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Old 10/23/10, 9:40 PM   #106
Havoc12
King Hippo
 
Night Elf Priest
 
Silvermoon (EU)
Disc tank healing

Just a few rough calculations for determining the relative power of different tank healing strats.

For a disc priest with 20% mastery bonus imp PWS, 2/2 grace (fully stacked) and twin disciplines. 3624sp, 18.33% haste.

Flash = 8553 --> 9.4k with 2pt10
Heal = 4394
Penance = 11405
PWS = 6917 (+1383 glyph)

Smite (5stacks) ~4200
Atonement heal (stacked grace) = ~4700
Heal sequence: PWS-penance-2xheal-PWS-2xheal-penance-PWS-fheal-2xheal

Total time @18.33% haste = 1.27*3(PWS)+1.5(BT-penance)+1.7(penance)+2.11*5(heal)+1.85(BT-Heal)+1.11(BT-fheal) = 20.52sec --> 6 heal, 3pws, 2 penance, 1fh in 20.62 seconds --> 6*4394+3*(6917+1383)+2*11405+8553 = 61876 healing and 20751 absorption over 20.52 seconds or 3015.4 HPS and 1011.5 ABS, without crit and aegis. Thus without aegis and crit it is 4026.9 overall HPS. With 25.73% crit and 2pT10 this is becomes 73578 healing and 30513 absorption --> 5073 overall HPS


Atonement sequence: penance-4xsmite-penance and PWS on CD --> penance, 4 smites and 0.567 pws every 8.5 seconds. Thus total healing is 11405+4700*4 = 30205 without crit or 34661 with 25.73% crit. With PWS and aegis this is 35545.9 healing, 3919.6 absorption PWS and 2734 absorption from aegis. Overall healing is 42682
every 8.5 seconds or 5021 overall HPS

In comparison straight PWS-FH-penance spam should produce 94265 overall healing in 10.46 seconds or ~9000 HPS.


Thus the atonement rotation is equivalent to the heal rotation without mastery and both provide slightly more than half the HPS of flash-penance-pws spam.

Atonement allows for a faster penance on the tank, while the heal rotation doubles the pws frequency and may double rapture procs depending on pws usage. I think both are just as good as flash spam in the current content and will almost certainly be the only viable strategies in later content. I expect the heal rotation to be superior for healing due to the frequent pws esp with mastery. Nevertheless, the added dps, mana income and smart heal from atonement may end up being preferred.

Last edited by Havoc12 : 10/25/10 at 9:42 PM.

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Old 10/24/10, 12:02 AM   #107
aganyheals
Glass Joe
 
Blood Elf Priest
 
Eonar
Originally Posted by Kirava View Post
- Renew is an HPS loss per GCD compared to PW:S, taking into account that we can be fully reforged into mastery and shine with absorption!
- Our weak Renews wont help anything and most likely are being wasted (cause druids/hpriests are topping raid, not us discs). They are also wasting valuable GCDs!
- Aegis procs from Renews are minimal;
- PoM on melee is optional...

There are 2 possible situations actually (at 80, with new talents, from my point of view):

1. Fight is easy on healing (encounter on farm, overgeared, etc):
- we feel free to PoM melee and smite all the way to top mentioned melee and tanks with Atonement heals;
- we save Archangel till some AoE phase, where Archangel+Divine Hymn are popped for example;
- we continue smite chilling;

2. Fight is hard on healing (progress encounter or fail night, etc):
- we need max HPS, we need 750 haste rating;
- we max our performance with PW:S spam;
- only wasted GCD should be PoMing melee, but, to be honest, I rather interrupt to PI top caster dps;
- break from shield spam for Fiend+Hymn if we are low on mana or asked to regen healers;
- break from shield spam for Divine Hymn, if raid healers are not topping ppl even with our shields or it is an AoE phase;


I certainly agree with your post. A followup question for you, how much mastery are you shooting for currently?

Now considering we can reforge, shouldn't we max out socket bonuses and then use reforging to move points around as needed?

Last edited by aganyheals : 10/24/10 at 12:35 AM.

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Old 10/24/10, 1:03 AM   #108
RamonKahn
Glass Joe
 
Human Priest
 
Azshara (EU)
Originally Posted by Havoc12 View Post
For a disc priest with 20% mastery bonus imp PWS, 2/2 grace (fully stacked) and twin disciplines. 3624sp, 18.33% haste.

