Originally Posted by Arikah
What are you basing this off of? My log from last night very clearly shows taij doing the expected amount (3.1-3.9% total damage). Exemplar has already done the math that shows that even IF seals were unable to proc motes of anger, it would still beat out DC258 and anything else out there. It also scales better for rets compared to rogues due to weapon damage increases and no OH penalties.
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Well I was basing this off of the fact that it's not really proc-ing from anything that isn't an attack anymore (e.g. seals and poisons) that your mote accumulation rate would suck and therefore it would contribute nearly nothing to damage done. From the little I can understand of your log, it's obviously doing the amount of damage you claim in the link, so the question is what is proc-ing it.
It seems like your log fragment has 43 procs coming off of on the order of 300 attacks. That's a 100% proc rate so clearly something is not kosher there. But then, you are hitting multiple targets with Command, which I'm sure is what's screwing up the results and causing the "apparent" proc to be much higher.
I'm not the expert on how to test this, but the test is not Deathwhisper -- not when so far the bosses don't involve killing adds and the boss at the same time on the "push' fights -- it involves single targeting.
I did read the linked thread you mentioned and the vast vast majority of the testing occurs from before the changes were put in place so they tell us very little. That said, you are getting procs off of "non attacks" (things that occur as a result of your attacks) and rogues are not getting procs off poisons. It's hard to believe this is intended either. Basically the original incarnation of the trinket was clearly overpowered for both rogues and rets and currently it's terrible for rogues and maybe still very good for rets -- though Exemplar's math actually suggests heroic DV/DC is better than the 264 version in the aftermath of the changes (changes which Bornakk's post notwithstanding obviously did occur).
Anyway, I'm quite sure I mis-spoke and will leave it at that, except to say the thing is a moving target. And if it moves so that you can't double and triple dip on attacks, it will indeed be terrible. Which is what has already happened for rogues.