Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Paladins

Closed Thread
 
LinkBack Thread Tools
Old 06/25/09, 9:16 AM   #51
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
Originally Posted by Valerys View Post
For some reason they put ArP on our T9 helm (http://static.mmo-champion.com/mmoc/..._melee_258.jpg), maybe they want us to use it?
A nitpick, but that's our chest with ArP.

And renny, while the CDs may align, they don't align with the GCD, which is the ultimate problem here and the reason the new "rotation" is such a small single-target dps gain over the current live rotation.

I think it's a bit early to start "the sky is falling" comments about our DPS and mana issues. While I admittedly cannot find the source (so take it however you wish), I do recall blizzard saying they would rather slowly buff than have ret grossly overpowered and then nerf us (like in 3.0). Does anyone remember WOTLK beta? Divine storm doing 100% holy damage... I could walk up to groups of 3 of the opposing faction and nearly 1 shot all of them with a divine storm.

Give it time, I expect we'll see solid improvements in the end for PvE.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

Offline
Old 06/25/09, 9:23 AM   #52
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Endoscient View Post
When your seal procable attack lands, then it attempts a seal attack which uses melee combat mechanics (i.e. can be dodged/parried), if it is avoided then SoV doesn't gain a stack or is refreshed. If you are at 5 stacks anytime a seal proc happens, regardless of if it was dodged/parried/missed, it will proc the extra weapon damage which I have yet to see miss.
Going to blame my lack of full understanding on being short of sleep (Work > Raid > Sleep). Please correct any which are wrong:
1. DoT application (5 stack) still spellhit based.
2. DoT application cannot be dodged/parried.
3. DoT ticks always hit.
4. DoT ticks reduced by partial resist.
5. Proc (after 5 stack) can be dodged/parried, but still refreshes 5 stack duration.
6. ?? Even if dodged/parried proc does damage??
7. Proc can crit.

Originally Posted by HamSlammer View Post
Doesn't appear to cause friendly fire. I tried on myself, NPCs, and other players and I couldn't have it proc. I'm going to test the range in a bit.
That's a relief, you cannot accidentally damage someone in the raid with the DS on 5stacked mobs bug. I do hope they correct the bug itself and ensure the proc applies to the 5stacked mob rather than current target.

Originally Posted by Barogorn View Post
I agree that using HoR as ret is just a plain bad idea, but there is an easy solution to the taunt portion of the ability. HoR can be changed so it only applies the taunt while Righteous Fury is active. Although this would allow the use of HoR as a dps spell, it gives no real dynamic to our class and is just a Exorcism-like spell based off of our ap but also on spell hit table.
Wait, what? There are times where it's useful as Ret to taunt something temporarily (non-bosses) and there are no times when it should be viable for DPS. Its purpose is NOT DPS, it's a taunt. They've simply upped the damage for snap aggro purposes.

Originally Posted by Valerys View Post
For some reason they put ArP on our T9 helm (http://static.mmo-champion.com/mmoc/..._melee_258.jpg), maybe they want us to use it?
As others said while I was typing this, you mean chest. Hat has haste. ArmPen is crap. So is Haste. It continues to be the fact that very few stats are good. Hit cap, expertise cap and what's left? If everything is dumped in Crit it has serious itemlevel single-stat stacking issues, so splitting things to Crit + ArmPen or Crit + Haste is actually better.

Also, T9 stats could potentially be placeholders as much as the art and set bonuses are, however this is less likely.

Originally Posted by Zurm View Post
While I admittedly cannot find the source (so take it however you wish), I do recall blizzard saying they would rather slowly buff than have ret grossly overpowered and then nerf us (like in 3.0). Does anyone remember WOTLK beta? Divine storm doing 100% holy damage... I could walk up to groups of 3 of the opposing faction and nearly 1 shot all of them with a divine storm.

Give it time, I expect we'll see solid improvements in the end for PvE.
I remember the quote - you're not mis-stating or mis-representing it. However, remember 3.1 - we sat untouched until last week, sudden buff, went live with Exo too powerful in PvP, hotfix nerf. Let's hope for actual slow iteration on changes - the history of last minute changes and then post-patch nerfs is already too long.

