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Old 12/15/09, 11:35 AM   #1501
Cardano
Von Kaiser
 
Blood Elf Paladin
 
Nordrassil
Originally Posted by malthrin View Post
If you have a World of Logs parse for the raid, you could just link that and we could look at the timing on the trinket procs there.
FoL HoT Ticks
World of Logs : Cho'gal - US : ICC 25 from 12-13-2009-21:20 : Query log file :
<Mad Pandas>
Show events where event type is one of Aura, Spell cast, Power gain and source or target is Persephøne

[21:21:23.690] Persephøne begins to cast Flash of Light
[21:21:25.933] Persephøne gains 11 mana from Persephøne's Replenished
[21:21:25.934] Evilgai gains Flash of Light from Persephøne
[21:21:27.408] Persephøne gains 11 mana from Persephøne's Replenished
[21:21:28.700] Persephøne gains 11 mana from Persephøne's Replenished
[21:21:29.509] Persephøne gains 11 mana from Persephøne's Replenished
[21:21:30.716] Persephøne gains 11 mana from Persephøne's Replenished
[21:21:31.510] Persephøne gains 11 mana from Persephøne's Replenished
[21:21:32.209] Persephøne gains 11 mana from Persephøne's Replenished
[21:21:33.403] Persephøne gains 11 mana from Persephøne's Replenished

Edit:
HotFixed
12/14/2009
The trinket Ephemeral Snowflake will now be triggered by all healing spells.
12/10/2009
The Ephemeral Snowflake trinket now has a very short cooldown to prevent it from restoring inappropriately large amounts of mana.

So no Glyph Holy Light Splash, but all hot ticks
If your Beacon gets more than a .3 second delay, it would proc a second regen.

Last edited by Cardano : 12/15/09 at 1:18 PM.

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Old 12/15/09, 11:38 AM   #1502
Noiralos
Glass Joe
 
Blood Elf Paladin
 
Mannoroth
This dropped last night for someone in our guild, its not as good as Solace but I figured that I would toss it in here as an option. Sliver of Pure Ice - Item - World of Warcraft It clocks in around 85ish mp5 but that varies per fight. A decent option for those who had bad luck with solace dropping.

Edit: Nevermind, got it!

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Old 12/15/09, 5:34 PM   #1503
Stethorel
Glass Joe
 
Human Paladin
 
Drak'Tharon
I was wondering how many people are using [Glyph of Beacon of Light]. Right now I'm using [Glyph of Holy Light], [Glyph of Seal of Wisdom], and [Glyph of Flash of Light]. I was thinking of dropping [Glyph of Flash of Light] for [Glyph of Beacon of Light] just to save on how often I have to recast BoL. I know this will also save some mana and a few GCDs, but I'm not convinced it is the best glyph option. I just wanted to know what people thought of this glyph option.

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Old 12/15/09, 5:37 PM   #1504
Eviver
Glass Joe
 
Blood Elf Paladin
 
Tichondrius
Been thinking about Ephermeral Snowflake and under ideal but laggy situations it might be possible to proc it 3 possibly 4 times per Holy Light. If the .3 sec cooldown is accurate it should proc on the heal itself, Glyph proc if its at least .3s later, and beacon heal if it lands at least .6secs later (happens pretty often for me in combat logs i seen). The 4th proc might happen because of lag between each hit of the glyph heals registering. I noticed that while standing in clumps of people in dalaran casting holy light that I usually get 2 Replenished procs but 3 procs do happen sometimes. Factor in a rolling FoL/SS hot it might be possible to proc it close to every cooldown.

Don't think it can be consistently done but with chain casting holy lights would put the mana savings in the 100-120mp5 range with an decent on use haste. Not the greatest but might have its situational uses.

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Old 12/15/09, 5:50 PM   #1505
eternalwhitemoon
Von Kaiser
 
Blood Elf Paladin
 
Cho'gall
Originally Posted by Stethorel View Post
I was thinking of dropping [Glyph of Flash of Light] for [Glyph of Beacon of Light] just to save on how often I have to recast BoL. I know this will also save some mana and a few GCDs, but I'm not convinced it is the best glyph option. I just wanted to know what people thought of this glyph option.
My advice is to stay with what you've got, particularly if you specced into Divine Guardian (this will sync up the expiration of Sacred Shield and Beacon, which makes it easier to maintain). 5% extra crit on FoL is better for two reasons: 1) the mana return from Illumination, and 2) the fact that crit FoL=less healing needed and bigger HoTs on the Sacred Shielded tank (also more mana saved by letting the ticks heal). Everybody wins.

