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Old 08/04/09, 7:46 PM   #331
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
For the moment it seems like judgements do indeed proc Seal of Wisdom and Seal of Light. The really weird thing though is that I gained 88 mana on a normal hit, and 765 on a critical with SoW and JoW. Also of note is it seems the judgement AND Seal return stack when you judge. Using SoL though, I got double proc healing from judging... I'll get a hold of a parser to show the various new interactions.

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Old 08/04/09, 8:28 PM   #332
Dalsheek
Glass Joe
 
Blood Elf Paladin
 
Stormscale
I tried what I earlier suggested in 25 man VoA today and it was pretty bad on my mana pool. I would have to consistently swing / DP to make it worth it. Looks like FoL is going to be the best way to sustain your mana pool.

I think I'm going to switch to the [Flask of Pure Mojo] as well, in addition to speccing 51/5/15, which is somewhat unfortunate for hard modes, but hopefully the added regen will make up for it.

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Old 08/04/09, 8:34 PM   #333
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Jackinthegreen View Post
For the moment it seems like judgements do indeed proc Seal of Wisdom and Seal of Light. The really weird thing though is that I gained 88 mana on a normal hit, and 765 on a critical with SoW and JoW. Also of note is it seems the judgement AND Seal return stack when you judge. Using SoL though, I got double proc healing from judging... I'll get a hold of a parser to show the various new interactions.
Assuming JoW was already up, a Judgement could always proc JoW's mana return. It is about 15 ppm, so it will not work all the time.

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Old 08/04/09, 9:26 PM   #334
Jackinthegreen
Banned
 
Blood Elf Paladin
 
Twisting Nether
Well, for now this will do I guess. Do a filter all=Domokingu for the SoWprocparse

I started off with SoW and JoW, then went to JoL, then did SoL and JoW, and finally used SoL and JoL to see how that healing goes. I did 12 judges in each setup (as well as I could remember.) I ws never in melee range.

In short: Yes, judgements do proc SoW and SoL based upon the ppm of each it looks like (and not crit like I thought before, since I was just getting lucky on those casts.) Of further note is that judgements proc themselves too. If Blizz leaves it like this, we will definitely be judging to get mana back, and still be gemming for int to get mana back. As you can see from the parse we do indeed get a substantial amount back from SoW.

Also, if Blizz leaves it the way it is we may have a couple pieces of hit gear to make sure our judges land. Cloak, rings, and neckwear could probably do that since we have an innate 4% hit chance with full points in Enlightened Judgements.

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Old 08/04/09, 9:50 PM   #335
 frmorrison
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Ashstrike
Human Paladin
 
No WoW Account
That is a good point about hit gear, if you miss your Judgement you get 0 mana so Hit gear can add to your mana regen, this also helps if you melee with SoW.

Also Dispel can miss on a boss (I missed a dispel once as Ret with 3% spell miss, normally as Holy you have 10% to have Dispel miss, assuming Moonkin/spriest), so Hit has other benefits.

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Old 08/04/09, 11:14 PM   #336
Obsideon95
Glass Joe
 
Dwarf Paladin
 
Shattered Hand
Help with regemming?

Hello, im kinda confused about regemming my armory link is below, and not quite sure what I should gem, haste + mp5, keep my gems or what? Thanks alot guys!

The World of Warcraft Armory

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Old 08/05/09, 3:44 AM   #337
Pontìfex
Glass Joe
 
Human Paladin
 
Hyjal
In tonight's raid, I noticed that [Meteorite Crystal] is proccing from both my direct heals and my beacon heals. This makes the math done in the old 3.1 thread obsolete, and also increases the value of this trinket immensely.

The mp5 on this trinket did get the 25% increase from 3.2. It is 75mp5 per stack instead of the 60mp5 on the tooltip. The stacks do in fact cap out at 20. My rough math assuming mp5 ticks every 2 seconds puts the on use at 4620 mana assuming flash spam at 1.0s with no server latency.

Last edited by Pontìfex : 08/05/09 at 5:44 AM.

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Old 08/05/09, 4:21 AM   #338
Sansei
Piston Honda
 
Human Paladin
 
Nagrand (EU)
So it's 3.2 today and we'll all be re-gemming.

