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08/20/09, 4:47 PM
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#626
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Von Kaiser
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Originally Posted by Riddle
What about the new trinket off of the Jaraxxus encounter in 25 man ToC. [Solace of the Fallen]?
Seems like that trinket is far and away the best trinket in game, 150 spell power and ~130 Mp5 is very very good. Dropped last night for my guild, resto druid beat me =(.
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This trinket is likely overbudget. Contrasting it with Show of Faith (ilvl 239) this item (ilvl 245) has 10 more SP and 48 more mp5. Which is 7% more SP and 60% more mp5... for an item that should only have 5% more stats based on the ilvl->stat equations.
But yes, due to being highly over budget this trinket does end up as BiS... in the absence of being able to melee.
In terms of who should get it.... assuming they do nerf the mp5 component to where it should be, it will likely be BiS for druids, while it would fall behind 100+int trinkets which would be your BiS as a holy pally. That's how I see it, but looting policies (with respect to speculation) are for a different thread.
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08/20/09, 5:39 PM
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#627
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Don Flamenco
Blood Elf Paladin
Lightning's Blade (EU)
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Originally Posted by Riddle
What about the new trinket off of the Jaraxxus encounter in 25 man ToC. [Solace of the Fallen]?
Seems like that trinket is far and away the best trinket in game, 150 spell power and ~130 Mp5 is very very good. Dropped last night for my guild, resto druid beat me =(.
EDIT: Jarraxus not Faction Champions.
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Obviously bugged and should be use instead of equip considering the other trinkets that drop in the coliseum.
Edit: I might be wrong. http://elitistjerks.com/f76/t64649-h...6/#post1360762
Last edited by DiamondTear : 08/23/09 at 2:48 PM.
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08/20/09, 9:06 PM
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#628
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Glass Joe
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Oh how I love my Solace of the Defeated!
Calcs based on formulas taken from this thread
Let's look at how the trinket stacks up against other "stacking" caster trinkets.
| Trinket | ilvl | Crit Rating | mp5 | Spell Power | itemSlotValue | Calculated ilvl | Expected itemSlotValue | % Over Budget | | Illustration of the Dragon Soul | 213 | 0 | 0 | 200 | 252.10 | 243 | 189.38 | 33.12% | | Eye of the Broodmother | 219 | 87 | 0 | 125 | 214.95 | 226 | 200.38 | 7.27% | | Solace of the Defeated | 245 | 0 | 128 | 150 | 526.20 | 322 | 255.91 | 105.62% |
Yeah, Solace is just slightly overbudget. Illustration's also pretty OP for its level.
Here comes a nerf!
edit: Fixed incorrect ilvl for Illustration of the Dragon Soul!
Last edited by nooble : 08/21/09 at 3:17 AM.
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08/21/09, 1:25 AM
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#629
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Bald Bull
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Originally Posted by nooble
Oh how I love my Solace of the Defeated!
Calcs based on formulas taken from this thread
Let's look at how the trinket stacks up against other "stacking" caster trinkets.
| Trinket | ilvl | Crit Rating | mp5 | Spell Power | itemSlotValue | Calculated ilvl | Expected itemSlotValue | % Over Budget | | Illustration of the Dragon Soul | 200 | 0 | 0 | 200 | 252.10 | 243 | 167.58 | 50.44% | | Eye of the Broodmother | 219 | 87 | 0 | 125 | 214.95 | 226 | 200.38 | 7.27% | | Solace of the Defeated | 245 | 0 | 128 | 150 | 526.20 | 322 | 255.91 | 105.62% |
Yeah, Solace is just slightly overbudget. Illustration's also pretty OP for its level.
Here comes a nerf!
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Aww man, I just picked it up last week. I knew it was good, but never realized it was THAT good. What would it's % Over Budget be if the mana/5 effect was a 2minute Use effect instead of passive Equip effect?
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08/21/09, 3:08 AM
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#630
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Don Flamenco
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Note that Illustration of the Dragon Soul is in fact itemLevel 213, not 200.
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Originally Posted by Heenk
"IRONBRANCH, THE FLOWER BED IS IN DANGER! ASSIST ME!"
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08/21/09, 3:22 AM
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#631
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Glass Joe
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Originally Posted by tiberion02
What would it's % Over Budget be if the mana/5 effect was a 2minute Use effect instead of passive Equip effect?