Originally Posted by Eviver View Post
Been thinking about Ephermeral Snowflake and under ideal but laggy situations it might be possible to proc it 3 possibly 4 times per Holy Light. Don't think it can be consistently done but with chain casting holy lights would put the mana savings in the 100-120mp5 range with an decent on use haste. Not the greatest but might have its situational uses.
The problem with this is that it seems that this trinket is better suited to pallies that prefer FoL, Sacred Shield HoTs, etc. Think of it this way: Would you rather have 33 mana back on a 1400 mana spell (HL behaving as you described), or possibly 99 mana back on a 500-ish mana spell (Flash of Light and its HoT on a Sacred Shielded tank)? Remember that it does proc off of Beacon heals, FoL HoT, and Judgement of Light, in addition to direct heals. I have not seen it give me regen from GoHL but that's pre-fix, and it could proc correctly now.

If you would like an example from a raid on how this trinket behaves, please refer to my earlier post here for a World of Logs excerpt on Saurfang 25.

Last edited by eternalwhitemoon : 12/15/09 at 6:09 PM. Reason: Edited to add information on another poster without posting back to back.

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Old 12/15/09, 6:07 PM   #1506
JJR512
Glass Joe
 
Human Death Knight
 
Moon Guard
There was a thread back in the 3.1 days (The Holy Paladin Guide for 3.1) that was a well-formatted, easy-to-follow guide for Holy Paladins. Many other classes & specs have a thread like this currently on EJ, but Holy Paladins haven't had one since 3.1. This type of thread is very useful, because it presents in one location a great deal of information that would be useful to anyone not too familiar with the spec. This could be someone who was a different spec and now wants to try Holy, or it could be someone who just hasn't played in quite awhile and wants to brush up.

This thread (Holy Paladin thread for Patch 3.3 changes) doesn't come close to being the all-inclusive guide that there used to be. I mean that with no offense to the creator of this thread; I don't think this thread was intended to be a guide to the spec. I believe there is enough difference between now and the 3.1 days that one can't just simply use the old 3.1 thread as a starting point anymore. I'm hoping that some qualified person (which certainly excludes myself) is either working on this, or will be prompted by this post to begin work on a new one. Thanks!

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Old 12/15/09, 8:32 PM   #1507
Eviver
Glass Joe
 
Blood Elf Paladin
 
Tichondrius
Originally Posted by eternalwhitemoon View Post
The problem with this is that it seems that this trinket is better suited to pallies that prefer FoL, Sacred Shield HoTs, etc. Think of it this way: Would you rather have 33 mana back on a 1400 mana spell (HL behaving as you described), or possibly 99 mana back on a 500-ish mana spell (Flash of Light and its HoT on a Sacred Shielded tank)? Remember that it does proc off of Beacon heals, FoL HoT, and Judgement of Light, in addition to direct heals. I have not seen it give me regen from GoHL but that's pre-fix, and it could proc correctly now.
You'r making a lot of assumptions here that you have not proven.
1. A FoLer is probably going to have a easier time procing it but that doesnt mean they will get more out of it due to the ICD and the the hard 1 sec gcd of fol. Overall spell cost has nothing to do with how much mana a trinket will net you in the long run Also would a FoLer really have the mana issues that they would use this over a pure SP trinket to increase their output?
2. The only way to really compare regen trinkets is in equivalent mp5 using the assumption that a Holy Light could proc it 3 times it puts it in around 124 mp5 assuming a 1.33s HL. In actuality its going to be lower because of the volatility of the trinket but its a basis of a comparison.
3. Your ignoring the On use haste buff which is part of what makes this trinket really attractive. If your looking for pure regen your probably better off using solace or any int trinket. How ever this is really the first healer regen trinket with a on use Haste which as holy light tank healer could be a huge difference marker on a fight that pushes your HPS and GCDs. The only thing that comes close would be Scale of the fates which as a SP trinket really wasn't that great for paladins. If the regen is comparable I could see myself dropping 245 solace for this just cause I could see myself getting more use out of 464 on use haste than another 150 spell power with my gear.

Pretty sure it does not proc off JoL.

