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Old 11/17/09, 4:10 PM   #201
Glutton
Piston Honda
 
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Blood Elf Paladin
 
Kil'Jaeden
Alright, he uploaded two more extended logs.

6 minutes with Blood Presence. (proc occurs once every 12.2 seconds on average)

5 minutes without Blood Presence. (porc occurs once every 8.5 seconds on average)

So far it doesn't appear to operate based on an ICD. Perhaps just a chance to proc? For example:

[06:07:01.200] Darkarthasx Drain Life Heroic Training Dummy 2559 (R: 566)
[06:07:01.200] Darkarthasx Drain Life Heroic Training Dummy 2684 (R: 264)

Two procs within (presumably) a few milliseconds of one another. Depending on what types of damage events proc it, then it appears to have a 5-6% chance.

Hopefully he ends up using it in PTR raids so we can give you guys more samples. A quote from him:
"... the proc alone beats out the crit / expertise from grievance by over 250dps (Fully raid buffed in sim), interesting ICC weapons, although I don't think other classes have 30% damage increase like dk's do on procs like that."

Last edited by Glutton : 11/17/09 at 4:41 PM.
 
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Old 11/17/09, 5:34 PM   #202
Exemplar
King Hippo
 
Human Paladin
 
Scarlet Crusade
[Empowered Deathbringer] from the latest Onyxia apparently tested to a 5-6% proc chance (and incidentally also scaled with Death Knight +shadow damage talents). So it's believable that this also could have a 5-6% chance. That real raid testing would be very nice.

Still like to see it in the hands of a paladin who could test whether (and how much) it scales with spellpower.

Any chance this DK could test naked and in full gear to see if proc changes based off of AP? Also, may sound stupid, but it's PTR: Perhaps he could use a Frostwyrm flask and test a good bit (even on dummy) to see if the top end increases?

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
 
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Old 11/17/09, 7:18 PM   #203
Decaying
Glass Joe
 
Orc Death Knight
 
Andorhal
Originally Posted by Glutton View Post
Has anyone had an opportunity to pick up Bryntroll (the new ilvl 264 2H) or seen a report on its proc mechanic? I'd imagine if the proc scales with spellpower (as similar on hit lifesteal procs have) then Retribution would reap a huge benefit.
A long time ago all damage procs scaled with spellpower. Blizzard made a concerted effort to nerf this behavior quite some time ago. There were a few types of procs that up until recently were missed (largely because there were no "updated" items that used any of these). Up until 3.2 lifesteal (direct damage only) was one of them. I kept around a Shadowstrike from Molten Core to play around with on my Paladin, and it did in fact proc for about 1800-2200 (depending on Avenging Wrath and other factors). The other type of proc was only on one weapon - Flame Wrath from Blackrock Depths. This procced an AoE fire spell that did not scale with spellpower. However, the damage shield it put on you for a few seconds did scale 100%, which allowed for some fun in Battlegrounds (especially versus rogues), and farming lower level instances with lots of mobs (bouncing back 2000+ damage every hit you took).

Unfortunately, with the Onyxia revamp and the inclusion of the updated Shadowstrike on her loot table, they most likely noticed the "bug" or finally decided to fix it since a fairly powerful weapon had the proc. No lifesteal procs scale with spellpower anymore, and even the Flame Wrath was nerfed. Unless they specifically coded this weapon to ignore the new rules they put in place, it should behave the same way.

On a similar note - most of the proc-based weapons on the Onyxia table have between a 4-6% proc rate with no internal CD, and I expect this proc to fall in that margin as well. A DK will see a larger benefit than a Ret paladin will (blood presence, and various other talents, like Blood-Gorged, Black Ice, etc), but it may still be competitive with other weapons of the same tier in the hands of a Ret paladin.

Last edited by Decaying : 11/17/09 at 10:27 PM.
 
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Old 11/17/09, 10:38 PM   #204
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
* Divine Intervention no longer clears the effect of Exhaustion and Sated on target.

I am glad blizzard removed the temptation to DI/Soulstone in the latest build.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 11/18/09, 12:10 AM   #205
flyingtoastr
Appliance of the Skies
 
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Human Paladin
 
Draka
Originally Posted by frmorrison View Post
* Divine Intervention no longer clears the effect of Exhaustion and Sated on target.

I am glad blizzard removed the temptation to DI/Soulstone in the latest build.
The official patch notes are actually slightly different.

* Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends.

It really is a perfect solution: you can't abuse DI to get extra lusts on valuable DPS but you don't have to sit around waiting for someone's Exhaustion to tic off before another attempt so long as they cancel the DI after the boss despawns.

Divine Favor still costs mana.
 
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Old 11/18/09, 1:58 AM   #206
flexbutt
Sergeant Grumbles
 
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Blood Elf Paladin
 
Mal'Ganis
I'm impressed if they actually managed to get DI to work properly. In its current state it has absolutely no use except for if your raid wiped before a bloodlust actually happened.

In other news, looking at our T10 set, it appears they made it pretty easy to go right from T9. Each piece is almost entirely T9 + a little more of each stat, the only differences being haste instead of armor pen on the chest and haste instead of hit on the shoulders. This does lead me to believe, however, that some of those pieces are placeholder stats as suggested (the chest has similar itemization to T7 and the shoulders have similar itemization to T8. This could just be due to lack of alternatives though.) Overall if those stats remain, it seems like a pretty well done set.
 
