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Old 03/23/10, 5:14 PM   #631
Ronnin
Glass Joe
 
Blood Elf Paladin
 
Darkspear
Originally Posted by Ragnar9000 View Post
So what I've picked up on this forum is that I am supposed to cast as many Holy Lights as possible and almost go out of mana right at the end of the fight. And that Intel allows me to do that better than any other stat.

Still I am wondering about fights where there are breaks in healing like Marrowgar or the Gunship Battle. Would it be better to have a bit more Spell power instead of Intel? So if the model changes from steady healing to spikey healing, does Spell power move ahead of Intel in value?
Possibly, but are you going to gem/gear for the easy encounters? or the hard ones? I'm not going to run around with a libram of veracity with SP gems even if they are better for a majority of the fights. I'm going to gear myself towards the hardest most difficult encounters there are.

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Old 03/24/10, 8:21 AM   #632
Ggx
Glass Joe
 
Human Paladin
 
Stormrage
There's also a short period around the time he uses frenzy when no damage is incoming to marks or tanks at all. If that's not an ideal time to use divine sac, I don't know what is.

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Old 03/24/10, 11:07 AM   #633
gator561
Glass Joe
 
Blood Elf Paladin
 
Shandris
Originally Posted by Ggx View Post
There's also a short period around the time he uses frenzy when no damage is incoming to marks or tanks at all. If that's not an ideal time to use divine sac, I don't know what is.
What exactly is the argument you are using to justify the benefit of dsac? The obvious counter argument is that the gcd is expensive. Raid composition probably plays a pretty signifcant role here, as cheesing the encounter with 3+ paladins probably makes it more viable, but a standard setup with 2 paladins or less is going to make it more painful. Combat logs have lower health pool classes dying in the window you say is manageable and a bad boiling blood depending on how your guild handles marks can further complicate things. In bad rng encounters it is generally more prudent to play it safe, meaning dsac doesn't provide any clear benefit that can't be handled by normal healing assignments while the gcd lapsing or dealying heals directly plays into the random gibs of the encounter. Looking forward to your thoughts.

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Old 03/24/10, 11:48 AM   #634
Ggx
Glass Joe
 
Human Paladin
 
Stormrage
Originally Posted by gator561 View Post
What exactly is the argument you are using to justify the benefit of dsac? The obvious counter argument is that the gcd is expensive. Raid composition probably plays a pretty signifcant role here, as cheesing the encounter with 3+ paladins probably makes it more viable, but a standard setup with 2 paladins or less is going to make it more painful. Combat logs have lower health pool classes dying in the window you say is manageable and a bad boiling blood depending on how your guild handles marks can further complicate things. In bad rng encounters it is generally more prudent to play it safe, meaning dsac doesn't provide any clear benefit that can't be handled by normal healing assignments while the gcd lapsing or delaying heals directly plays into the random gibs of the encounter. Looking forward to your thoughts.
The entire justification of the argument is that as a Holy Paladin you can waste a few GCD's because your targets should be the safest of all. I've never had a Mark that I am healing fall over dead, and I've used Divine Sac on every attempt and every kill of that boss these past 4 weeks. There are a hundred opportunities for you to squeeze out a Divine Sac during this encounter which may hurt YOU more then it helps YOU, but the fact of the matter is that other healers aren't quite as good at this encounter as Holy Paladins are.

They claim that Divine Sac is only justifiable at a state of high blood power, but when Frenzy goes out... that's 30% more damage to every single Mark in the raid regardless of his blood power. (And generally when he gets to high blood power he's quickly back down to 0) There's a short period when he first uses it that he stops attacking, and its the perfect time to use one of those expensive GCD's and at this point in the encounter Mark's are going to be going out more than once per minute, so you'll still have plenty of time to Refresh Sacred Shield, Beacon, or JotP.

There may be a million reasons you say its not worth using, but there are also a million I can say it is. Range isn't much of an issue where I stand on the fight (it may not reach one or two people, but hopefully they don't have the mark), the GCD isn't nearly as important when the boss isn't hitting, and it cuts down on potentially 5 Mark's worth of damage + 3 Boiling Bloods, + Tank Damage. I can't see why it isn't justifiable.