We need changes from current PTR, it looks like Blizzard may understand - let us hope for 5 more weeks of slow and steady updates.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

Offline
Old 06/25/09, 9:40 AM   #53
Renny
Glass Joe
 
Blood Elf Paladin
 
Boulderfist (EU)
Originally Posted by Zurm View Post
A nitpick, but that's our chest with ArP.

And renny, while the CDs may align, they don't align with the GCD, which is the ultimate problem here and the reason the new "rotation" is such a small single-target dps gain over the current live rotation.

Give it time, I expect we'll see solid improvements in the end for PvE.
Indeed, whilst the CDs do align properly and the GCD is as always the main limiting factor, i took that into consideration whilst mapping out new rotations. Even with setting CS back 0.5 secs every so often, its still a significant improvement over our dps (atleast self-buffed) on live.

Try it yourself if you want. Losing the consecration glyph makes the 'rotation' work far better than trying to fit consecration in with it.

Besides, the overall dps gain from the 3.2 changes can't really be classed as "a small single-target dps gain". Most testers have confirmed an increase of 400-800 dps in comparison to live. Thats a pretty huge buff frankly.

Plus, atleast from a mana point of view, 5 minutes of sustained dps without raid buffs is still quite impressive.

Offline
Old 06/25/09, 10:52 AM   #54
Rammurg
Von Kaiser
 
Rammurg's Avatar
 
Blood Elf Paladin
 
Dunemaul (EU)
Originally Posted by Renny View Post
Plus, atleast from a mana point of view, 5 minutes of sustained dps without raid buffs is still quite impressive.
If such a severe DPS gain is intended, it might actually be intended for us to have to skip some consecrations, especially if we choose to use some of our utility spells as well. Although, how much empty GCDs do we seem to have with the new CS cooldown ? If there is close to none, utility spell usage won't even be a big additional loss of mana, although there will be a DPS loss now if used in stead of a DPS ability.

Offline
Old 06/25/09, 11:05 AM   #55
Wutangrza
Banned
 
Draenei Paladin
 
Dark Iron
Originally Posted by Arikah View Post

As has been said by many of you, SoC is just utterly useless for anything on the ptr.
:|
As I think someone has already mentioned, JoC has a 100% chance to proc SoC if one is in melee range. Command is the only seal that has this behavior.

I'm not saying SoC is great, but the extra proc every 8 or so seconds could be useful, especially in PvP on targets that can dispel our SoV DoT.

Offline
Old 06/25/09, 11:38 AM   #56
Maylander
Piston Honda
 
Human Paladin
 
Kor'gall (EU)
Personally, I think SoC will become our PvP Seal, since we can't pick up SotP (to boost SoR past SoC) in PvP specs (due to a minimum of 17 points in Prot to get Imp HoJ).

"If you know the enemy and know yourself, you need not fear the result of a hundred battles.
If you know yourself but not the enemy, for every victory gained you will also suffer a defeat.
If you know neither the enemy nor yourself, you will succumb in every battle." - Sun Tzu, Art of War

Offline
Old 06/25/09, 11:41 AM   #57
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Originally Posted by Exemplar View Post
Going to blame my lack of full understanding on being short of sleep (Work > Raid > Sleep). Please correct any which are wrong:
1. DoT application (5 stack) still spellhit based.
2. DoT application cannot be dodged/parried.
3. DoT ticks always hit.
4. DoT ticks reduced by partial resist.
5. Proc (after 5 stack) can be dodged/parried, but still refreshes 5 stack duration.
6. ?? Even if dodged/parried proc does damage??
7. Proc can crit.
Most of those are incorrect. Your Seal of Vegance proc (the one that stacks/refreshed the debuff) uses melee combat mechanics (can be dodged/missed/parried). When a seal proc occurs (regardless of it was dodged/parried/missed or not) and you have a 5 stack, you get the 33% weapon damage proc, that cannot be dodge/parried/missed and can crit.


