Originally Posted by Neraya
That depends on the fight. On a fairly static fight you can delay your AW for a while until the stars line up in perfect conjuction. But on some fights you can't. Boss mechanics sometimes require you to max out DPS in a limited timeframe that may not allow you to delay AW for much more than a few seconds.
I'm just pointing out that if you have a good 'on use' trinket, it's worthwhile to hang on to it and keep it in your bags even if you get an upgrade random proc trinket. An on demand damageboost is sometimes better than stuff happening at random. When to use the one and when the other, that's also part of the mark of a good ret pally I guess 
|
I still disagree. Proc trinkets tend to have a higher uptime, so you're actually more likely to run into the situation where the on-use trinket is on cooldown when you need it. Or, worse yet, you are saving the effect for the few times you need it, and therefore taking a significant DPS hit. Furthermore, most fights you know in advance when you will need to AW (such as when your guild does heroism/bloodlust, or you can do more DPS to the boss). Sure, there are (extremely limited) cases where an on-use trinket would be superior... such as Twin Valkyr (since you should *only* ever use AW when you have the dark/light infusion). But with proper planning, you can make it so that your procs align with events in the fight that you may need them in. ICD's on trinkets are well known and documented... simply by re-equiping them before you pull, you can trigger their ICD and control WHEN they proc. If you have two proc trinkets with different ICDs, then you do your best to align the more poweful of the two. It really isn't that difficult.
Finally, if you look at ALL on-use trinkets, for their item level they have very weak effects when compared to proc trinkets. This is intentional; being able to extremely easily dictate when your effect goes off comes at a steep price. DM:G is 26 ilvls lower, but it's proc carries more weight. In 2 minutes, DM:G will trigger an average of 2.67 cooldowns at 300 str (600 equiv AP) each for 15s each, while wrathstone only gives 856 AP for 20s every 2 min. That means that for about 40 seconds I could be getting 600 ap, or 20 seconds getting 856 in any given 2 minute window. This is being fair to you, not including the greatly increased benefit we get from strength, as I was trying to demonstrate by ilvl alone how much better proc trinkets are. Furthermore, I'm also ignoring the fact that the static stats on greatness are vastly superior (since that's a function of stat choice, not ilvl spent).
So in response to you pointing out how a "good" on-use trinket is worth holding on to, I counter by saying that any proc trinket even a tier below, assuming it has crit, AP, or STR on it, will outperform any on-use trinket you can find.
[Wrathstone] is not even remotely competitive to other trinkets out there... it's good for those who are unlucky and haven't found their second proc trinket yet (Dark Matter, Comet's Trail, or DV), but it is not worth it otherwise.