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Old 09/03/09, 11:37 PM   #691
Gamepro
Glass Joe
 
Human Paladin
 
Kel'Thuzad
I really like the list in the beginning when it orders of priority in stats, but just how much better is haste than armor pen for ret? I know both aren't that preferable...but I have higher ilevel legs that have an extra gem slot and a few more points in crit, but it basically completely trades haste for armor pen.

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Old 09/04/09, 2:27 AM   #692
Tobrexa
Von Kaiser
 
Human Paladin
 
Kel'Thuzad (EU)
Easiest way to find out which is better is to calculate it via rawr or redcape's dps sheet for example. Only thing is, what about that appearently not intended ArP nerf on test server... is it still there or has it been looked into (assuming it really is a bug)? Nonetheless, as it doesn't affect live server for the moment, rawr is a very easy solution.

Go tell the Spartans, passerby:
That here, by Spartan law, we lie.

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Old 09/04/09, 3:34 AM   #693
Neraya
Banned
 
Human Paladin
 
Khadgar (EU)
Originally Posted by Zurm View Post
Well the same would happen to spell effects (seal procs due to partial resists), but yes, certain abilities would still get something out of crit, just not much. Again, however, it's not really something we have to worry about until possible end-game icecrown.
It was already hinted at that possibly Icecrown would have a "Icecrown Radiance" type debuff in effect (akin to the Sunwell one) and that it was likely going to be a crit suppression effect. Aimed mainly at mages since they are apparently already working at or near 100% crit.


Does Rawr have a means to apply such 'always active' debuffs (I can't seem to find it at least) ? And paladin specific, does a crit suppression debuff have an impact on BiS items ? I do believe it does have an impact, since it ends up giving abilities that can't crit a slight favour (SoV dot, Consecration), and thus gives Str an even bigger value than it is already.

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Old 09/04/09, 3:46 AM   #694
Tals
Glass Joe
 
Blood Elf Paladin
 
Stormscale
They didn't say that Icecrown will have that, they just said it was a way of handling the problem. In fact, they said they probably won't.

You can apply debuffs in Rawr under the Buff tab. Don't worry about crit suppression until it happens.

As for Haste vs Armor Penetration, it depends on a lot of things, but in most cases Haste is turning out to be 20% better in my Rawr. Your pants sound like an upgrade, because remember, a socket is ~23 strength and crit sails far above haste too. The only question then becomes set bonuses.

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Old 09/04/09, 5:16 AM   #695
Gaddoc
Glass Joe
 
Human Paladin
 
Gilneas (EU)
I'm looking for an addon to keep track of my SoV debuff. I tried different ones, but wasn' t satisfied with most of them.
How do you guys keep track of your own SoV debuffs on multiple mobs?

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Old 09/04/09, 7:38 AM   #696
Neraya
Banned
 
Human Paladin
 
Khadgar (EU)
Originally Posted by Gaddoc View Post
I'm looking for an addon to keep track of my SoV debuff. I tried different ones, but wasn' t satisfied with most of them.
How do you guys keep track of your own SoV debuffs on multiple mobs?

Check out the FCFS rotation helper thread. The early parts of that thread are about 'serious help in timing' which seems to have been abandoned. Calcute took over and released clcret, that mod now also has a SoV tracking ability

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Old 09/04/09, 10:03 AM   #697
_Accident_
Glass Joe
 
Blood Elf Paladin
 
Darksorrow (EU)
Originally Posted by donmc View Post
What do you mean by "it"?
it = the damage.

The theory was that for example: 20% crit 100crit dmg and 30% 110crit dmg. So the higher critical chance the higher the critical damage would be. I personally don't think its true, I think I just raise my chance to crit and not make the numbers bigger.

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Old 09/04/09, 11:23 AM   #698
stoneisman
Glass Joe
 
Human Paladin
 
Cairne
You are using non-ideal gems, enchants and glyphs, those are certainly impacting your DPS. You could be prioritizing incorrectly or doing something wrong on the fight as well. It doesn't sound like you have enough buffs, even for 10 man (if that is what you were doing) and didn't mention food or being flasked. Read the first page and make sure you are doing everything right and model your DPS using one of the tools I mentioned. Not taking into account any Ignis specific fight mechanics that will at least give you a good starting point. If you post some combat logs someone might be willing to take a look and offer more specific pointers on your performance, but I would take care of the obvious first.

