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Old 01/21/11, 12:30 PM   #301
Agatha
Glass Joe
 
Dwarf Priest
 
Staghelm
Originally Posted by Barlow View Post
So roughly 208% of the absorb at 30% more mana? (can't find the latest comment on the mana). Crunching some unbuffed numbers this roughly translates to PW:S being at least in the 25K HPS Region @ around 8 HPM (inner Will up) if spammed through the raid. (At least with my current gear).
Fully raid buffed, those numbers look about right for the gear you have. I theorycraft it to about 20K HPS and about 7HPM with my (lesser than your) gear, and no raid buffs (assuming you hit people that benefit from the glyph, i.e. not at 100% health).

Last edited by Agatha : 01/21/11 at 1:15 PM.

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Old 01/21/11, 12:52 PM   #302
Alv!ra
Von Kaiser
 
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Troll Priest
 
Kor'gall (EU)
If those numbers are true, then I suspect it will get adjusted (read: nerfed), if Blizzard follows through on their promise that we wouldn't go back to bubble-spam, just as Holy priests were said to not go back to Renew spam.

I do believe it just shows the difficulty of making these instant-cast spells viable enough to be used consistently, but still not so good that they automatically become the first choice in (almost) any given situation.

Personally I'm not too fussed, as extreme bubble spam isn't possible in 10-man due to WS, but for 25m it may become a very real issue if PW:S whenever they buff PW:S - especially with the obvious extra benefit of being Disc in 25m already, at least as long as there's no limitation on how many people Barrier can cover.

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Old 01/21/11, 12:56 PM   #303
Sokaris84
Von Kaiser
 
Sokaris84's Avatar
 
Blood Elf Priest
 
Frostmourne
So we all know that Attonement got fixed/nerfed so that it didn't get completely rediculous on Heroic Halfus.

The heal from Atonement is now capped at 30% of the priest's health before any modifiers such as healing percentage bonus effects/talents.
My question for anyone who has healed heroic halfus using Atonement is this; how often is the Atonment heal hitting this cap? If every Atonement heal is reaching this maximum, I think we'd be better off sacrificing some spell power (and dps I suppose) for other useful items.. For example, our [Val'anyr, Hammer of Ancient Kings] or [Scarab Brooch]. Thoughts?

I haven't yet attempted this. It's just a thought I was having after seeing everyones average heals from Atonement coming out quite evenly on World of Logs for heroic Halfus.

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Old 01/21/11, 1:15 PM   #304
Barlow
Von Kaiser
 
Pandaren Priest
 
Eredar (EU)
Originally Posted by Agatha View Post
Fully raid buffed, those numbers look about right for the gear you have. I theorycraft it to about 20K HPS and about 7HPM with my (lesser than your) gear, and no raid buffs.
I was unbuffed. Just took the numbers from the combat log on the live server inc. castspeed with BT and multiplied the absorb+Heal (&crit heal) by 2,08.

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Old 01/21/11, 1:48 PM   #305
Agatha
Glass Joe
 
Dwarf Priest
 
Staghelm
Originally Posted by Barlow View Post
I was unbuffed. Just took the numbers from the combat log on the live server inc. castspeed with BT and multiplied the absorb+Heal (&crit heal) by 2,08.
Ah, I wasn't factoring in BT, which significantly boosts the HPS. Thoes are probably the right numbers with your gear and BT.

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Old 01/21/11, 3:58 PM   #306
Einzer
Glass Joe
 
Troll Priest
 
Gul'dan
Originally Posted by Sokaris84 View Post
So we all know that Attonement got fixed/nerfed so that it didn't get completely rediculous on Heroic Halfus.



My question for anyone who has healed heroic halfus using Atonement is this; how often is the Atonment heal hitting this cap? If every Atonement heal is reaching this maximum, I think we'd be better off sacrificing some spell power (and dps I suppose) for other useful items.. For example, our [Val'anyr, Hammer of Ancient Kings] or [Scarab Brooch]. Thoughts?

