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07/30/09, 11:48 PM
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#781
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Glass Joe
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Originally Posted by Wrathblood
If Blizz has quietly implemented a gradually stacking system, allowing for an actual ramp up of seal damage rather than the "rocket liftoff" scenario we have been expecting, then that pretty much ends the discussion of seal swapping. My napkin math says that SoV will now match SoR/C after (very roughly) 3 auto-attacks, which is ~6 seconds of ramp-up time, or half as long as it was before. Sure, you could start a fight with SoR and then swap, but the lost time will kill any advantage.
Wow, this makes me really happy. I really hope its intended.
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Thank you!
After everyone had been traumatized by the SoV ramp-up nerf [myself included], I was extremely excited to see this compromise, and expected more gleeful jubilation with the news. Overall I think this is a massive win-win, where one of our own suggestions ended up being the solution Blizz found.
One last question I still have - would glyphing SoR be absolutely recommended for just the cases it's used? I can't see constantly switching out glyphs during a raid for minor trash, and don't really want to give up the current glyph setup of Judgement / Consecrate / Exo which are always in our main rotation.
Last edited by Gripefruit : 07/31/09 at 7:02 AM.
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07/31/09, 12:02 AM
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#782
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Don Flamenco
Blood Elf Paladin
Drenden
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Well, IF its intended (lets not get too excited until its live and in place), thanks should go to Mist, Razorscale and Zeidrich for first posting on it.
Unless you expect to do a gigantic amount of AoEing against mobs that live for less than, oh 10 seconds or so, you should glyph for SoV not SoR, and I'd swap out Exo for it. Oh, and you don't need to sign your posts.
Edit - crediting the correct people
Last edited by Wrathblood : 07/31/09 at 1:16 AM.
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07/31/09, 12:17 AM
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#783
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Glass Joe
Blood Elf Paladin
Lightning's Blade
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Originally Posted by Wrathblood
Well, IF its intended (lets not get too excited until its live and in place), thanks should go to Zeidrich for first posting on it.
Unless you expect to do a gigantic amount of AoEing against mobs that live for less than, oh 10 seconds or so, you should glyph for SoV not SoR, and I'd swap out Exo for it. Oh, and you don't need to sign your posts.
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While we're on topic of glyphs, I've come to the conclusion that we as rets basically have 6 points to throw around between Imp. BoM, Vindication, PoJ, and maybe a point of Swift Retribution. (basically we need to lose 1 point from one of these talents)
As the first 2 are likley mandatory for your raid, as is the last unless you run a moonkin, it would mean dropping a point out of PoJ would be required to keep the full stack of vindication as well as all the other utility like Divine Sacrifice among others. What do other s think about this option, or is there a better cookie cutter spec that im missing?
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07/31/09, 12:24 AM
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#784
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Bald Bull
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Originally Posted by Overweight
As the first 2 are likley mandatory for your raid, as is the last unless you run a moonkin, it would mean dropping a point out of PoJ would be required to keep the full stack of vindication as well as all the other utility like Divine Sacrifice among others. What do other s think about this option, or is there a better cookie cutter spec that im missing?
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Until we know positively whether DSac is breaking 'correctly' or not it's tough to make this call. If it's only going to act as a 1.8k damage shield per person I personally would have a hard time justifying DPS talents or good raid utility for it. If it still behaves as brokenly as on live I think the best place to drop the points is PoJ, or Swift Retribution if you have 2 raiding Moonkins like me.
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07/31/09, 12:50 AM
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#785
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pokazhet lik sveta istina
Blood Elf Paladin
Mal'Ganis
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As far as I can tell DSac works the same on live and the ptr... to be absolutely sure though, you'd need the same conditions (and nobody is raiding freya3 or anything to test). If however it is working "properly" and stops absorbing even while in the bubble, I still think 5/11/55 is going to be our spec, especially with divinity working with JoL. After all, where do you go with the last 6 points anyways? I guess you could go 7/7/57, but I'm not aware of any fear fights. Much of our 3.2 speccing is going to be based on fight mechanics and gimmicks, so who knows we may end up with aura mastery or some non-sense. I've made changes to the talent section of the 3.2 post to clarify that YMMV with certain talent choices like vindication or swift retribution, expect to see varying builds based entirely upon what your raid is composed of. My spec probably won't be the same as zurm or exemplar or anyone because of specs like prot paladins.
Thanks for testing divinity, can you test something else while you have pvp helpers? First I still don't know how absorb effects interact with SoV dot applications (does a fully absorbed white swing still apply a dot, or not?), and we never answered if judgements stack. If you find time please test these out and post results.
