This is for discussion of the Retribution changes on the 3.3 PTR shown here
WoW -> Test Realm Patch Notes. The 3.2 Retribution thread is for discussion of the live game.
Ret PvE changes:
Here are the Tier 10 Lightsworn Battlegear set bonuses:
2 Pieces: Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability.
4 Pieces: Your Seals and Judgements deal 10% additional damage.
Here is a link to the Ret T10 264 set:
World of Warcraft Database - Sigrie
Libram of Three Truths Relic - Your Crusader Strike ability grants 44 Strength for 15 sec. Stacks up to 5 times.
This adds up to 220 Strength, however has at a minimum a 16 second ramp time. Theorycraft says it takes about 50 seconds for the new libram to match the current 245 libram. It is a superior option for AoE though.
Misc Changes:
Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.
Divine Sacrifice: Redesigned. It can absorb 40% of your health x your party size. If you are in a party of 5, it will redirect damage to you that is taken by the party up to a max of 200% of your health. If you are in a party of 2, it will redirect damage to you that is taken by the party up to a max of 80% of your health. If you take enough damage to drop you below 20% of your health, the spell is canceled. Lasts 6 seconds (down from 10 seconds).
Flash of Light: This spell no longer causes a heal-over-time effect with Sacred Shield except with the Infusion of Light talent.
Lay on Hands: This ability now places Forbearance only when it is used on yourself.
Aura Mastery now lasts 6 sec. (Down from 10 sec)
Divine Intervention now has a 10 min cooldown. (Down from 20 min)
Divine Intervention no longer clears the effect of Exhaustion and Sated on target, unless the target leaves combat when DI is canceled.
Commentary:
The 2T10 bonus changes the priority to Judge>DS>CS>HOW>Cons>Exo with 2T9 and 2T10 bonuses. I am unsure what happens after you break 2T9.
Regarding the Misc changes, Rets will have three choices for where they wish to be specialized: a 6 second raid save from Aura Mastery every 2 minutes (Icecrown boss mechanics do involve lots of AoE magic damage), a tank party save from DiSac every 2 minutes instead of 3.2's raid save every 5 minutes, or picking up every Ret utility/survival talent via 5/7/59.
I am be going 5/7/59, I don't feel DS and AM short durations are worth losing utility in 3.3.