Originally Posted by Nimiks
many fights allows you to multi dot mobs, increasing raid dps because they share health or whatever (omnitron after the bubbles, halfus, theralion etc)
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Forgive me if I am incorrect, but I was under the impression that the Omnotron golems, once shielded during the second half of their "active" phase, took no damage. Will dots cast before the bubble tick for damage?
Also, I notice Hoho claims 17% self-buffed haste at "three epics and the rest blues, with many pieces lacking haste rating," but I'm in 10 out of 17 359 epics at the moment, gearing and forging for haste wherever I can, and I have 14.41% self-buffed and nowhere close to the 25% in raid he mentions. Is there someone America-side (whom I can therefore armory) with the level of haste he claims? Am I missing something?
Edit: On the hit cap issue - I ran a series of six-minute dps tests, three with the hit cap, three without, and found that although my non-hitcapped set (8.50% hit rating) had an overall "stat value" of about 2.5% greater than my hitcapped set (using the stat weights at
Priest_Shadow_T11_372 - simulationcraft - Project Hosting on Google Code), my mean dps suffered a 1.1% drop when not hit-capped. Obviously a dummy is not a raid, and I am not in 372 T11 gear, but I'm concerned on two fronts. The first is that my non-hitcapped dps will suffer more in a raid because my "DoT-missed-recast" reaction time will be slower than on a dummy. The second is that my non-hitcapped dps will again suffer due to mana issues: greater pre-execute SWD and more time spent Dispersed on bosses that are already mana-tight. Has anyone conducted such tests on raid bosses? The points regarding the reduction of value for hit rating are sound but I am unsure if those stat weights are actually manifesting themselves in raid fights.