Originally Posted by Ggx
There may be a million reasons you say its not worth using, but there are also a million I can say it is. Range isn't much of an issue where I stand on the fight (it may not reach one or two people, but hopefully they don't have the mark), the GCD isn't nearly as important when the boss isn't hitting, and it cuts down on potentially 5 Mark's worth of damage + 3 Boiling Bloods, + Tank Damage. I can't see why it isn't justifiable.
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The argument for/against Divine Sacrifice here really isn't that involved. The main observation is that Divine Sacrifice is typically most useful when:
- Many people are targeted by damage,
- The period of damage is predictable,
- The period of damage is fully/mostly covered by the length of the buff.
The first point is arguable, depending on how many marks and other effects are out. The second is certainly the case (since the damage is effectively constant, it's quite easy to predict!). The third is not the case under most circumstances.
It should also be noted that the original subject was regarding 10 man hardmode Saurfang. In that case, it's very much harder to justify using Divine Sacrifice since you are preventing far less damage at the same opportunity cost (in terms of amount of healing lost) as in 25 man.
Personally I think the question is less if it's usable at all (though again there is some risk involved) and more of whether it changes anything regarding how I or other healers heal or in how the raid ends up.
Regarding the first, the fact that Divine Sacrifice is up is not going to make me spam my mark less. I'm still max healing, and I'd imagine that's the case for all the mark healers.
Regarding the second, if divine sacrifice ends up saving the raid because it prevented damage to the tanks or the marks, chances are very good then that the raid would die anyway once the DiSac is over (since the incoming damage is relatively constant, or actually increasing, unless you were able to time it right before a mark comes out, or right at the end of the encounter). This is very different compared to e.g. festergut's pungent blight or any other burst raid damage. The exception would be if you could make it last long enough to be worthwhile, i.e. chaining a bunch of Divine Sacrifice casts as noted earlier in the thread.
I could see a reasonable argument for using Divine Sacrifice or some other cooldown for burst purposes even on Saurfang (in particular blood boil + mark), but even in that situation, it's probably the least desirable of the available cooldowns. Using it in sequence with enough other pallies (as stated) during the last high blood power situation to help cover your weakest single target healer also does seem reasonable, though that's really not practical for 10 man (at least, most 10 mans).