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08/10/09, 4:52 PM
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#466
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Von Kaiser
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Any of you guys use the VisualHeal addon? I was browsing through the list of Paladin addons on Curse and stumbled across this one. It sounds really really interesting, and could potentially boost my healing output by quite a bit, and at the same time lowering my overheal. I haven't had a chance to play with it yet (since I just found it like an hour ago), but was wondering whether any of you guys out there have had some experience with it, and like/dislike it?
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08/10/09, 5:00 PM
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#467
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Piston Honda
Human Paladin
Blackmoore (EU)
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Originally Posted by Maddmage
Any of you guys use the VisualHeal addon? I was browsing through the list of Paladin addons on Curse and stumbled across this one. It sounds really really interesting, and could potentially boost my healing output by quite a bit, and at the same time lowering my overheal. I haven't had a chance to play with it yet (since I just found it like an hour ago), but was wondering whether any of you guys out there have had some experience with it, and like/dislike it?
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I use it, but mainly for incoming heal notification (in Ret spec).
For healing, I use the VisualHeal features of my unitframes (PitBull4 and sRaidFrames). They all base on the same library (LibHealComm-3.0).
Of course you want all your healers in the raid to have an Addon with LibHealComm-3.0, so you can see all of them.
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08/10/09, 5:05 PM
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#468
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Glass Joe
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To Madmage:
Rocking the meters as a paladin is very doable. I consistently reach 2500+ HPS, sometimes over 3000. The recount meters wont show damage absorbed though, so you are at a detriment as your sacred shield will not appear on recount. However, you can still kick ass. Basically get in the habit of weaving holy shocks between holy lights. The increased crit from infusion of light is rocking. Focus on anticipating damage also, heal BEFORE the damage appears whenever possible. You can do this by targeting the boss or adds or whatever and also by just knowing the fight and knowing when those spikes are coming. Get your raid leader or someone to run Wowwebstats or World of Raid Logs, which DO parse your damage absorbed, so sacred shield starts showing up. Spec into protection for Divine Sacrifice, you will get huge healing numbers off that too.
I beat resto druids often. I think my UI is part of it also, I have a very clean and efficient setup using grid and mouse over macros. Keybinds are better than clique I don't care what anybody says - a keyboard is more versatile and lets you hotkey more options and reach them faster than clique ever will.
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08/10/09, 5:16 PM
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#469
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Von Kaiser
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Originally Posted by cremor
Of course you want all your healers in the raid to have an Addon with LibHealComm-3.0, so you can see all of them.
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I see, so is this a prerequisite to my own VisualHeal addon working correctly? Or just more of a nice to have?
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08/10/09, 5:19 PM
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#470
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Von Kaiser
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Originally Posted by Arkas
To Madmage:
Rocking the meters as a paladin is very doable. I consistently reach 2500+ HPS, sometimes over 3000. The recount meters wont show damage absorbed though, so you are at a detriment as your sacred shield will not appear on recount. However, you can still kick ass. Basically get in the habit of weaving holy shocks between holy lights. The increased crit from infusion of light is rocking. Focus on anticipating damage also, heal BEFORE the damage appears whenever possible. You can do this by targeting the boss or adds or whatever and also by just knowing the fight and knowing when those spikes are coming. Get your raid leader or someone to run Wowwebstats or World of Raid Logs, which DO parse your damage absorbed, so sacred shield starts showing up. Spec into protection for Divine Sacrifice, you will get huge healing numbers off that too.
I beat resto druids often. I think my UI is part of it also, I have a very clean and efficient setup using grid and mouse over macros. Keybinds are better than clique I don't care what anybody says - a keyboard is more versatile and lets you hotkey more options and reach them faster than clique ever will.
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Yeah, for the most part that's what I try to do, and use HS more than just for those spike dmg moments, but throw them in as much as I can. However, I think my main issue is that when I'm trying to heal the raid (when the tank is taking small amount of dmg), for the most part my healing target gets topped off by someone else before my heal lands, so all my heals are turning to overheals and not effective heals. I think getting the VisualHeal addon should help out with that quite a bit, since it'll let me know when my heal will land after the target is full on health, so I can interrupt it to heal someone else.
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08/10/09, 5:34 PM
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#471
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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Originally Posted by Maddmage
I think getting the VisualHeal addon should help out with that quite a bit, since it'll let me know when my heal will land after the target is full on health, so I can interrupt it to heal someone else.
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Turn on show incoming heals on grid, don't need any fancy addons. Generally speaking though if you have the beacon on the MT theres no worth canceling a heal if you see the person get topped off, just let it go through for the beacon heal/splash aoe (if it was HL) by time you've cancelled, selected next target and started to heal chances are that target will get topped off too if you have holy priests/druids in raid.
Also, can't see any reason to use HS inbetween HLs unless you are moving. Especially if you're healing the tank, why HS for 8k when in the same time you could have HL for 17k. HS should be abused when you are raid healing to top people off quick with a HS>instant FoL combos.
Last edited by Mox : 08/10/09 at 5:39 PM.
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08/10/09, 5:58 PM
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#472
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Glass Joe
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The reason for holy shock is the synergy with infusion. More crit chance to holy light = more massive crit holy light bombs = better glyph healing. I don't use shock all the time, but I use it when an instant heal is useful i.e. lots of raid damage going on and im trying to maximize my healing. There's no question that regular holy shock use weaved in between holy lights does equal more HPS, at the detriment of mana efficiency.
