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Old 10/16/10, 6:41 AM   #61
Havoc12
King Hippo
 
Night Elf Priest
 
Silvermoon (EU)
Originally Posted by metapseudo View Post
.... Havoc and I may have spoted a flaw in his reasoning. He uses H as the amount of HoT heal at the start of this explanation and then swaps it to the amount of total healing in the end.....
I have already spotted this error after Elimbras made his post and made a post re-doing the calculation.

Originally Posted by Havoc12 View Post
I can definately see I made a mistake because I was using H for two different things and I confused them in the end. It should have been 0.1*H if H is the average amount healed by the spell. I will do it again more carefully this time.

The correct formula for predicting the overall HPS gain from Echo is (as posted above) HPS*T/[10*(T+6), where T is the time you spend casting heals in seconds. This is not 10% its actually slightly less than 10% and it approaches 10% asymptotically as T increases. The EoL HoT starts at HPS lower than this value and it increases slightly past this value to reach a maximum of 10% your HPS once a steady state is reached.

EoL had a bug before where the refreshed amount of the EoL hot was higher than it should be, as I explain in my post above I think this was due to the way HoT durations are refreshed indirectly by other spellcasts. In short they gain an extra tick.

However after testing it this morning, I think that this has been hot fixed and EoL now behaves correctly.

Last edited by Havoc12 : 10/16/10 at 6:48 AM.

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Old 10/16/10, 7:58 AM   #62
Jarvisone
Glass Joe
 
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Undead Priest
 
Wildhammer (EU)
Shadow word pain crits are currently proccing DA. Anyone else seen this happening?

Dots from Holy fire are also causing DA.

Last edited by Jarvisone : 10/18/10 at 3:06 PM.

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Old 10/16/10, 1:30 PM   #63
Yijiao
Von Kaiser
 
Human Priest
 
Thunderlord
Did the amount absorbed by bubbles get stealth nerfed in the last few days? I noticed my bubbles in shat went down from about 10.5k to 8k on the spell when on me.

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Old 10/16/10, 3:00 PM   #64
Sgat8516
Von Kaiser
 
Night Elf Priest
 
Garona
Originally Posted by Yijiao View Post
Did the amount absorbed by bubbles get stealth nerfed in the last few days? I noticed my bubbles in shat went down from about 10.5k to 8k on the spell when on me.
We've been carrying around the 30% ICC absorb buff havent we? That does add up to right at what your saying.. Perhaps they finally fixed that?

As for macro's, I'm a simplistic person, I usually don't care for the over complicated macro's, and here's one for saving space and time for Smite/Healing:
#showtooltip
/cast [target=mouseover,harm] Smite; [target=mouseover] Flash Heal
(although, I would be careful with that on Mind control fights, if you can't see who is who easily).

As for Disc though, has anyone noticed what seems to be an extra delay in the PW:S CD? I've been bubble spamming since early Ulduar, and never had a problem getting max shields out in combat. But for like LK last night (when the timing was more apparent), I couldn't seem to get out more than 11-12 shields per infest (normally like 18-20 depending on time). Not sure if its just server lag with the GCD cue system or what.

Originally Posted by Havoc12 View Post
Lightwell range has been increased to 30 yards? That is excellent news. Lightwell has always been a spell that I liked having around, its 10000x better than desperate prayer for self survival
The range on clickable status of lightwell is more like 12-14yd's, but thats still a vast improvement over its old form (click radius is slightly smaller than the targetting circle for mass dispel, which is 15yd's).
As a guildy said the other day 'Nice, they fixed every possible problem with lightwell, and actually made it a great ability, to bad no one will still ever click it!'
Edit:
After double checking, I can now confirm that Blizz finally fixed that bug with absorb % buffs being carried over
Previously absorb bonuses were being applied to the priest (?), and were not being removed when exiting the instance, or dying (only server resets were removing it, it seems).
PW:S didn't recieve a nerf, they are just that low effectiveness now

Last edited by Sgat8516 : 10/16/10 at 3:48 PM.

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Old 10/16/10, 5:11 PM   #65
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
Havoc, I definitely agree that your explanation about tick timings. The behaviour you describe is definitely the one for renew and shadowpriest dots, so that's likely it is also the case for the mastery hot. That was the first model I had in mind for checking. We might still need to check whether haste has an effect of the tick frequency, but I don't expect it (that would be double-dipping haste, and Blizzard don't like stats having double-dipping effect).