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Old 11/18/09, 6:46 AM   #207
Glutton
Piston Honda
 
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Blood Elf Paladin
 
Kil'Jaeden
Spell power appears to have no effect, but the testing was rather limited. +% damage talents/abilities like Blood Presence have an effect. Ebon Plaguebringer has an effect.

I took a more thorough look at the logs. "Chance on hit" appears to be restricted to physical hits and certain magical hits - e.g. Death Coil, Frost Fever, Blood Plague, Wandering Plague, and Unholy Blight do not proc it. Icy Touch, both components of Scourge Strike, melee hits, Blood-Caked Strike, Blood Strike, Plague Strike, and Drain Life all proc Drain Life. This would change the proc rate to ~10%.

What would that mean for Retribution? CS, DS, J, and melee hits would proc it. Exorcism and Consecration wouldn't proc it? Where would SoV seal procs, SoV DOT, and Righteous Vengeance stand?

Last edited by Glutton : 11/18/09 at 7:33 AM.
 
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Old 11/18/09, 9:09 AM   #208
 Zurm
The Ultimate in /facepalm Technology
 
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Draenei Paladin
 
Lightbringer
Originally Posted by Glutton View Post
What would that mean for Retribution? CS, DS, J, and melee hits would proc it. Exorcism and Consecration wouldn't proc it? Where would SoV seal procs, SoV DOT, and Righteous Vengeance stand?
While we still won't know for sure until we test it a bunch, I'd wager that the SoV application/refresh hidden swing would trigger it, as it currently can trigger JoW and other proc-based abilities and functions like a melee attack in all ways other than doing damage.

Also, I wouldn't write off our T10 set... I think they were talking about other classes when they said stats might be placeholders on mmo-champion. For example, the T10 DK tanking chest has the same stats as the DPS one (crit/arp). They did say (and historically have followed through) with keeping the "perfectly" itemized sets to the last tier of content, and this set is amazing. No armor pen, and we aren't being inundated with hit or exp (just one item with either). While it's also a little to early to start planning BiS gear, I'm currently going to be keeping my eyes on 4pc + heroic Fleshrending Gauntlets for a plate-only set.

 
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Old 11/18/09, 9:39 AM   #209
 frmorrison
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Blood Elf Paladin
 
Mal'Ganis
4 piece would be in the BiS, so I am glad they didn't add too much hit and expertise (one piece has either stat) and used no ArP. Note there will be an upgrade path (badges, badge item + non-heroic token, then + heroic token), so it gets better.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 11/18/09, 10:06 PM   #210
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Shadowmourne - Items - Sigrie There are the stats. I modeled it in Rawr and got a 800 dps over my 245 weapon (20s cooldown on shadow proc is what I assumed).

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 11/18/09, 10:11 PM   #211
Lorce11
Glass Joe
 
Blood Elf Paladin
 
Mazrigos (EU)
Since i'm too late with the stats...

I think it's quite interesting that including the abundance of Strength already on it, the proc will be buffing it while stacking too, and though I can't find the post that mentions it now (about Chaos bane only triggering on Undead/Demons/Elementals, assuming that wasn't reverted) it makes me wonder if that would mean a (more or less passive) extra 400 Strength on fights where it doesn't proc?
 
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Old 11/18/09, 10:51 PM   #212
flyingtoastr
Appliance of the Skies
 
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Human Paladin
 
Draka
Originally Posted by Lorce11 View Post
I think it's quite interesting that including the abundance of Strength already on it, the proc will be buffing it while stacking too, and though I can't find the post that mentions it now (about Chaos bane only triggering on Undead/Demons/Elementals, assuming that wasn't reverted) it makes me wonder if that would mean a (more or less passive) extra 400 Strength on fights where it doesn't proc?
It looks like they changed the effect only affecting Demons/Undead/Elementals actually. The main reasoning behind that specific nerf (I ould assume) is that the old proc dealt a good 7000 damage, making it way too powerful for PvP. The newer proc only deals 2000 damage, but with the addition of the extra Strength on the stacks it should work out to be just as good.

Divine Favor still costs mana.
 
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Old 11/18/09, 11:10 PM   #213
HamSlammer
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Blood Elf Paladin
 
Emerald Dream
The 1900-2100 damage proc on Shadowmourne is, in my mind, a way for them to both justify and limit giving the weapon a stacking 40-360 Strength buff. Regardless of the frequency of the Soul Fragment generation speed (unless, of course, it is sloth-like and will never reach a 10th stack in a 5~ minute boss fight), the proc is basically 180~ passive Strength with slight DPS proc

2000/(Soul Fragment generation time * 10) = procs DPS.

On the topic of how fast Soul Fragments accumulate, we can't do any realistic modeling for months, but you can definitely get a ballpark figure. Assume frmorrison's 20 second is roughly correct, that would make the instant damage from the proc worth 100 DPS. My guess is that it's closer to 40-60 seconds, and only from auto-attacks. In this case, it'd yield 33~ DPS.

Either way, the base stats, speed, and stacking 40 Strength procs make this weapon, the Shadow damage proc doesn't.

Lastly, I'm damn near BiS for this tier, and Shadowmourne is 770 DPS for me discounting the proc. Assuming the proc amounts to 180~ passive Strength and 33~ from the instant proc, it's closer to 1070 DPS over my [Dual-blade Butcher]

Last edited by HamSlammer : 11/18/09 at 11:16 PM.
 
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