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Old 09/04/09, 12:03 PM   #699
Tobrexa
Von Kaiser
 
Human Paladin
 
Kel'Thuzad (EU)
While we have no talent that increases critical damage per se, we do have Righteous Vengeance, which acts this way by extension for the 3 main attacks (adding 30% crit dmg, if they get the chance to tick for their entire amount). But as stated above, the critical damage amount per se is not increased, only the probability of occurance (metagem not included).

Last edited by Tobrexa : 09/04/09 at 1:08 PM.

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Old 09/04/09, 2:04 PM   #700
 Zurm
The Ultimate in /facepalm Technology
 
Zurm's Avatar
 
Blood Elf Paladin
 
Arthas
Originally Posted by crazykujo View Post
Hello I was just wondering if I got furious gloves an. Full gamed them out if they would be better then t 8.5 considering its only a 8 str difference I believe . And some exp . Justwondering because furiougloves increase my CS damage by %5
In terms of PVE stats, equipping the Tier 8.5 gloves over furious gives you:

8 Str
21 Crit
38 Expertise

In addition, if you need them for either the 2 or 4pc bonus, the gap is even larger. The 5% CS crit isn't as big as you think... the main reason CS is given so much weight in our priority is because it also procs seals.

Back, semi-casual, and proud of it.

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Old 09/04/09, 10:14 PM   #701
Seferio
Glass Joe
 
Blood Elf Paladin
 
Thaurissan
GC just acknowledged that the ArP nerf in 3.2.2 is intentional as some classes were going out of their way to stack ArP.

MMO-Champion BlueTracker - Armor pen nerf in 3.2.2

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Old 09/05/09, 1:20 AM   #702
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Seferio View Post
GC just acknowledged that the ArP nerf in 3.2.2 is intentional as some classes were going out of their way to stack ArP.

MMO-Champion BlueTracker - Armor pen nerf in 3.2.2
Again, this barely affects Ret other than making ArP the worst stat on melee gear (haste is currently). Note gear a tier above your with ArP may be better than what you have, however use Rawr to make that determination (hopefully a Rawr with the 110% value instead of current 125% comes out around 3.2.2). Also note that the T9 chest is Best in Slot for the Plate sets even with ArP, and will continue to be in 3.2.2.

Last edited by frmorrison : 09/05/09 at 1:27 AM.

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Old 09/05/09, 3:46 AM   #703
Gamepro
Glass Joe
 
Human Paladin
 
Kel'Thuzad
Originally Posted by Tobrexa View Post
Easiest way to find out which is better is to calculate it via rawr or redcape's dps sheet for example. Only thing is, what about that appearently not intended ArP nerf on test server... is it still there or has it been looked into (assuming it really is a bug)? Nonetheless, as it doesn't affect live server for the moment, rawr is a very easy solution.
Thanks. Now that the armor penetration nerf is confirmed though, can we manually adjust its weighting in rawr or whatever, or is it best to just wait for the patch?

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Old 09/05/09, 11:49 AM   #704
tarja
Piston Honda
 
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Human Paladin
 
Scarlet Crusade
Originally Posted by Gamepro View Post
Thanks. Now that the armor penetration nerf is confirmed though, can we manually adjust its weighting in rawr or whatever, or is it best to just wait for the patch?
Rawr usually gets updated pretty fast, so once it does you'll just need to download the newest version. In the meantime, I think it *may* work as a reasonable approximation to just edit any items with ArPen on them, and multiply the ArPen rating value on the gear by 0.88.

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Old 09/05/09, 3:26 PM   #705
Psykewne
Von Kaiser
 
Blood Elf Paladin
 
Talnivarr (EU)
a good example of how this arm pen nerf will affect us. The dual-blade (or alliance equivilent) from heroic toc, our best in slot axe has alot of armour pen on it, 94 to be exact. The nerf upon this axe will drop its dps value to us by about 10 or so dps. so it's not huge, but if you have alot of armour pen gear you might be a little hurt. Assuming on the chest and axe are holding armour pen in your gear you'll see maybe a 20 or so dps loss i guess on rawr.

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