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Old 09/24/09, 10:05 PM   #886
Sparty
Piston Honda
 
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Human Paladin
 
Stormrage
Ignore what Rawr says about it because its wrong. Its the BiS. You can edit the item yourself to reflect the trinket.

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Old 09/24/09, 11:18 PM   #887
ClayMask
Glass Joe
 
Blood Elf Paladin
 
Shattered Hand
Rawr only takes the spellpower from Solace of the Fallen into consideration, and not the stacking MP5 bonus. It doesn't even list the stacking MP5 bonus.

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Old 09/24/09, 11:31 PM   #888
Lorelya
Glass Joe
 
Blood Elf Paladin
 
Thrall
Originally Posted by Sparty View Post
Ignore what Rawr says about it because its wrong. Its the BiS. You can edit the item yourself to reflect the trinket.
OOO Not sure how to do that, could you give me a quick run down?

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Old 09/25/09, 12:10 AM   #889
Sparty
Piston Honda
 
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Human Paladin
 
Stormrage
Right click the trinket, Edit... ,under Base Stats, change the mana per 5 value to 144.

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Old 09/25/09, 7:42 AM   #890
Barren
Glass Joe
 
Blood Elf Paladin
 
Aszune (EU)
Alternatively you can base the RAWR edit on an existing trinket special effect which may (or may not) better model the stacking effect (I used the stacking effect of the Illustration trinket for example and altered the values and trigger accordingly).
For example I did the following:
Right click trinket (as stated) and choose Edit ...
(Note in my RAWR i get both the i245 and i258 so make sure to edit with the correct stats )
Under 'Special Effects' in the middle right side click 'Add' (or Edit if you already created one)
Under 'Base Stats' select the 'Mana per 5 sec' and type '18' into the field on the right which is currently '0'
In the bottom lists then change:
Trigger : HealingSpellCast
Duration : 10
Cooldown : 0
Chance 100.00 %
Stacks : 8
Click OK , and you should be done

Repeat for the i245 placing 16 in the mp5 field rather than 18 , hth

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Old 09/25/09, 8:03 AM   #891
Lorelya
Glass Joe
 
Blood Elf Paladin
 
Thrall
TY! That was a huge help

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Old 09/25/09, 11:50 AM   #892
Kazekan
Von Kaiser
 
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Human Paladin
 
Lightbringer
Originally Posted by jdh79 View Post
The 2 pc bonus is completely worthless.
A while ago we had a short conversation about this bonus as I was trying to find a good use for it. At the time my idea was shot down because it was believed that if you judged two different mobs your judgment would only actually effect one of the mobs, however this is not true. I'm not sure if something changed or if people just never did any real testing on it and just went off what they "remembered" (I know I did), but as of two days ago judging two resulted in getting a proc off of both mobs when alternating between them. I did not test to see if this were true for anyone besides myself, so I'll have to make sure of that as well when I get on next.

I do not have the 2pc bonus so I cannot test it for 3 mobs, however I don't see any reason as to why it wouldn't work. In a scenario where you have more than 2 pallies this might not be totally useful, however I can definitely see it coming in handy, especially considering I often get misses which results in the debuff falling off. In light of all this, I wouldn't exactly discount it entirely just because it doesn't result in a clearly defined throughput/longevity increase.

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Old 09/25/09, 12:27 PM   #893
Roknroll
Von Kaiser
 
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Human Paladin
 
Tichondrius
One thing I noticed about the 2-piece bonus: it makes me judge a lot more often because I'm actively trying to keep light up during multi-mob fights. With the change to judgements in 3.2, they are considered melee and can proc a seal of wisdom mana gain of 1200 - 1400 mana. Last night on Jaraxxus 10 man hard mode, I was actively trying to keep Judgement of Light on the boss and on any/all adds that were up nearly 100%. Judging that much ended up being a HUGE mana return, as I topped healing for the fight and ended with 33k out of 34k mana.

The extra healing was nice on that fight too. When the portal/volcano spawned I immediately judged and shocked it for the extra damage, but since they both have an aoe damage aura having light on them while they get burned was a nice addition to healing. The MT would have sacred shield, my FoL heal over time, and JoL on Jaraxxus which gives a lot of wiggle room to heal the debuffed person or run out with legion flame.

Last edited by Roknroll : 09/25/09 at 12:35 PM.


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Old 09/25/09, 12:44 PM   #894
madsushi
Baller
 
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Pandaren Monk
 
Mal'Ganis
Originally Posted by Roknroll View Post
One thing I noticed about the 2-piece bonus: it makes me judge a lot more often because I'm actively trying to keep light up during multi-mob fights. With the change to judgements in 3.2, they are considered melee and can proc a seal of wisdom mana gain of 1200 - 1400 mana. Last night on Jaraxxus 10 man hard mode, I was actively trying to keep Judgement of Light on the boss and on any/all adds that were up nearly 100%. Judging that much ended up being a HUGE mana return, as I topped healing for the fight and ended with 33k out of 34k mana.