Lastly, quite happy with the latest SoV change as it brings us to a middle ground between the initial 3s rampup and the horrible 15s one. It would seem that it really doesn't matter anymore if SoR is better than SoC and by what margin, because if it dies in 12 seconds then I doubt DPS matters on whatever you were killing anyways. SoR vs SoC is just a matter of "do you have a spare talent point to put into this?"... if so, go nuts, if not, SoR will do just fine.
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RETIRED / ACCOUNT INACTIVE, reachable on steam
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07/31/09, 1:44 AM
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#786
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Glass Joe
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Originally Posted by Brekkie
While I agree completely with your point about us having no "option" to the ramp-up, removing seals from the GCD would be a mistake.
If seals were removed from the GCD it would be most definately a DPS increase to do some form of seal-twisting, where you stack vengeance to five, then swap to say righteousness, swapping back to vengeance each time you need to refresh the dot stack, and swapping to whatever has the biggest judgement damage right before each judgement.
While on the one hand that would be a lot more skill-based than currently, we'd effectively be carrying out two different rotations at once, the damage rotation and the seal rotation. I think thats a little bit much to ask.
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After thinking about it a bit more and reading other people's comments, I don't think removing it from the GCD is necessary (or even warranted), but I disagree with you re: seal twisting. Assuming that you have a 5 stack running, and you are hitting a single target, there is no time at which you'd want SoR active. SoV (both seal and judgement) does more damage, and scales better with AP.
Although this may be exactly how they want it to work. I remember GC saying something about how they don't want warriors swapping stances constantly, but they would like them to swap a couple times a fight. This setup works in the same sort of way. You won't swap to SoR to break an ice block and then swap back to SoV to hit Hodir, because it's too expensive (in both time and mana). But you may very well use SoR for Thorim p1 or Razorscale p1, then switch to SoV for p2. And for fights with more reasonable duration swaps (XT2 heart, Freya everything except the exploding adds, etc.), you can just sit in SoV the entire time and do fine. Given the mana cost involved and the lack of importance of higher dps on 4 specific flowers, I imagine I'd stay in SoV the whole time on Freya as well.)
I suppose it's more of a battlefield state decision than a immediate tactic. You have to know the fight and plan ahead to use it properly, rather than constantly reacting to what is right in front of your face. In retrospect, this is actually much better than the things I proposed (although I still lament that SoW is never a viable option for ret), and that's why I'm not a game designer.
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07/31/09, 8:43 AM
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#787
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Bald Bull
Human Paladin
Scarlet Crusade
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Judgement is a melee attack - they specifically noted this "change" in the patch notes. Seals proccing from Judgement are intended - they proc from all melee attacks. Double procs are hopefully unintended.
Stacks should proceed as follows and match zeidrich's testing:
1 stack - 6.6 % of 220 = 44
2 stacks - 13.2% of 220 = 88 (within the 1 damage error margin)
3 stacks - 19.8% of 220 = 132
4 stacks - 26.4% of 220 = 176 (within the 1 damage error margin)
5 stacks - 33% of 666 = 220
A smooth increase of 6.6% weapon damage per stack.
We effectively reach stack capacity two autoattacks early (1 stack + 4 stacks ~= 5 stacks and 2 stacks + 3 stacks ~= 5 stacks. This is only roughly because special attacks will not balance and fall lower or higher on the spectrum). So 3 autoattacks in around 6 seconds. We still need about 28% time at 5 to beat SoR. Around 10 seconds on a single target and SoV should pull ahead. Half the time of rocket launch.
For all those asking when does SoV (3.2) pull ahead of SoB (Live) - it's very hard to compare. I'm finding JoV with 1 stack of debuff is ~= to JoB. So 2+ stacks pulls JoV ahead. Seal procs never pull ahead (1 SoB at 48% is always > 1 SoV at 33%). However Judge procs seal so there are more SoV procs than there were SoB procs. Finally, SoV includes a free DoT of not insignificant damage.
At rough guestimate I would say somewhere around the second Judgement of Vengeance you will have broken even or surpassed Blood. So worst case 16 seconds (you judged a previous target, then swapped).
Consider me content now that we ramp instead of rocket launch.
Last edited by Exemplar : 07/31/09 at 10:38 AM.
Reason: Corrected J to S in two locations - see post below.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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07/31/09, 9:11 AM
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#788
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Von Kaiser
Human Paladin
Kel'Thuzad (EU)
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Originally Posted by Exemplar
However Judge procs seal so there are more JoV procs than there were SoB procs. Finally, JoV includes a free DoT of not insignificant damage.
