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09/10/09, 10:55 PM
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#766
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Glass Joe
Worgen Mage
Drek'Thar (EU)
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Originally Posted by greatrichie
baddie trend. Purple gems are never a good thing. Str/Crit is ok with a working T9 2pc in yellow slots with a str bonus of 4 or more though.
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As far as I know, by using Rawr, except for a +8str bonus, you should always choice the +20str option.
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09/10/09, 11:28 PM
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#767
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Von Kaiser
Draenei Paladin
Bloodhoof
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Originally Posted by Luné
As far as I know, by using Rawr, except for a +8str bonus, you should always choice the +20str option.
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Actually, due to the increased value 2pc T9 places on crit, greatrichie is correct. You might be using an outdated version of Rawr, or are not including the 2pc bonus in your gearset. Of course, personal mileage with stats will always vary based on your gear, but the general concensus is str/crit is the way to go for a yellow socket with a socket bonus of at least 4 str.
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09/10/09, 11:45 PM
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#768
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Glass Joe
Worgen Mage
Drek'Thar (EU)
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Yes, I just miss the T9 2pc bonus, my apologies.
But as the "bug" is not fixed (I got a very good 2.3% tonight in my tests) I guess I'm not wrong.
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09/11/09, 12:26 AM
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#769
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Von Kaiser
Draenei Paladin
Bloodhoof
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Originally Posted by Luné
Yes, I just miss the T9 2pc bonus, my apologies.
But as the "bug" is not fixed (I got a very good 2.3% tonight in my tests) I guess I'm not wrong.
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No, technically, due to the 2pc being bugged it's currently not worth socketing anything other than 20 str outside of getting your meta, unless the socket bonus is really good. Socketing str/crit with a yellow socket bonus of 4 str or greater hinges on the 2pc bonus not being broken, which will more than likely won't be fixed until patch 3.2.2. Until then, 20 str remains superior.
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09/11/09, 6:00 AM
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#770
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Piston Honda
Human Paladin
Malygos (EU)
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Well, another good news from the PTR:

Paladin
* Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
* Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.
Protection
* Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
* Hammer of the Righteous: The damage from this ability is now considered physical instead of Holy. The threat generated by the ability has been increased such that it will continue to do approximately the same threat it did when it was Holy damage.
* Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
* Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.
Retribution
* Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.
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Source: WoW -> Test Realm Patch Notes
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09/11/09, 6:12 AM
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#771
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Glass Joe
Blood Elf Paladin
Elune (EU)
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T9 2p bonus will be fixed in 3.2.2

Bug Fixes
* Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
* Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.
* Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.
* Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
* Mote of Flame: Corrected a typo in the tooltip.
* Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.
* Shard of Flame: Corrected a typo in the tooltip.
* Val’anyr, Hammer of The Ancient Kings: Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.
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Same source as above : ==> WoW -> Test Realm Patch Notes
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09/11/09, 9:26 AM
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#772
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Glass Joe
Blood Elf Paladin
Bloodfeather (EU)
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Good that they fixed it, but to me it seemed a bit late.
Alot of people are passing me in dps wich is leaving me out due to other classes set bonus are working perfectly.
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09/11/09, 9:52 AM
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#773
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The Ultimate in /facepalm Technology
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Originally Posted by Vandalize
Alot of people are passing me in dps wich is leaving me out due to other classes set bonus are working perfectly.
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It's probably a gearing or positioning. I rape my guild's meters (feel free to check my sig, I believe we made all of our TotC logs public now except maybe the Anub'arak ones), and we have a lot of VERY good DPSers. I don't even have a TotC weapon yet and I'm still wearing a bunch of ulduar gear. I don't do that well on FC, but other fights I do well, and consistently. The trick is to make sure you keep HV ticking; every restack is very hurtful to your DPS.
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Back, semi-casual, and proud of it.
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09/11/09, 10:49 AM
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#774
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Piston Honda
Blood Elf Paladin
Maelstrom
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Originally Posted by Zurm
It's probably a gearing or positioning. I rape my guild's meters (feel free to check my sig, I believe we made all of our TotC logs public now except maybe the Anub'arak ones), and we have a lot of VERY good DPSers. I don't even have a TotC weapon yet and I'm still wearing a bunch of ulduar gear. I don't do that well on FC, but other fights I do well, and consistently. The trick is to make sure you keep HV ticking; every restack is very hurtful to your DPS.
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I feel the same, I wouldn't say I'm raping meters but I'm consistently top 5 on almost every fight now. Granted I got extremely lucky this week and got the 10 man tribute axe but I'm also still wearing some ulduar gear and even still haven't upgraded freaking Favor of the Dragon Queen or Drape of Deadly Foe yet. You also have death's verdict which according to rawr for me, is a actually more of an upgrade than a weapon. Unfortunately our raids have been very unlucky on physical dps trinkets and 2h axes on both normal and heroic 25m.
Anyways Vandalize, this isn't a forum about how others are beating you on dps just because your 2 piece isn't working yet. Other classes have the same issues with broken set bonuses such as rogues/hunters 2 piece bonus and deathknight 4 piece bonus.