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Old 12/16/09, 2:47 AM   #1508
Shakaros
Von Kaiser
 
Human Paladin
 
Xavius (EU)
Originally Posted by Stethorel View Post
I was wondering how many people are using [Glyph of Beacon of Light]. Right now I'm using [Glyph of Holy Light], [Glyph of Seal of Wisdom], and [Glyph of Flash of Light]. I was thinking of dropping [Glyph of Flash of Light] for [Glyph of Beacon of Light] just to save on how often I have to recast BoL. I know this will also save some mana and a few GCDs, but I'm not convinced it is the best glyph option. I just wanted to know what people thought of this glyph option.
My advice would be for you to asses what encounters you are currently facing the most and glyph accordingly.
If an encounter doesnt allow for beacon to stay its full duration on the tank and you need to swap it around frequently choose holy shock or FoL glyph. FoL glyph is pointless though in my opinion since you wont be casting FoL anyways.

If you are raiding ToC and ICC surely go with the beacon glyph as almost every fight will allow you to keep beacon up for its full duration. Exceptions would be NRB p1 + p2 if you are using more than 2 tanks and factions champions where beacon is hard to use effectively (though I do use it after casting a HL to transfer the heal to another target taking fast damage).

My advice is to stay with what you've got, particularly if you specced into Divine Guardian (this will sync up the expiration of Sacred Shield and Beacon, which makes it easier to maintain). 5% extra crit on FoL is better for two reasons: 1) the mana return from Illumination, and 2) the fact that crit FoL=less healing needed and bigger HoTs on the Sacred Shielded tank (also more mana saved by letting the ticks heal). Everybody wins.
In my opinion if you give advice you should explicitly state your assumptions as that would make the advice more transparent. So going at it: Under no circumstances can I see refreshing beacon and SS at the same time yielding anything but negative results. Spending 2 GCDs after each other means no heals will be landing during that timeframe jeopardizing your tank. Also see what I wrote regarding current encounters which clealy favors the use of beacon glyph.

Secondly FoL glyph is hardly a good choice for any content as a holy paladin except if you are gemming/gearing around a FoL build. The extra mana return from 5% crit on a spell you hardly ever use is situational, but mostly pointless. The extra throughput granted by 5% crit wont magically make you heal your tank less. If you are doing content in which extra throughput on FoL matters, then discussing what glyphs to use is also pointless, as it wouldnt matter because you could probably just heal the tank with holy shock every 7th second and still do your job.

These comments together with the question asked by funnel81 answered by Timwischmeier shows that a new holy paladin guide is needed. And browsing a couple of pages back shows that a lot of basic questions are asked in lack of a comphrehensive guide.

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Old 12/16/09, 10:28 AM   #1509
Maliradojica
Glass Joe
 
Human Paladin
 
Executus (EU)
Originally Posted by NoxSwe View Post
Would you mind uploading it from more sources?

Here is the new link to the guide i was talking about sorry it took so long but i was really busy these past few days.

File front : Download Mali's Holy Paladin Compendium.pdf

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Old 12/16/09, 11:15 AM   #1510
eternalwhitemoon
Von Kaiser
 
Blood Elf Paladin
 
Cho'gall
Originally Posted by Eviver View Post
Overall spell cost has nothing to do with how much mana a trinket will net you in the long run Also would a FoLer really have the mana issues that they would use this over a pure SP trinket to increase their output?
2. The only way to really compare regen trinkets is in equivalent mp5 using the assumption that a Holy Light could proc it 3 times it puts it in around 124 mp5 assuming a 1.33s HL. In actuality its going to be lower because of the volatility of the trinket but its a basis of a comparison.
3. Your ignoring the On use haste buff which is part of what makes this trinket really attractive. Pretty sure it does not proc off JoL.
It's not so much the spell cost, although proportionally it does work out nicely, but it's the fact that you can cast more FoL in a given time than HL, so the trinket procs more. The question was not asking if this was better than a pure SP trinket, it was asking about how to utilize the proc. SP is better than regen unless you're really hurting for it (after all, 5K SP means nothing if you don't have the mana to land the heal).

Let's put it this way. We'll use a FoL and a HL scenario to illustrate my point about proportional returns on this trinket.
Scenario 1: FoL with Sacred Shield. FoL costs 307, so with the HoT instead of one proc you should get 16 total procs assuming the HoT ticks every second (1 proc per tick, plus 1 proc from the inital heal). With the HoT, you gain 176 mana from the initial 307 cost, meaning FoL only costs 131 mana effectively, for a savings of 57%.
Scenario 2: HL with Beacon and GoHL present. You will receive 3 procs: 1 from the inital heal, 1 from Beacon, and 1 from GoHL. HL's cost is 1274 and you save 33 mana, for a total cost of 1274. This is a 2.59% savings on your mana.

