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Old 08/07/09, 6:52 AM   #401
Hulabaloon
Von Kaiser
 
Human Paladin
 
Nordrassil (EU)
Originally Posted by Maliradojica View Post
Point is not to spam one spell any more keep the hot from flash of light up 100% of the time.
The highest I've seen the FoL hot tick for is around 600 which is, in a word, useless.

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Old 08/07/09, 7:00 AM   #402
Maliradojica
Glass Joe
 
Human Paladin
 
Executus (EU)
It's not useless at all. + I ment like use the proper spell for proper situation instead of just spamming.

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Old 08/07/09, 7:17 AM   #403
TimWischmeier
Piston Honda
 
Blood Elf Paladin
 
Kult der Verdammten (EU)
Originally Posted by Hulabaloon View Post
The highest I've seen the FoL hot tick for is around 600 which is, in a word, useless.
It is not that useless, because the hot ticks at least one time. At least I have not seen it not tick when spamming FoL. That means that FoL spamming on SS targets receives a boost of about 8%.

Last edited by TimWischmeier : 08/07/09 at 9:06 AM.

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Old 08/07/09, 7:27 AM   #404
Nexiom
Glass Joe
 
Blood Elf Paladin
 
Chromaggus
In regards to the TbtL spec, I found that spec'ing 2 points into Guarded by the Light for 100% uptime on Divine Plea is way too amazing. If one gemmed all spellpower and reached upwards of 2.7k SP, HL crits while in TbtL would hit for about 17k+(?) with the 50% reduction in mind. Non crits would hit for considerably less, but I haven't done extensive testing yet. With this you could theoretically HL spam to death and never go under 90% mana assuming there's always a target to hit.

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Old 08/07/09, 7:34 AM   #405
Skipper240
Glass Joe
 
Blood Elf Paladin
 
Bleeding Hollow
Originally Posted by Poppa View Post
Anyone have problems with getting Beacon of Light to show on Grid in 3.2? I can get other buffs to show (Sacred Shield etc.) But somehow not BoL. My Grid is updated.
CLCBPT is a fantastic, lightweight addon for tracking BoL/SS/JotW/FolH.

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Old 08/07/09, 8:53 AM   #406
Sketcho
Glass Joe
 
Human Paladin
 
Frostmourne
Originally Posted by Hulabaloon View Post
The highest I've seen the FoL hot tick for is around 600 which is, in a word, useless.
What Spellpower do you have?

With a ~6k crit of FoL my HoT ticks for 900ish.

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Old 08/07/09, 9:03 AM   #407
Maliradojica
Glass Joe
 
Human Paladin
 
Executus (EU)
So any comments on int vs mp5 + sp gemming ?

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Old 08/07/09, 9:03 AM   #408
 gcbirzan
Bald Bull
 
gcbirzan's Avatar
 
Human Paladin
 
Darksorrow (EU)
Originally Posted by Sketcho View Post
What Spellpower do you have?

With a ~6k crit of FoL my HoT ticks for 900ish.
For a 6k FoL, the HoT will tick for 500. Every tick is a 12th of the power of your FoL.

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Old 08/07/09, 10:05 AM   #409
Terlig
Von Kaiser
 
Dwarf Paladin
 
Defias Brotherhood (EU)
With wings and crits you can get easily 900 ticks, those would be much easier to get with 4t9 bonus.

I was watching my combatlog parse from yogg+1 kill and i took a look at my JoL heal.

[23:36:00.390] Terlig Judgement of Light Rephaim +716
And it's not only once.

Well, "Rephaim" is a dps, and it is not possible counting 2% of his max HP (increased by the presence of one keeper) to get such a number. Is JoL affect by Divinity or other heal increase talent?

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Old 08/07/09, 10:07 AM   #410
 gcbirzan
Bald Bull
 
gcbirzan's Avatar
 
Human Paladin
 
Darksorrow (EU)
Originally Posted by Terlig View Post
And it's not only once.

Well, "Rephaim" is a dps, and it is not possible counting 2% of his max HP (increased by the presence of one keeper) to get such a number. Is JoL affect by Divinity or other heal increase talent?
Yes. Paladins with Divinity have a 5% stronger JoL and in addition, they receive 5% more healing from JoL.

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Old 08/07/09, 10:09 AM   #411
Palados
Don Flamenco
 
Human Paladin
 
Shadowsong (EU)
Originally Posted by Maliradojica View Post
So any comments on int vs mp5 + sp gemming ?
Well, even despite the nerf int is still better than mp5.

Let's neglect crit and all the extra heailing from int for the moment and just compare 121 int (BoK+talent) vs 50 mp5 for effectiveness.

1. 50 mp5 = 600 mana per minute

2. 121 int = 1815 mana, replenishment will give 12% mana back, DP will give 15%, so per minute those two will restore 490 mana. Now just two SoW ticks will give extra 144 mana thus making int better than mp5 for mana restore. And this is not counting initial benefit of 1815 mana that requires 3 min of mp5 to catch up. Even if you don't SoW and plea not often, then mp5 will require a lot of time to catch int with mana provided over the fight because of int initial mana. Plus int provides extra sp and crit not to be neglected.

