Healing Priest FAQ v4.0.1
Important: this FAQ only deals with v4 live, it is not applicable to the beta!
0. Version note
This FAQ is now out of maintenance. Patch 4.0.3 will bring a few changes, but it will hit around 2 weeks prior to the Cataclysm, so it doesn't really make sense to put in the effort. Cataclysm itself will hopefully be treated in a new guide.
I. Preface
As you know, Cataclysm prepatch 4.0.1 introduces lots of changed game mechanics,
forcing all players to reconsider talent builds, gear and gemming choices until the
leveling race to 85 starts in December.
This FAQ is meant to provide some initial guidance. It's not a comprehensive guide,
and you should not expect one to arrive for the short time until Cataclysm hits. It's
also not a FAQ that will be valid at level 85. Note also that it's quite an opinionated
FAQ. It needs to be, otherwise you'd have to wait until you no longer need it.
Feedback
While I appreciate feedback for this FAQ, please try and concentrate on things that
you consider to be objectively false or where you have a substantially better answer
or solution. Remember, we're not going to min-max for 8 weeks of farm content.
Also, please reference the exact point you want changed as my time is severely limited
currently.
II. Assumptions (4.0.1)
This FAQ is based on a number of assumptions. Please be aware of these:
- Converted WotLK raiding gear seems to be overbudgeted in terms of int. We're going
to swim in mana, which will be fundamentally different at level 85.
- Since mana won't be an issue, and level 80 fights are spammy, we're going to focus on throughput.
- For smite builds, I assume not to use Holy Fire, because we don't have access
to the spirit->hit conversion in the shadow tree (lacking talent points) and thus
won't be hit-capped regarding Holy Fire.
III. Disc Priests
III. a) Important Gameplay Changes for level 80 (4.0.1)
- Disc has a new spell Power Word:Barrier, though with a longish cooldown of 3 minutes.
Be sure to try it out.
- "Heal" is our new, slow but cheap standard heal. However, it will be mostly useless
for raiding at 80 where healing is frantic.
- Expect overall absorb by your shields to be lower, so you will probably need to use more direct heals.
- Holy Nova is now raid wide (technically it's now only based on proximity)
- The new DPS-based healing talent Atonement allows us to perform semi-targeted passive healing my doing
damage. It may well be that at level 85 raiding, this becomes the dominant disc way to heal, but we don't
really know yet.
- With these changes, it's not clear which healing roles you will be good at when raiding at level 80.
Disc seems to be more suited to tank healing than before, but that's really designed for Cataclysm
encounters, not frantic ICC fights, where tanks can drop in less than 3s.
Healing based on atonement requires proximity of the healing targets to the dps target, so we're
talking about tank and melee range healing here. For raid healing, you'll have to look elsewhere.
III. b) Talent build for Discipline priests (4.0.1)
Discipline priests can choose between a pure healing spec and a dps spec that I
will subsequently call the Atonement spec, named by the talent that makes this spec
possible. In this FAQ, I will assume an Atonement spec.
Why? Overall, healing is going to be easy until Cataclysm hits. At the same time we're
already bored by the encounters, so I suggest to use the time to get some practice with
our new toys. For this purpose, I recommend a build containing the dps-related talents
and glyphs for effectively using Atonement while also learning to apply Power Word:Barrier.
Like this:
Talent Calculator - World of Warcraft
Note that this build will probably not be the most efficient one for raiding at 80, but
the one we learn most from for Cataclysm. Also note that you will need a specific healing role in order to make Atonement useful. You will either need to be a tank healer or be assigned to heal melee as you need a dps target close to the target to heal.
Regarding a pure healing spec, the fact that I don't recommend one now doesn't mean I suggest we're all going to use smite specs at 85. It's just the right time to get practice with it.
III. c) Q&A for Discipline builds (4.0.1)
Q:
Should I use Atonement?