The more the procs and the smaller the initial mana cost, the greater percentage of mana returned because the proc is a flat number, not based on initial mana cost.

Yes, I am ignoring the Haste buff because the original question was regarding the MP5 output of this trinket. It did proc off JoL pre-hotfix, but it no longer procs--not sure whether or not that's intentional, but the fact it was hotfixed to proc off "all heals" tells me no.

Originally Posted by Shakaros View Post
If you are raiding ToC and ICC surely go with the beacon glyph as almost every fight will allow you to keep beacon up for its full duration.
I never have a problem with refreshing Beacon a second before it expires. I'm not sure what value this has or what you're trying to get at.

As far as what the Beacon glyph will actually do in terms of mana savings, let's math it out. Beacon costs 1537 mana to cast. In a 6-minute fight, unglyphed, you will cast it 6 times, for a total mana cost of 9222. If you glyph it, you will cast it only 4 times, for a total mana cost of 6148. This will save you 3074 mana and 2 GCDs.

However, because of the HoT on FoL, and because you shouldn't be having mana issues anyway at this level of gear (not enough to care about saving 3K mana during 6 minutes, at least), I still don't personally see it as being worth it to glyph Beacon.

I personally prefer SS/Beacon expiring at the same time because it's easier to manage from a remembering-to-reapply standpoint. It's a personal preference and allows me to keep a little more clear-headed when things are going down, because I know that they're both going to expire in X time. Aside from that, Divine Guardian, which makes it behave like that, is a very valuable talent that I'm not willing to ignore to un-synch GCDs.

Originally Posted by Shakaros View Post
So going at it: Under no circumstances can I see refreshing beacon and SS at the same time yielding anything but negative results. Spending 2 GCDs after each other means no heals will be landing during that timeframe jeopardizing your tank.
If 2 GCDs mean that your tank is going to die, you have bigger issues. Either your tank is not properly geared for the content, or your other healers are not doing their job. (Generally speaking, in 25 mans you have 2 or 3 tanks and at least one other healer helping you heal those tanks. In 10 mans, the bosses shouldn't generally be hitting hard enough to two-shot your tank.)

If you wanna talk about saving mana and GCDs, Divine Guardian will give you more GCDs saved and about the same mana saved. Sacred Shield costs 527 mana to cast, and on a 6 minute fight is normally cast 12 times. With the talent, it is cast only 6. You have a total mana cost of 6324 on a 6-minute fight untalented and 3162 talented. You save 6 GCDs and 3162 mana. Compare this to the mana/GCD saving of Glyph of Beacon and it comes out superior in that regard.

Divine Guardian is a very good talent and it shouldn't be ignored. You almost make it sound like DG isn't a good talent because of a GCD. Even if 2 GCDs is so terrible, keep that in mind that it's still worthwhile to spec into. I'd rather have the stronger Sacred Shield and the mini-raidwall and take the risk of the additional GCD. (Then again, see above statement about actually saving more GCDs with DG than Glyph of Beacon.)

Originally Posted by Shakaros View Post
FoL glyph is hardly a good choice for any content as a holy paladin except if you are gemming/gearing around a FoL build. The extra mana return from 5% crit on a spell you hardly ever use is situational, but mostly pointless. The extra throughput granted by 5% crit wont magically make you heal your tank less.
While this is a valid point, I am speaking from the point-of-view of a FoL build. As far as healing the tanks less, bigger crits=bigger ticks on the FoL HoT--that's why I said it that way. I apologize if I was unclear.

Last edited by eternalwhitemoon : 12/16/09 at 12:11 PM. Reason: Edited to include math work.

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Old 12/16/09, 12:18 PM   #1511
gator561
Glass Joe
 
Blood Elf Paladin
 
Shandris
Eternal,

Can you please clarify some of the posts you made regarding the Flash glyph.

Generally, Crit is not considered a throughput stat (your final note that bigger crits=bigger fol ticks isn't really relevant, not too mention I am unsure how you are drawing this conclusion), and your initial comments over usage above the beacon glyph is due to the regen from crits. As noted you are looking at roughly 43 mp 5 from the beacon glyph. Do you have any evidence to the contrary that the regen from the FoL glyph would be more adeqaute. If you are a flash of light pally you would generally swap out the holy light glyph because of cast ratio and the beacon glyph because you really don't have mana issues, but I would side with Shak that glyph choice is situational and you should probably carry a number of them in your bags.

As for the back to back gcd usage you seem to be ignoring the argument present. You can easily track both buffs with any number of timers and alleviate 3 seconds of downtime btwn heals on the tank. Assuming you have holy shock up at the time you can go the two gcd's, but if you don't the potential to have 3 seconds go off without a tank heal is really unaccetpable for end game progression raiding.

