Elitist Jerks Healing Priest FAQ v4.0.1: Surviving until December, 7th
 Username Remember me? Password

 LinkBack Thread Tools
 10/14/10, 9:13 AM #31 Goombaheals Glass Joe   Goombaknight Worgen Death Knight   Echo Isles I've been working with the disco atonement build suggested, and I can't find atonement healing effects in any of the log systems I'm using. Is atonement still bugged? Does anyone have logs showing actual healing stats on this build yet?
 10/14/10, 9:21 AM #32 Diatrive Glass Joe   Dargil Dwarf Warrior   Dalaran Concerning Atonement: Was definitely not working last night, but after my server had a restart this morning it is working now.
 10/14/10, 9:32 AM #33 HayMakr Glass Joe   Ðrift Night Elf Priest   Misha Have you come up with any numbers for this elusive 4-tick penance? I've read that it comes into play at 22% haste + 3/3darkness +BT+5%raid buff. I currently have all of this plus some and I'm not seeing 4 ticks. Any insight is appreciated Last edited by HayMakr : 10/14/10 at 9:56 AM.
 10/14/10, 10:05 AM #34 ramennoodleking Glass Joe   Pandoura Human Death Knight   Archimonde One thing I noticed is that Holy suffers from mana problems more than druids, disc priests, and shammys at the moment. Even after all the changes to SP -> Intellect, I find that my priest in 264/277s with Solace of the Defeated is having immense mana problems; on rotface, if I attempt to blanket the raid in renew (in chakra state, of course) my mana drains ridiculously fast, faster than it was prior to the patch, even though I have more of a mana pool. So i respecced and took 2 minutes off of shadowfiend. Is anyone else having this problem? Not: my armory is wrong and not updated, I have the 277 cloak off of Saurfang now, and my talent trees are not correct, for some reason they have not been updated. The World of Warcraft Armory - Sureilltank @ Archimonde - Profile I'm usually top heals, 1-3, in 11/12 heroic 25. I just don't understand my mana problem. Also, I switched from heroic Sliver of Pure Ice to Lunar Dust. I think that should help?
10/14/10, 10:15 AM   #35
Elimbras
Don Flamenco

Dwarf Priest

Eitrigg (EU)
 Originally Posted by Havoc12 =============================================================================== [...] Also you have 10% added as a hot. To calculate the contribution lets take any length of the time T, then during that time the amount of healing done H = T*HPS. 10% of that heal will fuel the Echo of Light HoT, so you will get 10%*H healing from it in total and the time in which the healing will be done will be T+6. So HPS from Echo of Light should be 10%*H/(T+6) = HPS*T/[10*(T+6)]. However its important to realise that in a short period of time the heal is end-loaded. That means there is a period where the HPS for echoes will be lower than this and another period where the HPS will be higher. Eventually a steady state will be reached where the HPS is constant. Let us try to obtain a formula for the steady state: Using heal means that you only get 2 tick in between casts, which means you transfer 4/6 = 66.7% of the HoT amount to the next one. So if the amount that is to be healed after the 1st spell then amount to be healed after the 2nd spell is H*(1+2.3). Conversely the amount to be healed after the 3rd spell is H*(1+2/3)*2/3+H = H[1+2/3+2/3^(2)]. Clearly after the nth spell the amount to be healed is H*K(n-1) Where K(n), with n an integer is the sum from i=0 to n of 2/3^(n). [I know I know I should use latex. I will fix it later] This is basically a geometric progression of the form m*r^(n) whose sum is dead easy to calculate it is H*(1-2/3^(n))/(1-2/3). This series clearly converges (take +infinity limit) towards H*1/(1-2/3) = 1/(1/3) = 3*H. So at infinity this HoT will tend to do 3*H healing over 6 seconds, so it will tick for H/2 per second. As a result heal spam after a relatively large number of casts will effectively double the HPS of heal by adding 2 ticks of H/2 every 2.1 seconds. (Remember that the duration is reset). With stacked mastery this can be considerably higher due to the nature of the formula.
I have difficulties to follow your math. I guess that's because you don't state clearly your assumptions, and mostly because your notation is fluctuating.
However, I think there is a flaw in your math. You seem to confuse two things, both denoted by H in your post:
1/ the amount of direct healing in an interval of size T;
2/ The amout of mastery healing after a single heal.