Now, I'm not convinced about you explanation for the extra tick size. We speak roughly of the same thing (I do not deduce one tick, you deduce and add it), but for one point, I don't see clearly your algorithm as described. And mostly, I'm pretty sure that this effect is not deterministic. At least on the one experience I made, it seems that the last tick before a heal was not always preserverd. It might get deduced, or might not. I'm not able to tell anything more precise at the moment, because I don't have the precise timing (and no time to really investigate the issue), but it seems the effect is either random, or at least depending on some other variables.

Metapseudo, thanks for the log. I'm not sure I don't make any mistake in interpreting your column (and the precise "order" of the events heal / ticks), and I would be glad to get more details about it.

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Old 10/16/10, 6:03 PM   #66
Havoc12
King Hippo
 
Night Elf Priest
 
Silvermoon (EU)
Originally Posted by Elimbras View Post
Havoc, I definitely agree that your explanation about tick timings. The behaviour you describe is definitely the one for renew and shadowpriest dots, so that's likely it is also the case for the mastery hot. That was the first model I had in mind for checking. We might still need to check whether haste has an effect of the tick frequency, but I don't expect it (that would be double-dipping haste, and Blizzard don't like stats having double-dipping effect).

Now, I'm not convinced about you explanation for the extra tick size. We speak roughly of the same thing (I do not deduce one tick, you deduce and add it), but for one point, I don't see clearly your algorithm as described. And mostly, I'm pretty sure that this effect is not deterministic. At least on the one experience I made, it seems that the last tick before a heal was not always preserverd. It might get deduced, or might not. I'm not able to tell anything more precise at the moment, because I don't have the precise timing (and no time to really investigate the issue), but it seems the effect is either random, or at least depending on some other variables.

Metapseudo, thanks for the log. I'm not sure I don't make any mistake in interpreting your column (and the precise "order" of the events heal / ticks), and I would be glad to get more details about it.
I tested with 0 and 18% haste and its always 6 ticks for the one spell, but if another spell lands before the HoT ends its 7 ticks. I think they fixed the issue Elimbras, I was unable to stack EoL to more than 10% of HPS anymore

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Old 10/16/10, 8:15 PM   #67
Suikostinger
Glass Joe
 
Undead Priest
 
Malorne
Am I the only one that sees absolutely no use of SoL in current content?

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Old 10/17/10, 1:35 AM   #68
aloehart
Glass Joe
 
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Night Elf Rogue
 
Terokkar
Originally Posted by Suikostinger View Post
Am I the only one that sees absolutely no use of SoL in current content?
In current content it really depends on the fight. For example it would be great for healing Saurfang where few players take damage at a time that is minimal. You could cast heal to keep the raid and melee up, keep renew on the tank, and when the SoL procs you can pop a free Flash Heal on tank. This way your Echo mastery has the best effect on tank and renew will help keep the tank up like heal should.

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Old 10/17/10, 2:02 AM   #69
Ellyh
Don Flamenco
 
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Human Priest
 
Hyjal
SOL is just bad. Lets say your casting 30 heals a minute because you have lots of haste and nothing better to do. On average you will get 1.8 procs per minute but becasuse of latency and the spell queue you will actually see about 1.5 ppm. This is the absolute possible best case and requires healing in a manner totally antithetical to the design of current fights. Even improved death is better than this in my opinion. Edit doing this with a competent raid on Saurfang takes about 3 minutes so you will get just over 4 procs for the entire fight.

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Old 10/17/10, 5:51 AM   #70
metapseudo
Von Kaiser
 
Human Priest
 
Terenas (EU)
Originally Posted by Elimbras View Post
I'm not sure I don't make any mistake in interpreting your column (and the precise "order" of the events heal / ticks), and I would be glad to get more details about it.
[Heal] = Any heal recorded in the log that triggers Echo of Light
[Tics] = number of recorded tics in the log of the value from the column [Observed] (the only exception is the first FH, which for unclear reason have not ticked, but still the bank of Echo of Ligh total value has been decreased by one tic)
[Echo new]=Total heal stored in the bank after [Tics] tics occured. Spreadsheet formula=[Echo]_{n-1}-[Tics]_{n-1}*[Tic]_{n-1}+[Echo]_{n}
[Tic calc.]=[Echo new]_{n}/6

As to the internal mechanics of ticking, the one Havoc describes seems quite plausible, other option as seen from programming techniques perspective can be to start a new timer ticking every second and substracting the current [Echo new]value by the value of current [Tic] until the resuls is <= 0. When [Echo new] is <= 0 the timer is stopped. Every new [Heal] adds the value of [Heal]/10 to the [Echo new] and starts the timer if it is not ticking already.
This mechanism is completely event driven, which is from programming pov advantageous as lags and communication problems do not influence it so much.

