Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Paladins

Closed Thread
 
LinkBack Thread Tools
Old 07/24/09, 1:45 PM   #501
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Zurm View Post
How do you know what the proc rate is on the libram? As far as I'm aware, no one on PTR has been able to acquire enough badges to buy it since they fixed procs.
I went to ptr.wowhead.com and got a 70% chance to proc looking at the spell information.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

United States Offline
Old 07/24/09, 1:48 PM   #502
Alcapwnd
Von Kaiser
 
Draenei Paladin
 
Proudmoore
Originally Posted by frmorrison View Post
I went to ptr.wowhead.com and got a 70% chance to proc looking at the spell information.
They're reporting no ICD on the proc as well. I don't see how this proc can make it into live the way it is now. It's essentially a passive 200 STR. Can anyone confirm/deny the no ICD on this libram? If not, I know where my first 25x badges are going.

Offline
Old 07/24/09, 1:55 PM   #503
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
Originally Posted by frmorrison View Post
I went to ptr.wowhead.com and got a 70% chance to proc looking at the spell information.
It had a 70% chance to proc before they fixed proc rate. With a 70% chance to proc and no ICD, it will have 100% uptime, and be obscenely overpowered. For live I'd expect to see something like a 30% proc rate and a 30-60 second ICD. I guarantee it's wrong.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

Offline
Old 07/24/09, 2:44 PM   #504
Redcape
King Hippo
 
Redcape's Avatar
 
Dwarf Paladin
 
Vek'nilash
Originally Posted by Zurm View Post
How do you know what the proc rate is on the libram? As far as I'm aware, no one on PTR has been able to acquire enough badges to buy it since they fixed procs.
On Wowhead it has it listed as a 70% proc rate per tick. That leads us to assume nearly 100% uptime. I have no idea if it has an internal cooldown, but a libram of that ilvl could supply 180 stats or so and it would be pretty reasonable when comparing it to guns and such of that level. If it does have an internal cooldown then it wouldn't even be an upgrade over current ones most likely.

Canada Offline
Old 07/24/09, 2:57 PM   #505
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
Originally Posted by Exemplar View Post
My spreadsheet says the following with my gear, fully raid buffed:
SourceLive3.2
Autoattack22%20%
SoV23%23%
CS17%16%
JoV12%15%
DS9%8%
Cons11%9%
Exo6%5%
Total DPS57776309
Are you folding the DOT component of SoV's damage into that 23%, or is it that just the figure for the procs which occur after five stacks are up?

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

Offline
Old 07/24/09, 3:16 PM   #506
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Redcape View Post
The question is, are you factoring in the new Libram already, or no? If not, I would bet our models are right since they are very similar. If you are, one of us is almost certainly making a mistake somewhere.
No. Literally comparing current live gear to same gear in a 3.2 environment. Neither involves the new libram. I don't have it now, so I'm directly comparing apples to apples. Commensurately, my confidence level jumps to 99% to learn the discrepancy between my spreadsheet and Redcape's appears to mostly be the libram.

If the new Libram has even a decent up-time - it'll be a DPS increase. If it's effectively 100% uptime (as during initial "broken" procs testing), it will be a bloody f'ing huge DPS increase - as you noted.

Originally Posted by Noraj View Post
Are you folding the DOT component of SoV's damage into that 23%, or is it that just the figure for the procs which occur after five stacks are up?
Folded - all damage from SoV - % weapon damage procs as well as the ongoing DoT damage. All assuming single L83 (Boss) target. Righteous Vengeance damage is rolled into each ability's % as well (CS's RV is part of the CS %).

For the record, I haven't bothered modeling the "ramp up" time of SoV DoT and lack of procs until it does. As Zurm has said, on a single target it takes about 3 seconds to stack to 5. Over the course of a fight missing procs on 5 attacks is negligible compared to the difference of a Dr. Pangloss Perfect Patchwerk world (our modeling tools) and actual fights.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

Offline
Old 07/24/09, 4:13 PM   #507
Arikah
pokazhet lik sveta istina
 
Arikah's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Can you separate RV damage from the abilities that trigger them exemplar? 2pc t9 has already been forecast as a ~3% damage increase but I'd like actual numbers to back it up.

Also I haven't had time to even update my ptr client let alone test anything lately; was there any news on judgements (not) stacking? I'm also curious about how absorption effects play with SoV... for example, a PW:S is applied on a target with 5 stacks, does the following swing (which is absorbed) still refresh the stack and generate a proc? We already know that misses/dodges/parries don't refresh the stack, but I don't think anyone has posted absorb results.