I'm rather authoritative here, but if the mastery hot rolls as I expect (ie. as Ignite / Deep Wound, that is to say that there is a "bank" for the hot, which is increased by 10% (or more) of each direct heal, and decreased by the amount of each tick when the tick happens, and ticks happen every second for 1/6 of the bank), then from the mass transportation principle in Palm theory, I'm sure that the mastery adds an expected 10% (or whatever mastery percentage you have) of your direct hps. By no way it can double it...

If you want a quick "first impression" of it, consider the easy case with 2.0s cast time and a expected size (crit included) of H. Assume that your mastery hot ticks exactly as T = 0s, 1s, 2s, 3s ,..., and that your heals lands at T=0.1s, 2.1s, 4.1s, 6.1s, etc.
Then the amount of the bank Bn at T=n s, just before the mastery tick, follows the relation:
$B_0= 0$
$B_1= 0.1 * H$
$B_2= B_1 * 5/6$
$B_3= B_2 * 5/6 + H * 01$
$B_n= B_{n_1} * 5/6 \text{ if } n \text{ is even}$
$B_n= B_{n-1} * 5/6 + H * 0.1 \text{ if } n \text{is odd}$

In particular, you have the relation :
$B_1= 0.1 * H$
$B_{2n+1}= B_{2n} * 5/6 + H*0.1= B_{2(n-1)+1} * 25/36 + H * 0.1$

Taking the limit with n to infinity, we have that the limit B* verify :
[latex] B^* = B^* * 25/36 + H * 0.1[\latex]
and we conclude easily that $B*= H * 36 / 110 = H * 18 / 55$.
So at odd seconds, we get a tick that is $H * 18/ (55 * 6)= H * 3/55$

At even seconds, the bank before the tick is 5/6 * B*, ie H* 3/11, and the tick is H * 1/22.
Every two seconds, you hence get as expected mastery healing of value $H * 3/55 + H* 1/22= H * 1/10$

The behavior is the same when everything is not phased in the best way, but the proof is more complicated. Of course, everything works nicely with more mastery, and a different mastery percentage.

Edit : it seems that there is a weird behavior for the mastery hot, where you have a high incentive in keeping it rolling. It might be the old behavior of similar dots / hots, where the hps / dps of the hot is increased by the new addition, and duration is refreshed. It means that as long as you keep it rolling, you only add hps in the hot, with not limit at all.
I haven't done any testing, and it might be the case, but in that case, I don't expect it really staying for a long time in live. We have control on the fact that we can keep it rolling, and the mechanism is clearly not what is stated, and not intentional or equilibrated from Blizzard.

Edit 2: there might be also a second reason for a weird behavior. When the mastery hot ticks about the same time that the new heal lands, there is some time a database concurrent actions issue. Both events reads the state of the current bank, both update the local value, and commit it to the database. Then the last event overwrites the previous event.
In short, the following sequence can happen:
- Current bank is B;
- Mastery tick. Server reads the current bank B, and heal for B/6.
- Heal lands for H. Server reads the current bank B.
- Server computes the new bank after the hot, which is B * 5/6, and stores it.
- Server computes the new bank after the heal, which is B + H*01, and overwrites the previous bank.

You got a free tick from the mastery here, that was not deduced from the bank. Note that this can happen in the other way, where your heal is not added to the bank, if the events happens in the other order. In this case, the "ideal" behavior is to have near 1s heal, phase with the hot, which happens just after the hot. And once again, you have not limit on the amount of your bank, because it is never decreased. If you use a 2.0s heal, correctly synchronized, you can't reach impossible amounts of bank, but you double your mastery healing.

