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03/28/10, 6:17 PM
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#2266
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Glass Joe
Blood Elf Paladin
Anachronos (EU)
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Priority when using SoC depending on number of mobs
Hi I have never been able to get rawr or spreadsheets to work ever, but i was wondering how the priority of different spells changes depending on number of mobs you expect to hit (using Seal of Command). I never really worried about it before but rotation is a bit more important now with LK 25 valk phase. Is there a different priority if ur attacking 2 3 or 4+ mobs.
Thanks 
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03/28/10, 9:07 PM
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#2267
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Glass Joe
Blood Elf Paladin
Nordrassil
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Originally Posted by Frobes
I looked through all of the pages, and either there isn't a post about it or I missed it, but...
I see Blizz SCT making <Art of War> and <Divine Storm> float by, but is there any way to get power auras classic (PAC) or another mod to inform you (in the PAC manner) that the 2/5 T10 proc from you gear has reset your DS timer?
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I merely made an "action usable" Power Aura and use it sometimes, most of the time I can see the proc light up my DS on my action bars but for other fights where I cannot just stand there and stare at my bars I turn on the Power Aura for it. I've been considering using CLCret for that sole reason.
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03/29/10, 12:46 PM
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#2268
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Glass Joe
Blood Elf Paladin
Gul'dan (EU)
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Originally Posted by Frobes
I looked through all of the pages, and either there isn't a post about it or I missed it, but...
I see Blizz SCT making <Art of War> and <Divine Storm> float by, but is there any way to get power auras classic (PAC) or another mod to inform you (in the PAC manner) that the 2/5 T10 proc from you gear has reset your DS timer?
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Furthermore CLCRet recognizes the Procc and implements it correctly in your rotation. When I must use a lower DPS Skill like Cons or Exo I allways press both keys and my key for DS a bit faster than the key from the lower priority ability which works greatly for myself.
BTT: Did anyone check if you can cleave the Vile Spirits with your bombs in LK P3?
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03/30/10, 1:39 AM
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#2269
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Piston Honda
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Haven't tried it personally but I can pretty much guarantee the bombs will not hit them, no ground targeted AoE does (blizzard, rain of fire, etc), the bombs most likely will not be an exception here.
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03/30/10, 1:55 AM
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#2270
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King Hippo
Blood Elf Paladin
Kalecgos
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I wasn't able to use Saronite Bombs on Vile Spirits while they were still in the air tonight.
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03/30/10, 8:24 AM
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#2271
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The Ultimate in /facepalm Technology
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Originally Posted by Glutton
I wasn't able to use Saronite Bombs on Vile Spirits while they were still in the air tonight.
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Me neither, though when I jumped and used the Global Sapper charge I did see two hits on MSBT (arthas + ?) so I assume that means I clipped one.
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Back, semi-casual, and proud of it.
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03/30/10, 11:04 AM
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#2272
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Glass Joe
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I have a question concerning Professor Putricide Hard Mode. My guild exhausted its' attempts this past reset, and our main issue seems to be when the Oozes and Gases spawn we aren't killing them fast enough. I've watched Xyrm's video and he uses SoV throughout, but it seems his guild has no issues killing the gases quickly. I've also looked at some parses from some other top Ret's on WMO, and they all seem to use SoV throughout the entire fight.
My question: if I were to glyph for SoR to maximize my quick burst on these add spawns, I would presumably increase my burst damage to the oozes, but my sustained to Putricide will go down before P3 starts. I've found seal twisting trying to go from SoV to SoR/SoC makes me go Oom fairly quickly on this fight. What amount of DPS loss am I likely to lose by using a glyphed SoR throughout P1 and P2 instead of SoV? I realize my Damage to PP will be lower than if I were using SoV, but by how much? I want to know if it is 'worth it' to use SoR to help kill the adds quicker. Am I way off base thinking this way to help get the adds down quicker?
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03/30/10, 11:21 AM
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#2273
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Bald Bull
Human Paladin
Scarlet Crusade
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If you swap to SoR will an add die faster than about 12 seconds (call it 14 seconds if you glyph SoR)?
Yes - then it is at least marginally superior for that timeperiod.
No - SoV would be superior at all times.
For extent of DPS loss on Putricide, use the tools: Rawr or spreadsheets.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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03/30/10, 12:49 PM
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#2274
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The Ultimate in /facepalm Technology
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Originally Posted by Meecs
I have a question concerning Professor Putricide Hard Mode. My guild exhausted its' attempts this past reset, and our main issue seems to be when the Oozes and Gases spawn we aren't killing them fast enough. I've watched Xyrm's video and he uses SoV throughout, but it seems his guild has no issues killing the gases quickly. I've also looked at some parses from some other top Ret's on WMO, and they all seem to use SoV throughout the entire fight.
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As Exemplar pointed out, the adds often lived for ~15+ seconds. According to Rawr, SoV vs SoR breakpoint is 10.66 seconds in my gear, so SoV wins. I too have found that swapping seals constantly is not realistic.