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Reducing the mp5 to an on use trinket proc (16 mp5 per stack, 8 stacks, 20 sec duration) and assuming haste capped flash of light spam when activated would put the item to much closer to it's stat budget. I'm not familiar with the way mp5 works during each regen interval, but assuming regen rewarded average mp5 during each five second window (which I know is incorrect) an on use proc like that should act like a passive ~70mp5 which would put the trinket at roughly 32% over budget, which given the fact that Illustration of the Dragon Soul is deemed balanced, should be fine by Blizzard standards.
I'm not a fan of on use regen trinkets, so my hope is they just reduce the stacking effect in some way. 72 mp5 passive is the sweet spot to balance using Illustration as "acceptable imbalance". Reduce the 16mp5 per stack to 9mp5 and you're set. When they nerf this I'd expect this to be the route they take as it doesn't change the intent of the item -- constant spellpower boost and momentum-based regen.
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Originally Posted by Finkum
Note that Illustration of the Dragon Soul is in fact itemLevel 213, not 200.
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Thanks for catching that typo. Illustration is OP, but not that op! 
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08/21/09, 10:19 AM
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#632
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Glass Joe
Human Paladin
Bronzebeard (EU)
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Is there any information available already about Solace of the Fallen? Does it have an internal cooldown? I read all the time that the trinket gives 128 mp5, that would mean it doesn't have any internal cooldown. Is that true?
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08/21/09, 6:12 PM
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#633
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Glass Joe
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Each buff or heal cast adds a stack of 16mp5 that lasts for 10 seconds, stacking up to 8 times (128mp5). It's not tied to a proc so there's no ICD. Toss some buffs up to get 8 stacks rolling pre-pull and you should have no problem keeping this going at all times during a fight.
Some abilities will proc multiple stacks (Pennance, new Shaman Totem 4pack) but it's unclear if this is intended.
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08/22/09, 4:09 PM
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#634
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Glass Joe
Blood Elf Paladin
Warsong
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About gems, I think with the new way of using FoL for heal, the mana cost is so low, and need not be so put mana, so I was thinking about changing my intelect's gems by spellpower / crit
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08/22/09, 4:11 PM
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#635
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Glass Joe
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dont know about solace, but illistration does 2 stacks per spell if beacon is up.
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08/22/09, 4:19 PM
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#636
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Piston Honda
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Originally Posted by b0wchicab0w0w
dont know about solace, but illistration does 2 stacks per spell if beacon is up.
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It doesn't matter too much either way since you can get it rolling before the encounter starts. The Normal/Heroic Solace trinkets are by far BiS for every? healer class.
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08/23/09, 10:28 AM
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#637
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Bald Bull
Human Paladin
Darksorrow (EU)
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Originally Posted by DiamondTear
Obviously bugged and should be use instead of equip considering the other trinkets that drop in the coliseum.
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Not quite. The 10 man versions of the trinkets aren't just downgrades of the 25 man, they're completely different trinkets. Heroic versions are the upgrades:
25 man: [Solace of the Defeated], Solace of the Defeated (The second one isn't on wowhead yet and I have no idea how to get MMO Champion item links.)
10 man: [Binding Light], [Binding Light]
Originally Posted by nooble
assuming regen rewarded average mp5 during each five second window (which I know is incorrect) an on use proc like that should act like a passive ~70mp5 which would put the trinket at roughly 32% over budget
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There was a post a while back, according to that mp5 still ticks every 2 seconds.
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08/23/09, 2:47 PM
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#638
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Don Flamenco
Blood Elf Paladin
Lightning's Blade (EU)
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Originally Posted by gcbirzan
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You are correct. Now that I look more carefully, the values don't seem to match either (if the effect was converted to use, it would be under the item budget, it seems.)
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08/25/09, 9:46 AM
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#639
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Von Kaiser
Blood Elf Paladin
Lightninghoof
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I did a search on this thread, but couldn't find anything about this. Has anyone been seeing really strange behavior from Beacon lately? I'll cast it on the tank, watch the buff fade (and the indicator fade in Grid), and still see heals being transfered to the tank. I've seen the heal transfer last up to 2 minutes after Beacon has faded.