Last edited by Elimbras : 10/14/10 at 10:33 AM.

10/14/10, 10:58 AM   #36
Mindaika
Piston Honda

Tauren Death Knight

Frostwolf
 Originally Posted by Ellyh Surge is wasted in the holy spec as given L80 casting patterns you can easily go an entire fight without even casting a spell that would proc it. Pretty much any talent would be better. Also with over 1/2 your time casting proccing spells you would only get about 1 proc per minute. It's just not worth it.
It's probably not the best talent, but the only other choices are Blessed Resil and Spirit of Redemption, which are both PVP talents. You have to take at least 1 point to move down, even taking everything else.

Tastes like Awesome, because it's made of Awesome(TM)

 10/14/10, 11:55 AM #37 Iluminati Piston Honda     Iluminati Human Priest   Earthen Ring Atonement worked fine on Tuesday, then they broke it all day Wednesday : (. Here are some things I tested out: 1. If Smite crits, the Atonement heal is a "crit." This will proc Divine Aegis. 2. Atonement will not proc most proc effects (Glowing Twilight Scale, Trauma) 3. The Atonement heal cannot crit independently of smite. 4. On non crits the Atonement heals for exactly 100% of the damage done (or exactly 50% if it targets the Priest), +/-1 for odd/even numbers. This is not modified by any talents or effects that I can find (Grace from a priest or the Divinity talent from Prot paladins). 5. On critical strikes something weird happens. It heals for DamageDoneBySmite + 40 (and then / 2 if it's on the priest). I have no idea what is causing this. 6. Players outside of your party/raid are valid targets. I haven't been able to determine who it chooses to heal just yet. I think it chooses the player in range with the largest health deficit. I'll be doing some more testing.
10/14/10, 12:43 PM   #38
Sokaris84
Von Kaiser

Blood Elf Priest

Frostmourne
 Originally Posted by Elimbras ... Edit : it seems that there is a weird behavior for the mastery hot, where you have a high incentive in keeping it rolling. It might be the old behavior of similar dots / hots, where the hps / dps of the hot is increased by the new addition, and duration is refreshed. It means that as long as you keep it rolling, you only add hps in the hot, with not limit at all. I haven't done any testing, and it might be the case, but in that case, I don't expect it really staying for a long time in live. We have control on the fact that we can keep it rolling, and the mechanism is clearly not what is stated, and not intentional or equilibrated from Blizzard. ...
Well here's an interesting log I came accross. Heroic Val, healed in 1 minute 30 seconds almost entirely from a holy priests mastery using Holy Nova...

World of Logs - Real Time Raid Analysis

Insane. Testing it on myself I can't seem to get the ticks to ramp up past 2000. I mustn't be getting the timing right =/

Last edited by Sokaris84 : 10/14/10 at 12:51 PM.

10/14/10, 1:01 PM   #39
Doktre
Glass Joe

Troll Shaman

Dalaran
 Originally Posted by Sokaris84 Insane. Testing it on myself I can't seem to get the ticks to ramp up past 2000. I mustn't be getting the timing right =/
When I first heard about Holy Nova/EoL, there was blurb about the priest needing either version of [Althor's Abacus].

10/14/10, 2:01 PM   #40
Akarai
Glass Joe

Undead Priest

Thunderhorn
 Originally Posted by ramennoodleking One thing I noticed is that Holy suffers from mana problems more than druids, disc priests, and shammys at the moment. Even after all the changes to SP -> Intellect, I find that my priest in 264/277s with Solace of the Defeated is having immense mana problems; on rotface, if I attempt to blanket the raid in renew (in chakra state, of course) my mana drains ridiculously fast, faster than it was prior to the patch, even though I have more of a mana pool.
They increased the base mana cost of renew by 4%. You could always put points into Mental Agility to decrease it.