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I guess you mean SoV instead of JoV.
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07/31/09, 11:02 AM
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#789
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Banned
Blood Elf Paladin
Agamaggan (EU)
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So this means that the judgement for SoV is now:
BaseJudgement damage* (1+0.1*Stack_Size)+6%Weapondamage*StackSize?
Which means Judgement will hit for a LOT more once we have some stacks.
I approve of the new design in that it feels much more coherent, Specials proc seals. The proc for SoV is now 6%*stack_size*weapon_damage. It also stacks a debuff from auto-attacks.
Its a bit disjointed compared to how the other seals interact with specials, but its a lot better than the previous situation where they did nothing until 5-stacks.
I think having glyph'd+5/5SOTP of SoR being better than SoC is bad design though. If they want ret to alternate seals for burst and sustained you shouldn't have to glyph SoV AND SoR. SoC should get its judgement damage buffed so its always > SoR for ret.
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07/31/09, 11:31 AM
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#790
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Bald Bull
Human Paladin
Scarlet Crusade
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Originally Posted by Kandiru
So this means that the judgement for SoV is now:
BaseJudgement damage* (1+0.1*Stack_Size)+6%Weapondamage*StackSize?
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No.
JoV is (1 + (.14 * AP) + (.22 * Spellpower)) * (1 + (0.1 * Stack Size))
It then procs the seal at 6.6% Weapon Damage * Stack Size.
JoV does not increase, you will see two separate numbers scroll.
The only change is that SoV procs are (6.6% Weapon Damage * Stack Size), rather than nothing at stacks 1 to 4 and 33% at 5 stacks.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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07/31/09, 11:36 AM
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#791
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Banned
Blood Elf Paladin
Agamaggan (EU)
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Sorry, I should have been more precise. I meant the damage done by pressing the judgement button, rather than the way the game broke that down
Its a buff to Judgement damage though, which is good!
The ramp-up time will still be 5 auto-attacks (or rather, 4 auto-attack speed worth) but at least our damaging abilities will proc some seal damage before we hit 5 stacks. It should reduce the cross-over time for SoR quite a bit.
Do the auto-attacks which stack stacks 1-5 also proc this instant damage? From the description I have heard it sounds like they do, but does your first auto-attack proc a 0-stack, or a 1-stack instant-damage?
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07/31/09, 2:34 PM
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#792
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Glass Joe
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Greetings, first time long time.
A few quick questions.
With the new changes to our Ret Class, ramping up with SoV...does this increase the desire to have more haste? Meaning, would haste be more important than say...agility? (figure crit is ~35% or more)
List - Hit, Str, Exp, Crit, Agility, Haste
....to Hit, Str, Exp, Crit, Haste, Agility....
Understanding that we want to apply the Dots as quickly as possible...does anyone foresee grabbing trinkets with haste (use or equip) while we start to fight with SoV? ...Call it a Trinket Twist, and then swap them out for our normal trinks?
Will it even be worth it?
Thank you and dont be too harsh. 
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07/31/09, 3:21 PM
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#793
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The Ultimate in /facepalm Technology
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While stacking is certainly (an) issue of the coming patch, it's not quite as huge as people make it out to be. I think the value of haste will depend on encounter, but speaking strinctly from a long, single target burn fight, haste is actually slightly worse in 3.2 than 3.1. This is because more of our seal damage moved to a DOT (which stats like haste, crit, and arp have no effect on). On a fight with lots of swapping, haste might have a positive effect, but it would have to be a large amount of rating gain to see any appreciable difference in stacking speed.
And for clarification, JoV does hit MUCH harder with 5 stacks than JoB/JotM on PTR.
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Back, semi-casual, and proud of it.
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07/31/09, 3:30 PM
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#794
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Von Kaiser
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Originally Posted by Zurm
And for clarification, JoV does hit MUCH harder with 5 stacks than JoB/JotM on PTR.
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I can vouch for that. On the PTR, the combined damage of JoV + SoV crits for 7,800 on a self buffed paladin.
EDIT: Just got an 8,800 crit. Pretty crazy.
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07/31/09, 3:33 PM
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#795
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Bald Bull
Human Paladin
Scarlet Crusade
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Originally Posted by Dragum
Understanding that we want to apply the Dots as quickly as possible...does anyone foresee grabbing trinkets with haste (use or equip) while we start to fight with SoV? ...Call it a Trinket Twist, and then swap them out for our normal trinks?
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Trinkets, unlike weapons, cannot be swapped mid-combat.
The requirement of stacking to 5 does not appreciably change stat ranking.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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