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08/25/09, 10:30 AM
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#640
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Glass Joe
Blood Elf Paladin
Hellscream
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I've noticed that beacon still works after it expires sometimes also. My guess is that it's related to the extra duration granted from the glyph. Until it was fixed recently, the duration bonus was applied twice if you cast beacon on yourself, perhaps the glyph is functioning incorrectly again.
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08/25/09, 1:37 PM
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#641
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Bald Bull
Human Paladin
Darksorrow (EU)
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Originally Posted by Sozar
I did a search on this thread, but couldn't find anything about this. Has anyone been seeing really strange behavior from Beacon lately? I'll cast it on the tank, watch the buff fade (and the indicator fade in Grid), and still see heals being transfered to the tank. I've seen the heal transfer last up to 2 minutes after Beacon has faded.
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The buff seems to last two minutes from when it was cast. It does display two minutes if you cast it twice on yourself, then on your target, but regardless of that it does last two minutes even without being active as a buff. This is with the glyph.
Edit: Correction, if you cast it twice on yourself, then on somebody else, the healing is transferred for two minutes and a half. So, basically, half a minute after the buff fades, the healing is still transferred.
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08/26/09, 8:26 AM
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#642
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Glass Joe
Blood Elf Paladin
Sargeras
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I looked over the forum for the list, but I couldnt find it.
Is Talent Calculator - World of Warcraft no longer the utility spec it used to be?
And did the glyph choices shift from HS to BOL and SOL to SOW
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08/26/09, 9:50 AM
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#643
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Von Kaiser
Dwarf Paladin
Defias Brotherhood (EU)
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Originally Posted by Snd
I looked over the forum for the list, but I couldnt find it.
And did the glyph choices shift from HS to BOL and SOL to SOW
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Glyph of BoL is IMO personall feeling. Many fights require tank switch often than each minute or require you to cast BoL on another target (f.e. yourself on Mimi P2) and so you need to recast BoL anyway. SoW was always my choice - insane mana regen you can get with it is non-questionable.
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08/26/09, 1:12 PM
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#644
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Von Kaiser
Draenei Paladin
Stormrage
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3/3 Righteous Fury
Originally Posted by Snd
I looked over the forum for the list, but I couldnt find it.
Is Talent Calculator - World of Warcraft no longer the utility spec it used to be?
And did the glyph choices shift from HS to BOL and SOL to SOW
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I believe it was determined that 3/3 righteous fury was worthwhile, due to the damage reduction. based on these:
1) obviously the 6% damage reduction
2) you should "almost" never pull threat off a tank with RF on
3) should adds come up and the tank not be able to grab them right away, they will attack you instead of the cloth dps/healers. and since you have a shield and plate and a bubble and all, that's a good thing.
there are a few fights in which you won't want it on, or at least won't want it on at the pull. i usually keep RF up.
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08/26/09, 1:33 PM
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#645
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Von Kaiser
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I agree completely with using RF, it can be very useful in managing adds in many situations as well (like thorim)
Also, the HS glyph was never really meant for PvE use, the real decision was between Divinity and BoL. This choice really depends on your use of LoH. I personally dont use LoH very often and as such decided to go with BoL. With this I also took into effect my spec, I dont usually take the points in Imp LoH and instead go for Imp Wis or Imp Concentration aura, I also like Aura Mastery and take that as well. (the decision on which way I go depends on who else is in the raid, if we have another h pally i will work with them to ensure we cover both imp wis and conc + a aura mastery.)
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08/26/09, 3:35 PM
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#646
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Von Kaiser
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Originally Posted by Noshei
I agree completely with using RF, it can be very useful in managing adds in many situations as well (like thorim)
Also, the HS glyph was never really meant for PvE use, the real decision was between Divinity and BoL. This choice really depends on your use of LoH. I personally dont use LoH very often and as such decided to go with BoL. With this I also took into effect my spec, I dont usually take the points in Imp LoH and instead go for Imp Wis or Imp Concentration aura, I also like Aura Mastery and take that as well. (the decision on which way I go depends on who else is in the raid, if we have another h pally i will work with them to ensure we cover both imp wis and conc + a aura mastery.)