A: You should try it. There are consequences, though. 8 yards is a lot and not a lot at the same time, and depending on hitbox size and positioning you may end up healing the tank, melee, pets or a combination of these that may vary from second to second. It's also not predictable which target is going to be healed. If the tank is full right the moment the Atonement heal hits, a pet with just a bit of hp loss will be healed instead, including building a possible DA shield. A wounded rogue at 25% just entering the 8 yards range may pull the Atonement heal from a tank being at 60%, which isn't good if a large blow hits right then. Also, Grace isn't refreshed. Be aware of these things when deciding between direct heals and Atonement smites, especially when you're the sole tank healer in an encounter.
Q:
Why no Strength of Soul?
A: WotLK raid content is very spammy. "Heal" is very slow and really designed for Cataclysm content,
so we won't use it a lot, and thus "Strength of Soul" shouldn't be an important talent.
Q:
Why no Empowered Healing?
A: Since we mostly replace Heal by Smite, and also most Greater Heal by Penance, 2% haste
from Darkness looks like a better deal. Move the points from Darkness to Empowered Healing
if you find yourself using flash heal a lot.
Q:
Why no Mental Agility?
A: Because it looks like we won't need the mana at 80 while also lacking talent points.
If you find you do need the mana, get 1 point from Inner Sanctum and 2 from Darkness.
Q:
Why Dispell Magic as third major glyph?
A: There's not much else to take here and we actually do some dispelling. At 85 though,
The fear glyph looks very promising for running instances. It's just that nobody needs
fear in WotLK instances.
III. d) Random healing notes: (4.0.1)
- As there are no longer spell ranks, review macros and key/mousebinds from addons
that may stick to a spell rank, for example stuff you used for Infest healing.
These might possibly just fail now that ranks are gone, and you don't want to
notice that in the middle of a fight.
- Multi-Rapture: has been tested to still work. Looks very much overpowered now in combination with the reduced cooldown of 6s.
- If you reforge to mastery as suggested, depending on gear Infest may no longer break your shields at the Lich King. You can work around this by changing you flask (at the cost of re-flasking), turning off Inner Fire, or even switching out your weapon, ideally a combination of the above with the minimum impact. Obviously, this only makes sense if you do have mana problems without multiple rapture procs.
III. e) Gemming, Enchanting, Consumables (4.0.1)
Due to the removal of our 6% haste talent and the nerf to Borrowed Time, we're not
as easily soft-capped regarding haste as in 3.3 and before. This makes haste far more
interesting to disc priests.
Now, for level 80, my suggestion is to stay with your gems and enchants as they are and
see how you do in actual raiding. Then adjust. Going for straight Int in order to gain both throughput
and efficiency is a safe bet. However, you may able to increase your throughput by going
for straight haste if you find yourself drowning in mana. For level 80, I would rule out
spirit and crit as candidates for gemming, enchanting, and consumables.
III. f) Reforging (4.0.1)
Since current raiding gear doesn't appear to have mastery rating, my suggestion is to
start by reforging for mastery rating. Mastery is efficiency and non-overhealing throughput
for all our non-utility spells, so let's get it here, preferably by reforging crit.
III. g) Haste soft cap (4.0.1)
Due to talent and raid buff changes, our haste soft cap (it's not a general hard cap, it's a hard cap for spells at or below 1.5s cast time and when BT is active).
The bolded rows are the ones that apply to the disc build this guide suggests.
| Buffs | Cap(%) | Cap(Rating) |
| BT, 0/3 Darkness | 31.58% | 1036 |
| BT, 1/3 Darkness | 30.28% | 993 |
| BT, 2/3 Darkness | 29% | 951 |
| BT, 3/3 Darkness | 27.75% | 910 |
| BT, with 5% haste buff, 0/3 Darkness | 25.31% | 830 |
| BT, with 5% haste buff, 1/3 Darkness | 24.07% | 790 |
| BT, with 5% haste buff, 2/3 Darkness | 22.86% | 750 |
| BT, with 5% hast buff, 3/3 Darkness | 21.66% | 711 |
IV. Holy Priests
IV. a) Important Gameplay Changes for level 80 (4.0.1)
- Chakra is our new ability to get into a healing mode where we are better at mode-specific healing tasks.