10/14/10, 3:32 PM   #41
Havoc12
King Hippo

Night Elf Priest

Silvermoon (EU)
 Originally Posted by Dtekkar I was just playing with the echoes behavior in dal before I made my post, and I was able to get it to tick for 10,000 per second with flash heal by the time my mana ran out. Its been 10 years since I took a math course, so i can barely recognize that math manipulation, but after reading your post, I logged back in and tried to stack heal as high as I could. Mine has a 1.97s cast, which I suspect is nearly the worst possible casting time, since I was unable to get my echo above 1200 per tick. My flash heal, on the other hand, is ~1.2 seconds and so I suspect casts ending in .1-.5 roll echoes much more rapidly. I suspect having a 1.01 second flash heal would be the fastest way to stack echoes, but perhaps the extra .2 seconds buffers against player error and latency variations. Would I be correct in saying that you want your echo to refresh just after a tick and not just before in order to get it rolling?
I will explain it while answering another post

 Originally Posted by Elimbras I have difficulties to follow your math. I guess that's because you don't state clearly your assumptions, and mostly because your notation is fluctuating..... I'm rather authoritative here, but if the mastery hot rolls as I expect ...... then from the mass transportation principle in Palm theory, I'm sure that the mastery adds an expected 10% (or whatever mastery percentage you have) of your direct hps. By no way it can double it...
I can see your concern Ellimbras, the reason why I thought the spell worked this way is that both I and others (see the post I quote) were able to get tick numbers that were about as big or bigger than the spell we are casting. I can definately see I made a mistake because I was using H for two different things and I confused them in the end. It should have been 0.1*H if H is the average amount healed by the spell. I will do it again more carefully this time.

Assumptions:
The EoL HoT stacks as follows. When you cast a new spell before the current HoT is finished the remaining amount is transferred over to the next heal but the remaining duration left before the next EoL tick occurs DOES NOT get transferred. That means if you have a spell with a 1.5 second cast time and you spam it, then 1 second after the 1st spell hits you will get a tick and 0.5 seconds later a new spell will hit so that will refresh the hot duration causing the next tick to come after 1 second again. The result is that your EoL HoT ticks every 1.5 seconds instead of every 1 second. In my example with a 2.1 sec heal I get 2 ticks every 2.1 seconds instead of 1 tick every 2 seconds. I believe this to be correct based on my testing, but I need a more accurate test to substantiate it. The more accurate test will consist of casting a series of flash heals and then looking at the log to determine the number of EoL ticks during that time. The ticks should be the same as the number of Flashes + an extra 5 which will come after the last flash. I will do this at a later time

Now let as assume that I do a certain amount of healing in a period of time. Then the TOTAL amount that will be healed by EoL is the amount of healing I did. Thus if I healed for an amount H then in TOTAL the EoL hot will heal 10% of H or 0.1*H. The hot will begin after my first spell lands and will continue for 6 seconds after I cast my last spell. So if the time from the time my first spell hits to the time my last spell hits is T, the time period in which the healing from EoL was delivered is equal to T+6 seconds. Therefore the OVERALL HPS added by EoL equals 0.1*H/(T+6), but H equals my average HPS*T. That means EoL HPS = HPS*10/100*T/(T+6) = HPS*T/[(10(T+6)]. Thus the formula I came up with before is correct. The OVERALL HPS is approximately 10% of your HPS, but that is the overall HPS. In order to get that, you need to spend a period of time stacking the HoT, during which your HPS will be lower, but later on the HoT HPS will be higher to compensate.

So now lets consider how the stacking works. If you are spam casting you always cut the HoT short, you transfer some of the current amount into the next HoT. This will continue until you reach a steady state where the amount added by your last cast is equal to the amount expended by the HoT in the ticks that occured between your last cast and your second one. We can calculate this two ways. 1) Set the ticks between casts equal to 10% of the average heal or 2) Try to directly calculate the amount.

1) This method is very simple. If your spell heals for X then during the steady state the amount of healed by the ticks dthat fit into the cast time will be equal to 0.1*X.

