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Old 07/31/09, 3:41 PM   #796
Dragum
Glass Joe
 
Human Paladin
 
Kilrogg
Originally Posted by Exemplar View Post
Trinkets, unlike weapons, cannot be swapped mid-combat.
Thank you both.
Sorry about the brain fart. long night/morning.

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Old 07/31/09, 3:47 PM   #797
Soulblazer
Glass Joe
 
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Blood Elf Paladin
 
Dentarg (EU)
Speaking of swapping, in fights where we are to use SoR and SoV (let's say, thorim) is of any use swap librams as well?
For example, the DS one with SoR and the Thriump one with Sov.

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Old 07/31/09, 3:53 PM   #798
Kandiru
Banned
 
Blood Elf Paladin
 
Agamaggan (EU)
Actually, you could use a trinket with a 20s on USE haste buff, and swap it for a different trinket before combat starts. It could well be worth doing for a patchwerk style fight in the same way that using scourgebane is a good idea.

(eg the [Mark of Norgannon])

[EDIT]Turns out the buff is removed when you swap trinkets. Odd t hat trinkets have this behaviour when Librams don't.[/EDIT]

Last edited by Kandiru : 08/01/09 at 10:27 AM. Reason: wrong

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Old 07/31/09, 3:58 PM   #799
Glutton
King Hippo
 
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Blood Elf Paladin
 
Kalecgos
Originally Posted by Soulblazer View Post
Speaking of swapping, in fights where we are to use SoR and SoV (let's say, thorim) is of any use swap librams as well?
For example, the DS one with SoR and the Thriump one with Sov.
There's a decent amount of discussion by Protection Paladins about in combat libram swapping. In ideal circumstances you're going to extend the GCD by ~0.25 to 0.5 seconds. In actual raids, your results may be substantially worse depending on your latency. Libram swapping does lower Protection DPS substantially, but there are certain situations where your threat isn't relevant but your mitigation is relevant, i.e. holding Freya or Steelbreaker.

I'd expect libram swapping to be a net DPS loss for Ret, as it is for Protection.

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Old 07/31/09, 4:06 PM   #800
Razorscale
Von Kaiser
 
Razorscale's Avatar
 
Troll Druid
 
Sargeras
Originally Posted by Kandiru View Post
Actually, you could use a trinket with a 20s on USE haste buff, and swap it for a different trinket before combat starts. It could well be worth doing for a patchwerk style fight in the same way that using scourgebane is a good idea.

(eg the [Mark of Norgannon])
That is not a bad idea, but it would only work with trinkets without a proc. If you were to switch it for the greatness card, you would have to wait 45 before it is capable of proccing.

If you also throw in a potion of speed prior to the start of the battle, you could go in with +991 haste. That's pretty crazy.

EDIT: Doesn't work

Last edited by Razorscale : 07/31/09 at 4:27 PM.

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Old 07/31/09, 4:16 PM   #801
 Vinsent
Don Flamenco
 
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Human Paladin
 
Silver Hand
Improved Judgements

I feel like I have made a mistake in my math here somewhere.

Looking at the standard 5/11/55 build and what 2 point talent (Might, PoJ, Vindication) to get just 1 of I keep coming back to Improved Judgment.

I have been looking at my rotations over 30 seconds and I can't seem to find a place where I can judge faster than 9 seconds with CS at 4.

I think I might have the priorities wrong or something but here is my logic. The priority I'm using is CS > Judge > Cons > DS > Exo is that wrong?


Heres the order written out.
0 - CS
1.5 - Judge
3 - Cons
4.5 - CS
6 - DS
7.5 - Exo
9 - CS
10.5 (9 secs) - Judge
12 - Everything on cooldown
13.5 - CS
15 - Cons
16.5 - DS
18 - CS
19.5 (9 sec) - Judge
21 - Everything on cooldown
22.5 - CS
24 - Exo
25.5 - Cons
27 - CS
28.5 - (9 sec) Judge
30 - DS

(and so on)

I figure I must have the priorities wrong or am missing something else.

