Originally Posted by Capstone
I haven't seen Rawr suggest a yellow gem for an AGI bonus...
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Perhaps this is curtailed to certain pieces of gear. For example in our no restriction BiS, you'll observe a higher DPS increase from placing an Inscribed Ametrine + Bold Cardinal Ruby in the Belt of the Pitiless to obtain a +6 agi socket bonus.
Originally Posted by frmorrison
Another factor that isn't covered to well by Rawr/Simcraft is movement. There aren't anymore Patchwerk encounters, so as you are running from fire or running to kill the next add, haste loses some value (haste isn't helping if you can't hit something), while crit is marginally better (you can Exo/HoW/Taunt while running).
However, on a stand still encounter, that is interesting that 447 haste (does this include 5% spell haste from Totem?) seems to give a nice dps increase.
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I would disagree. Festergut and Rotface are fairly close to Patchwerk from a melee perspective (tanks and ranged have to do more work, however). Lord Jaraxxus falls into the same boat depending on your luck with Legion Flame and guild needs (i.e. is you switching overkill for portals?). Algalon is basically a tank and spank as well.
Yes, this DPS jump was observed with 3% all haste and 5% spell haste (along with 20% melee haste, but that doesn't affect your spell GCD).
If this haste/rotation jump is something more than an aberration in Simcraft, you'd probably have to stack quite a bit more than 447 haste in order take advantage of the jump due to individual variations in key stroke input and network latency.
Originally Posted by Rurahk
Does this amount of haste allow an extra melee swing+seal proc and/or ability use over the course of the fight? The cumulative effect of spell haste lowering spell GCD and faster melee swings over a 6minute fight can cause sudden jumps in DPS for relatively small values of haste, as you are showing. Try changing the fight length to rule this out, perhaps averaging several sims in the range of +/- 5 seconds.
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Yes, however the increase in melee swings in fairly linear. SimulationCraft will report increases in fractional melee hits down to the tenths unit. It appears that each incase in 10 haste produces roughly one more melee hit in a 8.3 minute long encounter. On the graph you can observe that going from 447 to 457 (+10 haste, -10 crit) and so and on so forth produce small increases in DPS, most likely due to the effect you describe.
Although you might have hit on something. There is a sharp, nonlinear increase in the number of Seal of Vengeance procs going from 437 to 447 haste - from 340.2 procs to 351.5 procs. In all other parts of the graph it's roughly a 1 proc increase per 10 haste. I assume that's related to the increase in number of Crusader Strikes? Which would again point to something fundamentally changing in terms of GCD alignments in our rotation.