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Old 06/24/09, 4:10 PM   #16
Baklava09
Piston Honda
 
Blood Elf Paladin
 
Maelstrom
Originally Posted by frmorrison View Post
On live, Judgement of Command is procs Seal of Command. In PvP Command sounds good with the mana return.
Anyway, it seems our dps Seals need some damage parity.

Hand of Reck uses spell hit like all other taunt spells. 8.6 melee hit is about 11 spell hit, so 6% miss rate on a boss. Most if not all bosses can be taunted, so using that in a raid is a bad idea. Nice for grinding though.
Just a FYI for pvp purposes. You are correct that Judgement of Command also procs Seal of Command. I just tested it to be sure. I also wanted to test my burst damage with Seal of Command so I put on my pvp gear and hit target dummies for only 1 global cooldown to see what the best I could get was.

Against an Expert's Training Dummy my best burst using SoC was 13,208 damage.

Crusader Strike - 4223 (crit)
Seal of Command - 2112
Darkmoon Card: Death - 2376
Melee - 4497 (crit)

Considering a normal person with 10% damage/crit reduction or around ~800 resiliance. This would of knocked off 1320 damage and also possibly prevented the crits in the first place further reducing the value of a ret paladin as burst is the only option we have.

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Old 06/24/09, 4:12 PM   #17
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Arthaal View Post
A single comment while I await my PTR patch download: while Hand of Reckonning may be usable on target dummies, it will seldomly be usable in PvE encounters with the taunt effect and, if someone is already tragetting you (sometimes in PvP, sometimes not, it won't do any damage?).
The tooltip implies that in order for the damage to go through the target has to be tauntable and not attacking you. After the target is taunted (and thus now attacking you) the damage is applied. The taunt has to go through before the damage can be applied, if the target is immune for whatever reason it will not deal any damage.

For this reason it will not work on players, as they are immune to taunts.

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Old 06/24/09, 4:14 PM   #18
Baklava09
Piston Honda
 
Blood Elf Paladin
 
Maelstrom
Originally Posted by flyingtoastr View Post
The tooltip implies that in order for the damage to go through the target has to be tauntable and not attacking you. After the target is taunted (and thus now attacking you) the damage is applied. The taunt has to go through before the damage can be applied, if the target is immune for whatever reason it will not deal any damage.

For this reason it will not work on players, as they are immune to taunts.
But it could work on pets as long as they don't have you targeted?

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Old 06/24/09, 4:24 PM   #19
Selenia
Von Kaiser
 
Draenei Paladin
 
Argent Dawn (EU)
With the reduced cooldown and no reduction in mana costs to Crusader Strike, does this make the glyph one of our good choices, or will it still be a resounding 'meh'?

Mainly wondering whether it'll beat out Consecration for mana saving.

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Old 06/24/09, 4:28 PM   #20
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Baklava09 View Post
But it could work on pets as long as they don't have you targeted?
Perhaps, though I don't particularly see them letting that hit live. It would need to be tested.

Originally Posted by Selenia View Post
With the reduced cooldown and no reduction in mana costs to Crusader Strike, does this make the glyph one of our good choices, or will it still be a resounding 'meh'?

Mainly wondering whether it'll beat out Consecration for mana saving.
Consecration is nearly the most important glyph we can run with now. With the GCD clash problems we're seeing with the new CS its going to be very important for the duration extension alone.

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Old 06/24/09, 4:32 PM   #21
Selenia
Von Kaiser
 
Draenei Paladin
 
Argent Dawn (EU)
Originally Posted by flyingtoastr View Post
Consecration is nearly the most important glyph we can run with now. With the GCD clash problems we're seeing with the new CS its going to be very important for the duration extension alone.
My mistake, I didn't quite phrase my question right. I was wondering whether Crusader Strike glyph now finds a place in our top three (probably replacing Exorcism) and just how much extra mana using it will save us, compared to Consecration.