I understand your desire to layout personal preferences, but sometimes they are not optimal. You also seem to confuse HL anf FoL builds in your arguments, throwing around points that would either be pertinent to one build and not relevant to the other.

It would be helpful if you provide some backup for your analysis or preferences so they can be evaluated by the community.

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Old 12/16/09, 12:35 PM   #1512
Fivedkpminus
Banned
 
Blood Elf Paladin
 
Jubei'Thos
Originally Posted by gator561 View Post
Eternal,

Can you please clarify some of the posts you made regarding the Flash glyph.

Generally, Crit is not considered a throughput stat (your final note that bigger crits=bigger fol ticks isn't really relevant, not too mention I am unsure how you are drawing this conclusion), and your initial comments over usage above the beacon glyph is due to the regen from crits. As noted you are looking at roughly 43 mp 5 from the beacon glyph. Do you have any evidence to the contrary that the regen from the FoL glyph would be more adeqaute. If you are a flash of light pally you would generally swap out the holy light glyph because of cast ratio and the beacon glyph because you really don't have mana issues, but I would side with Shak that glyph choice is situational and you should probably carry a number of them in your bags.

As for the back to back gcd usage you seem to be ignoring the argument present. You can easily track both buffs with any number of timers and alleviate 3 seconds of downtime btwn heals on the tank. Assuming you have holy shock up at the time you can go the two gcd's, but if you don't the potential to have 3 seconds go off without a tank heal is really unaccetpable for end game progression raiding.

I understand your desire to layout personal preferences, but sometimes they are not optimal. You also seem to confuse HL anf FoL builds in your arguments, throwing around points that would either be pertinent to one build and not relevant to the other.

It would be helpful if you provide some backup for your analysis or preferences so they can be evaluated by the community.
I agree with Gator. Beacon Glyph and Divinty both trump FoL Glyph. 5% crit for FoL is not that much. Also in hardmode 25 man raiding, Our Tank died in 1.2 seconds. So you can't say that tank is undergeared because he died in 1.2 seconds, Hardmode 25 man bosses can hit for high amounts of damage in a single burst. Also who said GCD was 1.5 seconds. You usually have your haste buffs up, So its really every 1 second.

Anyways why do people favor the BoL glyph over the LoH glyph (The Major one). Isn't LoH better for mana regen on most fights?

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Old 12/16/09, 1:20 PM   #1513
• malthrin
stalemate associate
 
malthrin's Avatar
 
Osseric
Blood Elf Paladin
 
No WoW Account
Originally Posted by eternalwhitemoon View Post
However, because of the HoT on FoL, and because you shouldn't be having mana issues anyway at this level of gear (not enough to care about saving 3K mana during 6 minutes, at least), I still don't personally see it as being worth it to glyph Beacon.

...

If 2 GCDs mean that your tank is going to die, you have bigger issues.
These statements confirm what your armory tells me: you haven't healed anything remotely hard except perhaps Northrend Beasts. We don't need healing advice for normal modes.

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Old 12/16/09, 1:25 PM   #1514
eternalwhitemoon
Von Kaiser
 
Blood Elf Paladin
 
Cho'gall
Originally Posted by gator561 View Post
Can you please clarify some of the posts you made regarding the Flash glyph. As noted you are looking at roughly 43 mp 5 from the beacon glyph. Do you have any evidence to the contrary that the regen from the FoL glyph would be more adeqaute.
I understand your desire to layout personal preferences, but sometimes they are not optimal. You also seem to confuse HL anf FoL builds in your arguments, throwing around points that would either be pertinent to one build and not relevant to the other.
I will admit and concur that my argument about mana regen from crit was really more of a side note, and should not have been the base of my argument. As far as arguments about going for one build or another, I am really simply trying to cover all bases. I just don't see the value of saving 2 GCDs and giving up 5% crit on my most used spell.

Originally Posted by Fivedkpminus View Post
Anyways why do people favor the BoL glyph over the LoH glyph (The Major one). Isn't LoH better for mana regen on most fights?
Do you use Lay on Hands on most fights? I think people simply tend to shy away from it because it's more situational than the Beacon glyph--yes, it may return more mana in burst (it's actually quite good at that), but it's not used nearly as often as Beacon.

Originally Posted by malthrin View Post
These statements confirm what your armory tells me: you haven't healed anything remotely hard except perhaps Northrend Beasts. We don't need healing advice for normal modes.
Yes, because Glory of the Ulduar Raider, Starcaller and Insanity are easy modes.

