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10/20/10, 11:17 PM
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#91
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Glass Joe
Blood Elf Priest
Bleeding Hollow
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Originally Posted by Solifer
I did some testing as well, just in ICC25hc. It is really nice spell on some fights like Lana'thel or Sindragosa. Some points I'd like to mention:
- You can not stack 2x Sanctuary of 1 Priest (couldn't test stacking from different priests). However, you can place 2x Sanctuary in different positions, for example one in the ranged group and one for the melees.
- It is easy to maintain a huge uptime for this spell. Prayer of healing adds 4 seconds per heal to chakra (state of mind required), which means that you gain 20 seconds chakra uptime when you heal a complete group. Casting 1 PoH every 20 seconds, especially with Serendipity is really no problem.
- Holy word is somehow bugged (only tested PoH-chakra, don't know about the others). I keep up my chakra with state of mind, but suddenly my holy word: Sanctuary switches back to chastise. It feels like this happens when the chakra-CD runs out after 1 minute, but I can't confirm this. Anyone else having this problem?
- The coefficient for spellpower seems to be pretty low and it is not working with haste (bug?), with 22% it still ticks 9 times over 18 seconds. Crit and Mastery work fine.
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This happened to me on BQL a few days ago. I'm not sure what caused it to happen, but I was still in PoH Chakra and it wanted a target for my Holy Word I had to recast Chakra and start my PoH Chakra again, pretty annoying.
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10/20/10, 11:20 PM
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#92
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Glass Joe
Human Priest
Chromaggus (EU)
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First raid as holy today and new keybindings also (so my play was very far from optimal). Holy Word: Sanctuary seems really nice at least in the 25 man setting. It accounted for 14.3% of my healing done on Blood-Queen Lana'thel and 21.9% on Festergut.
Overall holy priest seems really fun to play. My only gripe atm (aside from mana regen discrepancies) is that I don't feel that there is a point to Chakra cooldown aside from making it feel annoying. Having to spend gcds and mana to switch Chakra state would be enough imo. 30s cooldown will make it slightly better thou.
It'll definitely take few raids before all this stuff on holy comes naturally.
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10/21/10, 3:44 AM
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#93
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Von Kaiser
Dwarf Priest
Азурегос (EU)
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We're still struggling and heroic LK25 and when we went there yesterday I've noticed that my shields aren't fully consumed by Infest. Digging into the logs I found that Infest damage (on application) was nerfed about 1.5 times. To sustain raid shielding I had to re-reforge some items with mastery (dropped 5 mastery points) and unequip my weapon. Make sure to be ready for that unless you wanna run oom 
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10/21/10, 9:35 AM
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#94
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Banned
None
Gnome Warlock
No WoW Account
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Originally Posted by Dassem
First raid as holy today and new keybindings also (so my play was very far from optimal). Holy Word: Sanctuary seems really nice at least in the 25 man setting. It accounted for 14.3% of my healing done on Blood-Queen Lana'thel and 21.9% on Festergut.
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Holy really seems to shine now in any encounter with consistent raid wide damage, the PoH Chakra plus the mastery HOT was putting me at least 30% ahead of similiarly geared healers for these two encounters. I'm not seeing as much utility from the other two chakras at this level, and will probably be going Disc for any fights that I wasn't going to be using PoH heavily.
Also, has anyone downed LK both pre and post 4.0? Any thoughts on the relative difficulty now vs then?
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10/21/10, 10:44 AM
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#95
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Von Kaiser
Troll Priest
Kor'gall (EU)
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Originally Posted by Garantio
We're still struggling and heroic LK25 and when we went there yesterday I've noticed that my shields aren't fully consumed by Infest. Digging into the logs I found that Infest damage (on application) was nerfed about 1.5 times. To sustain raid shielding I had to re-reforge some items with mastery (dropped 5 mastery points) and unequip my weapon. Make sure to be ready for that unless you wanna run oom 
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I found that, for LK 10 HC, fitting a "5 smites + Archangel" rotation into the shield spam, I got so much mana back from that, that there was no need to abuse the rapture procs. While I can't say if that's viable for 25m where you probably don't have as much spare time (if any?) outside blanketing the raid for infest, it does offer some nice utility on 10m.
I don't have to use archangel on cooldown to keep my mana up, far from it, so what I found most useful was just tossing a few smites off once in a while to make sure my evangelism stacks didnt drop, and then when I either think I need the mana and/or the extra +15% healing boost to cope with some spike damage, I'd pop archangel.
Last edited by Alv!ra : 10/21/10 at 5:18 PM.
Reason: Edited healing boost, per the post below. Sorry.
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10/21/10, 11:05 AM
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#96
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Von Kaiser
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Originally Posted by Alv!ra
I need the mana and/or the extra +30% healing boost to cope with some spike damage, I'd pop archangel.
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On live this is 15% increased healing.