[Edit] change in formula for [Echo new] to correct a mistake.

Last edited by metapseudo : 10/17/10 at 8:59 AM.

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Old 10/17/10, 3:22 PM   #71
Fancy_pants
Glass Joe
 
Blood Elf Paladin
 
Stonemaul
It seems like a Holy Priest spamming renew will spend a lot more mana for similar throughput to a resto druid. Maybe I am doing something wrong, but I was running out of mana in 2-3 minutes in a raid with a resto druid who probably could have gone for about 10. I don't even think the druid was using innervate. Anyone else notice this?

Also, the tooltip for the PoH chakra ground targeted heal says that the ability heals for about 4-500 every two seconds. If this is true, then it's about as good as an additional healing stream totem. Does the healing scale with spellpower?

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Old 10/17/10, 5:37 PM   #72
Koire
Glass Joe
 
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Blood Elf Priest
 
Свежеватель душ (EU)
Hi all)
I've noted a curious thing regarding shields. On Wed when the patch went live I spent the evening checking everything up. And I've calculated the formula for shield absorbs at 80:

PWS Absorb=(4,547+0,5434*SPD)*1,15*(1+Mastery in %),
1,15 from Improved PWS (10%) and T10х4 Set Bonus (5%)

I used the amount of absorb stated in the tooltip when I was outside ICC for the regression.
I have no idea whether the ICC buff was working or not since we had no raids on Wed.

I've checked it up today (Sun) and noted that the formula has changed:
PWS Absorb=(3,497+0,4181*SPD)*1,15*(1+Mastery in %),
1,15 from Improved PWS (10%) and T10х4 Set Bonus (5%)

I.e. both the base heal and the spd coefficient were reduced.. by 30%.
The ICC buff does work and when inside ICC I have directly the same amount of absorb as I did on Wed being outside.

Was it a stels-fix or something?

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Old 10/18/10, 9:51 AM   #73
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by Fancy_pants View Post
It seems like a Holy Priest spamming renew will spend a lot more mana for similar throughput to a resto druid. Maybe I am doing something wrong, but I was running out of mana in 2-3 minutes in a raid with a resto druid who probably could have gone for about 10. I don't even think the druid was using innervate. Anyone else notice this?

Also, the tooltip for the PoH chakra ground targeted heal says that the ability heals for about 4-500 every two seconds. If this is true, then it's about as good as an additional healing stream totem. Does the healing scale with spellpower?
Well the Sanctuary effect is raidwide healing, which makes it about 5 times better than Healing Stream Totem. In my testing, it looked like it was healing a little over 500 damage every second, and it also procced the mastery bonus. I think that suggests weak scaling from all stats. I have close to 50% haste, which could account for the faster tick rate.

It's an extremely strong ability, especially if the whole raid is grouped up for some reason. But even if you're just putting it on the melee pile, it's a great spell to cast.

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Old 10/18/10, 1:43 PM   #74
Richelieu
Von Kaiser
 
Undead Priest
 
Area 52
A question no one has raised re Disc builds: in pre-Cata 4.0.1, with Disc priests not under serious mana pressure,* is there really any need to get all three points of Rapture? For some reason Blizzard chose for the first point to give you 60% of the talent's benefits:

1st Point: talent returns 1.5% of total mana
2nd Point: talent returns 2.0% of total mana
3rd Point: talent returns 2.5% of total mana



*I haven't tried LK as Disc in 4.0.1 yet so I am not speaking from full 4.0.1 experience

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Old 10/18/10, 1:58 PM   #75
Ixtlilton
Glass Joe
 
Undead Priest
 
Wildhammer
This can also be used through grid/clique as well to avoid having to switch targets and always make sure you smite the mob the tank is targeting. Just create this as a custom macro in clique and then bind a click to it. Then in grid...just use the click on the tank. This might help in not accidentally smiting a CC'd mob in Cata as well.

/assist [target=mouseover]
/cast Smite

Originally Posted by Trîvial View Post
You should note that Glyph of Shadow turns into Glyph of Power Word:Barrier and Glyph of Hmyn of Hope into Divine Accuracy!

I would also suggest using this macro for smiting while tankhealing/or doing 5mans without losing your target and attacking the maintarget of your raid:

#showtooltip smite
/cast [harm] [target=targettarget] Smite

Note: If you have a enemy targeted u can also smite with this Macro

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