Offline
Old 06/25/09, 11:45 AM   #58
Covertghost
Von Kaiser
 
Blood Elf Paladin
 
Turalyon
Originally Posted by Maylander View Post
Personally, I think SoC will become our PvP Seal, since we can't pick up SotP (to boost SoR past SoC) in PvP specs (due to a minimum of 17 points in Prot to get Imp HoJ).
It won't.

The judgement damage is *far* too low, and the seal damage itself is low. SoC allows you to swap easier, yes, but the damage is so low that ret really isn't a swap/burst spec anymore, it's more of a tunnelvision/attrition spec now.

Offline
Old 06/25/09, 12:07 PM   #59
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
Originally Posted by Exemplar View Post
Going to blame my lack of full understanding on being short of sleep (Work > Raid > Sleep). Please correct any which are wrong:
1. DoT application (5 stack) still spellhit based.
2. DoT application cannot be dodged/parried.
3. DoT ticks always hit.
4. DoT ticks reduced by partial resist.
5. Proc (after 5 stack) can be dodged/parried, but still refreshes 5 stack duration.
6. ?? Even if dodged/parried proc does damage??
7. Proc can crit.
Going to correct these in the same format for readability:

1. DoT application (5 stack) is melee hit/exp based.
2. DoT application CAN be dodged or parried.
3. DoT ticks always hit. (correct)
4. DoT ticks reduced by partial resist. (correct)
5. Proc (after 5 stack) can NOT be dodged or parried, it is applied regardless of refresh once the target has 5 stacks.
6. As a clarification to the above however, if your auto attack misses, you will not get the proc. The proc is independent of the "strike" that applies the debuff, but not independent of the auto attack.
7. Proc can crit (correct)

Also, there is no "severe DPS gain"... there is a dps gain, but it is marginal. From changes endoscient made to Rawr to model these 3.2 changes, my character will see something on the order of 350-400 dps gain on a single target, but keep in mind our AoE damage will be lowered, especially on mobs with low HP. I think we'll see some buffs on both seals before all is said and done.

Last edited by Zurm : 06/25/09 at 12:15 PM.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

Offline
Old 06/25/09, 12:10 PM   #60
Ranjurm
Piston Honda
 
Draenei Paladin
 
Arathor
#6

If your auto attack is dodged, parried or misses, SoV will not do the proc damage. Tested using a low level character on a high level dummy.

Offline
Old 06/25/09, 12:20 PM   #61
Renny
Glass Joe
 
Blood Elf Paladin
 
Boulderfist (EU)
Originally Posted by Rammurg View Post
If such a severe DPS gain is intended, it might actually be intended for us to have to skip some consecrations, especially if we choose to use some of our utility spells as well. Although, how much empty GCDs do we seem to have with the new CS cooldown ? If there is close to none, utility spell usage won't even be a big additional loss of mana, although there will be a DPS loss now if used in stead of a DPS ability.
In all honesty, i'm not convinced that the dps increase many of us seeing was intended. It seems like quite a huge jump whilst blizzard havn't expressly stated that anything outside of the CS change was intended as a dps increase (due to more seal applications).

To answer your question, using consecration regularly doesn't leave us with many free GCDs. In fact, I was struggling to find spots to use exorcism on each cooldown. To an extent, this is actually quite a nice change seen as it means we actually have to think on our feet rather than just mashing cooldowns in a routinely fashion.

Personally I think this is one aspect of the changes people miss when they get 'chicken little syndrome'. We asked for a more dynamic and adaptable combat system. Whilst we may not have gotten a huge overhaul like some people requested, we do have to think on our feet with these changes. Fitting in an extra cooldown such as DP or utilities such as HoSalv will result in us sacrificing an ability from our priority system, not to mention having to make snap decisions regarding AoW procced FoLs or saving for Exo.

Hopefully, with the additional dps we'll be able to pump out, thinking on our feet and playing our class to the fullest wont leave us lagging behind.