I personally wasn't expecting the patch so soon, so I have quite limited PTR experience.

In summary:
mp5 got boosted, mana regen via crit got nerfed, intellect through talents got nerfed, haste plays a bit higher role thanks to the change to beacon of light (no overhealing penalty, more raid healing opportunity), spellpower comes in the play as FoL HoT is added and FoL will be cast more often than in 3.1.

All in all, gemming for mp5 doesn't look very viable still, but gearing for mp5 seems to be more important and useful. Gemming for intellect and a bit of haste to cover the loss from the swapped out haste/crit gear. If you feel you're good with haste and intellect, fill the gap with SP. Say goodbye to your crit trinkets if you have some good ones with spellpower and on use mana regen.

to activate meta, I was using int/sta for the blue and int/sp for the red gem. I have a feeling that int/mp5 for blue and pure SP or SP/mp5 is a good option now.

I'm not putting the facts out there, I'm just writing what I expect to be and emphasis again on the fact that I had limited PTR experience. As a matter of fact, i might be totally wrong in some aspects. I'd like some comments, corrections, ideas, facts and proofs if somebody has got some info to share.

/discuss.

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Old 08/05/09, 4:26 AM   #339
Tronn
Von Kaiser
 
Tauren Druid
 
Eredar (EU)
I didn't find any new information about Int vs. SP and one of our holy paladins came up with the question whether he should re-gem or not. Can anyone please give us a hint what's superior in 3.2?

[edit]Sansei was too fast and I didn't refresh the site *g* According to him, SP should be equal to Int, right? And Crit isn't as powerful as before?

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Old 08/05/09, 5:07 AM   #340
Sansei
Piston Honda
 
Human Paladin
 
Nagrand (EU)
Originally Posted by Tronn;1337844[edit
Sansei was too fast and I didn't refresh the site *g* According to him, SP should be equal to Int, right? And Crit isn't as powerful as before?
No, no, I don't think sp is equal to int. I think time will tell, but imo sp is more or less a filler stat if you are happy with your int and haste. My personal ordering is int > haste > sp > crit, but again I haven't been on PTR for raiding. But you're right about crit. it isn't as powerful as it used to be and the cost to keep high crit is increasing

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Old 08/05/09, 8:17 AM   #341
Dalsheek
Glass Joe
 
Blood Elf Paladin
 
Stormscale
It was noted a few pages back that your gem choices should (basically) be Int for yellow and probably red sockets, and int + mp5 for blue sockets. MP5 is too good right now to pass up.

I was pretty worried about mana regen, but as long as you're playing smart, you can do incredible. I was pulling 2k+ more HPS than the other healers in my guild on the 25 CC event.

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Old 08/05/09, 12:53 PM   #342
HolyCow
Glass Joe
 
Human Paladin
 
Aegwynn
What third glyph is everyone using now? The good options are BoL, HS, or maybe divinity or FoL.

ATM I am using BoL, but HS may be better in many fights. Thoughts?

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Old 08/05/09, 2:18 PM   #343
Det
Glass Joe
 
Blood Elf Paladin
 
Lethon
I'm pretty sure it's still Divinity because we'll need mana regen CDs more than ever now

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Old 08/05/09, 2:49 PM   #344
 frmorrison
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Ashstrike
Human Paladin
 
No WoW Account
Since you should want Beacon up 100% of the time, the glyph of Beacon makes the spell 50% cheaper (extra 30 second duration) and saves some GCDs. I prefer that over Divinity, which only does something useful every 11/13/15 minutes.

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Old 08/05/09, 3:03 PM   #345
madsushi
Baller
 
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Pandaren Monk
 
Mal'Ganis
Originally Posted by frmorrison View Post
Since you should want Beacon up 100% of the time, the glyph of Beacon makes the spell 50% cheaper (extra 30 second duration) and saves some GCDs. I prefer that over Divinity, which only does something useful every 11/13/15 minutes.
Especially considering the new Improved LoH makes it a very reliable tanking cooldown with 20% damage reduction on demand. I pulled a point out of Holy Power to accommodate it.

Author of the Rogue column on WoW Insider and Armory+

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