RETIRED / ACCOUNT INACTIVE, reachable on steam

Offline
Old 07/24/09, 4:28 PM   #508
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
Originally Posted by Redcape View Post
If it does have an internal cooldown then it wouldn't even be an upgrade over current ones most likely.
How do you figure? The current BIS libram is 144 AP with 100% uptime. You are trying to say that 200 str (over 460 effective AP just from talents, by comparison), has to have 100% uptime to compare? No, I think not. If you look at the previous jump in ilvl of 213 to 232 (1.5 tiers), you see a jump from 120 AP to 144 AP. This time, we are only going up one tier, to ilvl 45. So by the same token, we should EXPECT to see an effective increase of ~16.4 AP. Since there is no question that the proc is 200 str, but rather rather the frequency/uptime of the proc, we should be looking for the libram to now generate about 160.4 AP, which gives us about 34.8% expected uptime. That's pretty close to the BC libram/totem uptime of ~40%, which is exactly where I'd expect this to be. It could just as well be 33%. But not, by any means of rational thought, 100%. I would put money on that.

Last edited by Zurm : 07/24/09 at 4:31 PM. Reason: I fail at math

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

Offline
Old 07/24/09, 5:01 PM   #509
Pdawg
Von Kaiser
 
Tauren Druid
 
Tichondrius
wowhead lists the new libram as item level 251 and granting 172 AP. So for the badge libram to equal the PVP libram, it will need an uptime of 172 AP / (200 str * 1.15 * 1.1 * 2) = 34%. Of course, it can be disputed whether you'd rather have a consistent attack power boost or a proc.

Offline
Old 07/24/09, 5:06 PM   #510
Ploorvan
Glass Joe
 
Human Paladin
 
Arthas
Originally Posted by rldolph79 View Post
The spec I plan on using for 3.2 hasn't been linked by anyone that I've seen yet.

http://talent.mmo-champion.com/?pala...&version=10128

It all comes down to personal preference, but I think I'll get more use out of the Guardian's Favor and Divine Purpose than I will out of the extra self-healing from Divinity. It comes down to 4% self-healing vs. Longer HoF/Shorter HoP CD and 4% less spell&ranged damage/Stun removal. Sounds like an easy trade to me, but again, that's just personal preference.

edit: Obviously if Divinity increases everyone's JoL healing, Divinity is still worth taking, but I've seen multiple people saying that Divinity only increases JoL healing to yourself as opposed to the whole raid as it is now. If I read what you wrote correctly, Angel, you only compared ticks on yourself which isn't disputed by the previous testers. Does JoL currently (on live) double-dip for paladins with Divinity as it does in Angel's test or is that likely a bug?
Not that Fears are incredibly prevalent in PvE but Unyielding Faith might even be worth getting

Offline
Old 07/24/09, 5:28 PM   #511
Selenia
Von Kaiser
 
Draenei Paladin
 
Argent Dawn (EU)
Originally Posted by Exemplar View Post
My spreadsheet says the following with my gear, fully raid buffed:
SourceLive3.2
Autoattack22%20%
SoV23%23%
CS17%16%
JoV12%15%
DS9%8%
Cons11%9%
Exo6%5%
Total DPS57776309
Not that I'm the greatest of maths people, but where does the last 4% come from in 3.2? It only adds up to 96% total.

Offline
Old 07/24/09, 5:50 PM   #512
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Arikah View Post
Can you separate RV damage from the abilities that trigger them exemplar? 2pc t9 has already been forecast as a ~3% damage increase but I'd like actual numbers to back it up.

Also I haven't had time to even update my ptr client let alone test anything lately; was there any news on judgements (not) stacking? I'm also curious about how absorption effects play with SoV... for example, a PW:S is applied on a target with 5 stacks, does the following swing (which is absorbed) still refresh the stack and generate a proc? We already know that misses/dodges/parries don't refresh the stack, but I don't think anyone has posted absorb results.
Selenia - I noticed I hadn't copied HoW data first time - good question. You'll see I put it in this time. Blame any missing 1% on rounding.

