i dont know if i am to stupid but if i trying to load the BiS xml file the follow errors appears
Step Name: Get Item
Description: No item returned from Armory for 48619
even if i am updating wowhead item cache und loading possible upgrades and so on it still not works
the only items from the item level 258 are some randoms and the set gloves is there any known bug or so ??
I got that error has well and when I clicked "load upgrades from Wowhead" and maybe load from the Armory if that didn't fix the issue (the default item cache doesn't have all the hard mode items). 48619 is the heroic mode T9 Helm (258).
There are 4 fixes that you need to do (listed in OP) with 2.2.13.
Last edited by frmorrison : 08/20/09 at 4:09 PM.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
i have done the list of fixes you post now i got i think nearly all 258 item lvl (i dont know why now it works with update and some days befor not) but i still not get all tier9 heroic pieces just the gloves and the xml file from you i also canot open the reason is still the same problem
Fr, I was able to solve the issue of our DPS numbers not matching, however I have another question. Your BiS file for Blood Elf Heroic + All has a different item setup than the ones listed in the post. Just wanted to point that out.
In addition, assuming that DPS amount of 9564 is up to date, I have another setup that trumps it, albeit it by a few DPS. The only reason I'm posting this file is because you receive your expertise cap from gear so one can switch back to Exo. What does this allow? No fear of being dodged when using SoC in 3.2.2 or SoR now. Of course, I would never replace BiS items and hurt my DPS on boss encounters to be capped on trash or AoE fights, but the fact that this setup is actually a DPS BOOST for all manner of fights makes it shine in my eyes:
He had put the list including leather on hold I believe, but I posted one earlier in the thread with 9638 dps. It actually goes up to 9652 if you change the priority to J>CS>DS>Cons>HoW>Exo. HoW loses a lot of value once you ditch the 2pt8 bonus. Once someone gets the new trinket and we can see for sure that it stacks with DMC:G, they'll all get changed anyway.
Edit: Resocketing yellow slots with str/crit for a 3str or greater bonus will net you an overall increase as well.
Fr, I was able to solve the issue of our DPS numbers not matching, however I have another question. Your BiS file for Blood Elf Heroic + All has a different item setup than the ones listed in the post. Just wanted to point that out.
In addition, assuming that DPS amount of 9564 is up to date, I have another setup that trumps it, albeit it by a few DPS. The only reason I'm posting this file is because you receive your expertise cap from gear so one can switch back to Exo. What does this allow? No fear of being dodged when using SoC in 3.2.2 or SoR now. Of course, I would never replace BiS items and hurt my DPS on boss encounters to be capped on trash or AoE fights, but the fact that this setup is actually a DPS BOOST for all manner of fights makes it shine in my eyes:
I attempted to load your BiS list in RAWR 2.2.13 and it failed stating that the file was created in a previous version and is no longer compatible. Checked the Codeplex website and v2.2.13 is still the newest version. Can you verify that you are using the newest version of RAWR and if not, please create the .xml file in the newest version please?
He had put the list including leather on hold I believe, but I posted one earlier in the thread with 9638 dps. It actually goes up to 9652 if you change the priority to J>CS>DS>Cons>HoW>Exo. HoW loses a lot of value once you ditch the 2pt8 bonus. Once someone gets the new trinket and we can see for sure that it stacks with DMC:G, they'll all get changed anyway.
Edit: Resocketing yellow slots with str/crit for a 3str or greater bonus will net you an overall increase as well.
With new yellow gems replaced I got 9586 or 9593 (With HoW priority reduced to between Cons and Exo), still placing your set above mine by 52 DPS. I guess we need to dip into Leather and Mail this time around. Also, all items have been loaded onto Armory/Wowhead so we aren't wasting our time putting together BiS sets with unfinished lootlists correct? I think the only variable left is whether or now DMC:G works with DC?
On a more practical note: on building varying sets from scratch I found a lot of different builds that came within ~150dps of the best possible, but they were all quite different from one another. Our gearing in TotC is going to be much more dependent on what each person has available rather than shooting for a specific BiS list like we could somewhat do in Ulduar. Generally, the rule of thumb still stands to pick your hit pieces based on what's available and build around that, but there might be some use in finding out which is the most flexible gear set to build up to.
On a more practical note: on building varying sets from scratch I found a lot of different builds that came within ~150dps of the best possible, but they were all quite different from one another. Our gearing in TotC is going to be much more dependent on what each person has available rather than shooting for a specific BiS list like we could somewhat do in Ulduar. Generally, the rule of thumb still stands to pick your hit pieces based on what's available and build around that, but there might be some use in finding out which is the most flexible gear set to build up to.
This is true, however there is one set of items that is better than another. I tried to address your point that you should use the best gear you have available by showing a 213 item beat a 226 in value. I could word it better, but writing isn't my strong suit (being technical is).
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
We're both pointing in the same direction here. I'm just looking at if it might be possible to see if one list might be more friendly to gear towards in the short term since most of us generally use the same t8 items, where t9 seems to be much more varied. Either way its always about use the best items available to you, obviously.
Fr, I was able to solve the issue of our DPS numbers not matching, however I have another question. Your BiS file for Blood Elf Heroic + All has a different item setup than the ones listed in the post. Just wanted to point that out.
In addition, assuming that DPS amount of 9564 is up to date, I have another setup that trumps it, albeit it by a few DPS. The only reason I'm posting this file is because you receive your expertise cap from gear so one can switch back to Exo. What does this allow? No fear of being dodged when using SoC in 3.2.2 or SoR now. Of course, I would never replace BiS items and hurt my DPS on boss encounters to be capped on trash or AoE fights, but the fact that this setup is actually a DPS BOOST for all manner of fights makes it shine in my eyes:
I got better returns with my BiS All Items gear (50 dps higher). I don't know why we get different dps numbers while using the same files.