I am trying to provide constructive thoughts. If you have an issue with what I am saying, please tell me why what I am saying is dumb instead of insulting me and insinuating I am a bad healer. Insulting me does not provide for a fruitful discussion, it only fosters hostility.

I have already reconsidered some of the things I'm doing based on the logical discussions here. I am not here to get attacked, I am here to debate and to learn.

Last edited by eternalwhitemoon : 12/16/09 at 1:42 PM.

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Old 12/16/09, 1:33 PM   #1515
eternalwhitemoon
Von Kaiser
 
Blood Elf Paladin
 
Cho'gall
I apologize for this extra post. I am trying to delete it, but am unsuccessful.

Last edited by eternalwhitemoon : 12/16/09 at 1:41 PM.

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Old 12/16/09, 1:41 PM   #1516
gator561
Glass Joe
 
Blood Elf Paladin
 
Shandris
Originally Posted by Fivedkpminus View Post
I agree with Gator. Beacon Glyph and Divinty both trump FoL Glyph. 5% crit for FoL is not that much. Also in hardmode 25 man raiding, Our Tank died in 1.2 seconds. So you can't say that tank is undergeared because he died in 1.2 seconds, Hardmode 25 man bosses can hit for high amounts of damage in a single burst. Also who said GCD was 1.5 seconds. You usually have your haste buffs up, So its really every 1 second.

Anyways why do people favor the BoL glyph over the LoH glyph (The Major one). Isn't LoH better for mana regen on most fights?
Noone said the the gcd was 1.5 seconds, but assuming you have JotP up you have 2 gcd's plus at least a 1-1.3 second cast time for your next healing spell to hit unless holy shock or LoH is available which would result in ~3 seconds btwn heals.

There alot of theorycraft on earlier threads on the difference btwn divinity and beacon you should refer to. That will help you in your assessment again it makes sense to carry both in your bags.

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Old 12/16/09, 1:48 PM   #1517
• malthrin
stalemate associate
 
malthrin's Avatar
 
Osseric
Blood Elf Paladin
 
No WoW Account
Originally Posted by eternalwhitemoon View Post
Yes, because Glory of the Ulduar Raider, Starcaller and Insanity are easy modes.

I am trying to provide constructive thoughts. If you have an issue with what I am saying, please tell me why what I am saying is dumb instead of insulting me and insinuating I am a bad healer. Insulting me does not provide for a fruitful discussion, it only fosters hostility.

I have already reconsidered some of the things I'm doing based on the logical discussions here. I am not here to get attacked, I am here to debate and to learn.
On 10 man? Frankly, yes, they are. There's really not a whole lot to say; if you haven't had a tank die because you took a GCD to judge or refresh a buff at the wrong time, you're not fighting anything that hits hard - I'd put Algalon, Beasts, and Anub in that category, of which you've only defeated one. Likewise, if you're not finding yourself stressed on mana, you're either doing something easy or not healing hard enough. Remember that your goal should always be to end fights at 0 mana.

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Old 12/16/09, 1:52 PM   #1518
Pirjo
Von Kaiser
 
Troll Shaman
 
Mal'Ganis
Originally Posted by Fivedkpminus View Post
Anyways why do people favor the BoL glyph over the LoH glyph (The Major one). Isn't LoH better for mana regen on most fights?
It may be better for mana on most fights if you assume you refresh it at 60 seconds/90 seconds... but that isn't realistic.
If you are waiting until the last second to refresh you risk a situation where other people need heals, your tank needs heals and your beacon has fallen off/will fall off. A more realistic calculation would be refresh beacon at 52-55 seconds and 82-85 seconds on average.
Mainly the beacon glyph prevents the worse case situation (needing to refresh beacon while needing to do massive healing) from happening as often.

Some issues with Glyph of Divinity...
By not having Glyph of Divinity you can simply use LoH as a tank CD.
If your wipe recovery is fast enough LoH may not be available for the next fight.

