Originally Posted by Exemplar
Again, I did this in notepad with a lot of scrolling up and down and copy/paste from Excel - it's entirely possible I have a math or (more likely) transcription error somewhere.
|
I did mine in notepad too, and came up with a different ability preference for the 1h side of things, to get much different numbers. Will use your calcs on the damage of each ability, as I'm basing a rotation ON those numbers.
0 - Autoattack (1), Cons (1tick)
1.0 Cons (2tick)
1.1 Autoattack (2), 1-proc (1)
1.5 JoV2 (1). 2-proc (1)
2.0 - Cons (3tick)
2.2 - Autoattack (3),2-proc (2)
3.0 - Cons (3tick), Exorcism (1) DoT tick [3] (1)
3.3 - Autoattack (4), 3-proc (1)
4.0 - Cons (4tick)
4.4 - Autoattack (5), 4-proc (1)
4.5 - SHoR (1), 5-proc (1), Swap
5 - Cons (5tick)
6 - Cons (6tick), CS (1), 5proc (1) DoT tick [5] (1)
7 - Cons (7tick)
7.19 - 2hAuto (1), 5proc (2)
7.5 - DS (1), 5proc (3)
8 - Cons (8tick)
9 - Cons (9tick), JoV5 (1), 5proc (4), DoT Tick [5] (2)
9.88 - 2hauto (2), 5proc (5)
10 - Cons (10tick)
10.5 - CS (2), 5proc (6)
12 - Cons (11 tick), DoT tick [5] (3)
12.57 - 2hauto (3), 5proc (7)
13 - Cons (12 tick)
13.5 - Plea
14 - Cons (13 tick)
15 - CS (3), 5proc (8), Cons (14tick), DoT Tick [5] (4)
15.26 - 2hauto (4). 5proc (9)
This would give:
1H
5611 - Autoattack damage
5618 - Exorcism Damage
2404 - Cons damage
4313 - JoV damage
2077 - SoV damage
1800 - SHoR damage
21822 damage
2H
14859 - SoV Proc damage
12284 - Auto Damage
9315 - CS damage
6061 - JoV damage
6010 - Cons Damage
3980 - DS Damage
2970 - SoV DoT
55479 damage
Total - 77301
Beating the 2h only by 7346 damage. (Note, SoR isnt completely accurate, as I didnt have the alg shield to test with personally but wont be off by more than 300 damage, as the numbers should work)
to be fair, I'll credit your numbers with the following (to take them to 15sec): 1h/2h setup gains:
+601 (cons)
+3980 (DS)
+1651 (1proc)
giving it: 72216 total damage (It is now 2261 damage ahead of the 2h only build)
One thing I think you didnt factor in yours is that a reset of the swing timer due to weapon swap doesnt add a global cooldown extra to the next weapon swing, and your numbers seem to assume it does. The swap DOES reset the swing timer, so swing timer reset at 4.5 means a 2h with 2.69 effective swing will swing again at 7.19 not 8.69. Testing this with no haste makes it easy to see (you'd be swinging at 5.1sec delay with an ulduar 2h after a swap, and you clearly swing in 3.6).
It IS a ([an] exceptionally small) DPS gain, assuming you have a 1h on par with the 2h you have, and that 1h is 1.4 or 1.5 speed (it can be 1.6 once you cross 43% haste, which can potentially open up doors for tank weapons at a later date).