I haven't yet attempted this. It's just a thought I was having after seeing everyones average heals from Atonement coming out quite evenly on World of Logs for heroic Halfus.
Well, just from the sheer amount of stamina on gear, the casting priest's health is probably at least 120k, probably closer to 130k fully raid buffed. That's a 36-39k cap on the atonement heal before any +heal modifiers come into play.

Personally, my smites are about 10k on a damage neutral target (5stack evangelism, full buffs, no damage modifier on target). We start with 3 drakes, which means a 150% damage bonus on Halfus, smites hit for about 25k. 4th drake out buffs it to about 30k. Even with all 5 drakes out, I'd only just barely be hitting near the cap, and that's with a 250% damage bonus.

The atonement heal cap doesn't look like it will get in the way of atonement being awesome in that fight, but it will keep it from being totally OP to the point that it can negate fight mechanics in future encounters.

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Old 01/22/11, 1:42 AM   #307
Jonny_Monroe
Don Flamenco
 
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Draenei Priest
 
Auchindoun (EU)
Personally, my smites are about 10k on a damage neutral target (5stack evangelism, full buffs, no damage modifier on target). We start with 3 drakes, which means a 150% damage bonus on Halfus, smites hit for about 25k. 4th drake out buffs it to about 30k. Even with all 5 drakes out, I'd only just barely be hitting near the cap, and that's with a 250% damage bonus.
My smites are hitting roughly the same, but on Halfus I'm very much expecting to hit a 30-32k atonement cap once it's in place. First of all, crits on Halfus (or any other damage modified encounter) will be at the cap straight away. Secondly, a 30k smite will heal a little over 12% more than that on a tank through Twin Disciplines and your tank's own +healing incoming talent. Even more so with Archangel up. Hitting the cap naturally on Halfus heroic will be very easy, and of course crit becomes heavily devalued in this situation (and for those that use it, the Holy fire glyph will be devalued too). Haste, on the other hand, will become astoundingly better.

It'll certainly be an interesting change for priests that frequently use Atonement to heal. I believe my best natural Atonement crit currently sits around 26k with Archangel up on a Holy Fire'd target, so I'm already close to soft-capping and devaluing crit. With those numbers, I'd be capping crit Atonements on Omnitron (poison and/or mana pools), Theralion under the magic debuff and Halfus for basically all of the fight.

OMNOMNOM.

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Old 01/22/11, 3:09 AM   #308
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Curious thought. There might come a point where we will be flasking for stamina instead of intellect. I am not saying this will happen in any _current_ fight or with T11, but there may be a point where not only do we want more Stamina for Atonement (30%) but also more Stamina for Divine Aegis (20%), especially as we get more Mastery which in turn allows for bigger Divine Aegis.

Also, while we're at it, has anyone done any work on the exact haste break points for Divine Hymn and Hymn of Hope? Including with/without Borrowed Time and Power Infusion?

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 01/22/11, 9:41 AM   #309
Sokaris84
Von Kaiser
 
Sokaris84's Avatar
 
Blood Elf Priest
 
Frostmourne
Originally Posted by Jonny_Monroe View Post
My smites are hitting roughly the same, but on Halfus I'm very much expecting to hit a 30-32k atonement cap once it's in place. First of all, crits on Halfus (or any other damage modified encounter) will be at the cap straight away. Secondly, a 30k smite will heal a little over 12% more than that on a tank through Twin Disciplines and your tank's own +healing incoming talent. Even more so with Archangel up. Hitting the cap naturally on Halfus heroic will be very easy, and of course crit becomes heavily devalued in this situation (and for those that use it, the Holy fire glyph will be devalued too). Haste, on the other hand, will become astoundingly better.

It'll certainly be an interesting change for priests that frequently use Atonement to heal. I believe my best natural Atonement crit currently sits around 26k with Archangel up on a Holy Fire'd target, so I'm already close to soft-capping and devaluing crit. With those numbers, I'd be capping crit Atonements on Omnitron (poison and/or mana pools), Theralion under the magic debuff and Halfus for basically all of the fight.
The cap is already in place, hence my original question It was a hot fix added on the 4th of January.