2) Now lets try to calculate the actual amount healed directly. I cast a spell with a 2.1 second timer, which heals for an amount equal to Y. The first spell will add an EoL amount of 0.1*Y but only 2 of the 6 ticks will be used up. Thus 0.1*Y*2/3 will be transferred to the next heal. The next heal will also add 0.1*Y. To this we will add 0.1*Y*2/3, so after the second heal that total amount to be healed by the EoL HoT will be 0.1*Y(1+2/3). Again the 1st two ticks will be expended so 0.1*Y*(1+2/3)*2/3 will be transferred to the next cast. The 3rd cast will also add a 0.1*Y HoT. That means the total amount will be 0.1*Y*(1+2/3)*2/3+0.1*Y = 0.1*Y*(1+2/3+(2/3)^2). This will continue in the same way until the nth spell this amount will be 0.1*Y*[1+2/3+(2/3)^(2)+........+(2/3)^(n-1)]. This is a geometric progression so its equal to 0.1*Y*[(1-(2/3)^(n)]/(1-2/3) = 0.1*Y*3*[(1-(2/3)^(n)]. At n=infinity that is 0.3*Y and since there are 6 ticks each tick is 0.1*Y/2. Since two ticks get used between spells the total amount healed between two spells is 0.1*Y. So we come up to the exact same result for the steady state but in this way we also get the formula for the what the HoT value is before the steady state is achieved. I.e. 0.1*(average amount healed)*[(1-a^n)/(1-a)]

Thus with my numbers the steady state HPS of heal spam in the heal chakra will be 3.35k HPS, which is roughly half the HPS of gheal spam. When you add however the heal from the flash heals that should rise a little higher to 3.5k HPS. Even 3.5k HPS will be more than sufficient for the rotation I proposed. 3.5k HPS is equivalent to flash heal spam in the previous patch.

However this is not the behaviour that the spell has currently in game. You can actually get it to EoL to stack very high, which means something is broken. If the poster above was getting 1200 per tick and he gets exactly 1 tick between spells due to the cast time being less than 2sec, that means the HPS from EoL is ~600, which is more than twice to what you can expect (since his haste is quite a bit higher than mine I presume his gear is much better).

So either EoL does not work the way we think or there is a bug. I will go have a look at the data and try to figure out what is happening exactly.

Nevertheless I still think my original conclusion stands that you can tank heal very effectively in the heal chakra even in the current content. 3.5k HPS for your basic heal is very respectable and you can tailor your HPS exactly to the incoming damage by using the rest of your heals

10/14/10, 5:12 PM   #42
Elimbras
Don Flamenco

Dwarf Priest

Eitrigg (EU)
OK, I got the mechanism, I think. This is really the concurrent access issue.

I spammed a few flash heal, on myself in Dalaran. I just have the base mastery point, ie. 10% hot.

I did not registred my combat log, but got the following event sequence (on my combat log frame, without timestamps)

Flash heal 13565
Echo 226
Flash 9847
Echo 353
Flash 9415
Echo 353
Echo 450
Flash 9381
Echo 607
Flash 9757
Echo 769
Echo 770
Flash 14073
Ecgo 876
Flash 14722
Echo 1121
Echo 1121
Echo 1122
Echo 1121
Echo 1121
Echo 1122
Echo 1121

Here is an interpretation of the mechanism. Known bank column is the estimation based on echo of light ticks size of the bank size, before that tick. For a first tick after a refresh, it's six times that tick. For a second tick, it's five times.
The guessed bank is my interpretation of the mechanism, once again before the heal / tick lands. When the number is in red, it means the previous operation was, for some reason, not incorporated into the bank. That's what I call concurrent access issue.
For more sense, I exchange the events "flash for 9415" and the second "echo for 353". It does not makes sense in that order, and I guess that the latency / bad precision of time stamps in the log is the origin of this exchange.