In essence - int is plain out better than mp5, so for example sp/int is better than sp/mp5 gem (unless fight is stupidly long and you don't plea and SoW and have no replenishment up).

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Old 08/07/09, 12:08 PM   #412
16dots
Glass Joe
 
Undead Warrior
 
Kil'Jaeden
Not sure if this has been brought up, but fol hot is currently bugged

1. Double dips MS. ie: 4000 crit fol though MS, ticks for 100-200ish.
2. Hot strength gets overridden by non crit heals that follows the crit heal. ie: 8000 crit fol lands--> first tick around 800--> 4000 non-crit fol lands --> then start ticking for 300-400.

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Old 08/07/09, 12:20 PM   #413
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
Originally Posted by 16dots View Post
Not sure if this has been brought up, but fol hot is currently bugged

1. Double dips MS. ie: 4000 crit fol though MS, ticks for 100-200ish.
2. Hot strength gets overridden by non crit heals that follows the crit heal. ie: 8000 crit fol lands--> first tick around 800--> 4000 non-crit fol lands --> then start ticking for 300-400.
Pretty sure the last part isn't a bug actually, since the HoT is supposed to be redone when we land another FoL.

The first one is definitely an issue though, worthy of it being reported on the WoW forums.


Adding onto what Palados said: Int is still better to gem for in a typical deep Holy build. Another reason to gem int though is it just plain gives us more mana to work with, and from that we can be a little more aggressive if need be.

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Old 08/07/09, 12:21 PM   #414
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
The FoL HoT is coded as a separate heal (it is like casting Renew), so MS "double dipping" would require a recode of the effect.

The FoL HoT being overwritten by the next FoL HoT is likely working as intended. I reported it a few times in the PTR.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/07/09, 12:22 PM   #415
Kandiru
Banned
 
Blood Elf Paladin
 
Agamaggan (EU)
If it double-dips MS, does it double-dip AW too?

If so then using a flash with AW up would generate quite a powerful hot!

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Old 08/07/09, 12:27 PM   #416
16dots
Glass Joe
 
Undead Warrior
 
Kil'Jaeden
Originally Posted by Jackinthegreen View Post
Pretty sure the last part isn't a bug actually, since the HoT is supposed to be redone when we land another FoL.

The first one is definitely an issue though, worthy of it being reported on the WoW forums.

The HoT is supposed to be redone regardless if the following FoL is crit or not? I find it hard to believe.... since FoL non-crit by it self doesn't proc any hots.

It would make a lot of sense if they make Non-crit FoL roll hots too.

Last edited by 16dots : 08/07/09 at 12:39 PM.

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Old 08/07/09, 12:56 PM   #417
ClayMask
Glass Joe
 
Blood Elf Paladin
 
Shattered Hand
Originally Posted by 16dots View Post
The HoT is supposed to be redone regardless if the following FoL is crit or not? I find it hard to believe.... since FoL non-crit by it self doesn't proc any hots.

It would make a lot of sense if they make Non-crit FoL roll hots too.
FoL causes a HoT regardless of whehter or not it is a crit.

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Old 08/07/09, 1:17 PM   #418
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
Originally Posted by Kandiru View Post
If it double-dips MS, does it double-dip AW too?

If so then using a flash with AW up would generate quite a powerful hot!
I can confirm that the FoL HoT does indeed double-dip from AW. Will post a parse once WWS decides to notice overheal.

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Old 08/07/09, 1:19 PM   #419
Kazekan
Von Kaiser
 
Kazekan's Avatar
 
Human Paladin
 
Lightbringer
Originally Posted by 16dots View Post
.... since FoL non-crit by it self doesn't proc any hots.
Yes it does...

"Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal-over-time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds."

All you need to do is cast FoL on the SS'd target to proc a HoT. The only thing a crit does for you in relation to the HoT is increase the power of each tick due to the increased healing of that particular FoL, up until another FoL lands in which case the HoT is recalculated. This ability does not work like an Ignite where you can create rolling damage (or heals in this case) to increase the effect by proccing it more than once while the buff is still active. If it did, that would make it way too powerful, considering by the time your first HoT timer ran out, you would basically be rolling a 5500HP+ HoT on the target, just by spamming FoL for those 12 seconds (assuming ~1.1s FoL cast time and 500pt avg HoT ticks).

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Old 08/07/09, 1:49 PM   #420
 gcbirzan
Bald Bull
 
gcbirzan's Avatar
 
Human Paladin
 
Darksorrow (EU)
Originally Posted by Kandiru View Post
If it double-dips MS, does it double-dip AW too?

If so then using a flash with AW up would generate quite a powerful hot!
If 800-900 is powerful, yeah. Also, it double dips Divinity too.

