Originally Posted by Velasius
Assuming this issue is fixed in 3.2.2, how much of a DPS increase should we see?
|
My understanding of the broken mechanic is as follows:
SoV procs (but not JoV) use the lowest current number of stacks on the target.
Edit: JoV uses the highest current number of stacks on the target.
If you have a prot on target A with 5 stacks, you are hitting target B and Divine Storm, you get a 5 stack proc on target A due to the prot's stack (DPS bonus).
Target B dies, you retarget A, melee once. Your stack is at 1, prot at 5. You or prot do anything and seal procs as if at 1 stack (DPS loss). Edit: Judge as if stack at 5 (gain).
So any time anyone using SoV has to (re)build a stack on your target, all of you are negatively impacted. 3.2.2 is supposed to resolve this issue.
The more (re)stacking that occurred, the less DPS you provided. In 3.2.2 DPS is solely based on your own ability to stack and keep it running on your target. So if the other Ret/Prot in your raid were awful and often had less than 5 stacks on your target, you will no longer be penalized for their inability (or they, potentially, for yours). If everyone kept stacks at 5 your change should be negligible.