I do agree that I rarely cancel heals, even if they get topped off the splash from glyph is very useful. But that is situational and something only you can decide.
Also be sure to use your wings liberally, pop them often and regularly as their bonus helps a lot. I use grid to show incoming heals as well.
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08/10/09, 9:50 PM
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#473
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Von Kaiser
Human Paladin
Nordrassil (EU)
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Originally Posted by Arkas
The reason for holy shock is the synergy with infusion. More crit chance to holy light = more massive crit holy light bombs = better glyph healing
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I don't even know how I can explain how completely misinformed that thoery is. Please just trust me when I tell you it's completely idiotic.
Originally Posted by Arkas
There's no question that regular holy shock use weaved in between holy lights does equal more HPS, at the detriment of mana efficiency.
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Have you ever actually played a paladin? Please refrain from posting useless shit in the future.
Last edited by Hulabaloon : 08/10/09 at 10:01 PM.
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08/10/09, 11:31 PM
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#474
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Don Flamenco
Human Paladin
Shadowsong (EU)
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Just to elaborate on why HS is a loss of raw HPS - you spend a global cooldown on it and healing per GCD for holy light is much higher. So weaving a HS between HLs will force your second HL start 1 GCD later that will results in HPS loss compared to HL spam.
However smart use of shock (when its overheal is close to zero and it almost tops target off) is the way to *save* mana at the cost of slight effective HPS loss. It is also a good tool to snipe heals and let other people overheal, but I doubt that in really progress oriented raid environment that would be a smart way to heal. HS is our spell to heal on the move or in the situation when you have to top the target close to death that has a large heal casted by someone else.
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08/11/09, 12:11 AM
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#475
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Glass Joe
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To clarify I'm not using HS in a regular rotation or in instances where there is time to land a holy light and HL would be more effective, I'm using it in pinch moments when that extra casting time on HL = the player is dead or to top off someone in a situation where the glyph of HL and the extra healing from HL would be wasted. In a holy / prot build the Infusion crit chance increase is not to be scoffed at either when you run at an already low crit rate, and I believe many Paladins don't give it appropriate weighting. But hey, that's just me, if you wanna show me some parses with minimal to zero holy shock usage that has you above 3000 HPS I'd be very interested.
EDIT: Here's a parse from a recent raid, overall HPS over 3000 (my Paladin is Vaylen) - World of Logs - Real Time Raid Analysis
Feel free to blow me away with any errors I made I'm all for improving.
Last edited by Arkas : 08/11/09 at 12:53 AM.
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08/11/09, 12:22 AM
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#476
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Glass Joe
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Double post, mods delete this one.
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08/11/09, 1:43 AM
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#477
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Banned
Blood Elf Paladin
Twisting Nether
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Recent blue post regarding TbtL specs: Can't kill self-healing Prot pallies
Well, the hammer is hovering over our heads waiting to be dropped. I don't really see them nerfing Prot's healing without totally revamping key talents or even the entire tree/class, but time will tell.
Also, a possible explanation for how Light's Grace and other -casting time talents might work: I don't know how exactly they've coded things, but they may put an equivalent haste modifier on these skills in lieu of a static value. Testing would only require taking points in things and then casting with and without haste gear. For us there are only three talents that would apply: Infusion of Light, Light's Grace, and Art of War. One point in IoL or AoW would show whether FoL and Exo get a straight .75 off their cast time or if it just halves the cast time after haste. Come to think of it, it would make sense for Blizz to do it that way so that players can't exploit large amounts of haste in favor of putting talent points elsewhere.
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08/11/09, 2:26 AM
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#478
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Piston Honda
Human Paladin
Blackmoore (EU)
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Originally Posted by Maddmage
I see, so is this a prerequisite to my own VisualHeal addon working correctly? Or just more of a nice to have?
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VisualHeal (or to be more specific, all Addons that offer a VisualHeal feature with LibHealComm-3.0) will only show heals from other healers which also have LibHealComm-3.0 installed and enabled.
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08/11/09, 5:22 AM
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#479
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Jackinthegreen
Come to think of it, it would make sense for Blizz to do it that way so that players can't exploit large amounts of haste in favor of putting talent points elsewhere.
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There is no realistic exploit of casting time talents in this way. No matter how fast our Flashes are, after the first cast we still can't land more than one per second and we can achieve that without abnormal haste stacking. The real advantage of IoL and AoW is that they allow Flash to be cast at instant speed, so it doesn't interrupt the swing timer and can be cast while moving. To achieve the same effect if the 0.75s reduction were applied last, we'd need to stack at least an extra 20-25% haste in order to save a single talent point.
As for Light's Grace, putting fewer talent points in it doesn't make a difference to what the proc does.
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08/11/09, 7:22 AM
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#480
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Banned
Zuult
Blood Elf Paladin
No WoW Account (EU)
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By the way, as discussed a few pages ago I expected HL glyph heals to go trough the beacon to get those 150%-160% HL on the beacon target... except that it appears not to happen.
Not being an expert at experimements I made a few in-game try and looked at some WOL, but as far as I can tell we're not getting this one :-(. Any more enlightened opinion on this ?
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