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Old 08/20/09, 4:27 PM   #16
Maylander
Piston Honda
 
Human Paladin
 
Kor'gall (EU)
Personally, I feel that our job here at EJ is to maximize our overall performance in every situation, even situations that require us to use Divine Sacrifice, FoL, or perhaps even use this glyph if need be. All Redcape is doing is informing people of the option, and letting them make the individual choice, instead of telling them that "this should never be done".

Now we know the exact effect of the Glyph, and can make the choice between Exo and DS glyph with more knowledge at hand than we previously had. This is never a bad thing. We're not here to give people a text book answer on how to play Retribution - there are too many different guilds, different playstyles and different settings for that. We're here to inform everyone of how our class works, and how to maximize its performance in any and all raiding situations.

"If you know the enemy and know yourself, you need not fear the result of a hundred battles.
If you know yourself but not the enemy, for every victory gained you will also suffer a defeat.
If you know neither the enemy nor yourself, you will succumb in every battle." - Sun Tzu, Art of War

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Old 08/20/09, 4:31 PM   #17
 Zurm
The Ultimate in /facepalm Technology
 
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Blood Elf Paladin
 
Arthas
Allow me to make an analogy. From my viewpoint, all of you arguing about our healing and utility make about as much sense to me as a tank or healer trying to maximize their DPS. Is it nice and potentially helpful? Sure, but NEVER at the cost of your primary role. To any degree. This is seriously like the holy paladins making a thread to discuss how to maximize their judgement damage.

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Old 08/20/09, 4:31 PM   #18
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by Zurm View Post
Your second assumption is that the entire encounter's DPS check is based around one (or a small number) of very high-hp mobs. Anyone who's attempted Yogg (especially 1k or 0k pre-nerf) can tell you that one person slacking on tentacles in the portals can lead to a wipe due to an extra crusher spawn. Are you telling me 20% extra damage on an ability with a high burst factor does not outweigh a measily 15% extra healing on a weak heal to begin with in this situation?
Not that I disagree, but I wouldn't go so far as to use downstairs Yogg as an example for your point of continually pushing DPS at the expense of all else. It is one of the few places where 'gimping' your personal DPS via AoW FoL's and Cleanses is far and away preferable to letting a Hunter too stupid to turn away from the skulls die.

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Old 08/20/09, 4:32 PM   #19
 Zurm
The Ultimate in /facepalm Technology
 
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Blood Elf Paladin
 
Arthas
Originally Posted by flyingtoastr View Post
preferable to letting a Hunter too stupid to turn away from the skulls die.
Yes. To teach that hunter how stupid he is. And if he can't fix his stupidity, he gets his ass benched, or someone else takes his portal spot. I still heal in that phase, you're turning the arguement to a different point entirely. AoW procs A LOT (especially with 4pc T8), I have yet to run into a situation where I have to make that choice.

EDIT (reply to camthor)
As I said I've never had to make that sacrifice. I throw out heals as needed to people who are low, not mindlessly because I can. As it turns out, with smart DPS, I don't have to heal much, so whenever I need to heal OR exorcism, AoW has always been up.

Last edited by Zurm : 08/20/09 at 4:48 PM.

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Old 08/20/09, 4:41 PM   #20
Cathmor
Von Kaiser
 
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Human Paladin
 
Malfurion
Originally Posted by Zurm View Post
Yes. To teach that hunter how stupid he is. And if he can't fix his stupidity, he gets his ass benched, or someone else takes his portal spot. I still heal in that phase, you're turning the arguement to a different point entirely. AoW procs A LOT (especially with 4pc T8), I have yet to run into a situation where I have to make that choice.
Minor sidenote, but if you're throwing AoW heals, you're not throwing Exorcism. In that particular situation (Yogg downstairs, 1k or 0k), you actually would gain more from the Glyph of DS than you would Glyph of Exo, since you're not using Exo very much and your DS is likely healing the others downstairs fairly periodically.

To be clear, I'm not suggesting re-glyphing for Yogg, as I side with the "DPS'ers should max their DPS and the healers need to step it up" camp on this issue.

