemization cost is different then value of a stat. How well in terms how much of a certain stat you can get from equivalent item. I should have talked about itemization costs, i admit and i will add that surely. Thank you
I'd just like to point out as I haven't seen this stated yet (I hope not anyway) that the Solace trinket procs off of blessing buffs and it stacks depending on how many people are hit. So say for example you buff the warrior class which also ends up buffing all the pets in the raid. Lets say there are 3 warriors and 3 pets. Just by buffing the warriors you get 6 procs of Solace in one GCD. This struck me as important because I'm wondering if other trinkets such as meteorite crystal and this new snowflake or whatever trinket will proc off it too.
Not sure if the ICD on the snowflake trinket will now prevent that (probably) but it should be tested out by someone who has it regardless.
Yes, that's exactly the kind of thing the ICD was added to prevent with regards to that trinket. Druids using Wild Growth got a huge mana return from using it because it was returning mana for every single instance of HoT tick - it now only returns 11 mana for the initial cast, despite it hitting six people. I wasn't aware of that property of Solace, but I do know that you get six stacks instantly from Wild Growth or CoH so it's not surprising.
Or, you could use the beacon glyph, and have no impact period. Since Healing the tank is your JOB, i do believe an instagibbed tank is a fantastic reason, in fact the biggest one, to change your style of healing. Having two healers doesn't guarantee a the tank wont get instagibbed anyway, what if its a disc priest? or a druid or shaman? They dont have beacon they cant heal two tanks like paladins can. Taking 2-3 seconds to refresh Beacon/SS is extremely dangerous on content like algalon 25 anub hm 25 and a lesser extent HM NB 25. Even in ICC bosses like Morrowgar and get some rather large hits off, what if the other healer is impaled?
Having your SS/Beacon off sync is rather important in my eyes.
Of some relevance to this topic, if we are talking about a tank death in the span of 2GCDs, with beacon and SS being refreshed, the obvious answer is to just de-prioritize SS. I mean if you think about it make sense... Beacon fell off, SS fell, off, Tank got stomped while applying Beacon, we can now start a Heal or Put SS on, in basically 100% of these situations, SS is the wrong choice, since it will not be effective on the next hit, which is the 'problem hit'. SS should always be differed to more immediate needs.
Ahhh ok, Yeah i do have Beacon and Lay on Hands. I was just wondering why some people did Beacon.
I find no problem juggling the CDs around such as Beacon, SS and whatever. I just beacon, 2 hls, SS, 2 hls (Obviously judge first). So pretty much i can avoid bad scenarios.
Oh and 2 seconds can mean alot for healing. (Assuming you have GCD haste cap). Its either
a) You do not do hard enough content to experience your tanks drop very quickly to like 10k hp
b) Your other healers are picking up your slack.
Last edited by Fivedkpminus : 12/20/09 at 3:14 AM.
Reason: Clarifying GCD issue
Just because they have the same duration doesnt mean you have to refresh them at the same time.
I really like SS's mechanics so I try to keep 100% uptime, so BoL and SS need different timers for my healing style. Also you can use one of the many mods that track buffs to see how long SS has. I linked one of many in the Holy Guide (classtimers).