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Old 12/16/09, 2:05 PM   #1519
eternalwhitemoon
Von Kaiser
 
Blood Elf Paladin
 
Cho'gall
Originally Posted by malthrin View Post
On 10 man? Frankly, yes, they are. There's really not a whole lot to say; if you haven't had a tank die because you took a GCD to judge or refresh a buff at the wrong time, you're not fighting anything that hits hard - I'd put Algalon, Beasts, and Anub in that category, of which you've only defeated one. Likewise, if you're not finding yourself stressed on mana, you're either doing something easy or not healing hard enough. Remember that your goal should always be to end fights at 0 mana.
Only defeated 1 in 25 man, and that's primarily because Ulduar is getting too old to be of benefit to the guild and we are rebuilding members for TOGC25 (there was a guild merger that allowed us to do TOGC25 but that didn't go as planned). I appreciate that you're trying to say that my goal is to end fights at 0 mana, but you're kind of coming off the wrong way, instead appearing hostile rather than helpful.

And yes, I have had a tank die because I took the GCD to judge, or had to move out of fire. It happens. Please refrain from saying that I'm not playing my class well without having something concrete to back it up with.

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Old 12/16/09, 2:11 PM   #1520
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Shakaros View Post
These comments together with the question asked by funnel81 answered by Timwischmeier shows that a new holy paladin guide is needed. And browsing a couple of pages back shows that a lot of basic questions are asked in lack of a comphrehensive guide.
Since there is some demand for a Holy Guide updated and seeing the simple questions being asked, perhaps I will write one this evening. Most of what Endo wrote back in the 3.1 Holy thread is still valid, but since it is not updated newer players don't know how to find that resource or may think it is out of date.


Here are the topics that should be discussed in such a thread:
* Healing strategies for specific encounters
* Data and calculations regarding ability effectiveness, bugs, etc.
* Merits and demerits of certain talents/glyphs
* "What am I doing wrong?/What could I be doing better?" questions that include WoL reports

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 12/16/09, 3:36 PM   #1521
eternalwhitemoon
Von Kaiser
 
Blood Elf Paladin
 
Cho'gall
Originally Posted by frmorrison View Post
Here are the topics that should be discussed in such a thread:
* Healing strategies for specific encounters
* Data and calculations regarding ability effectiveness, bugs, etc.
* Merits and demerits of certain talents/glyphs
* "What am I doing wrong?/What could I be doing better?" questions that include WoL reports
I would very much look forward to this. In addition, I would like to see a section on how to get the most out of WoL and how to use it to get the information you need to know to improve. You could include such things as how to upload and run queries to obtain certain information (like the proc on a trinket, or who died to what, or whatever you think is appropriate--I would like this section to go in depth to explore all you can get out of WoL). It's a step above "basic", but it will really help people learn to maximize their performance.

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Old 12/16/09, 4:16 PM   #1522
Carrenawow
Glass Joe
 
Human Paladin
 
Muradin
Originally Posted by malthrin View Post
On 10 man? Frankly, yes, they are. There's really not a whole lot to say; if you haven't had a tank die because you took a GCD to judge or refresh a buff at the wrong time, you're not fighting anything that hits hard - I'd put Algalon, Beasts, and Anub in that category, of which you've only defeated one. Likewise, if you're not finding yourself stressed on mana, you're either doing something easy or not healing hard enough. Remember that your goal should always be to end fights at 0 mana.
So your saying on fights I should be ending at 0 Mana? I always end with 3k+ and I KNOW I'm not doing anything wrong, I am one of the better paladin healers on my server (very low progression server I might add) and I find that most of the pallies on my server are ending with 0 mana simply because they still cast while its an overheal. I can put out the same amount of healing as a fully geared Triumph pally with less overhealing because I know when to start my next heal as well as when to use my CD's...
I also am completely spec'd for LoH
[Glyph of Divinity]
[Glyph of Lay on Hands]
with the talent for 4 minute off CD, I end with an 11 minute LoH which I find very effective. You can use it to help out another healer in need or you can use to boost yourself up by 7800 mana for a SINGLE GCD, this might let the tank die, but if your doing your job right beacon will be on the main target so when you heal yourself with beacon of light (and generally you will get it to crit if you have high enough crit) then you will automatically heal the tank for said amount while giving yourself 7800 mana. I find this method to be effective because it saves me time.
I also use Greatness and I don't see myself ever replacing it, with the 300 int proc and the ability to put up Divine Plea I can keep up my mana very effectively when I get my trinket to proc + divine plea.

If your saying that I should be ending fights with 0 mana then either I'm doing something wrong, but its turning out for the better, or perhaps I just know how to play the class better than I anticipated.

This post isn't meant to seem hostile, but I can't see why people would use glyph of Flash of Light when its a minor heal that should only be cast in serious situations in a 25 man content area.