I am the light that brings the dawn.
-Cathmor of Malfurion
formerly Baelor of Runetotem

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Old 08/20/09, 5:02 PM   #21
flyingtoastr
Bald Bull
 
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Human Paladin
 
Draka
Originally Posted by Zurm View Post
As I said I've never had to make that sacrifice. I throw out heals as needed to people who are low, not mindlessly because I can. As it turns out, with smart DPS, I don't have to heal much, so whenever I need to heal OR exorcism, AoW has always been up.
But remember that (unless you're running between mobs) AoW FoL is always a DPS loss (and if you're running between mobs your DPS is zero so it doesn't matter). You're always pushing the effective cooldown of some other DPs ability longer to toss that heal. It's the same thing with any of our utility spells - from Salvation to Divine Sacrifice to Cleanse - if you're using a GCD and whatever you're casting doesn't miraculously line up with one of the two free GCD's per minute we get to play with you are flat out losing DPS.

It's a gray area. There are times when it is acceptable, even preferable, to cut your DPS for some outside benefit. The downstairs in Yogg happens to be a good example of this in my experience. It is why I don't like the whole "you job is to do DPS and only DPS" rhetoric that this thread seems to be attracting. Our primary job is to do as much DPS as possible, but it doesn't mean completely ignoring everything else.

For the record though, while the Divine Storm glyph sounds interesting, I don't feel that it's worth the tradeoff.

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Old 08/20/09, 5:15 PM   #22
 zeidrich
Yet again, dead again.
 
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Goblin Warrior
 
Mal'Ganis
Really the issue is the magnitude of the effect. Imagine for instance that we no longer had Judgement of Light. Instead we had Judgement (which did damage), and a Glyph of Judgement of Light (that gave the current JoL effect). I would guarantee that Ret paladins would use the JoL glyph as their third glyph.

Divine Storm does a very small amount of healing, at a 10 seconds minimum interval. That's not consistent enough to help anyone.

Here's my counterpoint: Ret paladins already have a way to modulate their damage down to increase healing done. This is through FoL on AoW procs. It's even "smarter" than Divine Storm because you choose who to cast it on. If you want to modulate healing up, you can use every AoW proc when Exorcism is on cooldown to heal.

If you use every AoW proc and still feel that you need more healing, then you can take the DS glyph. If you don't need to use every AoW proc to Flash of Light, then you don't need the DS glyph (because the ultility of the DS glyph can be pretty much replicated by casting an AoW FoL).

Since no reasonable paladin is using every AoW proc for FoL, I then see no reason to take the DS glyph. As if you absolutely NEED that emergency healing, you have that option through FoL, and it will be more reliably available than trying to use DS.

Originally Posted by bartolimu
Believe it or not, I'm sorry it came to this. Not really intensely sorry, but that kind of mildly disappointed, resigned sorry that happens when I see a puppy walk head-first into a window, back up, stare bewildered at it for a second, then walk head-first into the window again.

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Old 08/20/09, 5:16 PM   #23
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Zurm View Post
This is seriously like the holy paladins making a thread to discuss how to maximize their judgement damage.
Due to the nerf to Illumination, that wouldn't be such a bad thread. Judgement only returns mana (with SoW up) if it hits. While you get 4% hit as Holy, hit does give some mana regen over time.

Anyway, due to the change to CS, it is rare to have a free GCD to throw a FoL. Assuming you throw a FoL to heal a low HP player to maybe save them and Exo is next on the priority you may hit Exo and miss an autoattack (this has happened to me a few times).

Since Redcape said the DS heal is "smart" in that the first heal goes to the lowest HP target (the only two heals are random), that increases the value of glyph of DS to me. I didn't know that DS acted that way, but Redcape is a very knowledgeable pally.

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Old 08/20/09, 5:23 PM   #24
 zeidrich
Yet again, dead again.
 
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Goblin Warrior
 
Mal'Ganis
Also, looking at Redcape's armory, it looks like he raids 10-mans primarily. A situation where you are healing 3 targets out of 10 (30% of the raid) with 2 healers in the group seems a lot more valuable than where you are healing 3 targets out of 25 (8.3% of the raid) with 5-6 healers.