Smite (5stacks) ~4200
Atonement heal (stacked grace) = ~4700
Heal sequence: PWS-penance-2xheal-PWS-2xheal-penance-PWS-fheal-2xheal

Atonement sequence: penance-4xsmite-penance and PWS on CD
Do you use the 4-set bonus for pws?
As far as I know, Smite can also crit and create Aegis on people, that would increase the hps of the atonement sequence a little, but it's not really relevant to the end result.
The Problem I have with these two builds is, that don't think you'd heal in a real raid situation with such a rotation. And you don't consider hpm (of course in the current gear, Mana is not a real problem). I would also see a problem when you consider each Smite to hit the tank, since it's a smart heal it is also going to hit melee thus healing somebody without grace. You should also consider that a shield, penance sequence will also provide BT to your next smite.
When healing with atonement I somewhat prefer to use hasted penance - greater heal sequences, if there is need. You completely leave out gheal, but at the moment it's a lot better than heal, especially with BT. And remember that you can pop Archangel for more healing + mana (you lose heal on Smite, but you gain the heal for penance/ what else) If the tank is low in ICC I'd surely throw in a fheal.

I don't believe, Discipline healing is so much about rotations but rather choosing the right spells at the right time. (Or just plain Shield spamming if hps really counts, that's still where we rock)

@The people who don't see some Sanctuaries:
If it's your own Sanctuary you don't see, I can't provide a solution, if you don't see the Sanctuaries of other priests, there is a (imho useless) interface feature, that tunes other players spell effects down and is activated per default. You can revert the change under Interface -> Display -> Emphasize My Spell Effects (by un-checking this option). You have to reload the game for the change to take effect.

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Old 10/24/10, 6:38 AM   #109
Kirava
Glass Joe
 
Kirava's Avatar
 
Undead Priest
 
Spinebreaker (EU)
Originally Posted by aganyheals View Post
I certainly agree with your post. A followup question for you, how much mastery are you shooting for currently?
Im sitting at 44% at the moment.

Originally Posted by aganyheals View Post
Now considering we can reforge, shouldn't we max out socket bonuses and then use reforging to move points around as needed?
Answered properly by Hegen, if anyone else would wonder: Cataclysm Healing Priest Theorycrafting

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Old 10/25/10, 3:16 PM   #110
Havoc12
King Hippo
 
Night Elf Priest
 
Silvermoon (EU)
Originally Posted by RamonKahn View Post
Do you use the 4-set bonus for pws?
As far as I know, Smite can also crit and create Aegis on people, that would increase the hps of the atonement sequence a little, but it's not really relevant to the end result.

The Problem I have with these two builds is, that don't think you'd heal in a real raid situation with such a rotation. And you don't consider hpm (of course in the current gear, Mana is not a real problem). I would also see a problem when you consider each Smite to hit the tank, since it's a smart heal it is also going to hit melee thus healing somebody without grace. You should also consider that a shield, penance sequence will also provide BT to your next smite.
When healing with atonement I somewhat prefer to use hasted penance - greater heal sequences, if there is need. You completely leave out gheal, but at the moment it's a lot better than heal, especially with BT. And remember that you can pop Archangel for more healing + mana (you lose heal on Smite, but you gain the heal for penance/ what else) If the tank is low in ICC I'd surely throw in a fheal.

I don't believe, Discipline healing is so much about rotations but rather choosing the right spells at the right time. (Or just plain Shield spamming if hps really counts, that's still where we rock)

I do consider the 4-set bonus I get the PWS value from the tooltip and I have 4T10 on. I also take into consideration aegis from atonement and haste from BT in all rotations.

Why you would not tank heal with these rotations? I don't see why not. HPM Does not need to be considered, these are the most mana efficient rotations for each build. Especially heal/pws/penance is by far the best HPM you can get while healing the tank. Both smite (15%) and heal (9%) are considerably cheaper than flash (28%) and gheal (27%) and on top they get both an HPS and an HPM boost by their secondary effects on weakened soul and penance.

The problem with atonement not hitting the tank is certainly an issue, but I think that is slightly beside the point. One of the objectives of this exercise is to compare a heal and an atonement rotation. These are the basic rotations that you would tank heal with. Naturally other spells will be cast if needed, but as the encounter demands.