 Flash Echo Known bank Guessed bank Operation 13565 0 0 +1356 226 ~1356 1356 -226 9847 1130 +984 353 ~2118 2114 -353 353 ~ 1765 1761 -353 9415 1761 + 941 450 ~2700 2702 -450 9381 2702 + 938 607 ~3642 3640 - 607 9757 3640 + 975 769 ~4614 5615 - 769 770 ~ 3850 3846 - 770 14073 3846 + 1407 876 ~5256 5253 - 876 14722 5253 + 1472 1121 ~6726 6725 -1121 1121 ~5605 5604 -1121 1122 ~4488 4482 -1122 1121 ~3361 3361 -1121 1121 ~2244 2240 -1121 1122 ~1121 1119 -1122 1121 ~0 6725 -1121

I seem to be off of a very few hit points. However, the basic mechanism is really the bank similar to Ignite / Deep Wounds. The critical point is that sometimes, the hot tick is not substracted from the bank. We may need more combat logs, if possible with precise timing, to determine when it can occurs. But from a software point of view, I really think that this is due to both the tick and the heal trying to access at the same time to the bank value in the database, and one overwriting the operation of the other.

There is also still some works to do with precise timing of ticks. In particular, depending on the number of times I spammed flash, I would sometimes get 6 echo of light ticks after the last flash heal, and sometimes 7 (last line in blue). I guess that's an haste issue, and a refresh of the duration. But I would not bet on it without more proper inspection, which I don't have the time to do at the moment.

