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Old 12/15/09, 1:29 PM   #31
 frmorrison
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Ashstrike
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Originally Posted by Kellendros View Post
the logic makes sense, but TK is actually right, i will edit the post and put whispering fanged skull in DC place as soon as rawr fix its proc. if someone can program it an wish do share the information, would be nice.

@frmorrison: the fact the weapon is the second best alone does not mean its not the best in a very well prepared gear.
I posted the values I edited in for the Skull and other items in the OP when I first posted it.

The point of this thread is to create the very best set of gear with exceptions (heroic versus normal) for ICC25. Create a better set with the Crypt weapon and if I verify it with my Rawr (which has all the item procs manually added to it) I would change my list.
With this in mind and since Rawr doesn't do model boss encounters very well, I had to pick a few items that are slightly ranked lower on single target (expertise items) but are by far the best on multi-target when you lose 10 expertise swapping to Command.

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Old 12/15/09, 2:04 PM   #32
Spotnick
Von Kaiser
 
Pandaren Monk
 
Lightning's Blade
I'd like to point the normal mode list has an heroic ring in it.

Maybe it would be time to model Shadow's Edge into Rawr, i'm pretty sure it's the best thing in normal mode due to the 2 red sockets.

Funny, by playing with Rawr I was assuming the polearm (Bloodfall) was our BiS regular.

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Old 12/15/09, 2:37 PM   #33
Franekimono
Glass Joe
 
Blood Elf Paladin
 
Azjol-Nerub (EU)
I would like to ask noobish question about trinkets for Plate normal mode. You wrote the BiS is Death Choice and Wishpering Skull and in your trinket ranking below there is War Token > then Wishpering Skull. Could you explain that? Thank you

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Old 12/15/09, 5:38 PM   #34
 frmorrison
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Originally Posted by Spotnick View Post
I'd like to point the normal mode list has an heroic ring in it.

Maybe it would be time to model Shadow's Edge into Rawr, i'm pretty sure it's the best thing in normal mode due to the 2 red sockets.

Funny, by playing with Rawr I was assuming the polearm (Bloodfall) was our BiS regular.
Sorry about the heroic ring, it has the normal version now.
I have Shadow's Edge in my Rawr, however Bryntroll just 5 dps less with a 16% chance on meleehit to proc 2230 (in reality it is 11%, but Rawr doesn't model all melee hits so I had to pad the Rawr % to proc). Technically Shadow's Edge is better, but those that have it will get Shadowmourne, which I included as the alternative weapon for each gear listing.
Bloodfall is the 3rd best 2H normal mode weapon using the normal mode BiS list.


Originally Posted by Franekimono View Post
I would like to ask noobish question about trinkets for Plate normal mode. You wrote the BiS is Death Choice and Wishpering Skull and in your trinket ranking below there is War Token > then Wishpering Skull. Could you explain that? Thank you
Sorry, I mistyped the order of trinkets. Skull (normal) is better than War Token.

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Old 12/15/09, 5:54 PM   #35
Glutton
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Blood Elf Paladin
 
Kalecgos
I don't know if Shadow's Edge will be even close to the 264 Bryntroll. On a single target non gimmick fight like H25 Jaraxxus the proc provided 707 DPS.

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Old 12/15/09, 6:02 PM   #36
 frmorrison
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Originally Posted by Glutton View Post
I don't know if Shadow's Edge will be even close to the 264 Bryntroll. On a single target non gimmick fight like H25 Jaraxxus the proc provided 707 DPS.
You are likely right but I need a better way to model the proc in Rawr, I thought 16% was high. Rawr.Ret will not be updated for at least another week (that is what Ermad said in the Rawr thread), and who knows if the proc will be modeled properly then.

Note Shadow's Edge has a sexy 3.7 speed, which helps out a lot (124 dps right there over a 3.4 speed) along with good stats/sockets with a 6 strength bonus.

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Old 12/15/09, 6:09 PM   #37
Glycell
Glass Joe
 
Dwarf Paladin
 
Uther
Originally Posted by gmedina View Post
Found a Normal Plate set with 10785 dps, not sure why you have might of blight or the might of the ocean as so highly rated for me on rawr they are fairly low.

Head Sanctified Lightsworn Helmet
Neck Ahn'kahar Onyx Neckguard
Shoulders Sanctified Lightsworn Shoulderplates
Chest Sanctified Lightsworn Battleplate
Waist Coldwraith Links
Legs Sanctified Lightsworn Legplates
Feet Blood-Soaked Saronite Stompers
Wrist Polar Bear Claw Bracers
Hands Fleshrending Gauntlets
Finger1 Seal of Many Mouths
Finger2 Ashen Band of Endless Vengeance
Trinket1 Death's Verdict
Trinket2 Whispering Fanged Skull
Back Shadowvault Slayer's Cloak
MainHand Shadow's Edge
Ranged Libram of Valiance
Seal of Many Mouths is a Non-Plate Item. I know Ring and all but the all-Plate gear lists, to my understanding, never takes items away from agi based classes. Which is why The Rep ring is OK because us having it doesn't mean a Agi based Class couldn't get it. While the Seal of Many Mouths is a Boss drop meaning if we have it we took the opportunity to have the ring from a Agi Based class.

