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Old 08/04/09, 12:00 PM   #886
Ranjurm
Piston Honda
 
Draenei Paladin
 
Arathor
Not a buff since you could have gotten the more powerful 3.1 version in 3.1 at the expense of DSac

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Old 08/04/09, 12:01 PM   #887
HamSlammer
Don Flamenco
 
HamSlammer's Avatar
 
Tauren Paladin
 
Emerald Dream
Originally Posted by Maylander View Post
The new LoH talent gives 20% physical damage reduction. It shouldn't be confused with stuff like Hand of Sacrifice that can be used to prevent tanks dying during breath attacks on Sarth3D, plasma on Mimiron, etc. Still a nice buff though.
As a small aside, does anyone know if Improved LoH stacks with Ancestral Fortitude/Inspiration? Or does it just overwrite them?

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Old 08/04/09, 12:01 PM   #888
Thalshara
Bald Bull
 
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Blood Elf Paladin
 
Mal'Ganis
I've never been able to stomach going without 2/2 in Divine Purpose. It's way too useful in way too many situations, even in raids. I'll certainly be spending 2 points there again.

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Old 08/04/09, 12:07 PM   #889
gatgat
Glass Joe
 
Draenei Paladin
 
Windrunner
How many people plan on speccing for aura mastery. I was planning on going 11/5/55.

With them fixing/changing divine sacrifice to break on 150% dmg whether your bubbled or not, having Aura mastery seems like a solid raid cooldown. I guess in guild with many holy pallies it wont really be that helpful but we only have 1 holy, 1 prot, and 1 ret in our normal raid group so having 2 aura masteries will be nice.

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Old 08/04/09, 12:38 PM   #890
_Accident_
Glass Joe
 
Blood Elf Paladin
 
Darksorrow (EU)
Originally Posted by gatgat View Post
With them fixing/changing divine sacrifice to break on 150% dmg whether your bubbled or not, having Aura mastery seems like a solid raid cooldown.
Where did you read this?

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Old 08/04/09, 12:52 PM   #891
gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Originally Posted by Varaben View Post
Imp lay on hands is a pretty cool talent now. Gives you a small cooldown to use on tanks. I think it gives them a 20% dmg reduction for 15 seconds.
It's not that big of a buff. Some random numbers given decent Ulduar gear give it a 16%ish reduction in damage in 3.1 from improved LoH. And that's assuming it stacks with Inspiration/Ancestral Fortitude.

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Old 08/04/09, 12:56 PM   #892
Alcapwnd
Von Kaiser
 
Draenei Paladin
 
Proudmoore
Official Patch Notes are up:

Seal of Vengeance and Seal of Corruption: These seals have been redesigned. Only auto-attacks and Hammer of the Righteous can place the debuff on the paladin's current target(s). However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target. This damage maxes out at 33% weapon damage with 5 applications of the debuff and scales upward evenly based on how many applications of the debuff are active. This Holy damage deals double-damage critical strikes. In addition, the damage-over-time debuff is now considered a melee attack for the purposes of determining its chance to hit, miss, be dodged or parried.

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Old 08/04/09, 1:06 PM   #893
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Imp LoH talent should never be used by a Ret or Prot Pally, you loss too much getting it. BTW, 3.1 LoH just overrides the shaman/priest buff.

I really like Divinity and DiSac (even if it ends up nerfed), so I will be 5/11/55, dropping 1% haste talent (have a near 100% Moonkin and another Pally that specs Ret/Prot).

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Old 08/04/09, 1:08 PM   #894
Naudie
Glass Joe
 
Human Paladin
 
Greymane
Originally Posted by Alcapwnd View Post
Official Patch Notes are up:
Correct me if I am misunderstanding, but the value of hit and expertise just went through the roof before capped.

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Old 08/04/09, 1:42 PM   #895
Angel of Wrath
Von Kaiser
 
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Blood Elf Paladin
 
Anetheron (EU)
However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target.
Emphasis on the bolded part. We got nerfed yet again by roughly 3,3% (with the Judgement prefered system - in reality, it should be lower since CS has clearly 1st priority again). I'm slowly starting to worry now, considering the Patchwerk data showed that we're only where we should be on a non-moving, Undead mob before this nerf. Against anything else, we're much worse.

Patchwerk DPS Test

Combining it with my calculations from before, we would look on a 8,5% damage loss on non-undead/demonic mobs compared with the test data from Trajer with these changes - or ~610 DPS with 7200 DPS as basis (~800 dps loss against mobs with Crusade only granting 3% bonus). Mind you, the damage loss from the Judgement nerf will be slightly less with a CS preference, but it's still nothing to sneeze at. This puts us at the lower spectrum of the DPS charts again - against Patchwerk-styled bosses. I don't even want to think about what happens in fights which involve movement or quick target changes.

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Old 08/04/09, 1:44 PM   #896
Gripefruit
Glass Joe
 
Human Paladin
 
Llane
Originally Posted by Alcapwnd View Post
Official Patch Notes are up:
"excluding judgements" on SoV seal procs. The gap between 3.1 SoB and 3.2 SoV just narrowed again.

[edit: beaten to the punch by minutes, even refreshed before replying...]

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Old 08/04/09, 1:44 PM   #897
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Naudie View Post
Correct me if I am misunderstanding, but the value of hit and expertise just went through the roof before capped.
Which means little. Our first gearing priority was already to cap hit and expertise.

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Old 08/04/09, 5:18 PM   #898
• Snowy
Mitt Romney?
 
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Blood Elf Priest
 
Mal'Ganis
Since the patch is live, this thread is not longer relevant.

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