Anyway, if you want to find something better (which is great if you can), I'd rather see you focus on the Plate Priority list, since Leather/Mail users can get mad at you for taking their gear.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Can you please replace all "Dark Matter" entries for BIS trinkets with the strength DM:G? It's been bugging me. Rawr is set for them to use the "same" proc, so it won't allow them to stack. In actuality, there is no reason at all for them to not stack, and DM:G is actually a significant amount better.
If you want to do a temporary fix, change the proc on either or both of the trinkets (DM:G or Death's Verdict) from "highest stat" to "strength".
Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
Can you please replace all "Dark Matter" entries for BIS trinkets with the strength DM:G? It's been bugging me. Rawr is set for them to use the "same" proc, so it won't allow them to stack. In actuality, there is no reason at all for them to not stack, and DM:G is actually a significant amount better.
If you want to do a temporary fix, change the proc on either or both of the trinkets (DM:G or Death's Verdict) from "highest stat" to "strength".
Logically there is no reason they wouldn't stack because they are different items giving different buffs (with different spellID's), but they may not stack because Blizzard may not want anyone moving into an iLevel 245+ instance (Icecrown) with an iLevel 200 item still equipped.
Can you please replace all "Dark Matter" entries for BIS trinkets with the strength DM:G? It's been bugging me. Rawr is set for them to use the "same" proc, so it won't allow them to stack. In actuality, there is no reason at all for them to not stack, and DM:G is actually a significant amount better.
If you want to do a temporary fix, change the proc on either or both of the trinkets (DM:G or Death's Verdict) from "highest stat" to "strength".
I believe the boss that drops the trinket has been released this week (the Twins), so I am sure by the end of today someone will confirm if this is the case. I want some confirmation, I will even accept official forums "proof".
If they stack, then DM:G would go back in.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Curiousity regarding our BiS and trinkets since this seems to be the topic at hand. But does anyone know if Talisman of Volatile Power - Items - Sigrie works off of consecrate? It seems like it could be an extremely potent trinket for us (even if it is intended for dps casters) if cons procs the trinket. This is also assuming that exo for sure procs the trinket due to the nature of haste and how it stacks in a non-linear fashion.
That in mind, I'm a little bit confused about the wording on all of the trinkets from 10 man Faction Champion fights, regarding the 20 second duration. Is it 20 seconds between getting procs up? Or is it 20 seconds once you reach maximum stacks? This isn't just for the dps caster one which is my bigger question, but is it also for Victor's Call - Items - Sigrie. How does rawr model these regarding a 2 minute cooldown and a 20 second duration?
Curiousity regarding our BiS and trinkets since this seems to be the topic at hand. But does anyone know if Talisman of Volatile Power - Items - Sigrie works off of consecrate? It seems like it could be an extremely potent trinket for us (even if it is intended for dps casters) if cons procs the trinket. This is also assuming that exo for sure procs the trinket due to the nature of haste and how it stacks in a non-linear fashion.
That in mind, I'm a little bit confused about the wording on all of the trinkets from 10 man Faction Champion fights, regarding the 20 second duration. Is it 20 seconds between getting procs up? Or is it 20 seconds once you reach maximum stacks? This isn't just for the dps caster one which is my bigger question, but is it also for Victor's Call - Items - Sigrie. How does rawr model these regarding a 2 minute cooldown and a 20 second duration?
Are you kidding? You click the Use power. Cast Consecration (1 spell). Cast Exorcism (2 spells). Wait and wait. Repeat (4 spells total). 20 seconds have passed and the buff wears off. Ticks of Consecration are not spell casts.
And the buff is haste - one of our worst stats. Passive Crit and some haste for 20 seconds isn't terribly thrilling. Especially when you cannot even stack to 5 in that time frame, much less stack quickly.
The items are quite clear. Entire effect lasts 20 seconds. From the time you activate the trinket you have 20 seconds before all stacks of the buff will be gone. The melee one is useful because you should be able to hit melee attacks (CS, J, DS) fast enough to build a useful stack for a good portion of duration.
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
Are you kidding? You click the Use power. Cast Consecration (1 spell). Cast Exorcism (2 spells). Wait and wait. Repeat (4 spells total). 20 seconds have passed and the buff wears off. Ticks of Consecration are not spell casts.
And the buff is haste - one of our worst stats. Passive Crit and some haste for 20 seconds isn't terribly thrilling. Especially when you cannot even stack to 5 in that time frame, much less stack quickly.
See, that's precisely where I got confused. I had thought the trinkets were passive uptime, not on use hits. I don't like the wording at all on them, still. Either way this makes them terrible choices for us, both really (depending on your expertise, obviously).
I do know haste isn't ideal for us, but as we progress further through the expansion and significant amounts of haste appear on gear, it may eventually become theoretically possible to stack haste to a breakpoint where it exceeds other itemization stats since it scales in a very nonlinear fashion.
Apologies about being unclear in my statement. Haste scales linearly as a stat on our paperdoll etc, but paladin damage does not scale linearly with haste due to mechanics. SoV hits coming quicker, etc. As opposed to Strength simply inflating the amount of damage per hit the same way each time. Haste is a sort of 'snowballing' stat, similar to Armor Pen for others (Warriors, Blood DKs). That being said, we'd need a large, large, pile of haste for it to be worthwhile, thus my musings regarding it becoming a more powerful stat towards the end of WoTLK. It may never exceed strength or critical though.