Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Paladins

Reply
 
LinkBack Thread Tools
Old 03/22/10, 6:39 AM   #616
gcbirzan
Bald Bull
 
gcbirzan's Avatar
 
Human Paladin
 
Darksorrow (EU)
Originally Posted by Ggx View Post
We also have a little spell called Holy Shock, which is instant and is more than enough to heal through a Mark's 1 second worth of damage taken.
Not on heroic, at high RP, sub 30%, marks are taking ~12k damage every .8 seconds. And the problem is, nobody needs or cares about cooldowns at low RP when you can actually spare the GCD.

Romania Online
Reply With Quote
Old 03/22/10, 7:13 AM   #617
Ggx
Glass Joe
 
Human Paladin
 
Stormrage
Originally Posted by madsushi View Post
Yes, but Holy Shock is also on the GCD. The time from the Holy Shock hitting and the next Holy Light arriving remains the same, meaning you still have a 2.3 second period of no healing.
At the time he uses Frenzy, there are usually enough marks up (at least on heroic 25 man) that I am healing two of them rather than healing the tanks. I put Beacon of Light on the first non-melee dps and leave it there throughout the fight. I also keep Sacred Shield + FoL Hot up on him too. When the time comes for me to switch to healing another mark (with my beacon still on the first) I switch my sacred shield over when given the opportunity to do so and keep a FoL hot rolling on that target. It's one of the few fights where its actually put to good use. I've never had issues keeping my marks up, and I often toss out Holy Shocks and what not to other marks.

The fact of the matter is that you can spare 1-2.3 seconds of not healing on this fight, even in 25 Man Heroic. If it weren't true, Beacon of Light would be unusable, Sacred Shield would be a waste, Divine Shield would be useless, you could never Divine Plea or cast Judgement.

Keep in mind I am never the first person to use Divine Sacrifice in my raid setup, but I use it as another paladin's is ending.

Last edited by Ggx : 03/22/10 at 11:28 AM.

Offline
Reply With Quote
Old 03/22/10, 7:31 AM   #618
gcbirzan
Bald Bull
 
gcbirzan's Avatar
 
Human Paladin
 
Darksorrow (EU)
Originally Posted by Ggx View Post
The fact of the matter is that you can spare 1-2.3 seconds of not healing on this fight, even in 25 Man Heroic. If it weren't true, Beacon of Light would be unusable, Sacred Shield would be a waste, Divine Shield would be useless, you could never Divine Plea or cast Judgement.

Keep in mind I am never the first person to use Divine Sacrifice in my raid setup, but I use it as another paladin's is ending.
As I said before, you can cast an instant and keep people up with FoL, but only at low RP. If you use an instant at 90RP, you will then have at least 2.2 (for my haste, 2.7 if I judge) seconds in which there is no healing on the target. At 11k damage every .8 seconds, that's maybe 33k damage on the target (in 2.4 seconds, not unheard of considering you cannot queue spells during the GCD). Hell, if you are unlucky and that person gets a blood boil that ticks at the wrong time, you can end up with 28k damage in .8 seconds. So I would say that from personal experience, you cannot spare a GCD at high runic power, which is when divine guardian would be most useful. Yeah, maybe you can do it at low RP and risk a DP without any other CD, but that's still 2 GCDs in which you're not healing which could result in people dying.

Judging or refreshing BoL is doable, do it just as he casts a mark, you have 2-3 seconds of no damage on marks/tanks then, and since they last over 1 minute, it's easy to keep them up by refreshing at the right time.

Romania Online
Reply With Quote
Old 03/22/10, 7:55 AM   #619
 Mex
Sour Bear Mojo
 
Mex's Avatar
 
Mex
Tauren Shaman
 
No WoW Account
Originally Posted by Ggx View Post
If this were true then there would be no reason to ever cast Holy Shock
What do you mean if it were true? It is true.

0.0 -- Finish HL, target is healed to full. Cast DSac.
1.0 -- GCD finishes. Cast Holy Shock. Target has gone 1 second without heals.
2.0 -- GCD from HS finishes. Start casting HL.
3.3 -- Finish casting HL. Target has gone 2.3 seconds without heals.

All holy shock does is delay the 2.3 second window. In situations where your target has multiple healers, or where you're dealing with a short burst then period of respite, this delay can be negligible. In situations where your target is guaranteed to take X damage every 0.8 seconds, it's utterly irrelevant.

As gcbirzan pointed out, DSac is a catch 22. When you can use it, it's not needed, and when it might actually help is when you can't spare the GCD. I can't speak to your experience. Perhaps you're using it at low BP values, perhaps your other healers are covering for you, perhaps you've gotten lucky, perhaps a million other things, but at the end of the day using DSac isn't ideal. It might be viable, but it's definitely not ideal.

A latent appliance fetishist is someone who refuses to admit to his or herself that sexual gratification can only be achieved through the use of machines.
- L. Ron Hoover

Australia Offline
Reply With Quote
Old 03/22/10, 8:15 AM   #620
Ggx
Glass Joe
 
Human Paladin
 
Stormrage
Originally Posted by Mex View Post
What do you mean if it were true? It is true.