I left gheal out intentionally. It does not belong in the basic tank healing rotation. The basic rotations take advantage of two things a) Heal reducing the duration of weakaned soul b) smite reducing the CD on penance. Gheal does neither and it costs more mana. In fact discipline does not have much use for gheal.

I strongly disagree that discipline does not have a tank healing rotation and that you have to pick the best spell for the situation. The best spells for tank healing are pws and penance and you have a rotation based on which fillers to use in between. Heal and smite are the cheapest fillers, and they decrease the CD of penance and PWS. Gheal and fheal have higher HPS but also much higher burn rates.

PWS spam is raid healing. That is an entirely different senario. If you believe that you have a tank rotation that is better please post your numbers here.

Last edited by Havoc12 : 10/26/10 at 7:37 AM.

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Old 10/25/10, 6:03 PM   #111
Raiek
Von Kaiser
 
Human Priest
 
Moon Guard
Originally Posted by Anthropology View Post
I'm experiencing a problem where, seemingly at random, some Sanctuaries don't show the projected texture on the ground. The light effects encompassing the area are there, but the golden disk on the ground is not. Is this a problem with my video settings or a bug?
This is a combination of two things from what I've noticed. The "Emphasize my spell effects" which was already stated, and your projected textures in the video settings. I've had this same problem, and it occurs with any and all ground graphics. From Sanctuary, to the icicles falling in Pit of Saron, to Reliquary of Souls ground AoE effect.

The way you can solve this is going into your video settings, setting your Projected Textures to Disabled, hitting Apply, and then putting them back to Enabled and applying again. It's a weird bug, hopefully something Blizzard takes care of quickly.

I've also noticed that if I at any time minimize WoW to go back to my desktop, then bring it back up, I lose the ground effects again. So you'll have to go through turning projected textures on and off all over again. Be sure to hit apply each time after changing the setting. Just putting it to disabled and back to enabled won't do anything without applying each change.

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Old 10/25/10, 7:01 PM   #112
Bobbeh
Glass Joe
 
Blood Elf Priest
 
Arathor (EU)
Originally Posted by Alv!ra View Post
I found that, for LK 10 HC, fitting a "5 smites + Archangel" rotation into the shield spam, I got so much mana back from that, that there was no need to abuse the rapture procs. While I can't say if that's viable for 25m where you probably don't have as much spare time (if any?) outside blanketing the raid for infest, it does offer some nice utility on 10m.
A quick note on this.

We went to LK25 heroic last night and as previously mentioned by others my shields were fully absorbing infest with about 300-400 to spare. The best way I found to utilise Archangel was during the transitions, the other raid healers are more than capable of picking up the slack for 5 smite casts and you'll be able to smite your way back up to full mana without much hassle, as well as getting a few cheeky heals on the melee/tanks.

With the nerf to infest damage that aspect of the fight has been totally trivialized essentially, so long as you can manage your mana thought those phases.

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Old 10/26/10, 10:57 AM   #113
Thorrion
Glass Joe
 
Blood Elf Priest
 
Dunemaul (EU)
Disc priest stat weights

I did some calculations for throughput stats. I have ignored regen, cause mana doesn't matter on live servers.
Gear level is mostly 277, you can check armory for details.

Flash Heal spam:
Haste: 2.45
Intellect: 2.02
Crit:1.29
Spell Power: 1.24
Mastery: 0.54

PW: Shield spam:
Mastery: 4.30
Haste: 2.62
Intellect: 1.15
Spell Power: 0.82
Crit:0.34

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Old 10/26/10, 11:38 AM   #114
advanced
Glass Joe
 
Night Elf Priest
 
Skullcrusher (EU)
Has anyone taken into consideration that we can now have Engineering "double stacking" with Enchanting, 28 Spell power aswell as the haste Tinker from Engineering would make a comfortable difference on the HPS in certain parts of encounters.

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Old 10/26/10, 4:46 PM   #115
RamonKahn
Glass Joe
 
Human Priest
 
Azshara (EU)
Originally Posted by Havoc12 View Post
I left gheal out intentionally. It does not belong in the basic tank healing rotation. The basic rotations take advantage of two things a) Heal reducing the duration of weakaned soul b) smite reducing the CD on penance. Gheal does neither and it costs more mana. In fact discipline does not have much use for gheal.