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Old 01/23/11, 11:44 AM   #310
Elessie
Glass Joe
 
Troll Priest
 
Thrall
For some reason WoL lists Atonement heal hits and crits as two different heals. But if I read the log right, it seems like the crits allowed us to go past the cap: World of Logs - Real Time Raid Analysis

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Old 01/24/11, 2:34 AM   #311
Arjunia
Glass Joe
 
Human Priest
 
Anvilmar
AA/A spec

What meta gem should you use if your in this spec the 3% critical damage gem with 54 int or the 54 spirit 3% critical healing does anyone know which one actually has the 3% affect for AA/A spec?

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Old 01/24/11, 2:41 AM   #312
Averu
Glass Joe
 
Troll Priest
 
Blade's Edge (EU)
Hello EJ. I did theorycraft based on PTR (4.0.6) info we currently have to determinate the best 25man raid healing method and gear/stat that you should be collecting. The healing methods I tested were PoH spam and PWS spam.

Inside the [] is always my own comment. I use codes like PoHm5HPM. PoH is spell I calculate and m(astery) or c(rit) is the gearset I use, 5 is how many players PoH hits and in last part empty means healing amount calculation, HPS healing per sec and HPM healing per mana. In PWS codes iW = Inner Will and iF = inner fire
In formulas SP=SpellPower, m = mastery and c = crit%. TD = Twin Discipline [1.06], Imp. PWS = Improved PowerWord: Shield [1.2], SD = Shield Discipline [=1+0.025*mastery], DA = Divine Aegis [0.3], PoHG = Glyph of Prayer of healing [0.2]

You can calculate healing done by a spell with formula:
Healing = ((BaseValue of healing spell + SpellPower*Coefficent)*Modifiers)*[Next part is how much crit increases healing](1+(Crit%*(0.5+DA*SD))
HPM is calculated by fromula: HPM = Healing/manacost
HPS is calculated by formula: HPS = Healing/(casttime*(1-Haste%)) and on insta cast spells cast time is (1.5-Haste%). [In PWS spam I inclded burrowed time.]

PTR INFO ABOUT PWS AND PoH (if I have understood them right):
PWS: Coefficent increased from 41.8% to 87% and base value incresed from 3906 to 8136, manacost increased from 19% basemana (3912) to 25% basemana (5147.5)
PoH: Coefficent reduced by 15% (from 0.4 to 0.34), base value reduced by 15% (from 3633-3837 to 3087-3262), crit heals double DA

PWS healing:
PWS SHIELD + Glyph healing *Glyph crit
PWS: ((BaseValue+SP*Coefficent)*TD*Imp. PWS*SD)+(((BaseValue+SP*Coefficent)*TD*Imp. PWS*SD)*0.2)*(1+(c*(0.5+DA*SD)))

PoH healing:
( POH healing *PoH crit (Shield from DA doubled) + Glyph healing )*Players healed(1-5)
PoH: (((BaseValue+SP*Coefficent)*TD)*(1+(c*(0.5+2*DA*SD)))) + (((BaseValue+SP*Coefficent)*TD)*(1+(c*0.5)))*PoHG)*Players healed(1-5)

In my tests I used two gearsets of average item level 359. One of the gearsets favours crit and one that favours mastery mastery. In both I used 31/6/2 spec.
I included raid buffs (5% crit, food + flask, 5%int from all stats buff, 5% haste and 10% spellpower + InnerFire[If I wasn't using IW]) to my calculations and got stats:
StatCgearMgearIFMgearIW
SpellPower10245101639556
Crit26.47%12.01%12.01%
Mastery11.7919.0319.03
Haste7.81%7.81%7.81%
NOTE: There are 2 upgrades for mastery spec: [Soul Breath Leggings] of the Wavecrest droped from Al'akir and [Planetary Band]of the Wavecrest droped from Conclave of Wind. I haven't calculated the new values using theese items!

Next I test how much each spell heals and their HPM and HPS:


Spell/modifiershealingHPMHPS
PWSmiF393398.4937697
PWSmIw381569.87*36524
PoHm5516829.6522424
PoHm4413457.717939
PoHc55509110.2923902
PoHc4440738.2322424
*Includes the additional mana we gain from rapture procs compared to other healing methods.