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Old 07/31/09, 4:22 PM   #802
Gripefruit
Glass Joe
 
Human Paladin
 
Llane
So far the ptr patch notes make no mention of a change to the SotP talent, so wouldn't 5/5 SotP mean an "effective" 37.95% weapon damage SoV proc when fully stacked?

This should certainly show an increase in overall seal damage with the added JoV proc and 4s CS, even if the individual seal procs are < SoB.


Originally Posted by Vinsent View Post
I think I might have the priorities wrong or something but here is my logic. The priority I'm using is CS > Judge > Cons > DS > Exo is that wrong?
[Avoiding double post] Originally I was thinking "yes, that looks right" but I just played around in Rawr 2.2.10, 3.2 mode w/ SoV, and after fiddling with the FCFS Simulator, the highest dps was given by: HoW > J > CS > DS = Cons > Exo. My overal dps is then 6053, and I don't know if J & CS would switch places depending on gear.

Last edited by Gripefruit : 07/31/09 at 4:36 PM.

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Old 07/31/09, 4:22 PM   #803
Eskostar
Von Kaiser
 
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Human Paladin
 
Ravencrest (EU)
I don't get this talk about swapping On Use trinkets, since it's common knowledge that once u unequip an item with an on use effect that buff is gone.

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Old 07/31/09, 4:28 PM   #804
Alcapwnd
Von Kaiser
 
Draenei Paladin
 
Proudmoore
With all these recent changes to the SoV mehanics, are we still looking at an overall 8-15% dps increase on most boss fights without doing any seal twisting (I probably wont since I tend to suffer from premature burst aggro anyway)?

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Old 07/31/09, 4:30 PM   #805
Razorscale
Von Kaiser
 
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Troll Druid
 
Sargeras
Originally Posted by Eskostar View Post
I don't get this talk about swapping On Use trinkets, since it's common knowledge that once u unequip an item with an on use effect that buff is gone.
EDIT: Misread your post. Carry on I didn't notice the "on use" part.

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Old 07/31/09, 4:35 PM   #806
Robbert
Glass Joe
 
Human Paladin
 
Azjol-Nerub
This is the first bit of recent news that's made me a happy camper. Granted we are losing our up front burst, it seems our burst gradually returns as we build up the SoV stack, and if this ends up being an overall dps boost (which it sounds like it is) I can live with that.

Now if they'd just let DS stack the SoV dot that would be a very reasonable compromise that would not be OP. This would put the ramp up time at roughly 10 seconds regardless of haste gear, would allow for the slow accumulation of SoV dots on secondary targets which would reduce our ramp up time on close by targets in some target swap sitations, would give us a slow ramp up on our overall aoe damage, and would not have a huge impact on the pvp balance blizz is looking for with this change.

Get it done Blizz!

Edit - in it's current state, I'm liking my hyperspeed accelerators tinker more and more!

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Old 07/31/09, 4:41 PM   #807
TheEnder
Von Kaiser
 
Blood Elf Paladin
 
Stormreaver
Originally Posted by Vinsent View Post
I feel like I have made a mistake in my math here somewhere.

Looking at the standard 5/11/55 build and what 2 point talent (Might, PoJ, Vindication) to get just 1 of I keep coming back to Improved Judgment.

I have been looking at my rotations over 30 seconds and I can't seem to find a place where I can judge faster than 9 seconds with CS at 4.

I think I might have the priorities wrong or something but here is my logic. The priority I'm using is CS > Judge > Cons > DS > Exo is that wrong?


I figure I must have the priorities wrong or am missing something else.
With the changes to damage being done, I would most definately prioritize judgement over CS. Judgement is going to hit like a mack truck when you have 5 stacks of SoV on a target. Putting Judgement off for anything (like not speccing into it) would be a serious drop in DPS.

You can't even make the argument anymore that CS is consistently better damage because of the seal proc because Judgement is also proccing the seal.

If something should have to 'wait' a bit on the CD, it should be CS.

Now; this is only once you get your 5 stacks up on a target. I am not sure if we should alter our rotation at all for the first few seconds of being on a boss; but I would -think- that opening with judgement would mean your next judgement would be right around the time that you get your 5th stack.