0.0 -- Finish HL, target is healed to full. Cast DSac.
1.0 -- GCD finishes. Cast Holy Shock. Target has gone 1 second without heals.
2.0 -- GCD from HS finishes. Start casting HL.
3.3 -- Finish casting HL. Target has gone 2.3 seconds without heals.

All holy shock does is delay the 2.3 second window. In situations where your target has multiple healers, or where you're dealing with a short burst then period of respite, this delay can be negligible. In situations where your target is guaranteed to take X damage every 0.8 seconds, it's utterly irrelevant.

As gcbirzan pointed out, DSac is a catch 22. When you can use it, it's not needed, and when it might actually help is when you can't spare the GCD. I can't speak to your experience. Perhaps you're using it at low BP values, perhaps your other healers are covering for you, perhaps you've gotten lucky, perhaps a million other things, but at the end of the day using DSac isn't ideal. It might be viable, but it's definitely not ideal.
You got me on the Holy Shock thing, not exactly sure what I was thinking there, but either way I'm still sticking to my argument that Divine Sac is worth using.

I'm not saying to use it at High Blood Power or Low Blood Power, I'm simply saying to use it during, or as he uses Frenzy. Aura Mastery doesn't exactly hurt either.

Offline
Reply With Quote
Old 03/22/10, 2:38 PM   #621
Xaoc
Piston Honda
 
Orc Rogue
 
Eitrigg
AM isnt on the GCD, so thats a moot point.

Offline
Reply With Quote
Old 03/22/10, 3:59 PM   #622
PKainus
Glass Joe
 
Blood Elf Paladin
 
Spinebreaker
If you don't use Holy Shock after the Divine Sacrifice, I'm only seeing Divine Sacrifice as helpful, as it really doesn't put your Mark target in any sort of danger, assuming they were topped off, even if they are taking "11k damage every 0.8 seconds", which I can't personally attest to, but I'll use that number anyway.

0.0 -- Holy Light finished. Divine Sacrifice.
0.8 -- 8.8k damage (20% reduction).
1.0 -- Global up. Cast Holy Light.
1.6 -- 8.8k damage (20% reduction).
2.3 -- Holy Light finished.
2.4 -- 8.8k damage (20% reduction).

Your target is taking 17.6k damage without getting heals, which is a survivable amount. Also, keep in mind that it's effecting everyone else in the raid, not just our targets. We're lucky because keeping a mark up is extremely easy for us, but for other classes, it can prove to be somewhat difficult when paired with a Boiling Blood with no BoP available.

Assuming 5 Marks are out, a Divine Sacrifice would prevent 77k damage in a 6 second period, from the Marks alone. This doesn't include the large amount of damage the tanks are taking, or the amount of damage that Boiling Blood is doing to the raid.

(11000 * 7 * 5) - (8800 * 7 * 5)

It's just important that you use it when it's safe to use it, and not when your Mark is at 50% HP. Feel free to correct me if I'm missing something.

Offline
Reply With Quote
Old 03/22/10, 8:07 PM   #623
gcbirzan
Bald Bull
 
gcbirzan's Avatar
 
Human Paladin
 
Darksorrow (EU)
Originally Posted by PKainus View Post
If you don't use Holy Shock after the Divine Sacrifice, I'm only seeing Divine Sacrifice as helpful, as it really doesn't put your Mark target in any sort of danger, assuming they were topped off, even if they are taking "11k damage every 0.8 seconds", which I can't personally attest to, but I'll use that number anyway.

0.0 -- Holy Light finished. Divine Sacrifice.
0.8 -- 8.8k damage (20% reduction).
1.0 -- Global up. Cast Holy Light.
1.6 -- 8.8k damage (20% reduction).
2.3 -- Holy Light finished.
2.4 -- 8.8k damage (20% reduction).
Couple of things there. First of all, there's a delay between activating the buff and the raid getting it:

[23:47:50.335] Ungulant gains Divine Sacrifice from Ungulant
[23:47:50.339] Ungulant casts Divine Sacrifice
[23:47:50.650] Vesi gains Divine Sacrifice from Ungulant
[23:47:50.650] Specializer gains Divine Guardian from Ungulant

Also, you're assuming there are no hits at T0, where in reality the hit might happen at T0+.1s. You cannot queue spells after the GCD so you need to add .1s+lag to that, you also aren't accounting for the erratic BoL heal lag which might delay your heal long enough for that person to die. And to top it all off, the range on the DS/DG is 30 yards, which isn't nearly enough to reach the whole raid.