Offline
Old 06/25/09, 12:47 PM   #62
Durinix
Von Kaiser
 
Blood Elf Paladin
 
<VP>
Lethon
Going back to the Exorcism cooldown discussion from earlier, a really easy fix for making it more like a proc watching mechanic is for AoW to make Exorcism come off cooldown if it refreshes the buff (procs a second time).

Offline
Old 06/25/09, 12:55 PM   #63
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
Originally Posted by Durinix View Post
Going back to the Exorcism cooldown discussion from earlier, a really easy fix for making it more like a proc watching mechanic is for AoW to make Exorcism come off cooldown if it refreshes the buff (procs a second time).
Exorcism can't proc AoW... only CS, DS, white attacks, and judgement (until it's removed, since it's not on the tooltip) can. And even if it could, that would take 30 sec-1min for that to occur anyway.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

Offline
Old 06/25/09, 1:06 PM   #64
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Zurm View Post
Exorcism can't proc AoW... only CS, DS, white attacks, and judgement (until it's removed, since it's not on the tooltip) can.
Judgement is coded strangely it is a short-ranged Ranged-type attack, while using melee crit/AP. I think that Judgement will continue to proc AoW, since the devs likely don't want to mess with the code, since they have bigger things to worry about.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

United States Offline
Old 06/25/09, 1:34 PM   #65
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
Originally Posted by frmorrison View Post
Judgement is coded strangely it is a short-ranged Ranged-type attack, while using melee crit/AP. I think that Judgement will continue to proc AoW, since the devs likely don't want to mess with the code, since they have bigger things to worry about.
It's missing from the tooltip (and GC's clarification) so either AoW's tooltip or the actual proc on judgement will have to be fixed for live.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

Offline
Old 06/25/09, 1:36 PM   #66
Rurahk
Von Kaiser
 
Human Paladin
 
Shandris
EDIT: Disregard, I was mistaken.

Last edited by Rurahk : 06/25/09 at 8:55 PM.

Offline
Old 06/25/09, 1:50 PM   #67
Baklava09
Piston Honda
 
Blood Elf Paladin
 
Maelstrom
Here are some DPS results doing tests. Both characters on PTR and on live are wearing exactly the same gear. This actually puts the Live DPS at an advantage since no gems were changed. Meta is not activated because I'm having a hard time getting gems

Live Self Buffed: 12:28:38 - 12:32:26 time to oom. (total damage - 783776)

Result: 3409.2 dps



PTR Self Buffed: 13:38:54 - 13:42:18 time to oom. (total damage - 748882)

Result: 3607.5 dps

]

Live Self Buffed with food buff and flask: 12:53:33 - 12:57:56 time to oom. (total damage - 934505

Result: 3548.9 dps



PTR Self Buffed with food buff and flask: 12:58:40 - 13:03:42 *I had to stop dps because a moonkin started dpsing* (total damage - 1206162)

Result 3962.0 dps




Some observations I've noticed:
- Seal of Corruption seems to scales much better than Seal of Blood
- I found myself skipping consecration for a cycle to regain mana, probably not the best for dps

Offline
Old 06/25/09, 2:03 PM   #68
Durinix
Von Kaiser
 
Blood Elf Paladin
 
<VP>
Lethon
Originally Posted by Zurm View Post
Exorcism can't proc AoW... only CS, DS, white attacks, and judgement (until it's removed, since it's not on the tooltip) can. And even if it could, that would take 30 sec-1min for that to occur anyway.
Yeah I could have worded that better, I was meaning if your AoW buff gets refreshed from any source. I blame lack of sleep.

Offline
Old 06/25/09, 2:10 PM   #69
Odin30
Banned
 
Blood Elf Paladin
 
Bleeding Hollow
Seems reasonable that our single target was buffed about 300 to 400 on the high end players. That is about what we were down (in dps) to other hybrids on single target fights, so our aoe will be lower but single target higher, i welcome more boss dps and less gimmick (drag mobs around boss for extra dps).

Seems they are lowering dk aoe also which also makes sense so both classes should have similar boss dps and both are hybrids.

I am guessing the dual hots on a crit with sacred shield is not intended, i was nigh unkillable by rogues and warriors with this mechanic in place.

