Originally Posted by Fivedkpminus
We would obviously have to see your logs. Mp5 owns Crit by a bit. I don't know how you can't call Icehowl or Gormok on NRB, healing intensive on the tank when it is. (Since you should be spamming HL full time on your tanks). Crit is never reliable thats the big problem. You cannot guarantee that you'll get a crit heal unless you use Divine Favor. Also, i seriously doubt that you end with full Mana at the end of the anub'ruak fight...... unless you have like 3340 mp5 and get spammed with Innervates.
Melee Weaving is also very difficult to do. I don't know how you melee weaved then started up a HL. Most spells reset the swing timer.
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There isn't any log you can possibly show that places crit above mp5. Even if you cast 60 holy lights a minute -- that is, hard capped on haste and non stop spamming -- 1 critical strike rating will only generate 0.416 mp5 while an equal amount of item points of mp5 is worth 0.5 mp5. And that's not even remotely reasonable -- a more reasonable cast rate for a high intensity fight is roughly 26 HLPM, 10 FoLPM and 2 HSPM, which gives 1 crit rating = 0.2 mp5. It would take a cast rate of 72 holy lights per minute for critical strike rating to generate as much mana as mp5 does per item point.
Yes, crit gives throughput, but extremely small amounts of actual effective throughput. If you feel you have too much mana and want more throughput, I recommend you start with swapping haste gems out for int gems -- not wholesale, but by swapping just one int gem for a haste gem you'll get the same amount of throughput as swapping an entire piece of haste/mp5 gear for haste/crit at the cost of less actual mana. In the end, it is my honest opinion that swapping mp5 to crit is less throughput gained per ounce of lost mana regen than swapping int to haste is -- that's how big the gap is there.
Edit for clarification: The formula for calculating the mp5 value of crit is here:
(HLPM*382.2*0.0002178*1/12) + (FoLPM*92.1*0.0002178*1/12) + (HSPM*237.3*0.0002178*1/12)
HLPM, FoLPM, and HSPM are the numbers of each spell you cast per minute on average over a fight.
The second number, 382.2, 92.1, and 237.3, are the amount of mana gained per crit for each respective spell
0.00002178 is the additional chance to crit represented as a decimal (1 crit rating adds 0.02178% crit -- for here 100% is numerically 1, though, which is why that percent is divided by 100)
The fourth number is the number of mp5 ticks in a minute -- twelve. It's just altering the "per minute" of the first number into "per 5 seconds".
Chance for an event to happen * Number of attempts * Reward for success * time interval = the net mp5 value of 1 critical strike rating.