20:46:49> [Ungulant's] [Flash of Light] heals [Ungulant] for 0.(6901 Overhealed) (Critical)
20:46:49> [Ungulant's] [Flash of Light] is refreshed on [Ungulant].
20:46:49> [Ungulant] gains 92 Mana from [Ungulant's] [Illumination].
20:46:50> [Ungulant] gains 0 Health from [Ungulant's] [Flash of Light].(761 Overhealed)

6900 / 12 * 1.2 * 1.10 = 759

Originally Posted by Nexiom View Post
In regards to the TbtL spec, I found that spec'ing 2 points into Guarded by the Light for 100% uptime on Divine Plea is way too amazing. If one gemmed all spellpower and reached upwards of 2.7k SP, HL crits while in TbtL would hit for about 17k+(?) with the 50% reduction in mind.
You're wrong. The multiplier is 1.95 for TbtL. To get 17k crits, you'd need almost 17k hits of HL without Divine Plea. You would need about 6k spell power to get that high.

Also, has anyone noticed this kind of behaviour from [Tears of the Vanquished]:

20:59:38> [Ungulant] gains [Ungulant's] [Beacon of Light].
20:59:38> [Ungulant] casts [Beacon of Light] at [Ungulant].
20:59:41> [Ungulant] gains 500 Mana from [Ungulant's] [Mana Mana].
21:00:39> [Ungulant] gains 500 Mana from [Ungulant's] [Mana Mana].
21:01:08> [Ungulant's] [Beacon of Light] fades from [Ungulant].

Last edited by gcbirzan : 08/07/09 at 2:01 PM.

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Old 08/07/09, 2:52 PM   #421
Turiel
Glass Joe
 
Blood Elf Paladin
 
Shu'halo

Also, has anyone noticed this kind of behaviour from [Tears of the Vanquished]:

20:59:38> [Ungulant] gains [Ungulant's] [Beacon of Light].
20:59:38> [Ungulant] casts [Beacon of Light] at [Ungulant].
20:59:41> [Ungulant] gains 500 Mana from [Ungulant's] [Mana Mana].
21:00:39> [Ungulant] gains 500 Mana from [Ungulant's] [Mana Mana].
21:01:08> [Ungulant's] [Beacon of Light] fades from [Ungulant].
I can second it in the sense that something is definately going on. I have not had time to get an accurate WWS on it (but should be able to in the near future) but have noticed while doing chain heroics the animation proc goes off while beacon is up, but I have not cast a spell in the last few seconds. This usually happens between pulls.

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Old 08/07/09, 3:19 PM   #422
Alkii
Glass Joe
 
Orc Hunter
 
The Underbog
Originally Posted by Turiel View Post
I can second it in the sense that something is definately going on. I have not had time to get an accurate WWS on it (but should be able to in the near future) but have noticed while doing chain heroics the animation proc goes off while beacon is up, but I have not cast a spell in the last few seconds. This usually happens between pulls.
I can also vouch for this happening on my Paladin (Alkiitoo) also. While Beacon is up, I see this proc with no action. This is also happening between pulls. Not to mention, it only happens when I apply BoL to myself. I'm not seeing anything in the combat log of it applying this to the Prot Paladin tank when it procs on me though. Hell, I dunno ...

I love the trinket though.


My question (off topic) is:

What is the order of importance now after the changes to Illumination stat/gear wise?

Int>Haste>MP5>Crit ?

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Old 08/07/09, 4:02 PM   #423
Lethaenon
Glass Joe
 
Human Paladin
 
Zangarmarsh
20:59:41> [Ungulant] gains 500 Mana from [Ungulant's] [Mana Mana].
21:00:39> [Ungulant] gains 500 Mana from [Ungulant's] [Mana Mana].
In this scenario, was it merely a log error or was it essentially giving you a free BoL cast?
Also with this, any indication of it resetting the internal cooldown on the item if it has one?

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Old 08/07/09, 4:26 PM   #424
Darkunia
Glass Joe
 
Blood Elf Paladin
 
<DTF>
Kil'Jaeden
TBtL spec and gems

Quick question for the TBtL pallys who have been posting recently:

Are you gemming for stam or for straight sp? and Why?

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Old 08/07/09, 4:40 PM   #425
DiamondTear
Don Flamenco
 
DiamondTear's Avatar
 
Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by gcbirzan View Post
20:59:38> [Ungulant] gains [Ungulant's] [Beacon of Light].
20:59:38> [Ungulant] casts [Beacon of Light] at [Ungulant].
20:59:41> [Ungulant] gains 500 Mana from [Ungulant's] [Mana Mana].
21:00:39> [Ungulant] gains 500 Mana from [Ungulant's] [Mana Mana].
21:01:08> [Ungulant's] [Beacon of Light] fades from [Ungulant].
Maybe a hidden buff being applied to a party member when he walks within 60 yards of you?

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