If you believe that you have a tank rotation that is better please post your numbers here.
As this is the 4.0.1 Thread, I think, it's save to say, that I have enough mana regeneration to spam Gheal for a whole Bossfight.

As I'm to lazy to change my gear or my theorycrafting to your gear, I'll use my stats: 4.3k sp, 13% mastery, 25% crit, 752 (23%) haste. If I regem for Haste, I could reforge to have more Mastery, but as my guild is not attempting LKHC anymore post-patch, I did not see any incentive to do that.

My direct Heals are about 15% bigger than yours:
Penance (henceforth p): 13500
Greater Heal (gh): 13500
Renew (r): 11000
pws: 10000

Even if I only cast Gheal @2s cast time, I'll get ~6800 (or ~5800 with your gear) heal / second.
Heck, just add renew to any of your two tank healing rotations and you'll gain some hps (as renew has like 9k (for you 8k) hps ). In most fights it's also really beneficial to have ProM bouncing around somewhere as it's a cheap, smart, instant heal.
With just Greater Heal in a rotation I have already found an example for a rotation that is better (as in has more hps) than yours.
Now to 'enhance' that 'rotation' I'd begin with something like this:
pws, r(bt), p(bt), gh(bt). (Yes, 3 spells with borrowed time). The rest (of the time until pws is ready again) I'd either fill with gh spam or shield on someone low in the raid and a hasted gheal or even a smite.
Hps, if you fill with just gheal: ~8400 (or ~7000 with your gear). With just adding a sequence of pws, penance, renew I have "won" another ~1500 hps. Now even spamming Flash Heal is not as attractive any more: 7k hps (and an infinite mana pool) opposed to 9k hps and a mana pool that's empty pretty soon.

But this was just to prove, that the two rotations you propose can be inferior to other healing rotations. On the other hand, just some simple modelling of healing can't be done like this. You have to consider many other factors like inconsistent damage on the tank, raid members taking damage, the other healers, ...
Therefore I'd still say it is more helpful to act on a loosely defined priority list that makes use of our borrowed time and absorb mechanics than with a tank healing rotation. Especially if you made a rotation, that keeps renew open, uses penace, prom and pws on cooldown and fills the rest either with smites, gheal or heal (whatever you prefer, really), it'd be a rather hard rotation to practice.

Anyways, at the moment I'm like smiting all the way to the Lich King as the fights are rather easy and the other healers can be relied upon keeping everybody alive. I think, smiting is a fun mechanic and I'd rather play around with that than forcing the other healers to overheal. So in conclusion I'm sticking to the smite spam you propose, but not because I consider it the best tank healing 'rotation'

Edit: Emphasis added, as response to Hegen's post below to whom I completely agree. I just wanted to prove, that the 'rotations' Havoc12 proposes are far from optimal for the current content. That's also the reason the math in my post is very rudimentary and in no ways paying heed to the complexity of healing an encounter.

Last edited by RamonKahn : 10/26/10 at 5:21 PM.

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Old 10/26/10, 5:10 PM   #116
Hegen
In gear/DCT lock pin
 
Human Priest
 
Alleria (EU)
These tank healing rotations/lists, while interesting, are too simplified in my opinion to allow for final conclusions. There's overheal to consider - especially from Renew - as well as effects from DA (including the DA cap) and not to forget impact from latency (brain and technical). I suggest to wait and model this for level 85 later when numbers have settled, perhaps a first Rawr model for cross-checking is available, and we're also looking at completely different tank healing scenarios.

Not wanting to prevent someone from doing work now - it's just that it needs to be done reasonably complete before we can really talk about "better" or "worse".

Originally Posted by Jeremy Clarkson
The simple fact is this. We are told to concentrate more. But we can only do that if we are allowed to go considerably faster.

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Old 10/26/10, 8:42 PM   #117
Havoc12
King Hippo
 
Night Elf Priest
 
Silvermoon (EU)
Originally Posted by RamonKahn View Post
As this is the 4.0.1 Thread, I think, it's save to say, that I have enough mana regeneration to spam Gheal for a whole Bossfight.

As I'm to lazy to change my gear or my theorycrafting to your gear, I'll use my stats: 4.3k sp, 13% mastery, 25% crit, 752 (23%) haste. If I regem for Haste, I could reforge to have more Mastery, but as my guild is not attempting LKHC anymore post-patch, I did not see any incentive to do that.