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10/21/10, 11:31 AM
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#97
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Glass Joe
Human Priest
Chromaggus (EU)
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Originally Posted by Garantio
We're still struggling and heroic LK25 and when we went there yesterday I've noticed that my shields aren't fully consumed by Infest. Digging into the logs I found that Infest damage (on application) was nerfed about 1.5 times. To sustain raid shielding I had to re-reforge some items with mastery (dropped 5 mastery points) and unequip my weapon. Make sure to be ready for that unless you wanna run oom 
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Interesting. I didn't notice anything yesterday when we killed it but looking logs now it indeed seems that Infest hits now for about 14k instead of 19k before any resists etc. It was still hitting 19k on Monday. Also gained only 56k mana from rapture compared to 135k on Monday. Didn't have mana trouble though but we do roll with two disc priests always.
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Also, has anyone downed LK both pre and post 4.0? Any thoughts on the relative difficulty now vs then?
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Aggro seems a lot more iffier especially at start. Tank healing seems slightly iffier as well. Same goes for valk damage.
However most issues might be just a product of people still getting used to new stuff. Overall the difficulty feels pretty much the same to me. Although my perspective might be slightly skewed because we are so geared nowadays (23 total kills).
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10/21/10, 1:52 PM
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#98
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Glass Joe
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Originally Posted by Superfresh
Can someone confirm this? I was under the impression that the first sanc became nothing more than a visual effect after the second one was placed. If two can be up that would make using the spell every cooldown beneficial rather than waiting for the first effect to end to conserve mana and avoid clipping.
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You are correct. From the spell description: Holy Word: Sanctuary
Blesses the ground with Divine light, healing all within it for 267 to 317 sec every 2 for 18 sec. Only one Sanctuary can be active at any one time.
Once the 10 sec spell cooldown is up, you can reposition the spell. I suspect the prior location effects remaining will be removed in future updates. I would argue that those can be misleading to your raid. Now a second Holy Priest in your raid will have to pick one of the other Holy Word spells.
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10/21/10, 6:00 PM
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#99
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Von Kaiser
Blood Elf Priest
Alexstrasza (EU)
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Drodin is correct, tested again. The mastery keeps ticking as it stacks with every tick, so it lasts 6 seconds longer than sanctuary, I didn't realize that before.
Blizzard needs to check that spell again:
1) after starting the PoH-chakra, the 1st Sanctuary sometimes has no graphical effect (it does heal however, you just can't see where it is).
2) Sanctuary sometimes goes back to chastice even if the chakra is still running. Had this issue 4 times today within 2 LK25 tries, it's quite annoying. My assumption with the chakra-CD is wrong as well, I placed 1 Sanctuary and after 10 seconds I tried to place a second one, but Chastise was back allready...
3) 18 seconds duration duration and a 7 second CD (Tome of Light) is wierd. Right, you can replace it faster on fights with more movement requirements, but the functionality isn't really intuitive this way.
4) the animation is still running after placing a new Sanctuary due to the low CD compared to the 18 sec duration, needs to be fixed.
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10/21/10, 6:28 PM
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#100
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Honorary Toastr
Night Elf Priest
Dragonblight
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Originally Posted by Amoenitas
Spamming Smite without using Holy Fire results in higher hps, even with the glyph. In addition to that you have your heals hit the target more constantly.
Good options for major glyphs as disc could be "Psychic Scream" (5-man), "Dispel Magic", "Holy Nova", "Mass Dispel" - depending on the encounters.
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Be careful with this though.
It's more accurate to say "Spamming Smite without using Holy Fire results in higher sustained hps". But not necessarily effective hps.
If you're doing a 5-man or even certain raids, there are often times when the incoming damage will be non-existent allowing you to cast Holy Fire in preparation for damage to come.
Also, especially in a 5-man where your shield buys you time, it's very easy to get off a Holy Fire and then start Smiting. This will allow for bigger Atonement heals on a target when your Power Word: Shield is off.
Think of it this way, say you can Power Word: Shield a tank for 10k, that 10k shield will buy you considerable time before you need to heal the tank again, allowing you to cast Holy Fire.
Obviously, 25-man and 10-man situations are different.
Last edited by Starfire : 10/21/10 at 6:48 PM.
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Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
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10/21/10, 7:31 PM
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#101
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Glass Joe
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Originally Posted by Solifer
Drodin is correct, tested again. The mastery keeps ticking as it stacks with every tick, so it lasts 6 seconds longer than sanctuary, I didn't realize that before.
Blizzard needs to check that spell again:
1) after starting the PoH-chakra, the 1st Sanctuary sometimes has no graphical effect (it does heal however, you just can't see where it is).
2) Sanctuary sometimes goes back to chastice even if the chakra is still running. Had this issue 4 times today within 2 LK25 tries, it's quite annoying. My assumption with the chakra-CD is wrong as well, I placed 1 Sanctuary and after 10 seconds I tried to place a second one, but Chastise was back allready...
3) 18 seconds duration duration and a 7 second CD (Tome of Light) is wierd. Right, you can replace it faster on fights with more movement requirements, but the functionality isn't really intuitive this way.
4) the animation is still running after placing a new Sanctuary due to the low CD compared to the 18 sec duration, needs to be fixed.