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Old 06/24/09, 4:43 PM   #22
Fisker
Von Kaiser
 
Blood Elf Paladin
 
Ravencrest (EU)
Originally Posted by HamSlammer View Post
Libram of Valiance is currently available from the Emblem of Triumph vendor for gold (as is everything) and in 15 minutes, it has yet to fall off from me just auto-attacking a level 80 Target Dummy. It generally refreshes in 1-2 ticks of Vengeance.

Barring any changes to the Libram (which I'll bank on), this relic is a whopping +506 static AP, self-buffed, making it head, shoulders, chest, and knees above the upcoming Relentless Gladiator's Libram.
The buff doesn't have any internal cooldowns or anything?

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Old 06/24/09, 4:43 PM   #23
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by frmorrison View Post
Seal twisting is a bad idea, since with 4 second CS you have fewer free GCDs. The only use for Command I see (besides PvP and leveling) is it may be better to swap to Command for AoEing trash (I haven't tried it yet).
My prelim math is showing that SoR with SotP and Sheath of Light beats SoC. So SoC is leveling until you can get both Sheath and SotP, then it's crap for everything. SoV is of course the winner, but stupid SoR is decidedly superior to SoC at 80.

In short, beyond mid-range levels or for glyph mana return SoC is still useless - PvE or PvP.

I expect major SotP change - potentially to do something entirely different than it currently does.


HamSlammer - can you test the following:
SoV on two targets. Stack to 5. Now target a friendly target (yourself?) and DS. Do you produce friendly fire or does the damage disappear?

Edit: Followup - if it does hurt you, please try bubbling and doing it to yourself.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 06/24/09, 5:20 PM   #24
TheEnder
Von Kaiser
 
Blood Elf Paladin
 
Stormreaver
It seems like there are alot of reports of both increases and decreases in PVE DPS based on the changes made. (The current consensus being the PVP Ret is hurting fairly badly right now unless able to stack SoV on a PVP target... which eliminates target switching in most cases. Edit: SoC damage is just pathetic.)

Does anyone have any comparable parses in actual PVE encounters for comparisons? I've managed to work out some basic math (completely based on current numbers) that puts the FCFS rotation to:

Prior to 5 stacks:
CS > DS > Judge >Exo > DP (Concecration used when there is an open CD)

After 5 stacks (sustained DPS):
Judge > CS > DS >Exo > DP (Concecration used when there is an open CD)

After 5 stacks (burning DPS):
Judge > DS > Exo > CS > DP (Concecration used when there is an open CD)

The change to CS makes it hit paltry compared to other abilities when burning a target; however always having it on CD means you're hitting more often. The problem is; it's also eating up mana at a horrid rate. Thus the Judgement priority. The rotation isn't so much more complex as it is just utter chaos. Use what is available but with so many GCD clashes it just seems like the chaos is going to hurt us more than Blizzard hoped the 'buffs' were going to help.

These are all basic numbers; will try and formulate some better stuff once I get home. Will try to post any numbers I devise.

Last edited by TheEnder : 06/24/09 at 5:45 PM.

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Old 06/24/09, 5:23 PM   #25
HamSlammer
Don Flamenco
 
HamSlammer's Avatar
 
Tauren Paladin
 
Emerald Dream
I tried to re-create the "damage toss" of SoV while dueling but was unable to. I assume it was some sort of duel restriction, I'll try to test it later against some something that actually can survive to a 5stack of SoV >_>

Originally Posted by Fisker View Post
The buff doesn't have any internal cooldowns or anything?
Doesn't appear to have one. I ran around sustaining a stack on 4 different targets and it rarely dropped below 14 seconds.

Originally Posted by Exemplar View Post
HamSlammer - can you test the following:
SoV on two targets. Stack to 5. Now target a friendly target (yourself?) and DS. Do you produce friendly fire or does the damage disappear?