In the end though, just do whatever you think downs the boss. I'll keep using Divine Sac, but if you don't want to use it feel free not to use it.

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Old 03/24/10, 12:47 PM   #635
Ragnar9000
Von Kaiser
 
Tauren Warrior
 
Fenris
Originally Posted by Ronnin View Post
Possibly, but are you going to gem/gear for the easy encounters? or the hard ones? I'm not going to run around with a libram of veracity with SP gems even if they are better for a majority of the fights. I'm going to gear myself towards the hardest most difficult encounters there are.
I agree. Saurfang and Faction Champs are/were Threshold fights for some guilds. Preventing them from advancing. Respeccing specifically for these fights can be a good idea. Maybe the answer just depends on ones current Threshold fight.

I've been lucky enough to successfully heal the 5th and 6th bosses on 10 in ICC. Are they both Holy Light spam fights, or is Rotface more of a focused healing fight. I guess I am asking, Spell or Intel for Rotface?

Jastin, Fenris server

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Old 03/24/10, 1:20 PM   #636
CrazyScot
Von Kaiser
 
Blood Elf Paladin
 
Kilrogg (EU)
Originally Posted by Shldnhearth View Post
I guess we will just have to disagree on this point, as I don't see .3 seconds off my holy light as a trivial amount, especially on that encounter.
We're not talking about 0.3 seconds off of a holy light but the difference between 2.0 seconds and 2.3 seconds with a powerful debuff ticking every 0.8 seconds. It's not a matter of disagreeing with the argument, the simple fact is that using DSac can be dangerous (it's possible as people say however) regardless of you having heroism or not. Heroism is a null point since it does not guarantee a reduced number of ticks.

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Old 03/24/10, 5:13 PM   #637
Noules
Piston Honda
 
Human Paladin
 
Onyxia
Originally Posted by Ggx View Post
There may be a million reasons you say its not worth using, but there are also a million I can say it is. Range isn't much of an issue where I stand on the fight (it may not reach one or two people, but hopefully they don't have the mark), the GCD isn't nearly as important when the boss isn't hitting, and it cuts down on potentially 5 Mark's worth of damage + 3 Boiling Bloods, + Tank Damage. I can't see why it isn't justifiable.
The argument for/against Divine Sacrifice here really isn't that involved. The main observation is that Divine Sacrifice is typically most useful when:

- Many people are targeted by damage,
- The period of damage is predictable,
- The period of damage is fully/mostly covered by the length of the buff.

The first point is arguable, depending on how many marks and other effects are out. The second is certainly the case (since the damage is effectively constant, it's quite easy to predict!). The third is not the case under most circumstances.

It should also be noted that the original subject was regarding 10 man hardmode Saurfang. In that case, it's very much harder to justify using Divine Sacrifice since you are preventing far less damage at the same opportunity cost (in terms of amount of healing lost) as in 25 man.

Personally I think the question is less if it's usable at all (though again there is some risk involved) and more of whether it changes anything regarding how I or other healers heal or in how the raid ends up.

Regarding the first, the fact that Divine Sacrifice is up is not going to make me spam my mark less. I'm still max healing, and I'd imagine that's the case for all the mark healers.

Regarding the second, if divine sacrifice ends up saving the raid because it prevented damage to the tanks or the marks, chances are very good then that the raid would die anyway once the DiSac is over (since the incoming damage is relatively constant, or actually increasing, unless you were able to time it right before a mark comes out, or right at the end of the encounter). This is very different compared to e.g. festergut's pungent blight or any other burst raid damage. The exception would be if you could make it last long enough to be worthwhile, i.e. chaining a bunch of Divine Sacrifice casts as noted earlier in the thread.

I could see a reasonable argument for using Divine Sacrifice or some other cooldown for burst purposes even on Saurfang (in particular blood boil + mark), but even in that situation, it's probably the least desirable of the available cooldowns. Using it in sequence with enough other pallies (as stated) during the last high blood power situation to help cover your weakest single target healer also does seem reasonable, though that's really not practical for 10 man (at least, most 10 mans).

