The new LoH talent gives 20% physical damage reduction. It shouldn't be confused with stuff like Hand of Sacrifice that can be used to prevent tanks dying during breath attacks on Sarth3D, plasma on Mimiron, etc. Still a nice buff though.
As a small aside, does anyone know if Improved LoH stacks with Ancestral Fortitude/Inspiration? Or does it just overwrite them?
How many people plan on speccing for aura mastery. I was planning on going 11/5/55.
With them fixing/changing divine sacrifice to break on 150% dmg whether your bubbled or not, having Aura mastery seems like a solid raid cooldown. I guess in guild with many holy pallies it wont really be that helpful but we only have 1 holy, 1 prot, and 1 ret in our normal raid group so having 2 aura masteries will be nice.
Imp lay on hands is a pretty cool talent now. Gives you a small cooldown to use on tanks. I think it gives them a 20% dmg reduction for 15 seconds.
It's not that big of a buff. Some random numbers given decent Ulduar gear give it a 16%ish reduction in damage in 3.1 from improved LoH. And that's assuming it stacks with Inspiration/Ancestral Fortitude.
Seal of Vengeance and Seal of Corruption: These seals have been redesigned. Only auto-attacks and Hammer of the Righteous can place the debuff on the paladin's current target(s). However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target. This damage maxes out at 33% weapon damage with 5 applications of the debuff and scales upward evenly based on how many applications of the debuff are active. This Holy damage deals double-damage critical strikes. In addition, the damage-over-time debuff is now considered a melee attack for the purposes of determining its chance to hit, miss, be dodged or parried.
However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target.
Emphasis on the bolded part. We got nerfed yet again by roughly 3,3% (with the Judgement prefered system - in reality, it should be lower since CS has clearly 1st priority again). I'm slowly starting to worry now, considering the Patchwerk data showed that we're only where we should be on a non-moving, Undead mob before this nerf. Against anything else, we're much worse.
Combining it with my calculations from before, we would look on a 8,5% damage loss on non-undead/demonic mobs compared with the test data from Trajer with these changes - or ~610 DPS with 7200 DPS as basis (~800 dps loss against mobs with Crusade only granting 3% bonus). Mind you, the damage loss from the Judgement nerf will be slightly less with a CS preference, but it's still nothing to sneeze at. This puts us at the lower spectrum of the DPS charts again - against Patchwerk-styled bosses. I don't even want to think about what happens in fights which involve movement or quick target changes.