Edit: Followup - if it does hurt you, please try bubbling and doing it to yourself.
Doesn't appear to cause friendly fire. I tried on myself, NPCs, and other players and I couldn't have it proc. I'm going to test the range in a bit.

Last edited by HamSlammer : 06/24/09 at 5:35 PM.

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Old 06/24/09, 5:41 PM   #26
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by TheEnder View Post
Additionally; it seems the paly DPS line is now being drawn between 'tauntable bosses' and 'non-tauntable bosses' much like the undead vs. non-undead debate with exorcism. HoF hits like a mack truck when a target cannot be tauntable. I cannot forsee this going live since it'll completely skew our numbers on non-taunt fights.
You people really aren't getting this at all. Quoting from the 3.2 patch notes:

# Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.

That Taunt effect has to be applied for the damaging portion to activate by design. When a target is immune to taunts it will do nothing because the target does not get a taunting effect applied. If it does apply it means the target also just turned and smacked you in the nose, and the usual proverb of "a dead DPS does 0 DPS" comes into play.

Take HoR off your bars and stop trying to model it into our DPS rotations. It doesn't belong there, and if for some reason it isn't working like intended you can be positive the devs will be fixing it quickly.

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Old 06/24/09, 5:44 PM   #27
TheEnder
Von Kaiser
 
Blood Elf Paladin
 
Stormreaver
Originally Posted by flyingtoastr View Post
You people really aren't getting this at all. Quoting from the 3.2 patch notes:

# Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.

That Taunt effect has to be applied for the damaging portion to activate by design. When a target is immune to taunts it will do nothing because the target does not get a taunting effect applied. If it does apply it means the target also just turned and smacked you in the nose, and the usual proverb of "a dead DPS does 0 DPS" comes into play.

Take HoR off your bars and stop trying to model it into our DPS rotations. It doesn't belong there, and if for some reason it isn't working like intended you can be positive the devs will be fixing it quickly.
My apologies. My earlier testing was probably just inaccurate.

Can someone try to confirm exactly when and if the damage will be applied?

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Old 06/24/09, 5:55 PM   #28
mrbreck
Von Kaiser
 
Draenei Paladin
 
Ravencrest
Originally Posted by TheEnder View Post
Can someone try to confirm exactly when and if the damage will be applied?
Why is this even a topic of discussion? It works exactly as it does on live, all they did was increase the damage so it can be used as a burst threat tool at the beginning of a fight to make up for the cast time given to Exorcism. Even if you're trying to confirm that the damage is not applied to a target that has the caster targeted, it's irrelevant to Ret's DPS cycle and therefore doesn't belong in this thread.

Last edited by mrbreck : 06/24/09 at 6:25 PM.

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Old 06/24/09, 6:10 PM   #29
flexbutt
Sergeant Grumbles
 
flexbutt's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Just a quick question to those testing rotations on the PTR and noticing mana problems. Are you also attempting to keep Sacred Shield up every 30 seconds or does the mana negativity occur without it? If the latter, then I imagine Sacred Shield would cause some trouble as well.

I ask this not for the sake of keeping it up on ourselves, which is not as much a necessity anymore, but if there is only one holy paladin in the raid and two tanks, it would be possible to macro our shield to the offtank so he can receive HoTs from the holy paladin's FoL.

Last edited by flexbutt : 06/24/09 at 6:15 PM.

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Old 06/24/09, 6:47 PM   #30
Baklava09
Piston Honda
 
Blood Elf Paladin
 
Maelstrom
Just to let you guys know Hand of Reckoning does not work at all in PVP. I tested it on multiple pets that didnt have me targeted and it did no damage but still applied the taunt.

As for using it in PVE, I can think of quite a few current encounters we can use it on.
-Razorscale when he is grounded but before kite phase
-Hodir mobs
-Thorim Arena on the lesser targets
-Maybe XT-Decon Heart?
-Malygos when he goes into the air

It's still nothing great for us, but atleast we can play around with it.

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