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Old 07/31/09, 4:43 PM   #808
Razorscale
Von Kaiser
 
Razorscale's Avatar
 
Troll Druid
 
Sargeras
Originally Posted by Robbert View Post
This is the first bit of recent news that's made me a happy camper. Granted we are losing our up front burst, it seems our burst gradually returns as we build up the SoV stack, and if this ends up being an overall dps boost (which it sounds like it is) I can live with that.

Now if they'd just let DS stack the SoV dot that would be a very reasonable compromise that would not be OP. This would put the ramp up time at roughly 10 seconds regardless of haste gear, would allow for the slow accumulation of SoV dots on secondary targets which would reduce our ramp up time on close by targets in some target swap sitations, would give us a slow ramp up on our overall aoe damage, and would not have a huge impact on the pvp balance blizz is looking for with this change.

Get it done Blizz!

Edit - in it's current state, I'm liking my hyperspeed accelerators tinker more and more!
Another interesting idea is to base DS's damage on your current target's Holy Vengeance stack without applying any additional sacks. This is how I was expecting DS to function after Blizzard announced the removal of SoB. Oh well, one DPS boost at a time

On the topic of spell priority, I agree that Judgements should be #1. A Judgement crit hits like a truck on the PTR.

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Old 07/31/09, 4:51 PM   #809
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Kandiru View Post
Actually, you could use a trinket with a 20s on USE haste buff, and swap it for a different trinket before combat starts. It could well be worth doing for a patchwerk style fight in the same way that using scourgebane is a good idea.
Again, not a good idea. 3.2 specifically resets internal cooldown for trinkets on swap. You're going from an almost guaranteed proc on first hit to not being able to proc for first 45 seconds of combat.

Similar situation with libram swapping. You're forcing the ICD of the new libram (as we're fairly sure it has an ICD) to start countdown when you swap. More or less losing an entire proc and that proc is a huge boost.

Edit: Regarding FCFS change - my spreadsheet shows that swapping from the standard CS > J > DS > Cons > Exo can net you up to 1% DPS in an ideal Patchwerk world, many possibilities are a significant loss. As Zurm has repeatedly stated before, pushing back the shortest cooldown (CS) repeatedly by putting something else at a higher priority is generally a loss.

CS is around half Judgement hit and crit in my gear. With half the cooldown. Pushing it back 1.5 seconds is more of a loss than delaying Judge by 1.5 seconds.

Recommend you stick with the current live priorities.

Last edited by Exemplar : 07/31/09 at 4:57 PM.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 07/31/09, 5:04 PM   #810
Jadence
Glass Joe
 
Blood Elf Paladin
 
Perenolde
I thought of a few questions and after reading through this thread, I don't think I saw any of them answered. I have a feeling that in a situation where you have a ret and a prot pally in the same raid, it may be beneficial for increases in Ret DPS.

1. Currently, Prot will still use SoV as their main seal, given the fact that it still provides the most threat, the awesome glyph to give them 10 more expertise, as well as being able to apply to multiple mobs using HotR. But, has anyone seen if this will end up clashing with Ret using the same seal? I was under the impression that there cannot be more than 1 stack of Holy Vengeance on the mob at one time. So will Prot override Ret and our DPS will suffer? Or will Ret override Prot and the tank suffers with threat? On a sidenote, if the stack counts for both Prot and Ret, and you have two pallies applying it, will it stack faster and therefore even reduce our ramp up time more, giving SoV more viability?

2. With the changes to JoL, it seems that this will be the Seal of choice for Ret. How do you convince your tank to use JoW instead?

3. For anyone on the PTR that might be able to test this.... if you apply a full stack of HV to one mob in an AoE group, then use DS... will the Seal proc on the 3 additional mobs as well, or will it only proc on the mob that has the full stack?


Also, just as an aside, I think they could easily make SoComm more viable in PvP if they simply reduced the damage on it and folded Seal of Justice into it, giving it a chance to do a 2 second stun on each hit.

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