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09/12/09, 3:04 AM
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#775
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Glass Joe
Blood Elf Paladin
Skullcrusher (EU)
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Heya guys, i read this forum from a long time but this is my first post. I notice that the proc from RV depend from the seal you using. For example in the arena in front Thorim i have 7% crits with seal of Wisdom, and ~4.2% from righteousness. I buy second t9 before a day and don't have time to test it on dummies.
And one more thing the max crit dmg from RV is very close to max normal hit i don't know a lot for how to calculate dmg from it, but this looks really strange for me.
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09/12/09, 4:35 AM
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#776
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Von Kaiser
Blood Elf Paladin
The Maelstrom (EU)
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Originally Posted by Zurm
It's probably a gearing or positioning. I rape my guild's meters (feel free to check my sig, I believe we made all of our TotC logs public now except maybe the Anub'arak ones), and we have a lot of VERY good DPSers. I don't even have a TotC weapon yet and I'm still wearing a bunch of ulduar gear. I don't do that well on FC, but other fights I do well, and consistently. The trick is to make sure you keep HV ticking; every restack is very hurtful to your DPS.
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I've been having a ton of trouble keeping up my SoV stack on Icehowl. Is this even possible? It seems like whenever I get Massive crashed the stack WILL drop, unless he actually charges me specifically or someone really close. Also if I get caught in a breath right after running back from a whirl, my stack will fall.
Is there a specific technique to preventing this? I know speccing divine purpose can be somewhat useful to counter Arctic Breath, but its the massive crash that seems to be the most troublesome in this regard, and DP doesnt work on that.
Maybe tanking him close to a wall or something idk. Our guild tanks him in the centre of the room though, dno if we should do that differently.
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09/12/09, 4:39 AM
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#777
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by bg_sanata
I notice that the proc from RV depend from the seal you using. For example in the arena in front Thorim i have 7% crits with seal of Wisdom, and ~4.2% from righteousness.
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Your sample size for SoW is too small, even if you wiped on Thorim all night. You don't get many ticks of RV in the Arena.
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09/12/09, 5:06 AM
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#778
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Glass Joe
Blood Elf Paladin
Blackrock
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Originally Posted by Mewee
I've been having a ton of trouble keeping up my SoV stack on Icehowl. Is this even possible? It seems like whenever I get Massive crashed the stack WILL drop, unless he actually charges me specifically or someone really close. Also if I get caught in a breath right after running back from a whirl, my stack will fall.
Is there a specific technique to preventing this? I know speccing divine purpose can be somewhat useful to counter Arctic Breath, but its the massive crash that seems to be the most troublesome in this regard, and DP doesnt work on that.
Maybe tanking him close to a wall or something idk. Our guild tanks him in the centre of the room though, dno if we should do that differently.
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when we do him we tank him near the wall, but turned about 75 deg so the melee and tank both hit the wall after a whirl
Only time my stacks drop is when he charges on the other side of the room. You can however bubble out of the stun to get a few feet extra distance if you think its gonna be close
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09/12/09, 1:37 PM
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#779
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Von Kaiser
Human Paladin
Cenarion Circle
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Originally Posted by Mewee
I've been having a ton of trouble keeping up my SoV stack on Icehowl. Is this even possible? It seems like whenever I get Massive crashed the stack WILL drop, unless he actually charges me specifically or someone really close. Also if I get caught in a breath right after running back from a whirl, my stack will fall.
Is there a specific technique to preventing this? I know speccing divine purpose can be somewhat useful to counter Arctic Breath, but its the massive crash that seems to be the most troublesome in this regard, and DP doesnt work on that.
Maybe tanking him close to a wall or something idk. Our guild tanks him in the centre of the room though, dno if we should do that differently.
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TotC requires a little more individual attention than maybe some other instances have. In addition to not standing in fire, using snare/CC breaks etc. is useful even on non FC fights. The arctic Breath for instance, if you are the target of it and break out of it (as a human I use EMfH) it simply ends the breath attack and you'll be able to keep your stack up. I know as a Belf you don't have EMfH but there are other skills/talents/items that can be used if it's giving you that much trouble.
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09/12/09, 3:53 PM
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#780
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Piston Honda
Blood Elf Death Knight
Dragonblight
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Originally Posted by Mewee
I've been having a ton of trouble keeping up my SoV stack on Icehowl. Is this even possible? It seems like whenever I get Massive crashed the stack WILL drop, unless he actually charges me specifically or someone really close. Also if I get caught in a breath right after running back from a whirl, my stack will fall.
Is there a specific technique to preventing this? I know speccing divine purpose can be somewhat useful to counter Arctic Breath, but its the massive crash that seems to be the most troublesome in this regard, and DP doesnt work on that.
Maybe tanking him close to a wall or something idk. Our guild tanks him in the centre of the room though, dno if we should do that differently.
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Regarding the knock-back with Massive Crash: I find very rarely do I drop a stack. Sometimes I'm cutting it close, but the best advice I can give is attempt to stand to his side as he's charging (his hit-box is pretty substantial) and tag him with a DS or CS -- this will usually guarantee an auto-attack as he passes. If he's charging away from you, rush over to where he jumps back as he's about to charge and attempt to get a swing on him before he rushes off.
If you are able to ensure that your SoV stack refreshes to 15 seconds before crossing the arena to get to him, you should almost never drop the SoV stack.
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Ghostcrawler: If there is a spec we want to avoid over-buffing so that we don't have to nerf them, it's Ret.
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