My direct Heals are about 15% bigger than yours:
Penance (henceforth p): 13500
Greater Heal (gh): 13500
Renew (r): 11000
pws: 10000

Even if I only cast Gheal @2s cast time, I'll get ~6800 (or ~5800 with your gear) heal / second.
Heck, just add renew to any of your two tank healing rotations and you'll gain some hps (as renew has like 9k (for you 8k) hps ). In most fights it's also really beneficial to have ProM bouncing around somewhere as it's a cheap, smart, instant heal.
With just Greater Heal in a rotation I have already found an example for a rotation that is better (as in has more hps) than yours.
Now to 'enhance' that 'rotation' I'd begin with something like this:
pws, r(bt), p(bt), gh(bt). (Yes, 3 spells with borrowed time). The rest (of the time until pws is ready again) I'd either fill with gh spam or shield on someone low in the raid and a hasted gheal or even a smite.
Hps, if you fill with just gheal: ~8400 (or ~7000 with your gear). With just adding a sequence of pws, penance, renew I have "won" another ~1500 hps. Now even spamming Flash Heal is not as attractive any more: 7k hps (and an infinite mana pool) opposed to 9k hps and a mana pool that's empty pretty soon.

But this was just to prove, that the two rotations you propose can be inferior to other healing rotations. On the other hand, just some simple modelling of healing can't be done like this. You have to consider many other factors like inconsistent damage on the tank, raid members taking damage, the other healers, ...
Therefore I'd still say it is more helpful to act on a loosely defined priority list that makes use of our borrowed time and absorb mechanics than with a tank healing rotation. Especially if you made a rotation, that keeps renew open, uses penace, prom and pws on cooldown and fills the rest either with smites, gheal or heal (whatever you prefer, really), it'd be a rather hard rotation to practice.

Anyways, at the moment I'm like smiting all the way to the Lich King as the fights are rather easy and the other healers can be relied upon keeping everybody alive. I think, smiting is a fun mechanic and I'd rather play around with that than forcing the other healers to overheal. So in conclusion I'm sticking to the smite spam you propose, but not because I consider it the best tank healing 'rotation'

Edit: Emphasis added, as response to Hegen's post below to whom I completely agree. I just wanted to prove, that the 'rotations' Havoc12 proposes are far from optimal for the current content. That's also the reason the math in my post is very rudimentary and in no ways paying heed to the complexity of healing an encounter.
Synching pws, renew and penance, is not only difficult, it is also pointless given the time contraints. Even if you did pull it off every 15 seconds while tank healing it represents a 1% increase in casting time, but a certain loss overall due to inescapable renew cliping or reductions in pws/penance casting frequency. It might sound good, but think about it, a BT hasted renew is 1.1 sec for me and 1.27 without. 0.16 seconds every 15 sec, where I could get a total of 4 hasted heals per 15 seconds with pws/heal/penance spam. What you are describing is not really rotation. It is a suboptimal way to heal the tank, that has no real benefits, only added complexity. Your numbers are completely off btw.

Rotations that include Gheal and renew have higher HPS than than the rotations I propose but they are inferior in every other way. Heal/pws/penance spam as a basic tank healing rotation, maximises absorption (about 3 times the amount of absoprtion compared with any other rotation), while smite/pws/penance spam maximises heal granularity (i.e. the time between heals landing on the tank), while adding dps to the raid. Both rotations allow you to actually regenerate mana. Lets see what renew brings: 8325 over 12.7 seconds or 10360 on average with crits and aegis over 12.7 seconds. That is 816 HPS, you sacrifice 10% of your casting time, which means since the rotation has an HPS of @5k you gain ~300 HPS, which is significant, but unfortunately including renew in the rotation reduces the frequency at which you cast penance and PWS, which is an addition HPS reduction. Overall the gain of keeping renew up in either rotation is ~200 HPS, which is actually negligible when overheal is factored in. Renew with my values for disc produces no benefit at all when added to the rotations I proposed.