Romania Online
Reply With Quote
Old 03/23/10, 8:17 AM   #624
Jhoff
Glass Joe
 
Draenei Paladin
 
Dragonmaw (EU)
Originally Posted by Silmeria View Post
Pretty sure he hits harder based on his health, so you're better off healing him to full. You really want to get your Holy Paladin back into the fight as soon as possible generally.
I can confirm this. We had a druid healer dying because he just kept Terenas alive, while healing him to full health made him kill the spirit very fast. I think the reason for myself to be slow on this was that I didn't dispell the thing on Terenas. So the advice is to heal him to full, stun the mob and dispell his debuff

Denmark Offline
Reply With Quote
Old 03/23/10, 8:36 AM   #625
gcbirzan
Bald Bull
 
gcbirzan's Avatar
 
Human Paladin
 
Darksorrow (EU)
Originally Posted by midnightwinter View Post
Currently having an interesting time healing HC Saurfang 25. I'm finding it extremely RNG, and having issues with tank-gibs during swaps
The only time when tank gibbing might happen is under 30% at high runic power, where a string of 3 35k hits in 1.6 seconds will destroy any tank, so you have to use cooldowns on that. The tank switch is predictable enough, so I don't see any reason you shouldn't switch to the new tank immediately as the old one gets the debuff.

If you're running with 7 healers, there's no reason to spam HL above 30%. I generally end up at almost 100% mana at the start of p2 and we do the fight with 5 healers. Even so, you can generally squeeze a couple of ticks of DP without cooldowns even in p2, if you pop it just as he starts casting a new mark.

Romania Online
Reply With Quote
Old 03/23/10, 8:41 AM   #626
midnightwinter
Glass Joe
 
Blood Elf Paladin
 
Scarshield Legion (EU)
5 Healers? Is the idea there that your boosted raid dps means fewer marks anyway? I think the spiky tank damage on swaps (while predictable) might be down to tanks slacking on taunts and eating a marked swing or two.

Also- aye, I'm primarily conserving mana big time at the till the first mark, but after that I end up having to really up my throughput for the rest of the encounter since the amount of help I get on the mark will swiftly thin out. It's mostly just beacon and the odd HoT or incidental chain heal etc.

Offline
Reply With Quote
Old 03/23/10, 10:12 AM   #627
Shldnhearth
Von Kaiser
 
Shldnhearth's Avatar
 
Human Paladin
 
Alterac Mountains
One thing to note regarding HM Saurfang is that you will most likely have heroism/bloodlust for the beginning of frenzy (we always pop it at 30%) making the time between you popping DiSac and landing a HL again that much shorter.

Offline
Reply With Quote
Old 03/23/10, 12:14 PM   #628
Ragnar9000
Von Kaiser
 
Tauren Warrior
 
Fenris
Originally Posted by Shakaros View Post
This is the same fallacy that arose when the last tier of raid content had been available for some time.
There are two possible answers to having too much mana left.
1) You are doing normal modes and healing is trivial
2) You are doing hardmodes and are not casting HL enough or using plea too often.
So what I've picked up on this forum is that I am supposed to cast as many Holy Lights as possible and almost go out of mana right at the end of the fight. And that Intel allows me to do that better than any other stat.

Still I am wondering about fights where there are breaks in healing like Marrowgar or the Gunship Battle. Would it be better to have a bit more Spell power instead of Intel? So if the model changes from steady healing to spikey healing, does Spell power move ahead of Intel in value?

Offline
Reply With Quote
Old 03/23/10, 12:28 PM   #629
CrazyScot
Von Kaiser
 
Blood Elf Paladin
 
Kilrogg (EU)
Originally Posted by Shldnhearth View Post
One thing to note regarding HM Saurfang is that you will most likely have heroism/bloodlust for the beginning of frenzy (we always pop it at 30%) making the time between you popping DiSac and landing a HL again that much shorter.
I think most of us would be looking at a grand total of 0.3 seconds saved by having a heroism, because of the small nature of the increase it's not going to produce any great effect or make it that much safer thereby making the points made on the previous page still stand. The fact is that you will get either 2 or 3 ticks depending on timings regardless of the heroism/Bloodlust, heroism just gives you a 0.3s better margin in getting a heal in before the 3rd. If you have a mod tracking exactly when the ticks are going off you could perhaps reliably time your DSac well but without it you're risking 3 ticks taking place.

Offline
Reply With Quote
Old 03/23/10, 12:55 PM   #630
Shldnhearth
Von Kaiser
 
Shldnhearth's Avatar
 
Human Paladin
 
Alterac Mountains
Originally Posted by CrazyScot View Post
I think most of us would be looking at a grand total of 0.3 seconds saved by having a heroism, because of the small nature of the increase it's not going to produce any great effect or make it that much safer thereby making the points made on the previous page still stand. The fact is that you will get either 2 or 3 ticks depending on timings regardless of the heroism/Bloodlust, heroism just gives you a 0.3s better margin in getting a heal in before the 3rd. If you have a mod tracking exactly when the ticks are going off you could perhaps reliably time your DSac well but without it you're risking 3 ticks taking place.
I guess we will just have to disagree on this point, as I don't see .3 seconds off my holy light as a trivial amount, especially on that encounter.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Paladins

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Holy Paladin Guide for 3.1 Endoscient Paladins 1055 08/07/09 2:15 PM
Holy Raiding Compendium v2 constantius Priests 1472 10/24/08 9:03 AM
[Priest] Holy Raiding Compendium (2.3.x) constantius Class Mechanics 986 04/04/08 12:51 PM
One on one as a Holy Paladin Braque Player vs. Player 23 06/07/07 5:19 PM
Holy Paladin Chingu Class Mechanics 61 03/26/07 5:34 AM