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Old 03/24/10, 8:00 PM   #638
Ggx
Glass Joe
 
Human Paladin
 
Stormrage
Trying to justify using Divine Sac in a 10 man was not my intention. I apologize if I made it seem that way, but I was talking only about 25 Man.

and Yes, basically everything you said holds true. I would never bother using it unless there were other paladins in the raid to chain it with, unless he happened to be at very high blood power when he casted Frenzy or something annoying like that. That would be scary either way though.

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Old 03/26/10, 9:36 PM   #639
Dreamscar
Glass Joe
 
Dreamscar's Avatar
 
Draenei Paladin
 
Ner'zhul
Regarding the Rawr Setting in the OP, 2.3.13 is out and has a new setting for FoL on the SS target. What are you guys putting for that setting?

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Old 03/26/10, 9:43 PM   #640
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Ggx View Post
I would never bother using it unless there were other paladins in the raid to chain it with, unless he happened to be at very high blood power when he casted Frenzy or something annoying like that. That would be scary either way though.
Since Divine Guardian is on the GCD I can see not using it.

Regarding 3.3.3, it seems the Replenishment bug ignoring Holy Pallies (but not Ret or Prot) is back, at least it was for Osseric. World of Logs - Real Time Raid Analysis. It had a lower number for Heaviside (a resto Druid) because he wasn't there the whole time.

I made a post on the bug forums World of Warcraft - English (NA) Forums -> [Bug] Replenishment lower on Holy Paladins.


E: There was a 3.3.3 useful change, the mana cost of Righteous Fury was removed. At least it is good for me, because I sometimes forget to cast it.

E2: Casting DiSac has a GCD, my mistake.

E3: It seems the bug is gone, in 10 man today there were no issues and I looked at a Friday 25 man log that was working correctly.

Last edited by frmorrison : 03/28/10 at 7:47 PM.

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Old 03/27/10, 3:20 AM   #641
Nara
Glass Joe
 
Human Paladin
 
Daggerspine (EU)
Originally Posted by frmorrison View Post
Divine Guardian is off the GCD (you can cancelaura DiSac during a spell cast), why wouldn't you use it?
What? Off the GCD? No it's not.
Am I missing something?

Side note: I've also noticed low replenishment uptime.

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Old 03/27/10, 8:48 PM   #642
iatnuolas
Glass Joe
 
Human Paladin
 
Malfurion
Originally Posted by Ragnar9000 View Post
I've been lucky enough to successfully heal the 5th and 6th bosses on 10 in ICC. Are they both Holy Light spam fights, or is Rotface more of a focused healing fight. I guess I am asking, Spell or Intel for Rotface?
Personally, I've always found FoL with the best season's libram you can obtain ([Wrathful Gladiator's Libram of Justice]) for phase one on Festergut, and switching to [Libram of Renewal] / HL at the first inhale, for phases two and three. On Rotface, I rarely find myself using HL, 90-100% of the time it's a beacon on the main tank and throwing out raid heals with FoL.

So I guess ideally you'd want SP for Rotface, and INT for Festergut, but it really won't make that big a difference if you don't use a SP heavy set on Rotface.

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Old 03/29/10, 7:52 PM   #643
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
I just found out last night that Crusader Aura works while you are in Dreamwalker's portals (AM Crusader Aura works even better). It seems your character was coded to be on a vehicle (the green arrow for the portals was the hint).

I put that in the OP.

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Old 03/31/10, 2:32 AM   #644
Nycgangsta
Glass Joe
 
Blood Elf Paladin
 
Smolderthorn
Alright so i just had a question that i wanted to throw around here

Since week the buffs come out for icc, it seems like holy pallys get the least benefit out of any other class/spec because of all the overhealing we do anyway, most of it goes to over heals.

So, today I started questionin myself and thinkin about respeccing to an all out FoL spec, including gems, glyphs, libram, gear, everything, because it seems like it would benefit from the buff more then my HL spec and could keep the tank up through most fights once it gets up around 25-30% (where i'd probly be switching) Does anyone have any comments on why i should or should not?

(btw if it matters my guilds 10/12 icc 25 normal atm, not sure where we'll be around the 25% buff, but im hopin in heroic)

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Old 03/31/10, 5:46 AM   #645
Caylynn
Glass Joe
 
Human Paladin
 
Argent Dawn (EU)
Don't forget that along with the buff to healing and damage, there is also a buff to health. So we have greater HP pools to heal.

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