Live
SourceDPS%
Autoattack125822%
SoB130323%
CS83014%
CS - RV1603%
JoB57210%
JoB - RV1212%
DS4518%
DS - RV872%
Consecrate61011%
Exorcism3436%
HoW2003%

3.2
SourceDPS%
Autoattack127220%
SoV144923%
CS87114%
CS - RV1673%
JoV78212%
JoV - RV1653%
DS4167%
DS - RV801%
Consecrate5649%
Exorcism3375%
HoW2023%

These numbers use: My gear (only gem changes between live and 3.2 - not a JC, so I go from Rare to Epic gems), the effective cooldowns I've derived (which do not include HoW issues under 20%), and the assumption you can HoW for 16% of the fight.

Gems from Rare to Epic is about a 60 DPS change for me. So of impact, but not even a large contributor to increase. We are definitively getting a buff.

Taking RV above - about 7% of total damage. It's actually closer to 6.5% (due rounding in the tables above). If you crit approx 50% of the time and an RV crit does approx double damage, this would be an increase of ~3.25%.

TLDR - Looks like it's about what my previous estimates found 2 piece T9 bonus could be ~3.25% total DPS boost.

I'm also still interested in Judgement stacking, haven't heard a response. And that's a great question about stack refresh and absorb, I'm also interested. Although, unless they can remain shielded for 15 seconds of our full attack cycle it shouldn't matter.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

Offline
Old 07/24/09, 7:23 PM   #513
trv186
Piston Honda
 
Blood Elf Paladin
 
Tortheldrin
How do you figure? The current BIS libram is 144 AP with 100% uptime. You are trying to say that 200 str (over 460 effective AP just from talents, by comparison), has to have 100% uptime to compare? No, I think not. If you look at the previous jump in ilvl of 213 to 232 (1.5 tiers), you see a jump from 120 AP to 144 AP. This time, we are only going up one tier, to ilvl 45. So by the same token, we should EXPECT to see an effective increase of ~16.4 AP. Since there is no question that the proc is 200 str, but rather rather the frequency/uptime of the proc, we should be looking for the libram to now generate about 160.4 AP, which gives us about 34.8% expected uptime. That's pretty close to the BC libram/totem uptime of ~40%, which is exactly where I'd expect this to be. It could just as well be 33%. But not, by any means of rational thought, 100%. I would put money on that.
i dont think the scaling of our Librams can be so cut and dry. Blizzard has failed in balancing them for quite awhile now.(previous tier PVP libram greater than the 3.1 raid libram even in AOE situations)

It is a relief that they are bought with badges this next patch. My main complaint is that BIS items should not come from PVP, when a raiding libram is made completely useless by a PVP on there is a problem. If you compare the difference between the raiding Librams and the PVP ones live at the moment there is a large DPS difference. I feel that this trend should be reversed honestly. Take into account that Blizzard has stated they wish for the best raiding gear to come from PVE we could see a large jump in the PVE Libram's DPS compared to the PVP alternative.

PVP libram now is 100% why not a pve one? The state Libram/relic/totem/idol and it is pretty safe to say classes who use those items have been penalized more or less compared to classes who can use actual weapons in those slots itemization wise.

Offline
Old 07/24/09, 7:38 PM   #514
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by trv186 View Post
PVP libram now is 100% why not a pve one? The state Libram/relic/totem/idol and it is pretty safe to say classes who use those items have been penalized more or less compared to classes who can use actual weapons in those slots itemization wise.
The developer response was that classes that use Relics are balanced around those, while Warriors/Rogue get stat sticks included in their balance. I would like to see a stronger relic slot (assuming it was 200 strength, it would be better than the power of a 245 ranged weapon stat stick).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

United States Offline
Old 07/24/09, 8:12 PM   #515
trv186
Piston Honda
 
Blood Elf Paladin
 
Tortheldrin
The developer response was that classes that use Relics are balanced around those, while Warriors/Rogue get stat sticks included in their balance. I would like to see a stronger relic slot (assuming it was 200 strength, it would be better than the power of a 245 ranged weapon stat stick).
Take into account devs have even admitted that Ret was behind DPS wise where they intended us to be. The fact that a 3.1 raid libram is worse than a 3.0 libram from PVP? The fact that a greater number of stats for other classes scale much better when compared to a Ret's scaling (only thing above 1.0 is str, hit/exp) . Take into account others have possible upgrades via hard modes for these slots and we do not. I would say they must of thought the PVP librams would not have been as superior as they turned out to be. either that or they wanted to punish all Ret's who dislike it or don't have time to do it. (I personally have better things to do on my weekends than grind out the rating every patch).

I understand that many of these things point to scaling problems that come from more than just Librams but Librams were a part of it and the dps gained from a new libram cannot be based on precedence on past librams. With the new items in 3.2 bows/guns/wands/ etc could compare to 200 str on an item.