PWS: ((8136+SP*0.87)*1.06*1.2*(1+0.025*m))+(((8136+SP*0.87)*1.06*1.2*(1+0.025*m))*0.2)*(1+ (c*(0.5+0.3*(1+0.025*m))))
PWSmIf: ((8136+10163*0.87)*1.06*1.2*(1+0.025*19.03))+(((8136+10163*0.87)*1.06*1.2*(1+0.025*19 .03))*0.2)*(1+(0.1823*(0.5+0.3*(1+0.025*19.03)))) = 39339.38
PWSmIfHPM: (((8136+10163*0.87)*1.06*1.2*(1+0.025*19.03))+(((8136+10163*0.87)*1.06*1.2*(1+0.025*1 9.03))*0.2)*(1+(0.1823*(0.5+0.3*(1+0.025*19.03)))))/(5147.5*0.9) = 8.49
PWSmIfHPS: ((8136+10163*0.87)*1.06*1.2*(1+0.025*19.03))+(((8136+10163*0.87)*1.06*1.2*(1+0.025*19 .03))*0.2)*(1+(0.1823*(0.5+0.3*(1+0.025*19.03))))/(1.5-0.2181) = 37696.8

PWSmIw: ((8136+9556*0.87)*1.06*1.2*(1+0.025*19.03))+(((8136+9556*0.87)*1.06*1.2*(1+0.025*19.0 3))*0.2)*(1+(0.1823*(0.5+0.3*(1+0.025*19.03)))) = 38155.74
PWSmIwHPM: (((8136+9556*0.87)*1.06*1.2*(1+0.025*19.03))+(((8136+9556*0.87)*1.06*1.2*(1+0.025*19. 03))*0.2)*(1+(0.1823*(0.5+0.3*(1+0.025*19.03)))))/(5147.5*0.9*0.85) = 9.68
When using IW we gain more mana from rapture procs. The amount of additional mana we gain is (5147.5*0.9)-(5147.5*0.9*0.85) = 696mana per proc
Now if we think this as a reduced manacost compared to other specs I have compared here we pay 74.35 less mana each cast. This makes the HPM value to increase to 9.87.

PWSmIwHPS: ((8136+9556*0.87)*1.06*1.2*(1+0.025*19.03))+(((8136+9556*0.87)*1.06*1.2*(1+0.025*19.0 3))*0.2)*(1+(0.1823*(0.5+0.3*(1+0.025*19.03))))/(1.5-0.2181) = 36524.25

PoH: (((((3087+3262)/2)+SP*0.34)*1.06)*(1+(c*(0.5+2*(0.3*(1+0.025*m)))))+(((((3087+3262)/2)+SP*0.34)*1.06)*(1+(c*0.5)))*0.2)*Players healed(1-5)
PoHm5: (((((3087+3262)/2)+10163*0.34)*1.06)*(1+(0.1823*(0.5+2*(0.3*(1+0.025*19.03)))))+(((((3087+3262)/2)+10163*0.34)*1.06)*(1+(0.1823*0.5)))*0.2)*5 = 51681.73
PoHm4: (((((3087+3262)/2)+10163*0.34)*1.06)*(1+(0.1823*(0.5+2*(0.3*(1+0.025*19.03)))))+(((((3087+3262)/2)+10163*0.34)*1.06)*(1+(0.1823*0.5)))*0.2)*4 = 41345.38
PoHc5: (((((3087+3262)/2)+10205*0.34)*1.06)*(1+(0.2647*(0.5+2*(0.3*(1+0.025*11.79)))))+(((((3087+3262)/2)+10205*0.34)*1.06)*(1+(0.2647*0.5)))*0.2)*5 = 55091.03
PoHc4: (((((3087+3262)/2)+10205*0.34)*1.06)*(1+(0.2647*(0.5+2*(0.3*(1+0.025*11.79)))))+(((((3087+3262)/2)+10205*0.34)*1.06)*(1+(0.2647*0.5)))*0.2)*4 = 44072.82