While we don't know how good it will be at 80, now is the time to get used to it. I'd say forget about the
"Heal" chakra in ICC at 80. Renew and possibly PoH chakra might do well.
- "Heal" is our new, slow but cheap standard heal. It will be used more at level 85, where healing should
be less frantic.
- The Chakra state in combination with the Revelations talent transforms our new spell Holy Word:Chastise
to a healing related ability. Like with the basic Chakra, use the time to familiarize yourself with it.
- Holy Nova is now raid wide (technically it's now only based on proximity)
- Glyphed Lightwell is seriously good and can now be used without switching targets.
IV. b) Talent build for Holy priests (4.0.1)
Holy builds for level 80 don't have all that many options. There's too much important stuff in the
Holy tree to try out, and some of the options we have require more points in disc (for example for
GcD based shields) or shadow.
Like for disc, I suggest we use the time until Cataclysm to get acquainted with new stuff
instead of wringing every bit of possible efficiency or throughput for farm content.
Suggested build:
Talent Calculator - World of Warcraft
IV. c) Q&A for Holy builds (4.0.1)
Q:
Why Surge of Light?
A: WotLK raid content is very spammy. "Heal" is very slow and really designed for Cataclysm content,
so we won't use it a lot, and thus "Surge of Light" won't see that much use. That said, we want
to get a feel for things, and holy priest used to have real lull phases in fights (as opposed to disc),
so let's find out. Also, holy priests might use Heal more than Disc due to Holy Word:Serenity making
it safer.
Q:
Why no Spirit of Redemption?
A: The spirit bonus is gone, and priests dying often enough for the talent to matter are a disgrace.
This is a PvP talent now.
Q:
Why Body&Soul?
A: Because you make me (and Lambi) happy if you do. Seriously, it's an amazing talent for
priests who delight in bringing the most benefit to their raid overall. If you didn't use
it so far, now is the time to try it out. If you find you don't get the hang of it, then by all means
put it away in Cataclysm.
Q:
Why Dispell Magic as third major glyph?
A: There's not much else to take here and we actually do some dispelling. At 85 though,
The fear glyph looks very promising for running instances. It's just that nobody needs
fear in WotLK instances.
Q:
But I need more mana
A: The choice between efficiency and throughput talents in the build is really a guess.
If you do run out of mana, switch to 2/2 Veiled Shadows (1 point from Darkness, 1 from
Twin Disciplines). Next, move the remaining 2 points from TD to Mental Agility. Like this:
Talent Calculator - World of Warcraft. Note that if your playstyle is using Renew a lot, MA may be more mana than VS, in which case you should go 3/3 MA first.
IV. d) Random healing notes: (4.0.1)
- As there are no longer spell ranks, review macros and key/mousebinds from addons
that may stick to a spell rank, for example stuff you used for Infest healing.
These might possibly just fail now that ranks are gone, and you don't want to
notice that in the middle of a fight.
IV. e) Gemming, Enchanting, Consumables (4.0.1)
For level 80, my suggestion is to stay with your gems and enchants as they are and
see how you do in actual raiding. Then adjust. Going for straight Int in order to gain both throughput
and efficiency is a safe bet. However, you may able to increase your throughput by going
for straight haste if you find yourself drowning in mana.
IV. f) Reforging (4.0.1)
Since current raiding gear doesn't appear to have mastery rating, my suggestion is to
start by reforging for mastery rating. This is mostly to find out how good it is. Overhealing
from HoTs is brutal in ICC with the 30% aura, so I'm not sure it's actually the best choice
for raiding at 80. We really need to see overheal quotas from 4.0.1 to give a better recommendation here.
V. List of changes
2010-10-12: Initial post for disc. Replaced Infest rank hint by general notice. Fixed typos.
2010-10-13: Holy Nova clarification, added holy part.
2010-10-14: Added Multi-Rapture testing results.
2010-10-15: Fixed critical spelling mistake. 8-)
2010-10-19: Added Atonement role hint, note regarding disc healing specs.
2010-10-30: Added haste soft cap section for Discipline done by Nysem, Infest notes, added Atonement Q&A, some minor edits
2010-11-13: Maintenance note