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07/07/09, 10:12 AM
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#251
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Von Kaiser
Blood Elf Paladin
Argent Dawn (EU)
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Originally Posted by Prinsesa
This may be related to reports on the Prot thread indicating that Judgements of the Just will proc Seal of Vengeance twice, both for stacking the DOT effect and the 33% weapon damage proc at 5 stacks.
Either some other Ret talent has a similar effect, or it wasn't JOTJ causing the double-proc at all, but some other effect shared betwee Ret and Prot (perhaps Heart of the Crusader?).
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Just tested it again. I tried with the 4 debuff/possibly-strike talents (JotJ, HotC, Vindication, JotW), with both seals.
IN the case of JotJ, Vengeance was applied twice, Command 3 (!) times. With each all the other talents, and without any, Vengeance once, Command twice. So it would seem that double SoComm procs are currently part of the Judgement of Command design, and not related to the JotJ thing.
Vengeance can proc at any range, Command only if in melee range.
Obviously, in each case, I only had the talent that I was testing, and none of the other three.
Last edited by Proudmoore : 07/07/09 at 10:26 AM.
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07/07/09, 11:19 AM
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#252
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Glass Joe
Human Paladin
Argent Dawn
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First time response here.
Have they upped the damage on SoC, or is it still pretty much useless? I would test this myself, but I have not been able to get on PTR to do so.
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07/07/09, 11:23 AM
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#253
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Glass Joe
Orc Death Knight
Gul'dan (EU)
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Originally Posted by Eiladin
First time response here.
Have they upped the damage on SoC, or is it still pretty much useless? I would test this myself, but I have not been able to get on PTR to do so.
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Its still useless.
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07/07/09, 12:47 PM
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#254
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Bald Bull
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Originally Posted by Eiladin
Have they upped the damage on SoC, or is it still pretty much useless? I would test this myself, but I have not been able to get on PTR to do so.
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The Seal damage is going a bit up, but the Judgement damage is awful. It isn't "worthless", but it really isn't worth using either.
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07/07/09, 3:40 PM
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#255
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Von Kaiser
Draenei Paladin
Bloodhoof
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Originally Posted by flyingtoastr
The Seal damage is going a bit up, but the Judgement damage is awful. It isn't "worthless", but it really isn't worth using either.
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In its current state on the PTR the only real reason to put a point into SoCo is for leveling, and if you want to be able to do slightly more damage with DS on trash packs that don't live very long. SoCo is mildly useful for PvP considering the seal hits a bit harder than SoV with 5 stacks, procs off the judgement and doesn't require any build-up time, but the judgement is no longer a guaranteed crit on stunned/incapacitated targets.
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07/07/09, 4:47 PM
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#256
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Raanis
In its current state on the PTR the only real reason to put a point into SoCo is for leveling, and if you want to be able to do slightly more damage with DS on trash packs that don't live very long.
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Yep, Command is great for leveling from 10 to 64. SoR (with SotP talent maxed) does more damage than Command on an AoE pack.
Since PvP games should last longer (the resilience buff), I am guessing SoV is better, since it gives more dps overtime. I haven't tried each Seal yet in a PvP situation.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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07/07/09, 6:56 PM
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#257
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Von Kaiser
Draenei Warrior
Grim Batol (EU)
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Originally Posted by frmorrison
Since PvP games should last longer (the resilience buff), I am guessing SoV is better, since it gives more dps overtime. I haven't tried each Seal yet in a PvP situation.
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The biggest problem that I see with SoV in PVP is the fact that the dot doesn't facilitate quick target changes wich is a common tactic nowadays, ferals rerolled resto this season, are we supposed reroll some other spec next season or Blizzard still has changes for us on the PTR ?
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07/07/09, 7:03 PM
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#258
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Square Tires; Frozen to the Ground.
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Glyph of Seal of Command - You gain 8% of your base mana each time you use a Judgement with Seal of Command active
This could make Command situationally a bit more useful. Occasionally.
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Originally Posted by bartolimu
Believe it or not, I'm sorry it came to this. Not really intensely sorry, but that kind of mildly disappointed, resigned sorry that happens when I see a puppy walk head-first into a window, back up, stare bewildered at it for a second, then walk head-first into the window again.
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07/07/09, 7:12 PM
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#259
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Don Flamenco
Tauren Paladin
Emerald Dream
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Originally Posted by zeidrich
Glyph of Seal of Command - You gain 8% of your base mana each time you use a Judgement with Seal of Command active
This could make Command situationally a bit more useful. Occasionally.
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This appears to be just a tooltip clean up, as the previous wording said, "Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command" and seeing as there's no Judgement of Command anymore, the wording might cause confusion among bads.