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Personally, I use HS quite frequently. The only fight I'd prefer the Beacon glyph on is Algalon, but that's it – on no other fight am I mana constrained or gcd constrained enough to merit the glyph. On other fights, I prefer the HS glyph as better assurance I'll keep people up. Clearly, I'd get better hps out of Holy Light instead of HS, but the thing is, there are so many instances when a 1.47s Holy Light just won't make it in time, but an instant HS will – it's just one of those cases for utility over numbers, I'd say. Plus, seeing as I still use T7, the 10% crit from the 2pc is actually put to good use.
As for talents, it'd be stupid to not pick up aura mastery. I mean, 260 resist from an aura instead of 130 gives people a 50% chance to resist half of the damage instead of a 20% chance, as well as a 25% chance to resist three-quarters of the damage instead of a mere 5% chance. That's a free resist-based divine sac every 2 minutes – I'd actually say it's OP for 1 talent point. On fights like Hodir, Mimiron P2, Thorim Hard and (possibly, though I haven't tested yet) Twin Valkyrs, it can often be a game changer.
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08/26/09, 3:51 PM
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#647
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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Originally Posted by Sven
Personally, I use HS quite frequently. The only fight I'd prefer the Beacon glyph on is Algalon, but that's it – on no other fight am I mana constrained or gcd constrained enough to merit the glyph.
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Not sure what tactic you use, but I would say algalon is the one of the few fights where the beacon glyph is a waste of time since a tank switch happens more than every minute, so you are constantly recasting beacon. Dvinity would be a much better glyph for alg, since if you are really spamming then mana is a serious issue on the fight due to very few chances to melee for sow.
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08/26/09, 4:17 PM
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#648
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Von Kaiser
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Originally Posted by Mox
Not sure what tactic you use, but I would say algalon is the one of the few fights where the beacon glyph is a waste of time since a tank switch happens more than every minute, so you are constantly recasting beacon. Dvinity would be a much better glyph for alg, since if you are really spamming then mana is a serious issue on the fight due to very few chances to melee for sow.
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I'll beacon/ss the tank a couple seconds before the pull, then instantly drink so I start with 100% mana and a beacon/ss on the tank. The first swap somehow usually comes 10-15 seconds before my beacon wears off, so I wouldn't mind that grace period so that I'm not forced to pre-beacon the other tank while spamming heals on the current tank and neglect the rest of the raid.
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08/26/09, 5:08 PM
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#649
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Sven
I'll beacon/ss the tank a couple seconds before the pull, then instantly drink so I start with 100% mana and a beacon/ss on the tank. The first swap somehow usually comes 10-15 seconds before my beacon wears off, so I wouldn't mind that grace period so that I'm not forced to pre-beacon the other tank while spamming heals on the current tank and neglect the rest of the raid.
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Note there is a bug with Beacon that it lasts an additional 30 seconds after the spell has expired, so that lessens the power of the glyph. I guess to heal the best you would swap out Beacon with Divinity or HS on fights with lots of tank swaps.
Regarding Aura Mastery, it overpowered on Freya +3 (immune to the silence during the mushrooms while it is up). On other hard modes it is hard to tell its gain, but it helps.
On all normal modes (including ToC), the gain from AM is small. I have no idea on ToC hard modes, it may be good on some of those.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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08/26/09, 6:40 PM
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#650
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Von Kaiser
Blood Elf Paladin
Dreadmaul
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Originally Posted by frmorrison
Regarding Aura Mastery, it overpowered on Freya +3 (immune to the silence during the mushrooms while it is up).
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Quite sure it doesnt work as its not a silence and more so a pacification. However i cant disagree crazy not to go AM. BoL glyph is pretty lack luster and i just dont see the use of HS glyph. HS being used for any other occasions other than alongside a bol/ss refresh or while repositioning if u have to. The loss of 2pce t7 also makes HS a lot less powerful. Sure its great for mobile healing but the strength of HL/Divinity/FoL Glyphs i would say outweigh the advantages of HS Glyph. More throughput and more mana = more healing.
Again im speaking strictly tank healing, way i see it is theres generally 4-5 other healers that are able to multi target heal a lot better than us and thats what they should be doing. Having to wait the gcd along with latency and not being able to chain cast heals negatively impacts the amount of hps u can pump out on 2 tanks.
Last edited by bewmheels : 08/26/09 at 6:48 PM.
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