Offline
Old 06/25/09, 2:11 PM   #70
Arikah
pokazhet lik sveta istina
 
Arikah's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Ashstrike is correct, judgements are indeed considered as melee specials by blizzard (there was an obscure wowhead spell link that made judgements immune to dodges/parries). For our intents and purposes it is just easier to call them ranged attacks to avoid confusion, because no other spell/skill in the game is as messy as far as coding goes. It's actually likely that AoW proccing off judgements will go live, though it hardly matters anyways (yet).

Rurahk, can you check again to confirm? When I tested judgements, I noticed they did not refresh the dot stack - be sure to turn your back to dummies and test it that way.

Bakla, SoV does scale far better with STR compared to anything we've seen before, because it effectively double dips (triple with sheath) - the dot portion gets noticeably stronger during or just after a greatness proc, as well as the "sob" seal proc portion. Even redcape noted that his stat values reflected the importance of STR again.

RETIRED / ACCOUNT INACTIVE, reachable on steam

Offline
Old 06/25/09, 2:41 PM   #71
Barogorn
Von Kaiser
 
Barogorn's Avatar
 
Human Paladin
 
Kel'Thuzad
Wait, what? There are times where it's useful as Ret to taunt something temporarily (non-bosses) and there are no times when it should be viable for DPS. Its purpose is NOT DPS, it's a taunt. They've simply upped the damage for snap aggro purposes.
If you re-read my post it states i disagree with the idea of HoR as a dps spell. I simply stated there is an easy solution to the taunt effect of it, and with righteous fury being free now it is only 1 gcd away from being able to taunt a target(non-boss).

Offline
Old 06/25/09, 2:46 PM   #72
Heck
Von Kaiser
 
Heck's Avatar
 
Blood Elf Paladin
 
Velen
Originally Posted by Baklava09 View Post
Here are some DPS results doing tests. Both characters on PTR and on live are wearing exactly the same gear. This actually puts the Live DPS at an advantage since no gems were changed. Meta is not activated because I'm having a hard time getting gems
Just fyi... easiest way to remedy this and aid in your testing is to transfer over a premade character. All premades have Jewelcrafting and are STACKED with uncut gems and dragon's eyes.

Last edited by Heck : 06/25/09 at 2:51 PM.

Of course, that's just me... I could be wrong.
-Dennis Miller

Offline
Old 06/25/09, 2:56 PM   #73
Odin30
Banned
 
Blood Elf Paladin
 
Bleeding Hollow
To be honest you cant really compare dps to live unless you have copied over your live character so premades hurt any objective dps analysis unless your comparing something other than live vs ptr dps.
I spent a hour on live and a hour on the ptr. I constantly did 1million damage on the target dummy on both live and ptr.

With the best rotation i could find for the ptr i was consistently 200 tp 300 dps higher on the ptr with most rng taken out cause i did tests over and over.
With the buffs to our single target dps and the nerfs to aoe dps we will be right where we should be tbh, and i am guessing blizzard knows this. I looked over the wowmeteronline top 50 for all the bosses and a slight nerf to aoe and good buff to single target dps puts us right in the middle of all the hybrids (dps wise)and still lower than pures so overall for ret pve this is a buff imho and pvp i didnt have a hard time at all, of course thats with 2 hots ticking almost all the time.

Last edited by Odin30 : 06/25/09 at 3:01 PM.

Offline
Old 06/25/09, 3:13 PM   #74
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Thank you for the direct answers Endo, Zurm, and Ranjurm. Kudos to everyone else getting good info, too!

Round two:
1. Autoattack hits, proc occurs.
2. Autoattack misses/dodged/parried, no proc.
3. CS/DS hits/misses/dodged/parried, proc occurs. (Really? Wow!)
4. Proc suffers partial resist (it's holy damage).
5. Proc gain from CoE (and equivalents). (It's Holy damage, but % of weapon.)
6. JoV (Judgement) is still (1 + (%AP) + (%SP)) * X, where X is based on stack. That's clear on tooltip. X is still 1.5^5 for 5 stack (~1,61 rather than 1.5).