On another note about the 10072 notes, I find it laughable that they're giving Frost and Shadow a mini-MS effect because they've got a hard time against healers while Retribution, a spec that can't kill a competent healer, gets lumped in w/ the melee being OP against casters category (hint, we're not). Meh, at least PvE is getting buffed kinda.
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07/07/09, 7:25 PM
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#260
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Von Kaiser
Blood Elf Paladin
Steamwheedle Cartel (EU)
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I'd be very surprised if Mages and Priests were the only two classes to get the mini-MS, especially as 3v3 comps tend to make them seen with a Warrior or Rogue in toe. It's looking increasingly more obvious that healing is going to be over the top in 3.2 Arena, and so I wouldn't be surprised to see every PvP-DPS spec gain some sort of equivalent effect rather than nerf healing across the board (which would make MS more powerful, relatively).
Crusader Strike to get one perhaps.
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07/07/09, 7:28 PM
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#261
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Von Kaiser
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Originally Posted by HamSlammer
This appears to be just a tooltip clean up, as the previous wording said, "Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command" and seeing as there's no Judgement of Command anymore, the wording might cause confusion among bads.
On another note about the 10072 notes, I find it laughable that they're giving Frost and Shadow a mini-MS effect because they've got a hard time against healers while Retribution, a spec that can't kill a competent healer, gets lumped in w/ the melee being OP against casters category (hint, we're not). Meh, at least PvE is getting buffed kinda.
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Actually, the glyph was functioning like the Blood one on live. Now it gives 8% of your base mana, as opposed to being based on damage done. I can see it being used much as hunters use viper in 5 mans and 10 mans. Start running low on mana, throw SoC up, judge a couple times and throw Vengeance back up. If done correctly, vengeance stacks wouldn't even fall off. Granted, its just easier in 5s and 10s to cut a couple consecrations, but I can at least see somewhat of a use for it now, unlike before.
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07/07/09, 7:33 PM
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#262
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Von Kaiser
Blood Elf Paladin
Argent Dawn (EU)
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You'd loose mana doing that - you could judge twice within the duration of the SoV DoT, returning 16% mana. Switching to SoComm in the first place costs 14%, and switching back to SoV costs another 14%; not to mention whatever GCD loss you incur. You'd need to have SoComm active for at minimum 25 seconds (4 Judgements) to see even a negligable mana bonus.
To make back the mana cost of a single Consecration, you'd need to have SoComm active for over 40s (7 Judgements). I doubt it'd be worth it, although I can't be bothered to calculate yea or nea at this point.
Last edited by Proudmoore : 07/07/09 at 7:38 PM.
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07/07/09, 7:34 PM
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#263
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Piston Honda
Blood Elf Paladin
Lightninghoof
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Originally Posted by Lesrek
Actually, the glyph was functioning like the Blood one on live. Now it gives 8% of your base mana, as opposed to being based on damage done. I can see it being used much as hunters use viper in 5 mans and 10 mans. Start running low on mana, throw SoC up, judge a couple times and throw Vengeance back up. If done correctly, vengeance stacks wouldn't even fall off. Granted, its just easier in 5s and 10s to cut a couple consecrations, but I can at least see somewhat of a use for it now, unlike before.
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Definitely an option - except, you're using a glyph and a fair bit of mana to swap. Doesn't seem a good choice, to glyph (pvp or pve) for an alternate mana source that's a pretty poor one.
Not as a swap to.
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07/07/09, 7:35 PM
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#264
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Glass Joe
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EDIT
*already covered by the two previous posters*
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07/07/09, 7:58 PM
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#265
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Piston Honda
Blood Elf Paladin
Tortheldrin
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The biggest problem that I see with SoV in PVP is the fact that the dot doesn't facilitate quick target changes wich is a common tactic nowadays, ferals rerolled resto this season, are we supposed reroll some other spec next season or Blizzard still has changes for us on the PTR ?
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Here is the problem. People keep comparing SOV and SOC as if SOC does more damage than SOV before SOV has any stacks. That is true until you get to judgment which from what I have seen numbers wise is about 1/3 to 1/4th of SOV even without stacks. Not to mention stacking SOV can only take a few seconds if everything is off GCD (which if you switched when everything was off GCD it would be sorta pointless) Also keep in mind DS will stack the SOV dot on all targets in an AOE situation so the target you are switching to could be starting with more stacks than 0
Glyph of Seal of Command - You gain 8% of your base mana each time you use a Judgment with Seal of Command active
This could make Command situationally a bit more useful. Occasionally
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The extra mana would be useless. They already changes Crusader strike which pretty much made up for our mana problems. Bad seal is a bad seal.
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07/08/09, 12:14 AM
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#266
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Glass Joe
Blood Elf Paladin
Dragonblight
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New preview of patch notes for the next PTR build offers an interesting change to AoW.