Offline
Old 07/24/09, 10:16 PM   #516
Suicidal Zebra
Von Kaiser
 
Blood Elf Paladin
 
Steamwheedle Cartel (EU)
There are reports on the Official PTR Forum that SoV has been gutted, i.e. that both the DoT-stacking and direct damage procs will only proc from white swings.

These may be the usual false report filings on the Official Forums, but it'd probably be a good idea to check as and when someone is able to get on the PTR. Right now I'm not.

EDIT:

Okay, I've been able to log onto the the PTR. Crusader Strike, Judgement and Divine Storm don't interact in any way with SoV in this patch. No DoT Stacking nor direct damage procs from these instant attacks. I think Hammer of Righteousness continues to interact with SoV in the usual manner, but I don't have the tools to assess this correctly.

Last edited by Suicidal Zebra : 07/24/09 at 11:26 PM.

Offline
Old 07/24/09, 10:51 PM   #517
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Suicidal Zebra View Post
There are reports on the Official PTR Forum that SoV has been gutted, i.e. that both the DoT-stacking and direct damage procs will only proc from white swings.

These may be the usual false report filings on the Official Forums, but it'd probably be a good idea to check as and when someone is able to get on the PTR. Right now I'm not.
It sounds like a bug or the devs are trying to balance PvP better/make Command useful? I wouldn't worry about it Monday or a dev response.

Anyway, Hammer (the Prot 51 pointer) does apply a SoV stack, but I confirmed the direct damage only works with white swings.

Last edited by frmorrison : 07/24/09 at 11:19 PM.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

United States Offline
Old 07/25/09, 1:44 AM   #518
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Suicidal Zebra View Post
There are reports on the Official PTR Forum that SoV has been gutted, i.e. that both the DoT-stacking and direct damage procs will only proc from white swings.
I would strongly assume, as a change of this magnitude would make our DPS absolutely pathetic (to a point of not really being raid viable any more), that this is a bug. File a report, post a thread on the PTR boards, and don't worry about it until the next push.

Now I could see they trying to make the DoT application portion only apply to white swings while the damage proc applies to everything, which would have a negligible effect on our sustained single target DPS, in order to try to shoehorn Command into being useful for something (PvP and trash). It would have the effect of making us absolutely awful on any fight where we either have to hit multiple mobs or the boss movies out of melee range for more than 15 seconds, so I hope it isn't the case.

Or, a third option, they could be removing the baseline ability of seals to proc off special weapon swings and will re-add it as the "bonuses" to CS, Whirlwind, and Cleave to make them "special and not the same as baseline warrior abilities for 50 talent points". As usual, we always get PTR pushes of partial developer builds, so we could have caught them right smack in the middle of this change.

United States Offline
Old 07/25/09, 2:12 AM   #519
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
Originally Posted by flyingtoastr View Post
Or, a third option, they could be removing the baseline ability of seals to proc off special weapon swings and will re-add it as the "bonuses" to CS, Whirlwind, and Cleave to make them "special and not the same as baseline warrior abilities for 50 talent points". As usual, we always get PTR pushes of partial developer builds, so we could have caught them right smack in the middle of this change.
Good God let's hope not.

Even estimating just a 2.8s buffed melee attack speed, we'd be missing out on ~21procs per minute on a stand-still fight before even counting further temporary haste buffs.

Even if the proc were only hitting for 1000, you'd be looking at a ((1000damage*21)/60) = 350dps decrease. I can't really see the point of taking away that much DPS only to have to raise the damage on so many other things to equalize it. It would be pretty damned painful for threat generation too, though that's a topic for a different thread. My money's on this being a bug, and I hope the bet pays out.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

Offline
Old 07/25/09, 7:05 AM   #520
moby3012
Glass Joe
 
moby3012's Avatar
 
Blood Elf Paladin
 
Gorgonnash (EU)
Maybe Blizzard never intended to push Seal of Corruption to be viable for Ret? Now they want to fix it by nerfing it for Ret, because they assumed that it might be too powerfull in combination with seals of the pure and the glyph of corruption. Corruption was always intended to be the right choice for Protection, nothing more.

If that is no bug, but intended, blizzard leaves us again with 5 free talentpoints from seals of the pure.

http://www.severed-guild.de currently recruiting...