Again correct where I'm wrong, please.

I ask #6 in case it was dis-proven at some point, as that was my last understanding

So as long as we can stay in melee range we can ensure 5stack remains, since we will be using CS, DS, considerably sooner than every 15 seconds.

SoV definitely sounds to scale better than SoB. SoB was straight % weapon, so scaled on better weapon and AP. SoV also gains (partially) from spellpower due to scaling on the DoT. Arikah mentioned this double/triple dipping.

Anyone else suspect they won't reduce CS mana cost and intentionally let Seal damage be higher, hoping the trade-off is we reduce Consecration usage? Cons would become more like BC (except for downranking), to a degree a "mana dump" on single target fights. I think others are touching on this in the last few posts.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

Offline
Old 06/25/09, 3:25 PM   #75
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Worgen Rogue
 
Bonechewer
Originally Posted by Exemplar View Post
Anyone else suspect they won't reduce CS mana cost and intentionally let Seal damage be higher, hoping the trade-off is we reduce Consecration usage? Cons would become more like BC (except for downranking), to a degree a "mana dump" on single target fights. I think others are touching on this in the last few posts.
I hesitate when it comes to declaring mana issues. In my guild's raids, I often find myself without BoW/mana spring and a low JoW uptime (slacker holy paladins!). In a raid environment, mana issues can change quite drastically too. Keep in mind, your mana is going to typically be hurting more on burn fights than fights with lots of movement and target switching. Also, I expect most ret pallies will switch to JoW (due to the JoL change) next patch, further improving our mana situation from live.

Originally Posted by Exemplar View Post
Thank you for the direct answers Endo, Zurm, and Ranjurm. Kudos to everyone else getting good info, too!

Round two:
1. Autoattack hits, proc occurs.
2. Autoattack misses/dodged/parried, no proc.
3. CS/DS hits/misses/dodged/parried, proc occurs. (Really? Wow!)
4. Proc suffers partial resist (it's holy damage).
5. Proc gain from CoE (and equivalents). (It's Holy damage, but % of weapon.)
6. JoV (Judgement) is still (1 + (%AP) + (%SP)) * X, where X is based on stack. That's clear on tooltip. X is still 1.5^5 for 5 stack (~1,61 rather than 1.5).
1. Yes
2. Yes
3. No. It seems to me there is a second "strike" if it can even be called that, that applies the debuff. This is independent of the proc. So for each melee attack (white/cs/ds) you actually have 3 things. The main attack (#1), which functions like it does on live, a "strike" to apply the debuff (#2), and the proc (which counts as an elemental holy strike) which can't be dodged/parried (#3). Strike 2 and 3 require strike 1 to land, but strike 3 will proc if strike 1 does (but doesn't care if strike 2 does), and strike 2 still follows the avoidance rules (so effectively continues the 2-roll system of SoB). Strike 2 and 3 are entirely independent of each other, and are both triggered by strike 1.
4. Yes, it behaves exactly like SoB procs in terms of resists.
5. I'm pretty sure, but not 100% that this is correct
6. Uh... I have no clue. You are right about the (1 + (%AP) + (%SP)) * X part, but the exact value of X I'm not sure of. My limited testing yesterday was at 5 stacks the whole time.

I'm sorry if point 3 is hard to read/understand. It's an overly complicated and convoluted mechanic, not unlike every other mechanic that ret paladins have had.

Last edited by Zurm : 06/25/09 at 3:43 PM.

Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.

Offline
Closed Thread

Go Back   Elitist Jerks » Paladins

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Paladin: Retribution PvE Arikah Theorycrafting Think Tank 5 08/28/10 11:51 AM
Retribution healer - Possible or Impossible? shoobs Paladins 21 01/16/09 7:14 PM
Retribution DPS Theorycraft Cromfel Paladins 7310 11/15/08 4:58 PM
[Paladin] Retribution - Question(s) bv23 Class Mechanics 31 07/11/07 8:56 AM
Community view on Retribution Cromfel Public Discussion 3 06/07/07 9:56 PM