It's now going to proc from Melee Attacks only. I hate to assume, but will this make it be Auto-attack + Crusader Strike (Technically Melee) or just Auto-Attack. Testing will show us the answer.
Bonus(?): It'll show a notification of when it's up in floating combat text now.
Taken from MMO champion's reporting:
Retribution
* Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
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07/08/09, 12:23 AM
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#267
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Bald Bull
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Originally Posted by Nihilistic
It's now going to proc from Melee Attacks only. I hate to assume, but will this make it be Auto-attack + Crusader Strike (Technically Melee) or just Auto-Attack. Testing will show us the answer.
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Divine Storm has been and always will be a melee attack.
Judgements, as of the last PTR build, are also all coded as a melee attack.
Just a tooltip update.
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07/08/09, 12:24 AM
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#268
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Glass Joe
Blood Elf Paladin
Dreadmaul
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Originally Posted by Nihilistic
Bonus(?): It'll show a notification of when it's up in floating combat text now.
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This is the only change from how the PTR has been functioning (as far as I am aware).
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07/08/09, 2:25 AM
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#269
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Von Kaiser
Blood Elf Paladin
Gul'dan
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With Seal of Command damage as low as it is, I don't think it would be overpowered if they added a MS effect onto any Judgment cast while Seal of Command is active. 20% at first, maybe higher if it's insufficient.
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07/08/09, 2:51 AM
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#270
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Piston Honda
Blood Elf Paladin
Dragonblight
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A little off the topic, but it falls under 3.2 changes nonetheless. It seems our T9 set will no longer be named after Turalyon. I'm not sure if the same holds true for the Alliance, since Liadrin is exclusively a Blood Knight figure.

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Ghostcrawler: If there is a spec we want to avoid over-buffing so that we don't have to nerf them, it's Ret.
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07/08/09, 3:37 AM
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#271
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Glass Joe
Human Paladin
Scarshield Legion (EU)
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All T9 sets are getting divided to alliance and horde versions. Alliance version of pally T9 is going to be named after Turalyon
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07/08/09, 3:39 AM
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#272
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Bald Bull
Blood Elf Paladin
Echo Isles
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T9 sets have always been named differently across Horde and Alliance: Turalyon vs. Liadrin for Paladins, Wrynn vs. Hellscream for Warriors, Koltira vs. Thassarian for Death Knights, etc.
It just so happens that the popular data-mining sites took pictures of the Alliance sets first, since most of what we really care about are the stats.
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07/08/09, 5:20 AM
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#273
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Great Tiger
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For the SoC comparisons, are we factoring in the extra seal proc? Currently on the PTR, SoV procs once on Judgements, SoC procs twice on Judgements. Assuming that JoC's extra seal proc is working as intended, aren't JoV and JoC pretty close in scaling?
From an average of 10~ judgements, I get 1700 JoVs and 1k JoCs, but SoC procs for 700 damage, which makes the judgements roughly equal. This is in hateful level PvP gear with the 200 DPS polearm from Maly10. I don't have the numbers to compare the gear scaling, but I suspect they'd be close.
edit: Using WoWhead's tooltips,
JoV:
[22% SP + 14% AP] * (stack bonus; is this 150%, or 1.1^5?)
JoC:
[19% Weapon dmg + 13% SP + 9% AP] + [36% Weapon dmg] (seal proc)
Last edited by Fiola : 07/08/09 at 5:31 AM.
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07/08/09, 9:28 AM
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#274
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Bald Bull
Human Paladin
Scarlet Crusade
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Originally Posted by Fiola
JoV:
[22% SP + 14% AP] * (stack bonus; is this 150%, or 1.1^5?)
JoC:
[19% Weapon dmg + 13% SP + 9% AP] + [36% Weapon dmg] (seal proc)
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Endo already confirmed 150%, not 1.1^5 - see here back on page 4.
I'd be hesitant to base DPS calculations around an ability double-proccing, it's far too likely to be a bug which requires a correction than working as intended. Assuming a double proc is correct is a huge assumption at this stage of PTR. Especially since reports of Command triple proc and Vengeance double proc in certain circumstances - sounds like more proc based issues.
Edit: To the below - the Nightmare Tear clearly states "Unique-Equipped."
Last edited by Exemplar : 07/08/09 at 10:13 AM.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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07/08/09, 9:56 AM
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#275
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Glass Joe
Blood Elf Paladin
Twisting Nether (EU)
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Anyone noticed that the new +10 Stats gem doesnt seem to have a 'only one can be socketed' text assosicated to it?
Think it's safe to assume it will, but if not - getting the Chaotic meta activated with those instead of the the soverign dreadstones should provide a boost of couple of DPS.
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