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Old 12/16/09, 4:26 PM   #1523
gator561
Glass Joe
 
Blood Elf Paladin
 
Shandris
Originally Posted by Carrenawow View Post
So your saying on fights I should be ending at 0 Mana? I always end with 3k+ and I KNOW I'm not doing anything wrong, I am one of the better paladin healers on my server (very low progression server I might add) and I find that most of the pallies on my server are ending with 0 mana simply because they still cast while its an overheal. I can put out the same amount of healing as a fully geared Triumph pally with less overhealing because I know when to start my next heal as well as when to use my CD's...
I also am completely spec'd for LoH
[Glyph of Divinity]
[Glyph of Lay on Hands]
with the talent for 4 minute off CD, I end with an 11 minute LoH which I find very effective. You can use it to help out another healer in need or you can use to boost yourself up by 7800 mana for a SINGLE GCD, this might let the tank die, but if your doing your job right beacon will be on the main target so when you heal yourself with beacon of light (and generally you will get it to crit if you have high enough crit) then you will automatically heal the tank for said amount while giving yourself 7800 mana. I find this method to be effective because it saves me time.
I also use Greatness and I don't see myself ever replacing it, with the 300 int proc and the ability to put up Divine Plea I can keep up my mana very effectively when I get my trinket to proc + divine plea.

If your saying that I should be ending fights with 0 mana then either I'm doing something wrong, but its turning out for the better, or perhaps I just know how to play the class better than I anticipated.

This post isn't meant to seem hostile, but I can't see why people would use glyph of Flash of Light when its a minor heal that should only be cast in serious situations in a 25 man content area.
2 quick comments:

1) overhealing as a metric went out the window with downranking in swp. It is not a relevant stat any longer. If you cancel your cast great, however, almost all dificult content requires preemptive spam. i trust you have not finished Heroic Anub 25 trying to cancel your casts.

2) his point is that you want to be maximizing your gcd usage at all times. Ending a fight with 0 mana is a figure of speech.

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Old 12/16/09, 4:26 PM   #1524
 Spaarky
Banging my head against a steel plate
 
Spaarky's Avatar
 
Thyr
Human Priest
 
No WoW Account
Originally Posted by Carrenawow View Post
I am one of the better paladin healers on my server (very low progression server I might add) and I find that most of the pallies on my server are ending with 0 mana simply because they still cast while its an overheal. I can put out the same amount of healing as a fully geared Triumph pally with less overhealing because I know when to start my next heal as well as when to use my CD's...
Edit because someone types faster than me.

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Old 12/16/09, 4:27 PM   #1525
• malthrin
stalemate associate
 
malthrin's Avatar
 
Osseric
Blood Elf Paladin
 
No WoW Account
Originally Posted by Carrenawow View Post
So your saying on fights I should be ending at 0 Mana? I always end with 3k+ and I KNOW I'm not doing anything wrong, I am one of the better paladin healers on my server (very low progression server I might add) and I find that most of the pallies on my server are ending with 0 mana simply because they still cast while its an overheal. I can put out the same amount of healing as a fully geared Triumph pally with less overhealing because I know when to start my next heal as well as when to use my CD's...
I also am completely spec'd for LoH
[Glyph of Divinity]
[Glyph of Lay on Hands]
with the talent for 4 minute off CD, I end with an 11 minute LoH which I find very effective. You can use it to help out another healer in need or you can use to boost yourself up by 7800 mana for a SINGLE GCD, this might let the tank die, but if your doing your job right beacon will be on the main target so when you heal yourself with beacon of light (and generally you will get it to crit if you have high enough crit) then you will automatically heal the tank for said amount while giving yourself 7800 mana. I find this method to be effective because it saves me time.
I also use Greatness and I don't see myself ever replacing it, with the 300 int proc and the ability to put up Divine Plea I can keep up my mana very effectively when I get my trinket to proc + divine plea.

If your saying that I should be ending fights with 0 mana then either I'm doing something wrong, but its turning out for the better, or perhaps I just know how to play the class better than I anticipated.

This post isn't meant to seem hostile, but I can't see why people would use glyph of Flash of Light when its a minor heal that should only be cast in serious situations in a 25 man content area.
I'm not even sure where to begin with your post, so I'm just going to lay out some general guidelines about posting on EJ. There are 3 kinds of posts: questions, responses based on data (calculations, log parsing, spell data), and responses based on anecdotal experience with the fights in question. Anyone can post a question. Anyone can post math or data. Only people that have experience in difficult content should be posting personal anecdotes.

So please ask yourself, before you post again - and this goes for everyone posting in the last few pages - which category does my post fall into? Which category do I fall into? Should I really post this on EJ?

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