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Old 12/16/09, 4:03 AM   #38
smashbro
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Blood Elf Paladin
 
Silvermoon
I was just wondering, with the t10 2-set bonus are we going to be using consecration enough to get the full benefit of the Consecration Glyph? I was thinking... it might help the raid quite a bit with the Divine Storm glyph with all the extra Divine storms we'll be getting...

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Old 12/16/09, 5:07 AM   #39
Slate
Glass Joe
 
Human Paladin
 
Outland (EU)
Originally Posted by smashbro View Post
I was just wondering, with the t10 2-set bonus are we going to be using consecration enough to get the full benefit of the Consecration Glyph? I was thinking... it might help the raid quite a bit with the Divine Storm glyph with all the extra Divine storms we'll be getting...
Difficult to say without testing the tier 10 two piece bonus. I would think the Consecration glyph is needed for exactly that reason though, longer duration should mean less CD clashes.

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Old 12/16/09, 5:29 AM   #40
smashbro
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Silvermoon
Originally Posted by Slate View Post
Difficult to say without testing the tier 10 two piece bonus. I would think the Consecration glyph is needed for exactly that reason though, longer duration should mean less CD clashes.
Or actually Glyph of Exorcism would probably be a better candidate to replace (if you're expertise capped w/o glyph) since its our lowest priority (aside from Holy Wrath).

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Old 12/16/09, 10:20 AM   #41
Redcape
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Dwarf Paladin
 
Vek'nilash
No.

The consecrate glyph increases Consecrate damage by 25%, and the Exorcism glyph increases Exorcism damage by 20%. If you have both you should see them doing very similar damage on undead targets, but Consecrate has both the advantages of hitting several targets when necessary and also having a shorter cooldown which increases the dps gain. Your best two glyphs for maximizing dps even with 2pt10 are Consecrate and Judgement. After that you have SoV/C, Exorcism and Divine Storm as rational alternatives, and that depends on your expertise situation and how you value the healing from DS.

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Old 12/16/09, 11:42 AM   #42
 frmorrison
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Originally Posted by smashbro View Post
I was just wondering, with the t10 2-set bonus are we going to be using consecration enough to get the full benefit of the Consecration Glyph? I was thinking... it might help the raid quite a bit with the Divine Storm glyph with all the extra Divine storms we'll be getting...
A Best in Slot thread should never use glyph of Divine Storm because it will never increase your dps (it may increase the raid dps if the smart heal saved someone though). Since Blizzard loves to put in AoE situations, Cons will never be dropped this expansion. The GCD and mana savings is invaluable.

However, if you wanted to max your trash AoE contribution, you could swap the SoV/Exo glyph with the Divine Storm glyph for help with trash mob healing.

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Old 12/16/09, 3:01 PM   #43
smashbro
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Blood Elf Paladin
 
Silvermoon
Yes, after reconsideration I would think that glyph of Exorcism would be a better candidate to replace if you don't need the expertise from Glyph of Seal of Vengeance. I don't think you'd see a noticeable dps loss if you'd dropped Glyph of Exorcism for Glyph of Divine Storm. Yes, I realize that this forum is mainly for maximizing our dps, but in general I think it's better to help the raid other than beat people on the dps meters. I was only wondering what you guys thought about it.

How much does Glyph of Exorcism increase our dps, especially if the 2-piece bonus might cut it out of our rotation a majority of the time?

Last edited by smashbro : 12/17/09 at 1:46 AM.

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Old 12/16/09, 3:21 PM   #44
Badpaladin
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Glyph of Exorcism is in the whereabouts of 50 DPS increase on non-undead targets. Assuming you had a 50 percent crit chance, on undead targets it would be worth about 75 dps.

With it being pushed back even further I don't see it being even that.

On the subject of helping your raid, the healing from Divine Storm isn't going to keep your raid for wiping. If you're assigned to adds on Lady Deathwhisper or something it may be useful, but for the most part you're better off increasing your personal DPS that giving your Divine Storm more healing capability.

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Old 12/16/09, 4:01 PM   #45
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
I've done some napkin math regarding Glyph of Divine Storm in (go figure) the thread discussing it.

In order for the Glyph to be useful you need:
A) Someone (or multiple people) who will die without a heal
B) The extra healing of the Glyph to be enough to prevent the death (a 2k overkill is moot, they're still dead), or delay the death long enough for a healer to cast a spell
C) Your DS to go off between taking initial damage (heal at 100% is overheal) and killing blow.

The chances of the Glyph being the difference between death or not (requirement B) is low - most kills are very high overkill. The chance of your DS being used within this window of opportunity (requirement C) is also low - you're hitting it on cooldown, not saving it for emergencies.

The Glyph could save a life, IF you DS at exactly the right moment, AND the right person is within range to be healed, AND are taking small enough damage that they don't die anyway. I think it was maybe 1 death in a thousand or ten thousand.

Otherwise all you've done is caused slightly greater overheal for your raid healers at the loss of a tiny bit of DPS (as said above 40-75DPS). You can just as easily argue that 40-75 more DPS would have prevented that 1% wipe - the boss would have died before you lost healer/tank/DPS.

If you don't need Glyph of SoV, use Exo or DS at your pleasure. Neither is going to make you look like a superstar. Exo's DPS will be lost in the RNG fluctiation of a fight and DS's healing lost in the ocean of overheal. Even 2%-max-health-nerfed JoL is superior to DS, Glyphed or not.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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