With Gheal spam you get an HPS with crit and aegis of ~7462 HPS with a burn rate of @2600 mp5 and it is not sustainable even in the current content. Adding renew to gheal spam provides just 70 HPS. Basically whether you cast it or not is a matter of complete indifference. Comparing it with heal/pws/penance, which achieves an HPS of ~5k, but with 30% of it being absoprtion and every other heal being small compared with the massive 10-13k gheals and therefore having very low overheal, it is obvious that there is no point in gheal spam unless the tank is spiking, in which case its best to use fheal. Spamming gheal on the tank is only going to result in a lot of overheal, while producing very uneven healing. Gheal/pws/penance produces approximately 7.7k HPS, which is only a marginally higher gain than pure gheal spam and much lower than flash/pws/penance.

I think the problem is that you don't quite realise how the basic rotations I proposed would fit a disc priest on tank healing duty. You would spam flash/pws/penance during periods of heavy tank damage and regenerate your mana at other times using pws/penance/heal or pws/penance/smite. Or you could burn mana with pws/penance/flash and mix in as much heal/pws/penance or pws/smite/penance as you need to make your mana bar last the duration of the fight. You don't need to use renew or gheal while tank healing as disc. PoM needs only be used if it will bounce of the tank at least twice or if its useful for raid healing and the tank is not taking damage. This is going to be the optimal way to heal the tank. PWS/heal or smite/penance while the tank remains at high health and pws/flash/penance when tank health drops. Mixing in gheal and renew is either not necessary or suboptimal and adding PoM can be beneficial under some circumstances, but can just as well be ignored otherwise.

Overall tank healing at disc, whether now at 80 or later is going to work better by using one of the two basic rotations, which regenerate mana when you can and burning mana with high HPS spells when it is necessary. Renew is for raid healing and pom is not necessarily useful. PWS, penance, flash and heal or smite are the best spells for the job. The rotations you descibe are pointless. It burns a lot of mana but does not capitalise on the strengths of the spec.

Last edited by Havoc12 : 10/27/10 at 5:44 PM.

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Old 10/27/10, 9:40 AM   #118
Kirava
Glass Joe
 
Kirava's Avatar
 
Undead Priest
 
Spinebreaker (EU)
Originally Posted by Bobbeh View Post
A quick note on this.

We went to LK25 heroic last night and as previously mentioned by others my shields were fully absorbing infest with about 300-400 to spare. The best way I found to utilise Archangel was during the transitions, the other raid healers are more than capable of picking up the slack for 5 smite casts and you'll be able to smite your way back up to full mana without much hassle, as well as getting a few cheeky heals on the melee/tanks.

With the nerf to infest damage that aspect of the fight has been totally trivialized essentially, so long as you can manage your mana thought those phases.
Found out 3 easy ways to get massive rapture returns back on infests, if your shields are too strong (thanks to mastery and 277 gear + nerfed infest damage):

1. We drop 4set bonus, with downside of not being able to re-obtain it in the third phase;
2. We use Mojo flask instead of the Frost Wyrm one, with no actual downside, cause we can reflask in the third phase easily;
3. We unequip weapon till the second transition, where infests stop and we, most likely, will need heavy shields, both inside the shadowmourne room and on spirits, if our guild is progressing;

Choose yours and enjoy raptures, as before.

Reminder: try to never shield your tanks or melees (who aggro ghouls etc), because even with lowered internal rapture cooldown (6seconds now) - there still is a risk of losing massive return from infest by triggering single one just before infest lands.

Last edited by Kirava : 10/27/10 at 9:43 AM. Reason: grammar

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Old 10/27/10, 7:34 PM   #119
Bruskera
Glass Joe
 
Blood Elf Priest
 
Maiev
Holy Priest Stat Weights

Hey all, long time lurker, but I'd like to contribute to the discussion a bit.

I am a long time Disco who is now going Holy for my guild. We are progressing in H25 atm, and I am finding my throughput and my regen are very mediocre.

Here is a link to my armory: The World of Warcraft Armory - Bruskera @ Maiev - Profile

As you can see I am enchanting for regen (int/spr on helm and shouldrs, 16 int bracers). I am gemming for socket matching, with Red=20 int, Yellow= 10 int 10 haste and Blue= 10 int 10 spirit.

In Holy this puts my Int at 2339 and my Spr at 1112. 822 combat regen.

What I am trying to determine is the optimal gemming for regen. Maybe we can get some feedback from 277-284 Priests, but at Avg item level 268, I have to trade conservative casting with terrible throughput, or mediocre throughout with severe mana issues.