Offline
Old 07/25/09, 7:51 AM   #521
Lesrek
Von Kaiser
 
Blood Elf Paladin
 
Cairne
Originally Posted by moby3012 View Post
Maybe Blizzard never intended to push Seal of Corruption to be viable for Ret? Now they want to fix it by nerfing it for Ret, because they assumed that it might be too powerfull in combination with seals of the pure and the glyph of corruption. Corruption was always intended to be the right choice for Protection, nothing more.

If that is no bug, but intended, blizzard leaves us again with 5 free talentpoints from seals of the pure.
They have said from the beginning that SoV/Corruption was the PvE seal for Rets, and that mentality has not changed. It is a bug. There was absolutly no change to our patch notes in the newest build with the exception of an update to exo. Since there wasn't any mention at all of changing something as game breaking as was is being reported, it is safe to assume it is a bug.

Offline
Old 07/25/09, 8:13 AM   #522
flyingtoastr
Bald Bull
 
flyingtoastr's Avatar
 
Human Paladin
 
Draka
Originally Posted by Noraj View Post
Good God let's hope not.

Even estimating just a 2.8s buffed melee attack speed, we'd be missing out on ~21procs per minute on a stand-still fight before even counting further temporary haste buffs.

Even if the proc were only hitting for 1000, you'd be looking at a ((1000damage*21)/60) = 350dps decrease. I can't really see the point of taking away that much DPS only to have to raise the damage on so many other things to equalize it. It would be pretty damned painful for threat generation too, though that's a topic for a different thread. My money's on this being a bug, and I hope the bet pays out.
Special melee attacks (yellows), not autoattacks. In essence it would just be to remove Seals proccing from Judgements, which has always felt a little odd to me, given that Seals are supposed to be something that affects your weapon swings. You would lose an ideal 7.5 procs per minute, which, at 1000 damage per proc, would be roughly 125 DPS. Given that ret is most likely a hair too high on the PTR right now I could see something like this happening.

United States Offline
Old 07/25/09, 12:56 PM   #523
Odin30
Banned
 
Blood Elf Paladin
 
Bleeding Hollow
I just went and tested on the ptr with identical gear (target dummie) with this new undocumented change i was down about 800 dps from previous build and 300 to 500 down from live i have been checking dps numbers alot on the ptr even though its not perfect it has been consistant every build and while not scientific its all we have atm.
I woud guess this is not intended and maybe they are attempting to add another mechanic in to make our rotation more interesting? Or as the previous poster said removing the seal proc on Judgments etc which makes sense.
I have no idea but this would not make it live IMHO it would definitely make us nonviable in pve.

Offline
Old 07/25/09, 7:22 PM   #524
Noraj
Don Flamenco
 
Noraj's Avatar
 
Dwarf Paladin
 
Lightbringer
Originally Posted by flyingtoastr View Post
Special melee attacks (yellows), not autoattacks. In essence it would just be to remove Seals proccing from Judgements, which has always felt a little odd to me, given that Seals are supposed to be something that affects your weapon swings. You would lose an ideal 7.5 procs per minute, which, at 1000 damage per proc, would be roughly 125 DPS. Given that ret is most likely a hair too high on the PTR right now I could see something like this happening.
Ah, yes. You're right. I read the proccing backwards and mistook the implications of the possible situation I was referring to.

Now while I"ll agree that an adjustment of 125dps might not be so bad, the numbers I used were just an arbitrary example, and weren't taking actual values into account, much less crits. As soon as you do that, the change in DPS suddenly becomes considerably different, especially when on a single fight like General Vezax where currently a paladin's average Seal of the Martyr hit could range from 700 average to a 2011 max, with crits ranging from 3022 average to 4483 max without even being close to having best-in-slot gear.

Granted, it's not as bad as if seals were only proccing on specials, but saying "Oh, 125 isn't so bad" just doesn't work out either.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

Offline
Old 07/25/09, 9:24 PM   #525
Mist
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
It's a bug. All the other Seals are working correctly on the PTR.

I believe they're recoding SoV from the ground up to make it behave more consistently, but that's just conjecture.

Offline
Closed Thread

Go Back   Elitist Jerks » Paladins

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Paladin: Retribution PvE Arikah Theorycrafting Think Tank 5 08/28/10 12:51 PM
Retribution healer - Possible or Impossible? shoobs Paladins 21 01/16/09 8:14 PM
Retribution DPS Theorycraft Cromfel Paladins 7310 11/15/08 5:58 PM
[Paladin] Retribution - Question(s) bv23 Class Mechanics 31 07/11/07 9:56 AM
Community view on Retribution Cromfel Public Discussion 3 06/07/07 10:56 PM