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However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target.
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Emphasis on the bolded part. We got nerfed yet again by roughly 3,3% (with the Judgement prefered system - in reality, it should be lower since CS has clearly 1st priority again). I'm slowly starting to worry now, considering the Patchwerk data showed that we're only where we should be on a non-moving, Undead mob before this nerf. Against anything else, we're much worse.
Patchwerk DPS Test
Combining it with my calculations from before, we would look on a 8,5% damage loss on non-undead/demonic mobs compared with the test data from Trajer with these changes - or ~610 DPS with 7200 DPS as basis (~800 dps loss against mobs with Crusade only granting 3% bonus). Mind you, the damage loss from the Judgement nerf will be slightly less with a CS preference, but it's still nothing to sneeze at. This puts us at the lower spectrum of the DPS charts again - against Patchwerk-styled bosses. I don't even want to think about what happens in fights which involve movement or quick target changes.