
Originally Posted by Zurm
I used logs from this past week to determine the damage, and typical numbers from Rawr for effective CDs. I've never run Rawr for effective cds with Exo > Cons, but really I can't think of a single fight where you'd want to do that in the current content (Ulduar or TotC). Especially considering MOST allow you to hit multiple targets. I encourage you to repost the math in the other priority with Exo first, but I guarantee you won't see an effective CD under 17s, which puts it at a still pathetic 411; since consec has a much lower CD, I'm sure that the effective CD won't even rise to more than 13s, swapping it to 615 dps. There is still a massive margin of difference, and I'm going with the favor of assuming an undead/demon mob. Once you go to a mob without the guaranteed crit (and you experience the fairly low relative crit rate that exorcism has) it becomes even more pathetic. In my mind, exorcism is really not much more than a nice nuke ability for PvP and a filler for PvE.
Sure, there's situations where for a short moment in a fight (Yogg portal room) consecration might be less ideal than exorcism, but you really have to keep in mind that once we lost 2pc T8, exorcism became pretty bad. People underestimate consecration because it doesn't show big numbers on your screen, but it ticks EVERY SECOND and is probably one of the more powerful DoTs in the game.
If you are getting very low consecration uptime, you should reconsider how you drop it/position it. Don't simply hit it when CLCret tells you to; make sure the boss/target is done moving, then hit it. Anticipate movement, and position accordingly. Also, keep in mind that just because the boss doesn't LOOK like they are in the consecrate doesn't mean it's not hitting them; this isn't pre-3.0 where consecrate had to hit the center of the boss's body. Proper positioning of consecrate is one of the things that seperates a mediocre ret pally from a great one, and reflects appropriately in your DPS on movement-heavy fights.
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Ok first off... I never said Exo was better than Cons. I even pointed out that "it doesn't matter, cons first iss till better"
I was just pointing out that in the
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consecration would need to be less than 55% effective.
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this assumed cons>exo order, but if you want to know the efficienfy when to swap them around, you need to calculate with ECD's with them already swapped.
In any case, I made a FCFS simulator program that allows me to simulate the rotation under various rotation priorities GCDs etc, and to do do my 'napkin' projections on the T10 bonus (more on that later). Yes, I have advanced napkins
So doing the numbers again: using perfect rotation with 1.6GCD (to account for lag and less than perfect reflexes) on a 5Min fight:
J>CS>DS>HOW>Cons>Exo:
Cons ECD: 11.53 eDPS: 693
Exo ECD: 17.64 eDPS: 396
Yes the numbers are off, but I can't run numbers calculating what the ECD would be if zurm turned his rotation around

I can't even say why you're getting 19sec ECD on exo. I'm not even sure where you get the 664 EDPS number with 8000 total damage, 83% uptime and 12 ECD on cons :s
Cons and Exo swapped:
Cons ECD: 11.53 eDPS: 693
Exo ECD: 16.66 eDPS: 420
Swapping them around does give Exo a slight benefit ECD wise.
Like I said, Cons remains better than Exo, but the efficiency number posted by zurm (again, sorry, not sure how you got that 55% number out of the numbers you posted) was a tad too much in favour of cons.
Right the big T10 set bonus discussion...
What does it proc off, and what's it going to do...
* We'll loose the T9 bonus so that will likely put us back at a CS>J situation
* I can't run actual DPS numbers since we've got no idea on the amount of Str, Crit etc we'll get on out IC gear.
* This is just to give an idea of how potent the T10 bonus is going to be:
Testing assumes hitting an ability with 1.6 seconds GCD on melee abilities and 1.2 sec GCD on spells (Cons/Exo) in a 5min fight. (1.5 just seems too idealistic to me, even if I do my utmost best on a dummy and try and give myself carpal tunnel syndrome spamming buttons until the server accepts them I can't get perfect 1.5). My current gear gives me 30% haste, so ideal GCD on spells is 1.1 I'm accountinf for some lag/slow reflexes also.
I'm not activating HoW in this, so it doesn't matter where it is in the rotation.
I started off with the J>CS rotation and CS>J
Once the bonus gets activated, I added rotations with DS in front. I also added CS>DS>J to satisfy my personal curiosity in an assumption I had.
Weapon swing speed is assumed to be 2.7 which is slightly slower than what I'm getting in my current gear out of my 3.6 speed weapon, obviously faster weapons will cause slightly more procs, while slower or less haste will cause slightly less procs. Obviously I can't post numbers for every possible weapon/haste combination
The A tests are our current situation.
The B tests are assuming only melee white hits can triger the T10 proc and reset DS
The C tests assume all melee hits can proc the T10 bonus (white, CS, DS, judgement)
The numbers in the CS/J/DS/Cons/Exo columns are the number of times each ability got used during the 5min fight. (Multiply by Damage/abiliy and account for crit and you can get an idea of DPS numbers).
The T10 column shows how many times the Bonus procced and DS got reset.
the GAP column shows how many gaps there are in the rotation with every ability on CD, The number between parens shows the total time of those gaps). Gaps can be 0.1 to 2.5 seconds (would be only 0.5, 1, 1.5, 2 and 2.5 with perfect 1.5 gcd)
Test - Rotation CS J DS Cons Exo T10 GAP
---------------------------- ---- ---- ---- ---- ---- --- -----
A1) J > CS > DS > Cons > Exo 65 37 27 27 18 n/a 52 (40.20)
A1) CS > J > DS > Cons > Exo 70 35 27 26 18 n/a 35 (37.20)
B1) J > CS > DS > Cons > Exo 67 35 48 21 13 45 21 (20.60)
B2) CS > J > DS > Cons > Exo 68 34 46 21 15 45 19 (20.40)
B3) DS > J > CS > Cons > Exo 56 34 54 24 14 45 23 (24.80)
B4) DS > CS > J > Cons > Exo 59 30 54 24 16 45 23 (23.80)
B5) J > DS > CS > Cons > Exo 55 35 52 25 14 45 21 (26.60)
B6) CS > DS > J > Cons > Exo 67 30 49 23 15 45 21 (20.80)
C1) J > CS > DS > Cons > Exo 65 34 60 19 13 104 9 (7.40)
C2) CS > J > DS > Cons > Exo 66 33 61 18 12 104 7 (8.40)
C3) DS > J > CS > Cons > Exo 54 33 75 19 10 104 7 (6.20)
C4) DS > CS > J > Cons > Exo 59 29 69 21 12 102 14 (10.40)
C5) J > DS > CS > Cons > Exo 59 34 65 19 15 103 9 (7.60)
C6) CS > DS > J > Cons > Exo 67 29 62 21 13 103 10 (7.60)
So some rough conclusions:
- Even if it procs of every melee ability, we still don't get enough abilities to fill all of our fight time with GCD's. The 'good part' of that is that we still end up with a rotation based on largest DPS per ECD gets priority.
- It doesn't matter a whole lot whether it procs on melee white or all melee abilities. If it procs off every melee ability a lot of the procs just end up getting wasted.
- The amount of judgements and CS stays fairly stable so don't worry too much that we'll not be judging enough to get mana returned.
- Even Cons count is fairly stable, it seems the extra DS hits mainly eat into the amount of Exo's.
Have fun crunching some numbers of your own based on this...
If you want extra numbers or more detail, just ask
