Here are my observations and opinions from testing on the PTR
Using normal PVE gear with JC + Enchanting professions (my meta is not in use atm because I wasnt able to obtain correct gems at the time so I am missing out on 21 agi +3% crit dmg) I also did use the Libram of Valiance during these tests.
Testing done over 2,667,317 dmg done to Heroic training dummy. Time lapse of ~11 minutes.
* On a heroic training dummy using priority systems of CS > Judgement > Divine Storm > Hand of Reckoning > Consecration > Exorcism I was able to pull 4200 self sustained dps.
* Since I did have mana problems I found myself skipping Consecration several times and basically using it if my mana was in good shape. With so many cooldowns I found Exorcism to hardly get used and was more of "if i have nothing else to push" button.
* Hand of Reckoning hit normally 3488 dmg with a max of 4612 non crit. It crit averaged 5438 with a max of 7555 damage. I noticed 3 misses with 8.66% hit.
* Seal of Corruption was my #1 damage source at 17.5% with melee being second at 16.8%
* Judgement of Corruption hits pretty freaking hard if you have 5 stacks up - my max crit was at 8805
* Crusader strike max crit was at 4654, normal crits averaged 3387 (this made me want to cry)
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Testing same exact setup with Seal of Command my conclusions are -
* Over the span of 5 minutes doing 751411 damage, I was able to do 3150 dps.
* Seal of Command was my #1 damage source at 28% averaging 992 damage a hit, with a max crit of 2694. (My max Seal of Corruption hit previously was 2736, and average was 967)
* Judgement of Command max crit was 4012. Average hit was 1629 damage.
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Testing Seal of Vengeance without hand of reckoning in the rotation -
* My dps over 8 minutes doing 1,876,524 damage was 3800 dps self buffed.
- My only questions are if we are going to be able to use Hand of Reckoning in PVE at all on certain taunt-immune bosses?
- Why does Seal of Command suck so badly? and how can they possibly expect us to pvp with it?