Originally Posted by bartolimu
Believe it or not, I'm sorry it came to this. Not really intensely sorry, but that kind of mildly disappointed, resigned sorry that happens when I see a puppy walk head-first into a window, back up, stare bewildered at it for a second, then walk head-first into the window again.

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Old 08/20/09, 5:43 PM   #25
Buffie
Von Kaiser
 
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Pandaren Monk
 
Akama
Ah, I simply can never resist the great utility v. dps debate. This always seems to be touchy & I fail to see why people get so heated up about it, but I'd just like to make a few points.

In the case described here we're talking about ~50 dps v. ~75hps. In addition, the 50 dps loss we're incurring is in the form of 20% of one of our highest damage per cast abilities. Over the course of an entire raid, I'd have to say the effects of either glyph are for the most part irrelevant. The real discussion here is the situational benefits of each. Glyph of DS has the potential (albeit low potential) to buy healers a little time to top the raid off. This would most likely have its greatest effect in a fight like Mimiron where there is a lot of damage going out & a 1500 heal on the lowest raid member can mean a lot, even if it is only every 10 seconds or so. The glyph of exorcism favors dps races & situations where a large crit can really make a difference.

Zurm is exactly right about the gray area between using your utility & not doing your primary job. This argument & the points on both sides help define this gray area & throws a little math at what utility we can add to a raid & how much dps it costs. I'm sure sacrificing 200 dps for 1000 hps is a trade most of us would make, so there's probably a point somewhere at which the dps loss would be offset by a utility gain & I think it's important to at least take a look at the gain & loss due to changing something like these glyphs. Nonetheless, choices like this should be made according to your own specific situation. If you see your raid a little slow on topping people off, maybe this is for you. If you're already running into enrage timers, maybe you should stick to exorcism.

In this case I personally don't think the gain is great enough to warrant the change, but I'm happy that high end ret pallies are at least looking at the possibilities & taking the time to explore all options.

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Old 08/20/09, 5:58 PM   #26
DiamondTear
Don Flamenco
 
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Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by Zurm View Post
A fairly large difference, actually. You're putting in someone who's ROLE it is to heal, rather than trying to fit a square peg into round hole. Not to mention a healer's HPS output far exceeds that of the paltry DS heal.
The funny thing is that the squares have the better tool. As a healer, I'd love to have a spell that heals the one that "needs" it the most and exactly the right amount.

It's easy to dismiss the idea of using the DS glyph because it would save people so rarely, but how often does 50 dps really matter?

I can see this being a very good trade at faction champions.

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Old 08/20/09, 6:05 PM   #27
Elamahpla
Von Kaiser
 
Goblin Death Knight
 
Mug'thol
In theory, this could be nice for guilds for players who are just starting HM in Uld. or for example, HM Mimiron or HM GV. The healing coupled with JoL/Divinity certainly would be NICE. but, as stated above me in prior posts, the loss of 50 DPS is very questionable.

I myself have used this on HMs before and it worked amazingly (As well as in 3s pre 3.2). But I certainly don't think that it would be viable in a hardcore raiding guild that focuses on HMs compared to the loss of 50 DPS.

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Old 08/20/09, 6:06 PM   #28
Rasputin
King Hippo
 
Blood Elf Paladin
 
Magtheridon
Factions champions reduce Divine Storm damage by 75%, so it would sadly be of little to no use in one of the fights where it might actually be of some use.

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Old 08/20/09, 6:13 PM   #29
Gormal
Give nothing back.
 
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Blood Elf Paladin
 
Mal'Ganis
I could see it helping on Vezax HM if your guild is having more healing than dps troubles. Even the top guilds have nights where they run less than stellar comps due to absentees, so I guess there are times where it might be okay. My biggest problem with it is that I gear around the SoV glyph and don't want to keep a completely different set around so that 50dps loss doesn't turn into something greater just for one or two fights.

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Old 08/20/09, 6:38 PM   #30
Shldnhearth
Von Kaiser
 
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Human Paladin
 
Alterac Mountains
The fact that you would only be using this as a substitute for the Exorcism glyph makes the discussion moot for the overwhelming majority of Rets who use the SoV glyph anyway.

I'm all for raid utility (sometimes I feel like I'm too outspoken in favor of taking Divine Sacrifice) but in this instance I can't see the benefits of the trade-off.

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