The extra healing was nice on that fight too. When the portal/volcano spawned I immediately judged and shocked it for the extra damage, but since they both have an aoe damage aura having light on them while they get burned was a nice addition to healing. The MT would have sacred shield, my FoL heal over time, and JoL on Jaraxxus which gives a lot of wiggle room to heal the debuffed person or run out with legion flame.
Redacted due to inaccuracies.

Last edited by madsushi : 09/26/09 at 2:29 AM. Reason: wrong info

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Old 09/25/09, 4:26 PM   #895
Zaroua
Don Flamenco
 
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Dwarf Paladin
 
Sen'jin
Originally Posted by madsushi View Post
Unfortunately, you can only maintain JoL (or any Judgement) on one target at a time. No matter how fast or how often you Judge, only your last target will be affected.
I tested this after 3.2 hit. Unless something changed since then, you are wrong and both JoW and JoL work regardless of how many copies of the spell you have active and regardless of the order you put the debuff up on different mobs.

Theorycrafting procedures per role:
DPS = Theory -> Spreadsheet -> Practice
Healing = Theory -> Practice -> Logs
Tanking = Theory -> Theory -> Theory

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Old 09/26/09, 12:22 AM   #896
Finkum
Don Flamenco
 
Dwarf Paladin
 
Gundrak
Originally Posted by madsushi View Post
Unfortunately, you can only maintain JoL (or any Judgement) on one target at a time. No matter how fast or how often you Judge, only your last target will be affected.
This hasn't been true (universally as far as I know, but definitely for Protection spec) at least since 3.0.

When we were running Naxx-10, I used to alternate Judgements on the two adds that Kel'thuzad summons, so that both had the attack speed debuff from Judgements of the Just. It was very obvious that the Judgement effect was maintained as I would judge -> tab target and the previous judge debuff would be at ~50% duration remaining, and tick down normally.

Originally Posted by Heenk View Post
"IRONBRANCH, THE FLOWER BED IS IN DANGER! ASSIST ME!"

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Old 09/26/09, 1:52 AM   #897
Harmann
Piston Honda
 
Pandaren Monk
 
Azjol-Nerub
Originally Posted by Ohrly View Post
51/0/20 Is better for longevity. If you're pushing for max Hps over say a 7 minute fight and you want to choose between the basic 51/20/0 and 51/0/20 specs, and you know the fight is easily handled without Divine sacrafice, and you know you have a prot pally, or a resto druid for the 6% healing. Then 51/0/20 outperforms 51/20/0 for longevity.

The 8% crit is still a powerful regen tool, remebering that crit works better, the higher your crit is.
If the fight is easily handled without DivSac...perhaps it begs the question; why bother min maxing the 8% crit anyway? I can't picture any encounter where I need maximum possible longevity, but don't feel DivSac would be helpful. Either intense healing pressure is present and pushes my mana (in which case, DivSac is great) or it's laxed healing and a long fight...in which case DP + SoW + Flash of Light saturation in my rotations will more than keep me up.

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Old 09/26/09, 5:28 PM   #898
jdh79
Piston Honda
 
Draenei Paladin
 
Stormrage
With haste on gear bringing alot of us close to or over the FoL/GCD haste cap, something I have seen a couple pallies with high haste do is start removing points from Judgements of the Pure to put in other talents. For example, if you can get 98 haste over the soft haste cap, then you can go 4/5 JoTP instead of 5/5 and put the extra point in one of the holy utility talents (Aura Mastery/Improved BoW/Improved LoH/Improved Conc Aura/Blessed Hands), or put the point in Benediction/Divinity if you don't have those maxed out.

Any thoughts on whether doing this is viable, or whether you're better off stacking crit/mp5 past the haste cap or just letting your haste continue to go over the soft cap to reduce HL cast time further?

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Old 09/26/09, 5:43 PM   #899
gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Originally Posted by jdh79 View Post
With haste on gear bringing alot of us close to or over the FoL/GCD haste cap, something I have seen a couple pallies with high haste do is start removing points from Judgements of the Pure to put in other talents. For example, if you can get 98 haste over the soft haste cap, then you can go 4/5 JoTP instead of 5/5 and put the extra point in one of the holy utility talents (Aura Mastery/Improved BoW/Improved LoH/Improved Conc Aura/Blessed Hands), or put the point in Benediction/Divinity if you don't have those maxed out.
Considering that HL isn't affected by that cap, I would call it a very bad idea.

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Old 09/26/09, 6:52 PM   #900
Bygbyron3
Glass Joe
 
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Human Paladin
 
Sargeras
Healing with Holy Light haste is our biggest HPS increase until you reach 1968 haste rating. I'd see no reason to ever drop points from JotP.

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