Originally Posted by Malleus
Yes, but using Holy Shock is itself a reduction to HPS unless you're moving and the 4pc bonus is not enough to compensate for it. On heroic Hodir there's a lot of movement, but Val'kyrs?
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Movement in heroic Val'kyrs in our strat (similar to paragon's first released video of hardmode) is either very high (ball catching) or non-existent (melee range).
In the case that you are ball catching this is a huge buff as you'll be constantly moving to grab/avoid balls. (we actually only have druid/priest healers doing this).
In the case that you are in melee range you'll get an autoattack whenever you use HS, which on average, refunds the cost of the HS, causing it to be a massive increase in HPM. (I stay in melee for SoW and uninterrupted healing...)
HS has 3 primary purposes:
(1) Landing a heal in time to save someone that won't survive 1.X seconds.
(2) Landing a heal while having to move or avoiding an interrupt effect.
(3) High mana efficiency while being in melee range of a boss.
In a fight that has an anti-melee gimmick and minimal movement/no interrupts, HS is only really useful for (1), and in that case the set bonus will have diminished value. If you think critically about this situation you'll realize that there are only a few fights in t8/t9 (thorim, vezax, beasts).