Ultimately Professor Putricide is just not a good fight for Retribution paladins. If your guild is extremely coordinated and people are dead-on about add positioning, you can get away with not even letting SoV drop on Putricide and seeing 9.5k+ dps. Unfortunately that isn't the case in my guild, and as you saw in the video it is often the case that I lose my stack due to ooze positions (although one stack drop was my fault because I got myself knocked in the wrong direction).
That being said, ooze killing really falls more on the shoulders of arcane mages and hunters who are fantastic at target swaps. If you watch my video carefully, you can see that on the gas clouds (orange oozes) our ranged DPS are able to DPS the second it becomes targetable, and often the mob is at 50% before the melee can touch it (after it picks a target and casts gaseous bloat).
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Back, semi-casual, and proud of it.
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03/31/10, 8:24 AM
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#2275
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Bald Bull
Human Paladin
Scarlet Crusade
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An updated version of my spreadsheet is available - links are available in the OP.
Major updates:
ICC Buff modeling
Shadowmourne proc modeling (with toggleable cancelaura)
Engineering bombs modeled (under Consumables)
Bugfixes and item updates (mostly Blizz socket corrections).
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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04/01/10, 3:11 AM
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#2276
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Glass Joe
Blood Elf Paladin
Malfurion
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Something random I noticed tonight by pure accident:
In prot spec I have Glyph of Seal of Vengeance. When respeccing to holy, I had said seal on. After holy spec became active, I still had the 10 expertise buff from it, though I had no such glyph in holy spec obviously. I switched to Seal of Light and then back to Seal of Corruption just to be sure, and poof the 10 expertise went away. I redid this process, this time not changing my seal, and start doing a shockadin rotation on random things, and the 10 expertise stayed, so it seems that so long as you do not change seals, you will not lose your expertise buff.
Might be useful for ret, since that glyph is used whenever not expertise capped. Now you don't even need to have that glyph in your ret spec in order to gain its benefit, so long as your offspec contains that glyph. Of course you will have to refresh every 30 minutes / upon death, but that doesn't seem to be too bad, since it essentially gives you a 4th glyph.
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04/01/10, 10:26 AM
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#2277
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King Hippo
Blood Elf Paladin
Kalecgos
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Originally Posted by WinterWind
Something random I noticed tonight by pure accident:
In prot spec I have Glyph of Seal of Vengeance. When respeccing to holy, I had said seal on. After holy spec became active, I still had the 10 expertise buff from it, though I had no such glyph in holy spec obviously. I switched to Seal of Light and then back to Seal of Corruption just to be sure, and poof the 10 expertise went away. I redid this process, this time not changing my seal, and start doing a shockadin rotation on random things, and the 10 expertise stayed, so it seems that so long as you do not change seals, you will not lose your expertise buff.
Might be useful for ret, since that glyph is used whenever not expertise capped. Now you don't even need to have that glyph in your ret spec in order to gain its benefit, so long as your offspec contains that glyph. Of course you will have to refresh every 30 minutes / upon death, but that doesn't seem to be too bad, since it essentially gives you a 4th glyph.
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Interesting. If you make your "fourth" glyph Exorcism, then this is a ~63 DPS increase on a single target encounter that has no seal swaps. Protection could also theoretically get some combination of SoV plus three of the their other glyphs (Judgement/Taunt/Salv/DP/HotR).
Unfortunately Blizzard seems to actively read these forums for tricks/exploits, so it may be fixed in short order!
Last edited by Glutton : 04/01/10 at 10:38 AM.
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04/01/10, 12:02 PM
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#2278
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Bald Bull
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Originally Posted by Glutton
Interesting. If you make your "fourth" glyph Exorcism, then this is a ~63 DPS increase on a single target encounter that has no seal swaps. Protection could also theoretically get some combination of SoV plus three of the their other glyphs (Judgement/Taunt/Salv/DP/HotR).
Unfortunately Blizzard seems to actively read these forums for tricks/exploits, so it may be fixed in short order!
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It could also just be a display error when the glyph is switched. Some testing of whether the expertise is actually still applied could be in order here.
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04/01/10, 3:23 PM
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#2279
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Bald Bull
Human Paladin
Scarlet Crusade
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It's somewhat surprising that SoV does not remove on swap, as the swap process is supposed to strip all buffs you grant, both from yourself and others. I know Blessings drop and, if I recall correctly, Righteous Vengeance drops. It's possible that Seals are currently missed as they're an unusual hybrid (magic, yet flagged somehow to ensure they are not Purged in PvP).
When they choose to fix it, I would suspect they'll just correct Seals to drop on talent swap.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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04/01/10, 3:56 PM
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#2280
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Piston Honda
Human Paladin
Lightbringer
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All that drops on a talent swap are (a) Greater Blessings and (b) talented abilities. Any baseline abilities other than Greater Blessings remain, as well as any 10 minute baseline blessings you've put up.
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