Apparently the mana regen formula has changed. I cannot find the new formula for 4.01 after an exhaustive Google search. BUT, playing around with Solace, taking gear off/on etc, I have concluded:

Removing Solace (-128 int) = Value of int --> .141 Combat Regen / Int
Removing PLD (-153 int) = Value of int --> .15 Combat Regen / Int

So for now we will assume the value of int at ~2339 int and 1112 Spr is .145 CR / Int

8 Stacks of Solace (256 spr) = +145 Combat Regen. Value of spirit at my gear level = ~.565 Combat Regen / Spirit

So, 10 int = 180 (x1.02 (meta)x1.05 (kings)= 192 mana. Assuming 4-5 minute fights with 3 minute shadow fiend thats 192+ (192x.48 [two fiends, each getting 8 hits, which is the most im willing to assume mine hits for]

[top] 192 + 92


284 mana. Hymm is unreliable so I assume it to be a static ~3k mana, and the delta between my two possible levels of intellect doesn't make enough difference to warrant it in this comparison.

10 Int also = 10 spellpower, and ~1/15th % crit

10 spirit = ~5.56 Combat Regen. Assuming a 4.5 minute fight (the median for my guilds heroic fights), 10 spirit = 5.56 x (270/5) =~300 mana over the course of the fight.

So its basically 284 mana and 10 spellpower vs 300

These numbers are rough and imprecise but its clear that Int is very close to spirit in terms of regen and that spirit only overtakes intellect as a regen stat past the 4 minute mark, give or take. I would love some criticism of my numbers, and more precise analysis if possible. Math is not my forte.

So...what does this mean. Its clear that the value of intellect is reliant upon 2 fiends/fight. For this reason I ensure that as soon as I am at 75% mana I fiend, and that I fiend again on CD towards the end of the fight. This worked for me throughout ICC last week, except on BQ where I was forced to suicide in the shadow flames for that 15 free seconds (lol).

So I am thinking of dropping my 3 points in mental agility and taking Darkness. This would lower my haste cap for the all important 6 renew ticks to 890. I would then regen entirely for 20 int, save whatever was needed to reach that cap (10 int 10 haste). My reforging strategy has been so far Crit --> haste if there is spirit on the gear, otherwise Crit --> spirit. If there is spirit and haste on gear I do Crit --> mastery.

Anyway I would love some feedback and also any advice on what I can do to stretch out that mana pool without having terrible throughput.

Link to combat log for any critique on playstyle:
World of Logs - Real Time Raid Analysis


Thanks, Bruskera

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Old 10/27/10, 8:50 PM   #120
Ninahagen
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Undead Priest
 
Throk'Feroth (EU)
Yes mana returns are quite the same for intell and spirit for a holy priest (with intell better by a small margin in most cases). Intell giving spellpower and crit on top.

- remove the skyflare and put an earthsiege diamond of perspicacity. In your case Skyflare gives 21 intell and ~22 mp5, while perspicacity 21 intell and 50-60 mp5.

- Think about the intell weapon's enchant from BC.

- If you find the regen from 10 esprit = the regen from 10 intell, don't put any 10 int / 10 spi gem (except for activating meta), since 20 intell gives same mana regen, but 10+ more spell, and crit. There is no 10+ socket spellpower bonus I know.

- If you mainly adopt a chakra : renovation gameplay, just ditch intell gems for haste if you want haste, do not lose mental agility. Taking darkness offers you less than 4% haste, 130 haste rating. Ditching 130 intell costs you 70 mp5 and 145 spell (and little 0.86% crit). Mental agility saves 81 mana each renov and circle of healing, 70 mana for each PoM. Casting 3 of those spell every 5 second (not very intensive) equals saving 234 mp5 (fast and ugly math but you understand). That's 145 spell + 40 crit rating vs 164 mp5. Seriously keep mental agility.

- At your level of stuff, one point in twin discipline is worth 250 spellpower (125 spellpower in the ancient system, spellpower is a little shitty now), think about your use of shadowfiel. But veiled shadows could be very interesting still for you if you have mana problems (the first thing to handle).

- There is never haste + spirit + something you could turn into mastery, I think.

- With a better haste / spirit oriented stuff, you could even aim for the next haste plateau, for yet again one additionnal renew's tick. I don't think that is achievable for you now though.


Others might add others things, good progression.

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