PoHm5HPM: ((((((3087+3262)/2)+10163*0.34)*1.06)*(1+(0.1823*(0.5+2*(0.3*(1+0.025*19.03)))))+(((((3087+3262)/2)+10163*0.34)*1.06)*(1+(0.1823*0.5)))*0.2)*5)/5353 = 9.65
PoHm4HPM: ((((((3087+3262)/2)+10163*0.34)*1.06)*(1+(0.1823*(0.5+2*(0.3*(1+0.025*19.03)))))+(((((3087+3262)/2)+10163*0.34)*1.06)*(1+(0.1823*0.5)))*0.2)*4)/5353 = 7.7
PoHc5HPM: ((((((3087+3262)/2)+10205*0.34)*1.06)*(1+(0.2647*(0.5+2*(0.3*(1+0.025*11.79)))))+(((((3087+3262)/2)+10205*0.34)*1.06)*(1+(0.2647*0.5)))*0.2)*5)/5353 = 10.29
PoHc4HPM: ((((((3087+3262)/2)+10205*0.34)*1.06)*(1+(0.2647*(0.5+2*(0.3*(1+0.025*11.79)))))+(((((3087+3262)/2)+10205*0.34)*1.06)*(1+(0.2647*0.5)))*0.2)*4)/5353 = 8.23

PoHm5HPS: ((((((3087+3262)/2)+10163*0.34)*1.06)*(1+(0.1823*(0.5+2*(0.3*(1+0.025*19.03)))))+(((((3087+3262)/2)+10163*0.34)*1.06)*(1+(0.1823*0.5)))*0.2)*5)/(2.5*(1-0.0781)) = 22424.01
PoHm4HPS: ((((((3087+3262)/2)+10163*0.34)*1.06)*(1+(0.1823*(0.5+2*(0.3*(1+0.025*19.03)))))+(((((3087+3262)/2)+10163*0.34)*1.06)*(1+(0.1823*0.5)))*0.2)*4)/(2.5*(1-0.0781)) = 17939.21
PoHc5HPS: ((((((3087+3262)/2)+10205*0.34)*1.06)*(1+(0.2647*(0.5+2*(0.3*(1+0.025*11.79)))))+(((((3087+3262)/2)+10205*0.34)*1.06)*(1+(0.2647*0.5)))*0.2)*5)/(2.5*(1-0.0781)) = 23902.25
PoHc4HPS: ((((((3087+3262)/2)+10205*0.34)*1.06)*(1+(0.2647*(0.5+2*(0.3*(1+0.025*11.79)))))+(((((3087+3262)/2)+10205*0.34)*1.06)*(1+(0.2647*0.5)))*0.2)*4)/(2.5*(1-0.0781)) = 22424.01

If you your Prayer of healings HoT isin't fully consumed because you have to cast a new PoH or PoH only hits 4 or less targets it's a worse HPM tool than PWS would be. PWS also has almost double HPS potential and you can cast it when mooving and with IW movement speed boonus it is very tempting choise. But we need to remember that PoH can proc inspiration. I would still go to mastery and PWS spam for 25man raid healing and crit for 10man or tank healing.
I wasn't able to figure out what is better healing tool when we get higher (372) itemlvl. It would be nice if someone would be able to calculate that to me ^^. If I go to PWS raid healing I could be using spec like this or a spec with reflective shield to help dps.
Please tell, if you were able to find mistakes and recalculate the values and send them as a private message so I'm able to change them to this post. Thanks ^^

Special thanks to Kiel that helped me and you for reading.

EDIT: Added all results and gearset stats to tables. Seems that the reflective sheld only reflects dmg that the shield on you takes. So I take back my statement of that.
EDIT: Added the amount of mana you save when using IW and MA compared to just MA to the HPM value of SPWmiW. Added to mastery/spirit item upgrades, but didint calculate the new values based on item upgrades.

Last edited by Averu : 01/27/11 at 9:58 AM.

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Old 01/24/11, 5:07 AM   #313
maxi
Piston Honda
 
maxi's Avatar
 
Orc Mage
 
Defias Brotherhood (EU)
I have tested my disc priest with the spreadsheet, posted in the original post. The intent was to find out more exact HpS and HpM values for my character, but i had some results that made me wonder.