 10/14/10, 6:17 PM #43 Enfermera Glass Joe   Enfermera Blood Elf Priest   Magtheridon Holy Experience http://www.wowarmory.com/character-s...n&cn=Enfermera Been playing as our 11/12 HM 25 Guild's Holy Priest for almost a year now and after clearing through Putricide last night I have noticed some significant tidbits. Our healing comp consists of 2 Rest Druids, Disc and Holy, 1-2 Paladins (and we have a couple OS shammies when needed). We also had lots of bug issues which slowed our progression, but that aside... First thing I did was take my first 5 pieces (randomly) from helm down and convert spirit to mastery for casual play throughout the day in dungeons and a ToC 10 reg to get used to the feel of my new talents. Everything seemed to be working well. After exerimenting with all 3 states of Chakra I have come to the conclusion that the only truly worthy use for this at level 80 is the Holy Word: Sanctuary state we get through PoH. Not only does this Chakra state give us a CD reduction on CoH (our largest heal and simultaneously one of our lowest overheal spells) but the throughput for AE damage situations (like most fights in ICC now possess) is incredible. Secondly, the Echo of Light mastery procs on all players in the party you cast it (barring range issues). Echo of Light was one of my largest heals and the fact that it ticks EVERY SINGLE second for 6 seconds can be quite large...I ended the night after H Put with over 10,000 ticks of this. The renew state seems only logical for the Dreamwalker encounter where raid damage doesn't seem to be an issue until very late in the fight. Although our guild isdoing the encounter tonight, for the first time post patch, I foresee that our increased throughput overall will make healing her to full much easier while the increased dps throughput will make the AE damage effects of Blazings much less of an issue due to faster kills (our mages/dks/spriests are punishing meters atm). So my healing officer said to me last night that he was impressed with the healing changes of holy and after talking about my mastery he suggested I dump every piece into mastery instead of the 5 initial I had went with. Her inlies my problem...In fights where mana didn't used to be an issue it is now an issue. Due to the substantial cost increase of Flash Heal to DOUBLE (changed from triple stack post patch) stack Serendipity and having to cast PoH, our most expensive heal, to add additional 2 seconds to the AE Chakra state I expressed to our healing officer that mana would become a larger concern much earlier in fights. I only specced into 2/3 Mental Agility due to the strict requirements of holy and the fact that my instant heals aren't the expensive ones I am worried about atm. I am wondering if 2 in Veiled Shadows would net me more MP5 overall than the 2/3 MA does through instant cast savings. Keep in mind we have 2 resto druids in our comp and my renew is pretty toned down due to the fact that it results in 40%+ overheal with our comp. My healing officer still likes what he sees, as I do, from Echo of Light being such a rapid and heavy hitting HoT and has said that we will just have to dedicate/prioritize Innervates for me. I don't want to be the guild resource hog, but c'est la vie I suppose. All-in-all I <3 the changes; disheartened we don't get any new heal specific spells via leveling to 85 come Cata, but we are all surely grinding our teeth in anticipation of being cloth-wearing DKs with Leap of Faith and Inner Will looks like it will have some teeth of it's own come mana problems of Cata. Basically, it looks like Holy spec is the first one that has any remote mana concerns. This doesn't give me confidence in our abilities come Dec. 7th, but let's see what happens. on a side note: In re: to Elimbras' post about Echo, I am able to Single target with Flash at 18% Echo Mastery and stack my echo over 8k...that's the makings of a TRUE tank healer right there considering how fast and hard Echo ticks when dedicated to target.
 10/14/10, 6:21 PM #44 Lefaye Glass Joe   Lefaye Blood Elf Priest   Bladefist Disc and DPS trinkets? Ok.. So I haven't gone into ICC yet. Our guild is going in tonight but after some experimentation I'm looking at my trinkets and am thinking that some of the DPS trinkets look very very good for Atonement priests. As a Disc Holy priest I haven't got access to any of the lovely ICC or Halion DPS trinkets but swapping out Heroic Arthurs Abacus for Abyssal Rune was very interesting. First it perfectly brings my haste to 25% once reforged with mastery. Giving me an extra 2% to bubbles which makes up for the SP lost from H Abacus when bubbling. Yes I lose a small amount of crit from it and the difference lowers my mana pool by 3000k but at this level I'm swimming in mana. It procs quite nicely off my smites raising my spellpower significantly for a period of 10 seconds at which time I can switch to furious inflated bubbles or use the extra sized smites to keep healing the tank/mellee. Now Abyssal rune is pretty weak. Looking at the numbers I think Charred Twilight Scale would pretty much be best in slot of an Atonement priest. The 80 reforged mastery is somewhere near 5% increased absorb effects and the SP proc beats the amount of SP from Arthurs Abacus. Plus the Haste leftover would allow me to reforge the two items I have forged for haste to mastery increasing bubble size by another 5%. Please take a look and let me know if I'm off track.
10/14/10, 6:29 PM   #45
Havoc12
King Hippo

Night Elf Priest

Silvermoon (EU)
 Originally Posted by Elimbras Flash heal 13565 Echo 226 Flash 9847 Echo 353 Flash 9415 Echo 353 Echo 450 Flash 9381 Echo 607 Flash 9757 Echo 769 Echo 770 Flash 14073 Ecgo 876 Flash 14722 Echo 1121 Echo 1121 Echo 1122 Echo 1121 Echo 1121 Echo 1122 Echo 1121
Your data also shows that my assumption based on my initial tests is wrong. The HoT continues to tick once per second just like the HoTs whose duration is refreshed by other spells (e.g. renew refresh by heal)

It wont really affect things much though.

 Originally Posted by Enfermera Due to the substantial cost increase of Flash Heal to DOUBLE (changed from triple stack post patch) stack Serendipity and having to cast PoH, our most expensive heal, to add additional 2 seconds to the AE Chakra state
When I tested it in the PTR PoH added 4 seconds per target it hit, so one PoH added 20 seconds to my chakra state.

 Elitist Jerks Healing Priest FAQ v4.0.1: Surviving until December, 7th
 Username Remember me? Password

 Thread Tools

 Similar Threads Thread Thread Starter Forum Replies Last Post Surviving as a Priest Xavias Player vs. Player 946 09/14/09 2:15 PM

 Ten Ton Hammer Network   EVE   GW2   Spark   SWToR   WoW Contact Us   Privacy Policy