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I'm experiencing a problem where, seemingly at random, some Sanctuaries don't show the projected texture on the ground. The light effects encompassing the area are there, but the golden disk on the ground is not. Is this a problem with my video settings or a bug?
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10/22/10, 5:39 AM
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#102
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Glass Joe
Fuddio
Troll Priest
Thaurissan
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Last night I ran ICC25 as disc, and tried something a little different. Instead of tank healing and throwing out the occasional shield to the raid, I was instead on full time raid healing. My rotation pretty much consisted of PoM, and then PW:S someone, then renewing someone else, then PW:S another, and renewing, and so on and so on.
Basically I found that this was quite an effective way to heal the raid while throwing out quite a lot of shields with PW:S and the aegis procs from PoM, Renew, and PW:S glyph. If someone was low on health, I'd penance them and repeat the PW:S and renew cycle, always starting with PW:S for the haste buff. All the while throwing a smite up to keep evangelism ready.
Now, unbuffed my crit and haste ratings are both hovering around 35%, as almost all of my gear is sp/haste/crit items. I would assume when we reach lvl 85 that we'd have mana issues, so perhaps I'd be wearing more sp/haste/spirit items, but at the moment disc raid healing seems to be a lot of fun doing it this way.
What are your views on this method of raid healing guys? The only real difference I see between this and a holy priest (assuming the holy priest is renew spamming) is that I don't have Circle of Healing, but at the same time they won't have the shields and aegis' protecting the raid either.
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10/22/10, 10:52 AM
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#103
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Glass Joe
Undead Priest
Spinebreaker (EU)
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Originally Posted by mrtwigz
Last night I ran ICC25 as disc, and tried something a little different. Instead of tank healing and throwing out the occasional shield to the raid, I was instead on full time raid healing. My rotation pretty much consisted of PoM, and then PW:S someone, then renewing someone else, then PW:S another, and renewing, and so on and so on.
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- Renew is an HPS loss per GCD compared to PW:S, taking into account that we can be fully reforged into mastery and shine with absorption!
- Our weak Renews wont help anything and most likely are being wasted (cause druids/hpriests are topping raid, not us discs). They are also wasting valuable GCDs!
- Aegis procs from Renews are minimal;
- PoM on melee is optional...
There are 2 possible situations actually (at 80, with new talents, from my point of view):
1. Fight is easy on healing (encounter on farm, overgeared, etc):
- we feel free to PoM melee and smite all the way to top mentioned melee and tanks with Atonement heals;
- we save Archangel till some AoE phase, where Archangel+Divine Hymn are popped for example;
- we continue smite chilling;
2. Fight is hard on healing (progress encounter or fail night, etc):
- we need max HPS, we need 750 haste rating;
- we max our performance with PW:S spam;
- only wasted GCD should be PoMing melee, but, to be honest, I rather interrupt to PI top caster dps;
- break from shield spam for Fiend+Hymn if we are low on mana or asked to regen healers;
- break from shield spam for Divine Hymn, if raid healers are not topping ppl even with our shields or it is an AoE phase;
Last edited by Cutsme : 10/23/10 at 7:59 AM.
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10/22/10, 11:08 AM
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#104
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Banned
None
Gnome Warlock
No WoW Account
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Originally Posted by mrtwigz
What are your views on this method of raid healing guys? The only real difference I see between this and a holy priest (assuming the holy priest is renew spamming) is that I don't have Circle of Healing, but at the same time they won't have the shields and aegis' protecting the raid either.
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I find Renew to be fairly low priority as disc, even if you spec/glyph for it (which is not optimal). With all the 4.0 changes there's a lot more flexability about healing roles in the raid, so depending on raid size and who you're healing with you might find yourself with a lot of GCDs to spend on things besides shield spam.
1. If people still need to be topped off after getting a shield (and someone else is too busy/dead to do it), I'd rather flash heal/penance/PoH/PoM depending on target. If they really need a heal at this point renew is probably going to be too little too late, or is just going to be overhealing.
2. If the fight is easy/outgeared I prefer to fill every free GCD with holy nova, we're swimming in mana, and now that it's raid wide it's easier to just let the spell figure out who needs the heals...
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10/23/10, 5:19 PM
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#105
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Glass Joe
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Originally Posted by Kirava
- Renew is an HPS loss per GCD compared to PW:S, taking into account that we can be fully reforged into mastery and shine with absorption!
- Our weak Renews wont help anything and most likely are being wasted (cause druids/hpriests are topping raid, not us discs). They are also wasting valuable GCDs!
- Aegis procs from Renews are minimal;
- PoM on melee is optional...
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To further explain, the unique thing about absorptions is that there is a 0 overheal (other than the glyph from your PW:S). Your bubble will always get absorbed before someone's renew/rejuv/HoT/heal. If you went around using renew, there's a chance that some of that heal will be overhealed (wasted). The only reason you use PoM on CD, is because you use it once, and after that person gets hit, it goes to the next 4 lowest people, without you having to worry about it for another 10sec. In a heavy AoE fight, I guarantee a disc priest will have the lowest overhealing with some pretty competitive Healing Done, just because our absorptions are used completely.
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