The character in question is a Heroic running ilvl330ish 32/9/0 spec with these statistics:

 
Intellect -------- 3941
Spirit ----------- 1768
Spell Power ----- 5464
Critical Rating -- 1129
Haste Rating ---- 515
Mastery Rating -- 923

The basic HpM and HpS results for important heals surprised me quite a lot.
Below are the most important spells, sorted by HpM. Mostly from the "spells" tab of the spreadsheet, but i also added my some of own entries for comparison. Specifically, Prayers hitting only 2 targets, Glyphless PoH on 2 targets, and a hypothetic estimate of ToT GHeal (+10% HpS, HpM=Heal). The result is as follows:

 
spell ------------------- hpct ------ hpm
Prayer of Mending x 5-22356 ---- 11,05
Prayer of Healing x 5 - 25254 --- 10,80
Penance --------------- 8479 ------ 5,39
Shield ----------------- 9885 ------ 4,63
Prayer of Mending x 2 8942 ------ 4,42
Binding Heal ---------- 18304 ---- 4,36
Heal ------------------- 3519 ------ 4,35
Hypothetic ToT GH ---- 10300 ---- 4,35
Prayer of Healing x 2 - 10101 ---- 4,32
Greater Heal ---------- 9385 ------ 3,86
Glyphless PoH x2 ----- 8838 ------ 3,78
Flash Heal ------------- 11729 ----- 2,79

So, to be blunt, Shield is the second highest HpM spell and also highest single-target HpS spell, outside of Flash Heal. That's before Rapture proc. That suprised me a lot, and i'll probably find myself using shields much more outside of just maintaining Weakened Soul on tank and Rapture procs.

The other surprise came when i saw the efficiency and throughput of PoH hitting just two targets. Basically, a glyphed PoH already matches the efficiency and throughput of Greater heal per cast when there are just two people injured. With three people injured it completely outstrips it. Which makes me wonder if Greater Heal is actually useful for anything at all, outside of hard spamming just the tank, where it benefits from Grace and Weakened Soul.

Now, obviously, there might be an issue with the spread sheet. In fact i have found at least one bug: for some inexplicable reason putting points in Surge of Light seems to result in HpM loss on most spells. But i also must say that this matches my current experience, where any situation, where i am spamming GHeals i find myself feeling that i heal too little for too much cost, when compared to using a mish-mash of Shields, Penances and PoHs.

EDIT: added some faux table formatting for some readability. /mental note - learn to use the table tag

Last edited by maxi : 01/24/11 at 5:13 AM.

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Old 01/24/11, 10:28 AM   #314
Averiel
Von Kaiser
 
Human Rogue
 
<SPG>
Ysera
I was browsing through the forums looking for a solution to healing/dps problem for certain bosses. Currently running normal 10mans and we are at a point where we are 3 healing most fights, when we only need 2 for 95% of a specific part of an encounter

What I really want to do is try something new, so I was looking an atonement spec that brings some dps to the table and bunch of utility. I worked around the spec provided in the first post and got to Talent Calculator - World of Warcraft . It's more along the lines of, "I will help you top a tank only if necessary, and I have this pretty barrier" spec.

My couple questions are:

1) Why is the holy fire glyph not as good as it seems? Is it a HPS/DPS loss to maintain the dot as much as we can?
2) AA should only be consumed when I need to do a bunch of healing.
3) Should Penance ever be used on the boss or saved for healing?

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Old 01/26/11, 10:58 AM   #315
Mordd
Glass Joe
 
Blood Elf Priest
 
Twilight's Hammer (EU)
Originally Posted by Averiel View Post
1) Why is the holy fire glyph not as good as it seems? Is it a HPS/DPS loss to maintain the dot as much as we can?
I assume that you mean the Glyph of Smite? The problem is that Holy Fire isn't affected by the Glyph of Divine Accuracy, so you're running at up to 17% miss chance on Holy Fire vs a boss. Factor in the poor uptime (cooldown + high miss chance) and it actually works out as a DPS & mana loss to use Holy Fire in your Smite-for-A/AA rotation. When I had the glyph active, I worked in Holy Fire on trash clearing, but that was the only time.

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